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[–] 1 point 1 year ago

I think the better question is what about games deserves to be in a general history museum? The advent and changes of technology and the implementation is far more important than the examples of it in use. There are very few games on their own that would qualify as "culturally impactful" to the greater world by their sheer existence. (Mario, Pokemon, and Tetris immediately come to mind).

If we are talking about a "video game museum/exhibit" then the list broadens a lot, but it's less about the "what" and more the "why" that needs focused.

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  • [–] 1 point 1 year ago
    • Solitaire
    • Doom
    • Tetris
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  • [–] 1 point 1 year ago

    MechCommander (1998)

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  • [–] 1 point 1 year ago

    Sexy Beach 3

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  • [–] 1 point 1 year ago

    Everything 1Upsmanship puts on their "Celestial Hard Drive".

    Or, Minecraft.

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  • [–] 22 points 1 year ago (1 child)

    Doom

    I could write an essay significantly larger than the game itself and it wouldn't be as powerful of an argument as just saying the name with the weight of legacy it commands.

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  • [–] 19 points 1 year ago (3 children)
  • [–] 18 points 1 year ago* (last edited 1 year ago) (4 children)

    To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.

    Total Annihilation. They're still making sequels today (Supreme Commander, Beyond all Reason).

    Warzone 2100 was the first 3D rotatable zoomable RTS which was pretty mind blowing at the time.

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  • [–] 2 points 1 year ago (2 children)

    Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?

    If anything, Civ1 should be the milestone for creating a genre.

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  • [–] 1 point 1 year ago (1 child)

    Civ 3 was the first one I played so it sticks in my mind the most, that's all. Any of the Civs would be fine.

    I do feel like Civ 3 was a big step up in visual effects, though.

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  • [–] 17 points 1 year ago (1 child)

    Dwarf Fortress, obviously.

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  • [–] 17 points 1 year ago

    So many people in this thread just listing games they like and don't know what museums are for.

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  • [–] 31 points 1 year ago (3 children)

    All of them. In the Museum of All Video Games

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  • [–] 5 points 1 year ago

    I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn't, on the well made games and the badly made games. All of it matters, all of it is part of the same story.

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  • [–] 14 points 1 year ago (5 children)

    Hmm... Good question... They'll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

    So in that hypothetical museum I'd nominate:

    • Pong.
    • Tetris.
    • Donkey Kong arcade game.
    • Super Mario.
    • Super Mario 64.
    • Crash Bandicoot
    • Metroid (the first one).
    • Castlevania (the original one).
    • Hollow Knight.
    • Mario Kart.
    • The Legend of Zelda (the first one).
    • TES III Morrowind.
    • TES V Skyrim.
    • Doom (the original one).
    • Half Life.
    • Counter Strike (the original one).
    • Ultima.
    • Ultima Online.
    • Dune (the RTS game).
    • Warcraft.
    • World of Warcraft.
    • Age of Empires II, perhaps alongside the Definitive Edition.
    • Sid Meier's Civilisation (the first one).
    • Final Fantasy (the first one).
    • Chrono Trigger.
    • Minecraft (as much as I hate it).
    • Elite (the first one).
    • Wing Commander Privateer Gold.
    • 3D Space Cadet Pinball.
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  • [–] 6 points 1 year ago* (last edited 1 year ago)

    This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

    I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

    Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

    For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

    I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

    You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

    For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.

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  • [–] 5 points 1 year ago*

    I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.

    There should also be a motion gamer entry somewhere on here like Wii Sports or something.

    And maybe an indie entry...like perhaps Stardew Valley.

    Also some type of sim entry...maybe SimCity?

    And probably an adventure game entry of some sort (King's Quest or Monkey Island).

    Relatedly, I think we're still waiting for a VR or AR game that anyone gives a real shit about.

    Edit: the more I think about this the more I think we need more entries so I'll just stop it

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  • [–] 2 points 1 year ago (1 child)

    Most of these I get, but idk about hollow knight unless it's a part of the "Metroid/Castlevania" exhibit. It's a good game but idk if it's quite "museum" status.

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  • [–] 1 point 1 year ago*

    It would be part of the Metroidvania section, because it's probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.

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  • On the home-gamer gameplay side, this is a solid list. On the technology side, I think there's even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80's and 90's that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.

    Sega's "super scaler" boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon's Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.

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  • [–] 13 points 1 year ago (1 child)

    Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.

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  • [–] 25 points 1 year ago (1 child)
  • [–] 12 points 1 year ago
    [–] 12 points 1 year ago (2 children)

    EA games deserve to be in a museum.

    Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc's to make it even a little playable.

    There should also be an entire wing for never finished bug simulators.

    The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.

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  • [–] 0 points 1 year ago (1 child)

    Age 2 is actually in a museum now. Larian's games are overhyped, and even KSP went bad the moment Squad sold out to Tencent.

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  • [–] 5 points 1 year ago

    I've finished BG3 6 times now, had a lot of fun playing Divinity 2 and am now playing divinity 1 couch coop with a friend. Their games are actually properly built, with loads of well written storylines.

    The reason why it became so over hyped is because people got angry at all the other studios because Larian actually delivered properly built games worth their money. Same with Schedule 1. The game is fun but should be average compared to other games. But it isn't average, the rest is just complete money-grab bug simulator junk.

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  • [–] 10 points 1 year ago

    Half-life, or any source game along with minecraft.

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  • [–] 9 points 1 year ago

    Limbo.

    I really like the atmosphere. They created so much with such an minimalistic graphic style.

    Factorio.

    I don't know where to start. Overall a great example that some people like to optimize and put way more effort into this game than their job. Zeitgeist?

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  • [–] 9 points 1 year ago

    For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it's simple and enjoyable, anywhen. Plus, it runs on remotely anything.

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  • [–] 9 points 1 year ago

    My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you'd expect were there, particularly from the arcade era, including ground-breaking titles like Dragon's Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don't really get how one of those games looks unless you're playing on the genuine article. That's the kind of thing that probably ought to be in a museum most.

    I recently went to Galloping Ghost in Illinois, which is now the world's largest arcade. It's got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I've always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they're having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I'd expect a museum to take on.

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  • [–] 9 points 1 year ago

    Bioshock

    Halo: Combat Evolved

    Fallout New Vegas

    Also, cynical answer is also whatever current mobile game is making a bazillion dollars right now because ✨capitalism✨

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  • [–] 8 points 1 year ago
    [–] 8 points 1 year ago (5 children)
  • [–] 7 points 1 year ago* (last edited 1 year ago) (1 child)

    This is a more complex question than just "what is your favorite video game," or "what games do you consider works of art?"

    If I'm putting a game in a museum, it's because there's something about it that warrants preservation on a greater level than other games. To that end, my candidates are

    • Pong (1972)

    The first commercially successful video game.

    • Tetris (1985)

    Arguably the most influential game of all time

    • Rollercoaster Tycoon (1999)

    Handcrafted in assembly, serves as a lesson both in optimization and harnessing the players' penchant for finding intrinsic value in simplistic game mechanics

    Edit: I just realized this comment looks like an infernal machine wrote it. I want to make it clear that I'm a human, with skin and blood and stuff

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  • [–] 7 points 1 year ago

    Mario 3 Legend of Zelda Ocarina of Time Minecraft Portal The original DOTA that was built on Warcraft 3 World of Warcraft

    I choose these games not because they are good but because they had massive impacts on video games. Except for Mario 3, that ones just the GOAT.

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  • [–] 7 points 1 year ago (2 children)
  • [–] 13 points 1 year ago (2 children)
  • [–] 6 points 1 year ago

    Dwarf fortress

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  • [–] 6 points 1 year ago

    Alright, so here's my case for Thief, the Looking Glass Studios game.

    Thief, on its own, is a great game and basically shares the claim to originating a lot of ideas behind stealth in games along with MGS, which came out the same year.

    What many don't know is how incredibly innovative what they were doing with their engine tech was. In another timeline, id software were mildly successful action game makers while LGS became the industry defining mega success. The Dark Engine refines a lot of ideas present in Ultima Underworld and marries them to tech that was decades ahead of its time.

    Check out the opening and closing of this long talk: https://youtu.be/wo84LFzx5nI

    Thief had, probably, the first ECS in gaming. They also had their own rendering technique using "portals" that was a bit slower than id's BSP trees but allowed for insane geometry. They also had an incredible system for events called stimulus-response that was doing things like Breath of the Wild's "chemistry engine" again, decades before it would be rediscovered.

    They weren't just making games, these were really simulations of a limited world with complex interactions. If the rest of the industry had caught onto their good practices, who knows what the landscape would look like today!

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  • [–] 6 points 1 year ago
    [–] 6 points 1 year ago

    Ico and Shadow of the Colossus.

    Also what’s the game in the screenshot?

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  • [–] 5 points 1 year ago

    Elite dangerous. 1:1 replica of the Milky Way that is being actively colonized as we speak.

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  • [–] 5 points 1 year ago (1 child)
  • [–] 5 points 1 year ago (2 children)
  • [–] 2 points 1 year ago (1 child)

    Oh my god I forgot about this one!! I would love to see something similar in today's market or even an HD remake of the original.

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  • [–] 5 points 1 year ago (1 child)

    So I did a class on the art of the video game and MoMA (museum of modern art) has a number of them in their collection. There is even a Wikipedia article on it. Wikipedia Article

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  • [–] 5 points 1 year ago

    Resident Evil - the original.

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  • [–] 5 points 1 year ago

    Doom, Minecraft and Touhou

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  • [–] 5 points 1 year ago* (last edited 1 year ago) (1 child)

    The Museum of Modern Art in New York has some games in their permanent collection: Games in MoMA

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  • [–] 5 points 1 year ago

    Terraria, a monument to indie games and the craft itself, gave tons of free content and still does, unlike the popular pay for expansion models on a half finished buggy game of their contemporaries

    Also Journey and Flower for different reasons

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  • [–] 13 points 1 year ago (1 child)

    All of them.

    Art is art is art.

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  • [–] 9 points 1 year ago
    • Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.

    • Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.

    • Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.

    • Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.

    • Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...

    • Like every major Nintendo game - fuck it not even gonna list them all

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  • [–] 8 points 1 year ago

    One that comes to mind is The Legend of Zelda: The Wind Waker.

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  • [–] 4 points 1 year ago
    • Journey
    • Shadow Of The Colossus
    • Shenmue 1
    • Half-Life 1 & 2
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  • [–] 4 points 1 year ago

    for a more "traditional paint" like experience, Gris is just gorgeous to look at

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  • [–] 4 points 1 year ago

    Karateka, along with everything else Jordan Meschner did following it, starting the Prince of Persia series.

    It's a nice evolution of personal style.

    I've more or less dropped out of mainstream gaming so have no idea how the more recent Prince of Persia games play, nor if he has any involvement... but anyone who knew the original games should understand that these games did something foundational with movement and interface, helping the player to feel involved in the action.

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  • [–] 4 points 1 year ago (2 children)

    Star Raiders for the Atari 400/800.

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  • [–] 4 points 1 year ago*

    "List all notable video game characters"

    Oh cmon

    Might as well ask someone to list the top songs of every year since the 80's.

    Edit nvm it's not even characters, just games.

    Pong is from like 1972.

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  • [–] 6 points 1 year ago
    [–] 3 points 1 year ago*

    Half Life Dead Space Minecraft Terraria Stardew Valley Uhhh...how do you do line breaks in comments? This looks like trash.

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  • Indiana Jones and the Great Circle

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  • [–] 3 points 1 year ago
    [–] 3 points 1 year ago (2 children)

    Anthem

    (For history purpose, just like there are museums for the Holocaust or the WTC)

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  • [–] 3 points 1 year ago (1 child)

    The original Star Wars Battlefront games. The best offline multiplayer I’ve ever had in a video game.

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  • [–] 1 point 1 year ago

    I remember my little brother and I would be playing kashyyk and would wait for the wookies on the beach behind the barriers and he would always say "We have more customerrrss" shit was so damn hilarious

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  • Pong, Pac-man, OXO, Mystery House, Super Mario, Battlezone, Wolfenstein, Doom.

    The classic pioneers.

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  • [–] 3 points 1 year ago

    Assuming a single game, Minecraft. It should be a kids museum style where you can build things. You can make each room a different biome or structure.

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  • [–] 3 points 1 year ago

    I'm surprised that nobody has mentioned the Strong Museum of Play which contains the video game hall of fame

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  • [–] 2 points 1 year ago

    All y'all be honest with yourself. The answer is the prestigious league of legends.

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  • [–] 2 points 1 year ago

    It depends on what your museum is trying to convey. If it's moments of gaming history and games and consoles of significance, I'd go with:

    For the earliest video games, I'd show the Tennis for Two on the DuMont Lab Ocilloscope, released in 1958.

    You should also include the life of Warren Robinett, because he was the first ever game programmer to receive in-game credit for a game he made, because Atari never gave their programmers credit, but he snuck one in as an easter egg. He then went on to found the Learning Company which made all those Reader Rabbit games.

    For the Crash of 1983, you have to include ET for the Atari 2600 as the posterboy, but "Pitfall!" should also be included. Pitfall was a good game, but it was the breakout hit of Activision and therefore proof that third-party video games were viable, leading to the glut of video games which, in combination with ET being such a colossal failure, caused the crash.

    For the resurgence after the crash, the Nintendo Entertainment System, but specifically the one that came with the little robot to help you play games. It's essential that you convey that Nintendo intended to sell it as a toy rather than a games console because the games market in the US had completely died in the crash, but the toy market was very much alive.

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