So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y'a have any games like that? Where you like everything about them except the actual gameplay?

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[–] 56 points 7 months ago (6 children)

Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.

Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

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  • [–] [S] 36 points 7 months ago* (3 children)

    We almost had an OTS shooter set in StarCraft's universe... I wonder what life would have been like if Ghost actually came out in 2005. 🤔

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  • [–] 27 points 7 months ago (2 children)
  • [–] 10 points 7 months ago (1 child)

    Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.

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  • [–] 3 points 6 months ago

    Yup. I love the lore and atmosphere, fun in archipelago for randomizing, i like the campaign and co-op modes a lot. But since I won't give blizzard any money it's nice that they just gave up on the IP for whatever reason

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  • [–] 49 points 7 months ago (13 children)

    Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?

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  • [–] 14 points 7 months ago (2 children)

    "I like FF7 but I wish instead of a JRPG, it was a generic ARPG" said an SE exec at some point, apparently.

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  • [–] 11 points 7 months ago (2 children)

    did you give bravely default a shot?

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  • [–] 10 points 7 months ago

    Yup, and I'd even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn't relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 'remake'.

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  • [–] 3 points 6 months ago

    This might be too pointed a memory, but I remember trying a demo for that game, and somehow having the basic attacks involve cat-like repetitive swatting from the chibi characters put me way off.

    I also want to feel really intrigued and connected with a story to play a JRPG. "Generic lore" doesn't do it for me.

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  • [–] 3 points 6 months ago

    When I played Trails in the Sky, I felt a lot of my FF7 nostalgia coming back. It got a remake which has been very faithful to the original; while you start combat with some dodges/swings in the overworld, most fights inevitably come back to turn-based.

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  • [–] 37 points 7 months ago (5 children)

    I would enjoy the hell out of XCOM if it played more like Mass Effect.

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  • [–] 26 points 7 months ago (2 children)

    They kind of tried that, but unfortunately it wasn't very good.

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  • [–] 4 points 6 months ago (1 child)

    Unironically played this entire game start to finish and enjoyed it despite it being a massive mess

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  • [–] 4 points 6 months ago

    That seems to be the general consensus of the user reviews, too - that it's one of those 6/10 games that's somehow greater than the sum of its parts. Some of my fondest gaming memories are of that sort of game, so I might have to give it a second chance.

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  • [–] 33 points 7 months ago (8 children)

    I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.

    Witcher 3 needs a turn based mode more than anything.

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  • [–] 27 points 7 months ago* (1 child)

    I feel exactly the opposite.

    There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.

    Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.

    This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.

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  • [–] 12 points 7 months ago*

    JRPGs often don’t have good enough stories for me to continue playing and many have grind as part of their design.

    My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.

    FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.

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  • [–] 12 points 7 months ago (2 children)

    Turn base probably won't save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.

    The best witcher combat is in Monster Hunter World.

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  • [–] 9 points 7 months ago (1 child)

    CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you'd have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.

    At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it's hard to argue they made a mistake not catering to players like us.

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  • [–] 4 points 6 months ago

    I feels like it's about time we stop making excuse for how company able to make bank by watering down their product, it actually sound pretty sad, and it kills some of my favorite studio because they thought about doing the same.

    At the same time From Soft make bank by making Elden Ring better without having to watering down their product, same stuff happened to Capcom with their Monster Hunter World. It's about streamlining the clunky gameplay while retaining the identity of what making the predecessor great.

    Also we're in a thread talking about how the game we want could be better if they're different, so maybe don't.

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  • [–] 5 points 7 months ago

    I'm the exact opposite, in a different, but similar way that the other commenter is.

    I will fall asleep trying to play almost any turn-based/tactical RPG you give me. It's just too slow for me, and I can't focus on stats or stacking effects that much. That's why I like real-time action games. I've been playing the hell out of Fallout 4 lately and that is probably the fastest-paced game out of the entire series. There's snappy gunplay in first- and third-person with a dedicated bash/grenade button, and you can pop out from behind cover when you aim. Also the whole customizing and modification system with the workshop and settlements.

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  • [–] 2 points 6 months ago

    I'd take it a step further, ditch the combat gameplay entirely. Make Witcher 3 in the style of Disco Elysium. Put the emphasis on storytelling and actual RPG stats. Combat will be less common but can be solved through play by play decision trees making each encounter more memorable.

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  • [–] 1 point 6 months ago

    I feel similar about the games, but opposite to the solution.

    I think the problem is those games (Witcher 3, Skyrim, etc) build complex RPG stats systems and storylines and forget to actually make good combat.

    You'd rather they fix this by going all in on the RPG and leaving the combat behind, but for me, I'd rather they'd forsake RPG elements and build an actual competent and fun combat system.

    This is why I'd rather play any Zelda over any western action adventure RPG bc Nintendo actually makes a good game first, not a story

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  • [–] 32 points 7 months ago (6 children)

    I just wish No Mans Sky had some point.

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  • [–] 5 points 6 months ago* (last edited 6 months ago)

    I just wish they'd dedicate one or two of their major updates to integrating all the random features they added into a cohesive whole. Right now there are dozens of systems that are almost all pointless shallow grinds as well as completely isolated from every other system. It'd give the game some real depth if these mechanics interacted with each other in any way.

    That, and fix their damn inventory system. It's been a decade and multiple overhauls and basic crafting and inventory management is still unpleasant and tedious.

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  • [–] 5 points 6 months ago

    Sometimes I feel similarly about Elite: Dangerous. Disclaimer: I haven't played NMS because E:D gets all my spacetime tokens and I'm fine with that. "Community goals" (high payout limited time events) get me to play because it gives me purpose for a week. For the most part though, I like coming to it for an hour or two when I want to take a break from story-laden games. Hunt pirates for an hour, fly out of inhabited space and explore for an hour (well, an hour out, an hour there per session, an hour back next time), or just chill with music and asteroid mining.

    So I do wish there was a plot at times, but I do appreciate it for mixing up the routine with simple cruising

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  • [–] 25 points 7 months ago (14 children)

    I don't know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.

    Love them both as they are though.

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  • [–] 13 points 7 months ago (5 children)

    But I want a Kenshi like game set in Morrowind.

    Honestly, I'd like a Kenshi-like game set in damn near any setting.

    Like, the Kenshi setting is interesting, but in terms of gameplay...it's essentially unique from a gameplay standpoint. I'm still a bit amazed that nobody has made other games in the genre.

    There is a sequel that is being worked on and will come out someday...

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  • [–] 4 points 7 months ago (2 children)

    I tried getting into Kenshi twice and failed. I don't like hand holdy games, but that felt like being pushed of a cliff with no supports. What's the pull for everyone here? I want to take another shot at it

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  • [–] 5 points 7 months ago (1 child)

    Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.

    You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it's a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don't have the fortitude to keep failing, so end up just using the wiki at times.

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  • [–] 6 points 7 months ago (6 children)

    I hadn't heard of this game somehow, thanks!

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  • [–] 8 points 6 months ago (4 children)

    Prepare to either bounce off a game harder than anything before, or lose the next three years of your life. Or, possibly, somehow, both.

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  • [–] 2 points 6 months ago (1 child)

    I only skimmed a couple reviews because I like going into games blind. My favorite game experience I’ve ever played was *Ragnarok Online”, which had basically no quests or goals other than “be in the world and make a name for yourself amongst all the other godly player characters who sit around and chat wearing hats.”

    No direction or NPCs telling you what to do. Move one map over to explore a new place and get one-shotted by a flower from across the map doing 5x as much damage per hit as your max health. Then come back after you’ve explored for 40 hours and kick fuckin flower ass for eight hours and lose a day of your life grinding and chatting.

    I think Kenshi might be my kinda game.

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  • [–] 14 points 6 months ago (1 child)

    Probably all gacha games, like Genshin Impact or FGO. There's a lot about those games I like, but the fact that they're gacha actively gets in the way. If they were just regular games, most of the problems, which boil down to maximising play time like tedious grinding or filler in the main quests, would disappear.

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  • [+] 14 points 7 months ago (2 children)
  • [–] 4 points 7 months ago (1 child)

    There were actually multiple action-adventure beat-em-up games in the MK series. Namely ‘Mortal Kombat Mythologies: Sub-Zero’, ‘Mortal Kombat: Special Forces’, and ‘Mortal Kombat: Shaolin Monks’. The last one of these is for PS2/Xbox. All three received pretty poor reviews.

    Plus there was ‘Mortal Kombat: Onslaught’ for phones in 2023, but it seems to have required multiplayer, and has already been shutdown.

    /cc @Kolanaki@pawb.social @neon_nova@lemmy.dbzer0.com @altkey@lemmy.dbzer0.com

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  • [–] 26 points 7 months ago (13 children)

    I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.

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  • [–] [S] 12 points 7 months ago*

    That would be dope. And it's not like they couldn't pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. 🤣

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  • [–] 5 points 6 months ago (5 children)

    I love Control and the Remedyverse, but I'm with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.

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  • [–] 4 points 6 months ago (4 children)

    I mostly play with god mode enabled. Like i used to play OG doom in fourth grade.

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  • [–] -1 points 6 months ago (3 children)

    Without me looking it up, I’m going to guess “IDDQD”? I only remember that one and “IDKFA” which I thiiiink was guns and ammo.

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  • [–] 2 points 6 months ago (2 children)
  • [–] 5 points 7 months ago*

    Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.

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  • [–] 4 points 6 months ago (2 children)

    It's not exactly what you're asking for but SCP 5K is a hardcore tactical shooter set in a very well realized version of the SCP lore. Genuinely one of the scariest games I've ever played. 173 will have you shitting bricks.

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  • [–] 2 points 6 months ago (1 child)

    Yes, this is more my speed but I bounced off of it because lore knowledge/wiki seems to be mandatory. Willing to give it another shot though.

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  • [–] 3 points 6 months ago*

    I actually know basically nothing about SCP, and I think I enjoyed it more because of that. My wife instantly recognised most of the stuff in the game (they added a few of their own apparently) whereas I got the full "What the fuck is that?!!" experience.

    The thing is that a lot of the SCPs are puzzles. You're supposed to try and fail until you figure out their mechanics. So if you're confused, that's the point.

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  • [–] 24 points 7 months ago* (last edited 7 months ago) (10 children)

    Some games that I like thematically, but don't enjoy the gameplay on:

    • Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.

    • Sunless Sea. Neat setting and writing. I don't like the gameplay


    simple combat, not very interesting choices, hunt-the-item stuff.

    • Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.

    • Fallout 76


    well, I don't have a problem with the franchise


    but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...

    • To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don't like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it's kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen's series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.

    • Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you've scanned with this LIDAR-type gizmo. You're walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But...the game isn't really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)

    And just for the hell of it, the opposite


    some where I like the gameplay, but not the theme:

    • The Binding of Isaac. I love the action roguelike gameplay. I don't like the gore/fetus/abuse/scatological stuff all that much. I'll deal with it, but I'd have liked the game more if it had a different theme.
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  • [–] 10 points 7 months ago (2 children)

    Wanting anything to be more Bethesda is wild to me.

    Out of curiosity: What would a more Bethesda-Like CP77 look like to you?

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  • [–] 6 points 7 months ago

    Sunless Sea mentioned! Most of its value is in setting, writing and atmosphere, which are all really well executed. The gameplay was fun enough, but combat is tedious and I tried to avoid it, like you'd do in a horror game. I see it more as a visual novel with some exploration and resource management. Focus on the story, the characters, the locations. Fetch a macguffin only because it makes the story progress or because it makes you go beyond the explored world, not because you're so interested in the act of fetching.

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  • [–] 4 points 7 months ago (2 children)

    Isn't Binding of Isaac by the guy(s) that did Castle Crashers, which got their start on Newgrounds?

    I haven't played Isaac, but I've played enough Castle Crashers to know that it's pretty gorey/scatty with all the weird poop "jokes" and whatnot.

    I feel the same way about CC as you do about Isaac. It's fun to play, but some of the themes either haven't aged well or were already for a particular audience.

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  • [–] 9 points 7 months ago

    No, Castle Crashers was by Tom Fulp (creator of Newgrounds) & crew at The Behemoth as well as Alien Hominid.

    Binding of Isaac was Edmund McMillen and Florian Himsl.

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  • [–] 5 points 7 months ago

    TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC's poop jokes on steroids, at least in terms of frequency. There's an entire character who's based around eating poop and throwing it at enemies.

    Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don't really need to think about. There's no gross sound related to it and it isn't designed to look particularly disgusting. Especially since its something you see just about the whole time you're playing, it's easy enough to get used to. I can't think of any other game that manages to make me think something like "yay, golden poop!" without a second thought.

    Compare that to Castle Crashers where everything's good and then there's suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.

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  • [–] 2 points 6 months ago

    Sunless Sea. Neat setting and writing. I don’t like the gameplay — simple combat, not very interesting choices, hunt-the-item stuff.

    Oh I forgot about Sunless Sea. I played the hell out of Fallen London, but the switch to real-time gameplay was stressful enough that not even the worldbuilding and writing could make up for it.

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  • [–] 2 points 7 months ago (1 child)

    Elden Ring was more RPG-like by avoiding respawning enemies? What RPG are you talking about? Most RPGs respawn enemies right in front of your face, while you are still in their spawn area.

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  • [–] 6 points 7 months ago

    I'm assuming they mean western RPGs. For most there is no enemy respawn. You can only kill each enemy once. Or there's respawn but at a set time like end of a chapter or when you're in town or whatever.

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  • [–] 12 points 7 months ago (3 children)

    Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.

    Brink for example had fantastic art assets and back story, but no actual story.

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  • [–] 7 points 6 months ago (2 children)

    Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren't extraction shooters.

    Jesus fucking Christ, why did Marathon have to suffer that fate?

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  • [–] 11 points 6 months ago (1 child)

    Hades and Hades 2. I am someone who is a huge fan of visual novels and the games already have a fantastic dynamic between characters and amazing writing.

    i just hate that I have to play a game genre im not good at to get more of a story I'm extremely invested in. and characters I'm attached to.

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