Game Pass Ultimate: 15 hours / month

Game Pass Premium: 10 hours / month

Game Pass Essential: 5 hours / month

And if you'll allow me to editorialize, there's a popular enough conspiracy theory that these platforms want to funnel you into cloud gaming for constant subscription revenue. I think the Why We're Making These Changes section is exactly why these services will never be able to deliver that service at a price people are willing to pay. It's expensive to provide this service, and they're making sure they don't lose any money on it by charging at least what it costs to provide.

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[–] 94 points 2 months ago (13 children)

5 hours of gameplay....a month. 10 hours....a month.

What even is this service for?

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  • [–] 60 points 2 months ago* (6 children)

    For this:

    Once subscribers use their included hours, they will be able to purchase additional cloud playtime through the XBOX Store

    We understand that for some players the practical result is a higher cost.

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  • [–] 52 points 2 months ago (4 children)

    Wow they're really efficient at enshittification now. They don't even need to wait for buyin or for the service to be successful! They just enshittify it early now

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  • [–] 18 points 2 months ago (3 children)

    For real. Cloud gaming was just starting to get somewhat appealing, here they are killing any momentum it may have had.

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  • [–] 32 points 2 months ago (2 children)

    I've learned that's just kind of Microsoft's thing. Whenever they have a product that might actually be a "disruptor" they figure out a way to shoot themselves in the foot.

    • iPod landed but lacked video. Microsoft makes the Zune and it was awesome, but clunky software and a boxy shape made it fall, and they killed it before a needed v2.
    • Xbox & Xbox 360 had Microsoft riding high, and then they ignored gamers and threw away their target market with the Xbox One
    • Hololens promised true AR gaming, and they threw that out before they even made a consumer version.
    • Mixed Reality followed Hololens, was genuinely a cheaper VR alternative, had one myself. Then they silently killed it before reducing the hardware to ewaste a couple of years later.
    • Windows 7 was their best OS after XP, so of course they change everything about it to make Windows 8
    • Skype was the only video calling service that people regularly used, and they bloated it and enshittified it, causing it to collapse just a few years before Covid, allowing Zoom to take over.
    • Cortana had genuinely more functionality than Alexa, but they stopped investing in it, forced it down everyone's throats, then sunset it, leaving ewaste speakers.

    (and so many more)

    They either come up with a good idea and half ass the execution, leaving the consumer disappointed, or they kill it off before it ever has a chance to take off. Google I guess at least let's a product get to it's highest peak making sure they disappoint the maximum amount of users, but Microsoft just makes sure that the users never even arrive.

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  • [–] 44 points 2 months ago* (1 child)

    LOL 15 hrs a month at most?! So they don't want anyone to actually use this for gaming full time, I take it.

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  • [–] 38 points 2 months ago (1 child)

    5 hours a month? Lmao? Are we serious? I will do that in a single evening. This isn't going to make me go up a tier. It's just gonna entice me to unsub from fallout first and put the game down.

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  • [–] 38 points 2 months ago

    So if you partake in egregiously long gaming sessions of one (1) hour per day, the best plan they have runs out in half a month.

    Lmao.

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  • [–] 26 points 2 months ago (2 children)

    Xbox snatching defeat from the jaws of victory yet again.
    Sony is fucking up left and right, and gamers are pissed at them. This should be a slam dunk situation for Microsoft, but here we are.

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  • [–] 23 points 2 months ago

    Little too soon to attempt to slam the gates shut, no?

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  • [–] 20 points 2 months ago

    Microsoft: “We are under no obligation to refund you your tariff overpayments.”

    Also Microsoft:

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  • [–] 9 points 2 months ago

    I'm glad my homegirl fitgirl doesn't limit my play time.

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  • [–] 8 points 2 months ago

    Divide 300 minutes (that's 5 hours) by 30 days, to see how many minutes you can play every day: 10 minutes. If we have 15 hours per month, that's 30 minutes playtime every day.

    I miss the old days where I just popped in the disk, disc or cart in and start playing without internet reliance.

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  • [–] 7 points 2 months ago*

    These are great news!

    The service is starving and on life support, soon the biggest cloud streaming service and defender will cease to exist and ownership is one small step closer to being the only option.

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  • [–] 7 points 2 months ago

    Asha is straight up bugging the fuck out. Time limits on play time what the fuck is even that?

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  • [–] 13 points 2 months ago (4 children)

    I just wanna go back to the time where games were offline by default and couldn't be updated after release..

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  • [–] 4 points 2 months ago (3 children)

    You had me up until "couldn't be updated after release."

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  • [–] 3 points 2 months ago* (2 children)

    Why? It made it really important for developers and publishers to release a polished game that worked on day one, because if you fucked up, you'd have to recall the cartridges or discs for replacement.

    And you know what you bought would keep working, wouldn't require a patch or download if you used it in another game console, decades after, without needing anything but a functional cartridge/disc+console, even if the publisher/developer/console maker doesn't exist anymore.

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  • [–] 5 points 2 months ago (1 child)

    You've got some rose coloured nastalgia glasses on, methinks. Games were not always polished to a shine, and they certainly were not bug free. Watch any speedrun of retro games of you think that's true.

    Updates allow for improvements over time. I think that post release updates for games have been way more of a pro than a con in the grand scheme.

    My much bigger issue is server side connections being required for things.

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  • [–] 2 points 2 months ago

    Yeah it definitely wasn't all perfect, but at least major bugs were ironed out before launch. I don't mind the glitch here and there, what bothers me is the quality of games when they release, some are truely pushed out to be sold way too early because the worst thing that can happen is a bit of bad press.

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  • [–] 6 points 2 months ago (4 children)

    This is "just" for cloud gaming right? Like if you install a game locally through game pass, these limits don't apply... Right?

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  • [–] [S] 5 points 2 months ago (3 children)
  • [–] 2 points 2 months ago* (2 children)

    I can't help but think it's only a matter of time before they manage to make that limit work on locally installed games, even if you're not internet connected.

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  • [–] 4 points 2 months ago

    Now I’m wondering if this might not have happened if the RAM crisis never happened.

    They have a lot of upkeep on the backend hardware so people can use these services. As server costs go up, it’s likely they’re now strongly motivated to kill the appeal of their own service. In another future where hardware costs were still reasonable, maybe they would’ve let it go.

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  • [–] 3 points 2 months ago

    These services never were for me, I have good internet but the servers must be just too far away. But at these rates I'm not sure who this is for.

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  • [–] 3 points 2 months ago (3 children)

    Wow those rates are outright stupid. Someone looked at those numbers and decided that was a good idea. Are they braindead or are they hoping for this to fail?

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  • [–] [S] 1 point 2 months ago (2 children)

    I think they're hoping to make a profit off of what they're charging rather than loss leading.

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  • [–] 1 point 2 months ago (1 child)

    At some point you gotta offer a decent product if you want people to use it, let alone make a profit off it.

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  • [–] [S] 1 point 2 months ago

    To my eye, all of the moves Xbox has made lately is to package up something that someone else can afford to buy off of Microsoft's hands, and that includes selling them a subscription service that brings in more money than it costs. That's only conjecture, but it seems to fit.

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  • [–] 3 points 2 months ago (1 child)

    We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud. We expect this upcoming change to impact 4% of Game Pass subscribers.

    You tell me only 4% of their audience plays more than 15 hrs in a month?

    And, if so few subscribers are playing that much, why force new plans that cost more to limit people that weren't even stressing your network/capabilities?

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  • [–] [S] 1 point 2 months ago

    Cloud play is one feature of Game Pass, but for most, I suspect the main draw is downloading a game and playing natively when it's an option. It's not a surprise to me that 96% of players are not playing more than 15 hours per month on cloud.

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  • [–] 7 points 2 months ago
    [–] 5 points 2 months ago (2 children)

    I don't see how game streaming at least in the US market would ever work without higher performance infrastructure anyway. Functionally, it's not a matter of bandwidth but latency. Xbox servers are centralized regionally, so even with latency within WebRTC range (like sub-20ms), cross-country traversal can add up to 30ms which makes games feel awful in terms of control.

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  • [–] 2 points 2 months ago

    Play has no limi… oh..

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  • [–] 2 points 2 months ago

    Hey the thing everyone expected cloud/streaming gaming to do happened!... I sadly thought it wouldn't until mid 2027 or 2028

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  • [–] 2 points 2 months ago

    yo ho ho and a bottle of rum

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  • [–] 2 points 2 months ago

    I like GeForce Now but if this is where cloud gaming is going let me off the train.

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  • [–] 1 point 2 months ago

    They'll keep going until it's above the price of hardware ownership (a lot, these days), but fed in small enough increments that it's more affordable to the poor

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  • 35 comments in c/pcmasterrace@lemmy.world view that post
    [–] 71 points 2 months ago (3 children)

    That doesn't sound very "ultimate"

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  • [–] 51 points 2 months ago (6 children)

    So, how long until they shove ads in for an extra hour of playtime?

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  • [–] 6 points 2 months ago (2 children)
  • [–] 14 points 2 months ago (1 child)

    Ideas? Trust me, they’re already thinking of it. Sharma has been talking about how gaming is becoming too expensive for consumers and that’s code for “get ready for ads and financing” as far as I’m concerned

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  • [–] 36 points 2 months ago (2 children)

    "Because of the growing cost as more people use it for longer"

    What's the over/under that the real reason is they're scavenging some of the servers for Copilot?

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  • [–] 31 points 2 months ago (1 child)

    Great example of why cloud gaming should never be a thing.

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  • [–] 2 points 2 months ago

    It could have been a thing if AI craze did not happen. Servers and pretty much all HW in general was steadily getting cheap as chips so this idea wasn't insane at all. Being able to play AAA game on mid range mobile while taking the dump? But thinking this could work in current economy? No, no, no...

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  • [–] 13 points 2 months ago* (2 children)

    That should be more than enough screen time for any gamer living a healthy balanced lifestyle. ^/s^

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  • [–] 10 points 2 months ago

    Yet they want all of it to go to cloud gaming, 15 hours is nothing.

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  • [–] 4 points 2 months ago (6 children)

    Wow… fxxk ALL of that noise. Literally the only remaining sub I still have and Microsoft is going to push me off of that, too? Fine. Fxxk you, Microsoft.

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  • [–] 5 points 2 months ago (4 children)

    Whats the point of putting xx instead of uc? I understand not wanting to swear, but this is still swearing

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  • [–] 2 points 2 months ago* (3 children)

    Yeah, I’m not really sure. I set up text replacement to do that on my phone a long time ago and I’ve never changed it. Can’t remember why I did it in the first place. It’s the same for bxtch, sxxt, a$$, and dxxn.

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  • [–] 7 points 2 months ago (1 child)

    anyone who gives money for this garbage deserves to get fucked

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  • [–] 3 points 2 months ago

    What the fuck am I supposed to do the rest of my weekend?

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  • [–] 2 points 2 months ago

    When does this shit start, I was stashing a few month long codes for a rainy gaming session.

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  • [–] 1 point 2 months ago

    Makes sense, doubt anyone who has time to play games daily really wants to stream

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  • [–] 1 point 2 months ago (2 children)

    This is a feature I never used on Gamepass. I’ll continue to intermittently subscribe to play the big titles for a significant discount. If you don’t need to own absolutely everything that you play, the service still makes sense.

    Certainly glad I only played Halo Campaign Evolved on GP because that game was not worth $50.

    Hoping Gears of War is better but I’ll still only play it on GP.

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  • 2 comments in c/xbox@lemmy.zip view that post
    [–] 3 points 2 months ago
    [–] 2 points 2 months ago*

    15 hours for the most expensive tier is absolutely ridiculous. At this point Microsoft would be better off making a separate Cloud Gaming subscription and maybe lowering the cost of the other tiers by a couple bucks.

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  • 2 comments in c/gaming@lemmy.world view that post
    [–] 2 points 2 months ago (1 child)

    15 hours a month is absolutely outrageous

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  • [–] 1 point 2 months ago

    Yeah, but you know what; people who support preorders and/or gaming subscriptions don't get that much sympathy points from me. It's kind of expected with such subscription services.

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