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[–] 76 points 1 year ago* (5 children)

Is this article written by AI? Some long running, poorly phrased sentences here.

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  • [–] 10 points 1 year ago (1 child)

    This was suggested in another repost of this article. It does really have that vibe, yes. It's giving off this uncanny valley feeling of journalism. Lots of words, that... kinda say something?, but there's a lot of like, overlap? I'm having a hard time explaining it.

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  • [–] 4 points 1 year ago

    Definitely pumping up the word count. The paragraph used to come around to the fact that Metacritic (not steam) is the site where SMKW is being review bombed gave me visceral feelings of anger.

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  • [–] 4 points 1 year ago (1 child)

    Now, the fans has taken over on Metacritic by starting a review bomb, the user score of Mario Kart World has dropped from 8.3 to 7.7 in just a few days and that is definitely big. We can see tons of negative reviews, and it truly looks like the players aren’t happy at all.

    The message is clear, the new update has ruined the entire online gaming experience. We saw many reviews using the word “ruined” which clearly shows how upset these fans are.

    Is it possible that this is ESL instead of LLM? Or maybe a mix of both? I'm getting way more ESL vibes from the first paragraph, but the generally meandering nature of the piece does point to an LLM too.

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  • [–] 3 points 1 year ago

    I think ESL could be a factor. Definitely LLMs have better English prose than this. I'm so used to seeing long running AI slop articles answering basic questions in 1000 words (rather than 10) and this reads similar.

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  • [–] 69 points 1 year ago* (9 children)

    I'll add some context, as I actually own a Switch 2 and Mario Kart World.

    The game is full of "intermission tracks", where the next race starts at the previous track and you effectively drive to the next track for the first two laps, then complete a single lap of the destination track. For example, in the Mushroom Cup, rather than start the second race at Crown City, you'd instead start at Mario Bros Circuit (the 1st track in the cup), drive to Crown City for two "laps" then complete a single lap of Crown City.

    Many people voted Random in online multiplayer instead of picking one of the three interconnecting tracks, because the intermission tracks frankly suck for the most part, and are just straight-line roads. By picking Random, the game would actually pick a completely different course and you'd do a standard 3-lap race, like you would by selecting the course in Time Trial mode.

    At least that's what used to happen, before the latest patch.... Now, random actually picks one of the three interconnecting courses, and no longer picks a random course.

    To be honest, I think intermission tracks only really work in Free Roam and Knockout Tour. It doesn't feel innovative to effectively drive to the next racetrack when you still have to wait between race results and loading screens.

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  • [–] 11 points 1 year ago (4 children)

    because the intermission tracks frankly suck for the most part, and are just straight-line roads.

    It almost feels like Nintendo are punishing the old meta of high acceleration/very nimble but no speed, using drifting and boosts to keep up speed.

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  • [–] 3 points 1 year ago (2 children)

    That was the meta? I just naturally gravitated to it. Guess I'll stick with MK8 and stay winning.

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  • [–] 3 points 1 year ago

    This explanation helps a lot. I was watching Maxamillion_Dood play online and it seemed like every other track they selected was random. And when it wasn't he clearly didn't know what lap they started on. Like the race would be over the first time they crossed the finish line. Everytime that happened Max was confused. Even to me as a viewer that seemed weird. I couldn't tell what was going on either. First time I ever watched a Mario Kart game and had a hard time telling what was going on.

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  • [–] 38 points 1 year ago (2 children)

    It’s not even clear what changed.

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  • [–] 28 points 1 year ago (1 child)

    At least from my experience the 'random' choice now just chooses from one of the three available choices, rather than the full list.

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  • [–] 34 points 1 year ago

    Not only that, the three available choices are "intermission tracks", that is the half tracks between courses. These are not full 3-lap courses, and are significantly more boring and shorter than the 3-lap courses. They're more likely to appear in the "random" selection now.

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  • [–] 29 points 1 year ago

    Guys, give small indie company Nintendo a break, they only just moved on from fax to dial up.

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  • [–] 48 points 1 year ago (4 children)

    So you'll stop giving Nintendo $80...right?

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  • [–] 2 points 1 year ago (2 children)

    Anyone who knows how Mario Kart World works well enough to be bothered by this change already gave Nintendo $500 for the game. What are they gonna do? Refund it to Walmart?

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  • [–] 1 point 1 year ago (1 child)
  • [–] 1 point 1 year ago*

    I didn't buy and don't have the console. But either way, refunds wouldn't "hurt" Nintendo the way they would on a platform like Steam - you can't refund Nintendo digital products, and even if Walmart accepted a return on a Switch 2 with the digital account-based (non-transferable per TOS) Mario Kart redeemed, Nintendo already made their sale by getting the thing on a Wal-Mart shelf in the first place.

    It's just silly to see a comment about "keeping" giving Nintendo $80 for mario kart when the people affected by stuff like this... Already gave Nintendo $80/$500 for Mario Kart. The "support" has already been delivered.

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  • [–] 4 points 1 year ago (3 children)

    Am I the only one who loves driving between tracks? It's the most unique and fresh thing about this Mario Kart and changing / removing it out of the game would make it feel like every other Mario Kart to me.

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  • [–] 3 points 1 year ago

    Yup. It's flat, boring as shit nothingness that just causes win more-ing for those in the lead and causes the tracks that have an ounce of design in them to be 1 lap.

    The courses themselves are dull as hell compared to 8 but the traversal reduces it down to "I don't even want to play this game" territory; so I've already stopped playing the 1 new game for my new console lol

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  • [–] 1 point 1 year ago

    Judging by the descriptions given by another user these "between track" drives are A. Part of the race and removing actual time on the actual tracks, and B. Not optional. Those things together make for some seriously bad game design.

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  • 30 comments in c/nintendo@lemmy.world view that post
    [–] 36 points 1 year ago (2 children)

    This controversy is pretty much "You're having fun in a different way from what we intended. This is not allowed so we blocked it.".

    Which is a very "Nintendo" thing to do. But hopefully they'll change things in the future and give a "classic" option or something similar.

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  • [–] 4 points 1 year ago (1 child)

    From a gamedev perspective it wouldn't make sense to call what was happening "classic". It was unintended behavior.

    What would make more sense would be to make a setting to allow or disable the intermission sections of the race (they'd need to think of another name for them though because they call the wait time between races intermissions in the settings already). Allow players to keep or remove the long stretches.

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  • [–] 34 points 1 year ago (11 children)

    I must say, even though I don't play much online, the lack of a traditional 3 lap grand prix is annoying.

    The roads between circuits are not so great a concept that they had to force it on every mode. Especially since a lot of them are very same-y, with only a couple rather cool areas. I was not a big fan of linear tracks that have appeared since 7, but 2 "laps" of random highway for only 1 lap on the actual circuit is worse.

    For that reason and a couple others, I still think 8 is the better game.

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  • [–] 9 points 1 year ago (4 children)

    Agreed. I’m pretty much completely over World at this point and only play if my kid asks me to. I think it’s technically impressive and gorgeous to look at, but the tracks are so utterly boring I have little motivation to fire it up.

    I’m still salty about the lack of local multiplayer free roam too, but that’s another issue entirely.

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  • [–] 5 points 1 year ago (3 children)

    I hadn't even thought of local coop free roam, but yeah, that would be fun too.

    What I had thought though was why the hell don't we meet random online people messing around, in that mode that's basically just about messing around? Anything to make it feel less empty and boring.

    I mean come on, they did random online coop in the latest actual main Mario game!

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  • [–] 4 points 1 year ago* (last edited 1 year ago) (1 child)

    Burnout Paradise did it like a decade ago

    Edit went and checked, 2008... 17 years 😐

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  • [–] 4 points 1 year ago

    I am more familiar with Forza Horizon, which is my own comparison point, but, yeah. It's like they missed why those were fun.

    Also, those button missions. They're slow to set up, they interrupt the flow of driving, they're mostly easy enough you can still beat them while messing up completely and they don't incentivize breaking records.

    Compare that to speed traps and danger signs in Horizon. You see them, you speed through them, you do stupid shit. No pause, no slow as hell camera move showing you the obvious thing you're supposed to do. It's all organic.

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  • [–] 4 points 1 year ago

    3 lap racing local co-op mode to unlock tracks and bonus content was the bread and butter for me. So few games have a co-op campaign. I also enjoyed local battle modes as well. They never updated battle mode once in MK8.

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  • [–] 5 points 1 year ago (4 children)

    I have only played one grand prix (and that too locally), so I can't say if World or 8 is better, but DK Spaceport is probably one of the most interesting track I have played.

    I have only played it once though, so am not sure if it was the nostalgia hit or if the track is actually good but its still pretty unique.

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  • [–] 7 points 1 year ago (3 children)

    I agree this one is great. But there's another problem with World : it's one of the 3 tracks or so that are actually new. Almost everything else is an old track they remastered a bit. It's not badly done, but it feels stale.

    Base game 8 already had a lot of fully new, very good tracks. And 8's DLC had some of the best ever, including a few cool crossover circuits.

    Even World's music feels like they went exclusively for nostalgia. There is a lot of it, but every piece of music except this episode's main theme is a remix of a previous Mario Kart or Mario game.

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  • [–] 2 points 1 year ago (2 children)

    Oh, I have only played MK 8 before this, and haven't played World much, so haven't noticed anything yet, but that doesn't sound great for long time players. Hope they add more tracks, but I am not sure how common DLC tracks in MK are.

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  • [–] 2 points 1 year ago (1 child)

    Until then it wasn't a thing, but 8 is a precedent for new DLC tracks. The original had a great DLC with 4 extra cups of new circuits. Those are included in the Switch version. There is also the later pass that is made of recycled Mario Kart Tour content, but except maybe a couple, those are rather forgettable and disappointing.

    I am really not sure whether we can expect new tracks in World though. If they want them to work the same as the rest of the game, it would basically mean also designing a new landmass around them. It's not impossible, but I assume it must be a lot of work.

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  • [–] 41 points 1 year ago (4 children)

    Not a great article. Lots of leaning on emotions with little to actually say.

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  • [–] 24 points 1 year ago (3 children)

    The whole part about no review bombing on Steam made no sense

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  • [–] 9 points 1 year ago (1 child)

    Nintendo must just hate consumers at this point. Why else would they do all this b.s.

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  • [–] 8 points 1 year ago (3 children)

    Nintendo Stays Silent

    Why would they say anything? We knew it would be a shitshow and people still bought it.

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  • [–] 8 points 1 year ago (2 children)

    We knew it would be a shitshow

    We who? And how did you know?

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  • [–] -2 points 1 year ago (1 child)

    Still underpowered, same bad controllers, you dont own your games anymore, way too expensive, no games. You dont need to be a psychic to see that it was not an improvement.

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  • [–] 1 point 1 year ago

    I'm hyped for the future though. I bet there will be some cool Zelda and Mario games coming up. Can't wait.

    And the old games run like butter. 🤩 Especially the Zelda upgrades. Holy. Great stuff.

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  • [–] 3 points 1 year ago

    Holy fucking AI nothing article batman.

    What type of mindless sheeple G*mer would read this article and think "Quality games journalism here"

    Opens thread

    You continue to disappoint me lemmites.

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  • [–] 2 points 1 year ago

    I actually really don’t mind World. It’s a different game than 8 Deluxe but honestly I was grinning like a kid when I discovered the free roam mode. I also like the track connectors. Different strokes I guess 🤷I find it pretty charming of a game! I think the open world part might also be good for different speedrunning challenges. Lastly, Nintendo sucks boooo! Be a kinder company!

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