5 hours of gameplay....a month. 10 hours....a month.
What even is this service for?
5 hours of gameplay....a month. 10 hours....a month.
What even is this service for?
Wow they're really efficient at enshittification now. They don't even need to wait for buyin or for the service to be successful! They just enshittify it early now
For real. Cloud gaming was just starting to get somewhat appealing, here they are killing any momentum it may have had.
I've learned that's just kind of Microsoft's thing. Whenever they have a product that might actually be a "disruptor" they figure out a way to shoot themselves in the foot.
(and so many more)
They either come up with a good idea and half ass the execution, leaving the consumer disappointed, or they kill it off before it ever has a chance to take off. Google I guess at least let's a product get to it's highest peak making sure they disappoint the maximum amount of users, but Microsoft just makes sure that the users never even arrive.
LOL 15 hrs a month at most?! So they don't want anyone to actually use this for gaming full time, I take it.
5 hours a month? Lmao? Are we serious? I will do that in a single evening. This isn't going to make me go up a tier. It's just gonna entice me to unsub from fallout first and put the game down.
So if you partake in egregiously long gaming sessions of one (1) hour per day, the best plan they have runs out in half a month.
Lmao.
Xbox snatching defeat from the jaws of victory yet again.
Sony is fucking up left and right, and gamers are pissed at them. This should be a slam dunk situation for Microsoft, but here we are.
Microsoft: “We are under no obligation to refund you your tariff overpayments.”
Also Microsoft:
Divide 300 minutes (that's 5 hours) by 30 days, to see how many minutes you can play every day: 10 minutes. If we have 15 hours per month, that's 30 minutes playtime every day.
I miss the old days where I just popped in the disk, disc or cart in and start playing without internet reliance.
These are great news!
The service is starving and on life support, soon the biggest cloud streaming service and defender will cease to exist and ownership is one small step closer to being the only option.
Asha is straight up bugging the fuck out. Time limits on play time what the fuck is even that?
I just wanna go back to the time where games were offline by default and couldn't be updated after release..
You had me up until "couldn't be updated after release."
Why? It made it really important for developers and publishers to release a polished game that worked on day one, because if you fucked up, you'd have to recall the cartridges or discs for replacement.
And you know what you bought would keep working, wouldn't require a patch or download if you used it in another game console, decades after, without needing anything but a functional cartridge/disc+console, even if the publisher/developer/console maker doesn't exist anymore.
You've got some rose coloured nastalgia glasses on, methinks. Games were not always polished to a shine, and they certainly were not bug free. Watch any speedrun of retro games of you think that's true.
Updates allow for improvements over time. I think that post release updates for games have been way more of a pro than a con in the grand scheme.
My much bigger issue is server side connections being required for things.
Yeah it definitely wasn't all perfect, but at least major bugs were ironed out before launch. I don't mind the glitch here and there, what bothers me is the quality of games when they release, some are truely pushed out to be sold way too early because the worst thing that can happen is a bit of bad press.
This is "just" for cloud gaming right? Like if you install a game locally through game pass, these limits don't apply... Right?
Correct. Only cloud.
I can't help but think it's only a matter of time before they manage to make that limit work on locally installed games, even if you're not internet connected.
Now I’m wondering if this might not have happened if the RAM crisis never happened.
They have a lot of upkeep on the backend hardware so people can use these services. As server costs go up, it’s likely they’re now strongly motivated to kill the appeal of their own service. In another future where hardware costs were still reasonable, maybe they would’ve let it go.
These services never were for me, I have good internet but the servers must be just too far away. But at these rates I'm not sure who this is for.
Wow those rates are outright stupid. Someone looked at those numbers and decided that was a good idea. Are they braindead or are they hoping for this to fail?
I think they're hoping to make a profit off of what they're charging rather than loss leading.
At some point you gotta offer a decent product if you want people to use it, let alone make a profit off it.
To my eye, all of the moves Xbox has made lately is to package up something that someone else can afford to buy off of Microsoft's hands, and that includes selling them a subscription service that brings in more money than it costs. That's only conjecture, but it seems to fit.
We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud. We expect this upcoming change to impact 4% of Game Pass subscribers.
You tell me only 4% of their audience plays more than 15 hrs in a month?
And, if so few subscribers are playing that much, why force new plans that cost more to limit people that weren't even stressing your network/capabilities?
I don't see how game streaming at least in the US market would ever work without higher performance infrastructure anyway. Functionally, it's not a matter of bandwidth but latency. Xbox servers are centralized regionally, so even with latency within WebRTC range (like sub-20ms), cross-country traversal can add up to 30ms which makes games feel awful in terms of control.
They are trying to take away your hardware so that streaming is your only option, shitty infrastructure or not.
Hey the thing everyone expected cloud/streaming gaming to do happened!... I sadly thought it wouldn't until mid 2027 or 2028
I like GeForce Now but if this is where cloud gaming is going let me off the train.
They'll keep going until it's above the price of hardware ownership (a lot, these days), but fed in small enough increments that it's more affordable to the poor
That doesn't sound very "ultimate"
So, how long until they shove ads in for an extra hour of playtime?
"Drink Mt. Dew can for verification"
Don’t give them IDs
Ideas? Trust me, they’re already thinking of it. Sharma has been talking about how gaming is becoming too expensive for consumers and that’s code for “get ready for ads and financing” as far as I’m concerned
"Because of the growing cost as more people use it for longer"
What's the over/under that the real reason is they're scavenging some of the servers for Copilot?
All the server Costs skyrocketing because of slop. We had it all man. 24/7 walmarts, $1 mcchickens, 30 dollar tb HDDs.
I can answer factually. It's parts scarcity. They can't repair them. In fact, nothing is getting repaired right now. Just harvested from prod to go back into prod in another cluster. Source? I'd violate NDA.
Great example of why cloud gaming should never be a thing.
It could have been a thing if AI craze did not happen. Servers and pretty much all HW in general was steadily getting cheap as chips so this idea wasn't insane at all. Being able to play AAA game on mid range mobile while taking the dump? But thinking this could work in current economy? No, no, no...
That should be more than enough screen time for any gamer living a healthy balanced lifestyle. ^/s^
Wow… fxxk ALL of that noise. Literally the only remaining sub I still have and Microsoft is going to push me off of that, too? Fine. Fxxk you, Microsoft.
Whats the point of putting xx instead of uc? I understand not wanting to swear, but this is still swearing
Yeah, I’m not really sure. I set up text replacement to do that on my phone a long time ago and I’ve never changed it. Can’t remember why I did it in the first place. It’s the same for bxtch, sxxt, a$$, and dxxn.
anyone who gives money for this garbage deserves to get fucked
When does this shit start, I was stashing a few month long codes for a rainy gaming session.
Makes sense, doubt anyone who has time to play games daily really wants to stream
This is a feature I never used on Gamepass. I’ll continue to intermittently subscribe to play the big titles for a significant discount. If you don’t need to own absolutely everything that you play, the service still makes sense.
Certainly glad I only played Halo Campaign Evolved on GP because that game was not worth $50.
Hoping Gears of War is better but I’ll still only play it on GP.
My significant discount is to wait a couple years for a 70% off sale on steam and be able to play it years later when i want XD
15 hours for the most expensive tier is absolutely ridiculous. At this point Microsoft would be better off making a separate Cloud Gaming subscription and maybe lowering the cost of the other tiers by a couple bucks.
15 hours a month is absolutely outrageous
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