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[–] 74 points 6 months ago (8 children)

Assassin's Creed

Diablo

There's more, but those two hurt the worst.

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  • [–] 57 points 6 months ago (3 children)

    Don't you guys have phones? will live rent free in my head as one of the funniest on stage failures ever.

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  • [–] 4 points 6 months ago (1 child)

    You can tell they were so far up their own asses by not being able to forsee that. Any gamer would have told you "fine announce the mobile game. But you better be fucking ready to also announce the next actual installment too"

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  • [–] 1 point 6 months ago

    I think Luke on the LTT WANshow has an excellent point about that:
    Game devs do not have the PR filter of a (hehe) PR/marketing-person.
    So they might pick the most illusioned with the project to present on stage. But those may also drop thse nuggets in the believe that they made a game the gamers would enjoy

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  • [–] 5 points 6 months ago (3 children)

    I kind of enjoyed Valhalla ... but maybe that's because I'd never played any other AC games in the past, so I didn't have any expectations to disappoint.

    Overall, on the better side of mid. General gameplay and exploration was pretty fun, world was very detailed and beautiful. The AC parts seemed a bit shoehorned in. Hated the arbitrary parkour challenges, and really really hated the modern-day meta storyline. Kind of wish they'd just have let all the AC stuff go and just made a fun Viking game without any of that other bullshit. Still, I enjoyed playing it for quite a while. Maybe I'll play it again someday, but it's definitely not on my shortlist of replayable games I keep coming back to.

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  • [–] 10 points 6 months ago

    Yeah, that's how people started to feel around ACIV: Black Flag.

    But during AC1-3, we were all excited to learn more about the modern day mysteries and have more assassin stuff. We all wanted more!

    Then Ubisoft decided to make it a yearly thing and kill off any characters with plot points that might hinder their multiplayer battle pass, yearly release dreams. Then it all fell apart and they had to scale back... But the damage was done.

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  • [–] 3 points 6 months ago (1 child)

    I haven’t even played it the first time but it seems like they’ve made them so long that replay would be a burden.

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  • [–] 1 point 6 months ago*

    True. It was quite long, especially if you're trying to do everything.

    But, hey, as long as you're enjoying a game as you play it, being long is kind of a good thing.

    Also, I'm pretty sure it could be much faster if you don't bother exploring everything and doing everything and just focus on the essential story missions alone. But in that game, exploring the landscape and doing all the things is really the fun part, so you don't want to skip it.

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  • [–] 47 points 6 months ago (5 children)
  • [–] 19 points 6 months ago* (3 children)

    Word.

    Borderlands 2 had my best game memories beating Vermivorous the Invincible with 3 friends, me playing as Maya. First of all getting it to spawn is tense.

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  • [–] 15 points 6 months ago (2 children)

    I so desperately want to like BL2 because it has Gaige, my favorite Vault Hunter of all time, but I can't replay it because the story is so infuriating to me. It's like the writers are punishing me for thinking the Vault Hunters from the first game were cool.

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  • [–] 2 points 6 months ago (1 child)

    First time I've seen this take. BL2's story is my favorite of the series, and the best feature of the game IMO. Then 3 happened...

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  • [–] 1 point 6 months ago

    Spoiler tagging this in case anyone still hasn't played it:

    spoilerIt just rubs me the wrong way. Lilith can't get anything done without your help, Roland dies, you have to fucking kill Bloodwing because Mordecai is incompetent and let her get captured, apparently. I get that they wanted us to take the threat from Jack seriously, but my actual reaction was more like "wow I can't believe they're getting Worfed by this loser."

    Also I kind of felt like Roland's death was a rugpull because I thought the New U stations were diegetic, since Claptrap talks about the save points at the beginning of the first game. And then after Roland has actually died, there's a quest where Jack pays you to kill yourself, and you obviously respawn to collect the money, and he's like "Wow I didn't think you'd actually do that," so like... are the New U stations actually real but everyone else stopped being able to use them? Does that quest not actually happen? I remember an old article where someone interviewed a dev, where they acted like it was obvious that respawning wasn't diegetic and people who complained about this were being unreasonable, but like... the NPCs know about them! Other science fiction settings have this tech, why would I assume yours doesn't when the NPCs have explained it to me???

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  • [–] 38 points 6 months ago (7 children)
  • [–] 17 points 6 months ago* (4 children)

    Blizzard is a corpse being puppeted.

    It's just Activision. Has been for years.

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  • [–] 5 points 6 months ago (3 children)

    Until you learn about Blizzard’s bro culture that has existed almost as long as the company that resulted in a female employee committing suicide because no one would take her sexual assault allegations seriously.

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  • [–] 4 points 6 months ago (2 children)

    What "until"?

    Blizzards artistic merit was killed by Activision, until you find out they have always had a female-abusive work environment.

    What?

    It's another valid reason to boycott blizz... But you're adding that factoid as if it counters mine? It's also not relevant for why their IPs are souring. It's another reason why they don't deserve customers, even if the games were still good, but its not the reason their games are suffering in terms of quality.

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  • [–] -1 points 6 months ago (1 child)

    What "until"?

    It's just Activision.

    You think it’s all Activision’s fault until you learn that Blizzard was toxic from the get go. Blizzard products had issues before Activision bought them, they cut content for time, overworked & underpaid people, killed what could have been great games, all on their own.

    Activism is just a corporate scapegoat for the mess Blizzard has always been. Separating Blizzard into its own company won’t fix any of its problems.

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  • [–] 3 points 6 months ago* (last edited 6 months ago)

    I didn't say it was all Activisions fault. Blizzard had to be the kind of company that would join forces with Activision for the merger to happen. I'm well aware of the smaller details.

    I'm saying the Blizzard that created the IPs people love, has long been dead (in that the people who made those things are no longer in positions to do so again).

    What's left, is "a corpse being puppeted by Activision" in that actiblizz is lead by the type of people and decision-making that Activision is a lot more known for.

    It's a really short way to express to people who still have nostalgia goggles for Blizzard, that the things that allowed them to make good things, are gone. Replaced by profit motivated suits that have no respect for art.

    Blizzard doesn't need saving. It's a rotting corpse of a brand. Remove activision, and you still have just a rotting corpse.

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  • [–] 60 points 6 months ago (6 children)

    GTA when I watched how GTA:V shifted from a single player game to a multiplayer online service.

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  • [–] 30 points 6 months ago (2 children)
  • [–] 12 points 6 months ago (2 children)

    It's going to get worse. Getting the people behind Fivem means it's going to go to the next level with VI. It's going to be Roblox meets the current GTA streaming RP stuff.

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  • [–] 5 points 6 months ago

    I bought a PS5 a few years ago specifically for GTA VI. I've already decided between price hikes, and general trends, that I'm NOT buying that game. Not even just for single player.

    Because I've already been told that single player will be a non-profitable after thought that barely exists.

    Welp. Fuck that shit.

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  • [–] 28 points 6 months ago (13 children)

    Halo. Still holding out a sliver of hope that something cool in the universe will be made one day.

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  • [–] 20 points 6 months ago (2 children)

    The Bungie Halo era games had problems, sure, but overall were a masterpiece of a series. Everything since then has been ok at best, and borderline insulting at worst.

    So much retconning, characters with zero arc, contempt towards the fandom, and build up with no onscreen payoff.

    From what Halo Studios has announced regarding Campaign Evolved, and how they've dug in their heels in response to fan feedback, I wish I were as hopeful as you.

    In my opinion, Halo should have always remained a Bungie property with connections to the Marathon universe, and neither series should have ever been a live service game.

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  • [–] 4 points 6 months ago* (1 child)

    Halo

    The games? Yeah, eh, one of these days I'd consider Infinite single player if it's like $10.

    The series? I can't remember if people said Season 2 was...watchable...but that makes me sad...

    I remember liking the books, though. The books were rad.

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  • [–] 1 point 6 months ago (6 children)

    Halo was DoA for me after growing up with twitchy PC shooters like Unreal Tournament, Quake and Starsiege Tribes. The gameplay was glacially slow compared to what I was used to, but it did usher in online multiplayer to the console masses.

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  • [–] 11 points 6 months ago* (last edited 6 months ago) (1 child)

    I really loved that about halo. The slower TTK makes for more chess like engagements, well with the exception of eating a shotty or a rocket to the face. Still, bouncing a perfect grenade or pulling off a ninja jump just feels so satisfying

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  • [–] 10 points 6 months ago (2 children)

    Those are fundamentally different kinds of games. Sure, they're all first person shooters, but there are more differences than similarities.

    I feel like it's the equivalent of saying something like: "Poker was DoA for me after growing up with fast paced card games like Uno, Slap Jack, and 52 card pick up."

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  • [–] 4 points 6 months ago (1 child)

    That's fair. It's not to say that I didn't try the multiplayer in college. I was the only guy doing work-study with the network admin team so everyone needed me to configure their Xboxes for the campus LAN.

    My favorite thing to do was to find a warthog and barrel around the map like a maniac trying to run people over. Still better than a dirty camper!

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  • [–] 22 points 6 months ago (6 children)

    RIP Call of Duty, The Sims, Sim City, RCT, Super Smash Bros, Dragon Age, Halo, and GTA

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  • [–] 11 points 6 months ago (5 children)

    Wait, what’s wrong with Super Smash Bros? Is it just the DLC characters?

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  • [–] 5 points 6 months ago (1 child)

    Ultimate is the best entry since melee, and both are still loved and played today. Nothing is wrong with smash bros.

    Yes, the dlc chars are usually too strong, but same goes for some base characters and I don't feel like it's much if a problem. We get good actual content for the money.

    If Nintendo releases a good smash for switch 2, they got me by the balls.

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  • [–] 2 points 6 months ago (1 child)

    I like Ultimate, but it's not doing it any favors.

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  • Ultimate is doing even less favors for the next Smash Bros game. They make too much money for Nintendo to not make it but Sakurai, who lead all the others, will likely not lead the next on. Idk how you'd follow ultimate even with him on board.

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  • [–] 19 points 6 months ago (3 children)

    Halo Infinite killed the franchise for me.

    I still get my friends together to play Halo a couple times a year. But finishing Infinite was the first time I was no longer excited for the next installment.

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  • [–] 6 points 6 months ago (2 children)

    Ever since Halo 2 dropped my best friend and I have co-opped each one in one sitting. Infinite is the first time in 2 decades that we couldn't get through an installment. Open world was fun but empty, and they tried to have it cover for a plot. The entire 4-5-6 "trilogy" is more disjointed than the star wars sequels. Story was not compelling, no emotional pulls. Halo was legit top tier sci fi and infinite felt like it was written by a committee ina meeting room. Just sad.

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  • [–] 3 points 6 months ago (1 child)

    Hmt I might say the story of 4 and 5 was halfway decent.
    In a vacuum.
    While not comparing it to Reach (or 3. But that hasnt stuck hard in my memory. CE was peak for me. I remember getting lost as a little kid in the hallways on the Pillar of Autmm on the way to the rescue capsules)

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  • [–] 2 points 6 months ago* (last edited 6 months ago)

    The story for 4 was great. It's the only aspect of 4 that gets praise (although I think the graphics are underrated AF, those cutscenes on 360 are unreal).

    5 had a shit story, but it had phenomenal world building. Evil Cortana was actually a really cool villain (if you can get over them semi-resurrecting Cortana) and the Guardians should have been the new Halo. Also, the combat was awesome and they fixed the Prometheans to actually be fun to fight against.

    BTW, I have a special affinity for the stand-alone stories. CE, ODST, and Reach are my top 3 in the series.

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  • [–] 17 points 6 months ago (2 children)

    Besides all the mentioned ones, here are few from my side:

    Need for Speed - played since 2 SE until Undercover. It is impossible to release the same game each year and the peak was MW'05.

    Tony Hawk's Pro Skater - some may say American Wasteland was good. I didn't liked it but it was not as bad as anything after.

    CODs - that is a pet peeve of mine. Great game, but it overstayed it's welcome. OG MW1 and MW2 still hold a special place in my heart.

    Battlefield - same as above. BC and BF3 can't be beat.

    World of Warcraft - that is an entirely different game to what it used to be imo.

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  • [–] 5 points 6 months ago

    I was (and still is) a Battlefield 2. I found battlefield 3 an alright sequel, though I wish they hadn't bullshitted with the whole "the game is too complex now for map and mod tools". But it is unreasonable how much fun Bad Company 2 was. I was one of the early haters of it because they took away prone and the faster paced gameplay. But boy did my opinion on it changed. Even my brother who rarely plays shooters sat and grinded out weapons on it. I know even DICE are questioning why it was such a success.

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  • [–] 12 points 6 months ago (13 children)

    Final Fantasy has been dead for a while. XI was the first major warning that things were no longer the same as an MMO was the last thing I expected from a mainline entry. XII was okay but it got rid of the overworld map and kept an MMO style of gameplay that felt like a slog to get through. Everything after that has been a disappointment heralded by extremely long dev times.

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  • [–] 7 points 6 months ago (9 children)

    I bought FFXVI and both VII remake games on PS5 because I was still holding out hope that they could reignite the magic of the previous games. I mostly enjoyed them, but they didn't feel remotely like the Final Fantasy games of the past. XVI was more Game of Thrones than Final Fantasy, and the VII remake games were more XV/Kingdom Hearts than Final Fantasy.

    I feel like the writing was on the wall as far back as X. There is very little variety in the combat, it's very much a hallway like XIII, the "world map" is a list of locations in the order you visited them, and there are multiple long stretches where you can't backtrack.

    I've also tried playing Blue Dragon and Lost Odyssey in the hopes that they would scratch that same itch, but I haven't been able to bring myself to commit to finishing them. I haven't played Fantasian, but I've heard mostly positive things about it.

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  • [–] 5 points 6 months ago (2 children)

    I actually liked XVI and the VII remakes better than anything they have made since FF XII, but I suppose that isn't a tremendous bar to reach. The SNES era of Final Fantasy is still my favorite.

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  • [–] 3 points 6 months ago (3 children)

    I didn't get to finish Lost Odyssey due to my 360 red-ringing. It's a shame too because the story was one of the saddest since FF IX. It really explores the idea that immortality isn't all that great when everyone you know and love will eventually die and leave you with just memories, but then end up losing those memories too which ends up being half blessing and curse. The industrial setting a la FF VI was just gorgeous with one of Uematsu's best ever scores going off in the background. The character designs were pretty great overall too with Jansen being one of my favorite JRPG characters because of his dry witty remarks no matter what the situation is.

    Everything about the game hit just right and felt like it was a proper FF title in all but name. It hurt to know Mistwalker Studios barely did anything worthwhile after that for a long while until Fantasian.

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  • [–] 2 points 6 months ago (1 child)

    Oof, I was fortunate to never have a 360 RRoD, but I knew people who did. Were you ever able to get it repaired or exchanged through Microsoft's extended warranty program?

    I didn't finish Lost Odyssey because I eventually lost interest. The premise was certainly interesting, the music was very good (Uematsu is a genius), the dialog was well done, and the gameplay was fun. What slowly drove me away was how depressing everything in the story was. It felt like every single story beat was trying to be devoid of any hope or joy.

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  • [–] 2 points 6 months ago*

    It was already way past its warranty so not much could've been done. Yeah the depressing story can be a bit much too but it also felt very real and relatable. We all have loved ones who've passed away and I swear that game made me feel that moment it happened all over again. There are glitters of light throughout the story though and that's what made me keep going because it also does a pretty great job of emulating hope to the player. It's been so many years since it came out but I'd be willing to pay top dollar for even a basic port of it on Steam.

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  • [–] 2 points 6 months ago

    Agreed in general, Square has turned to shit - but XI and XII were not where it happened, those games are great and XII in particular was peak Square. Part of the problem was Tetsuya Nomura and the slew of spinoff shovelware games with half-baked Kingdom Hearts style stories they started shitting out. The other part was a combo of their embrace of mobile gacha-style bullshit, and the apparent lack of skill and experience that go into their games as they shifted from maintaining their own engines and in-house tools in favor of joining the Unreal and Unity bandwagons.

    But don't worry, another "going back to their roots!" phase is just around the corner.

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  • [–] 12 points 6 months ago* (5 children)

    Planetside 2, for me.

    It was never perfect, yet it's basically dying of old age. I think that's quite an achievement for an MMOFPS.

    And I'm pretty sure there will never be another game like it, at its scale (and Foxhole doesn't count IMO).

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  • [–] 5 points 6 months ago (3 children)

    100% agree. I was a Briggs veteran for a long time after the peak. My username (not this one) is in the RecordSmash official post recognising the 1158-player world record. The Daybreak takeover was concerning, but we pushed through.

    But realistically I just "accomplished" everything I reasonably could have, and then they took my server away from me. My time with the game ended, but I have no regrets. What a phenomenal experience it was at the time.

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  • [–] 2 points 6 months ago (2 children)

    I miss the days of Briggs' undefeated Server Smash streak. I led a squad in the first three-way smash (not this username) and I still remember what a rush it was. I eventually got to a point where I had reached BR100 (before they increased the cap), the server population was dwindling, and I just wasn't having fun any more so I drifted away from the game. I don't regret the time I spent with it.

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  • [–] 10 points 6 months ago (8 children)

    Pokémon is starting to get there I think.

    Mass Effect is still on the ropes for me. Andromeda was okay. I’m personally a bit over all the open world games.

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  • [–] 10 points 6 months ago (2 children)

    Pokopia is great, though it was made by the dragon quest builders team, not game freak.

    Otherwise, can't argue

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  • [–] 5 points 6 months ago (1 child)

    I liked what I played of Pokopia, and I loved Pokemon Legends Arceus.

    Other than those, the last time I really loved a Pokemon game was likely Black 2.

    I’ve been enjoying some of the quality ROMhacks that have come out in recent years like Lazarus, Odyssey, Emerald Seaglass, and Scorched Silver. I also started casually playing Platinum Kaizo (a difficulty hack), but haven’t played it much at all.

    But I’ve had a better time in Odyssey and Lazarus than I have had in a mainline game in a long time.

    I’m sure some of it comes from the graphics being inspired by the GSC (Lazarus) or using RSE graphics (Odyssey) and those are the most nostalgic ones for me.

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  • [–] 4 points 6 months ago (4 children)

    I might have liked Andromeda if they had enemy variety or likeable characters. Everyone knows Shepard but for the life of me I cannot remember the name of Andromeda’s protagonist or any of the team members for that matter. Absolutely forgettable in almost every way.

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  • [–] 1 point 6 months ago (2 children)

    Ryder Peebee Drack Vetra Liam Jaal

    I think that’s the squad. Then SAM, the AI.

    Additionally I remember the Kett being the antagonist, and it was something generic like Archon? As the title. That might not be the right title — if it is, it’s because Genshin Impact solidified that term for me.

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  • [–] 24 points 6 months ago (7 children)

    For me it was Pokemon.

    Started in order and got the games new as they came out since DPP. The core of the game to me was exploration, Pokemon, then battles. However over time Battling got more and more popular to the point where the game just became boring. This was Black and White for me.

    I hoped it would get better with each release, but it was Sun and Moon where I just couldn't care any more. After that I tried a game here and there. But nothing ever went back to that core of Exploration, new Pokemon the battling.

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  • [–] 7 points 6 months ago* (2 children)

    I am ashamed to say that Pokopia (on my sibling's Switch 2) is pretty great. It's a sublime, cozy exploration game, basically absent of battling so far.

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  • [–] 9 points 6 months ago (1 child)

    Pokopia is a subcategory of Pokemon. What kills it for me is that the game is Switch 2 exclusive. So I might get to try it in a decade.

    Mystery Dungeon is still my goto favourite Pokemon game. Combat is back set, exploration top priority

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  • [–] 5 points 6 months ago

    They made it into in A button simulator lol.

    I only ever played DPP and BW/2 a long time ago, but I then happend to jump to SwSh when it came out and it literally became a live joke between my sibling watching me play to see how far we could go through the battles by only mashing the A button.

    I think we made it to like between the 7th and 8th gym before I had to actually change my attack/pokemon using the c-stick.

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  • [–] 9 points 6 months ago

    In my opinion, Pokemon peaked in gen 2. Why? Because every game after added new gimmicks that distract from the core gameplay instead of adding to it. What is the core gameplay? As the motto goes "Gotta Catch 'Em All". Gen 1 had 150 monsters for the player to find and catch. Gen 2 added time of day specific spawn rates and Pokemon that you could only get by breeding. And that is it. None of the further games made the monster collection any more interesting until Legends Arceus, a spinoff title. The future games added fashion shows and secret tunnels (at least, I don't think so. I have not played all of them).

    Pokemon Home is, obviously, a game changer, but it is something outside the game and too little, too late for someone like me who fell off the franchise.

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  • [–] 4 points 6 months ago

    Pokemon lost its way once they got rid of the shithead rival character. The "rivals" they have now are too plucky and lacking in antagonistic traits. I don't even think they choose a type-advantage starter anymore.

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  • [–] 2 points 6 months ago

    Pokémon here, too. I used to be more attentive to the franchise as a fanwork creative, but the franchise went into decline starting with G6 (X and Y) in my opinion. It got so bad to the point that I basically left the games back in Gen 7 (Sun and Moon) and go by mostly by the side games and fanwork by this point. For my contemporary work I mostly ignore everything from the games that is not the Pokémon themselves, and for when that's not enough I create my own Pokémon and also am working on adapting a few concepts from Palworld (Palworld will always be a nice, stingy reminder of what Pokémon can get back to).

    Speaking of sidegames, the Pokémon Mystery Dungeon games are real gems that Nintendon't seem to remember anymore past getting us a "Kanto remake" of, and Pokken is a fun fighting game but rather restricted in roster and sad in retrospective in a "look at what we could have had if the franchise spun more in this direction" moment. Today Pokémon Close Combat exists which is a decent fangame in more or less the same direction.

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  • [–] 17 points 6 months ago

    Franchises are like bubble gum. If you try to make them last too much they lose all taste.

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  • [–] 8 points 6 months ago (2 children)

    Command & Conquer. I don't think I'll ever touch 4. Tempest Rising is great so there's that. I guess I'll just keep playing Tiberium Wars until time stops.

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