I've barely played Stardew Valley, but I bought it mostly because the developer is a good egg and I like to support such people. (I bought Dwarf Fortress for much the same reason)
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Is MonoGame still mono based? It seems like it’s going to be held back significantly unless they migrate to modern .net (core)
Love to see any engine that isn't Unity or Unreal get some support. I'm getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.
I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.
C#? gross
Best language, suitable for all but the most low level stuff where you don't want a garbage collector. For that use Rust.
C#, Rust, and maybe just a minimum amount of JavaScript, and I didn't think you need anything else.
The worst part of C# is that sometimes Java devs sneak in, but that happens in every language.
C# is excellent, but the worst part of it is the Microsoft influence
semi related, but TypeScript, also created by the same guy as C# is pretty good, for as far as you can take a JavaScript superset language
Yeah, this is my take on it too. I'm a professional developer, primarily C#, heavily in the .NET/MS stack. I really enjoy C# and .NET, but my overall distaste for Microsoft has kind of slithered in to the rest of it so I'm trying to branch out on a personal level.
Found out recently that Azure DevOps can apparently be self-hosted, when one of my coworkers had to maintain our DevOps instance. Absolutely flabbergasted that anyone would pay to use and maintain it themselves.
Unsafe C# and Span make it viable for a lot of low level code as well. You can get really close to C or Rust performance with these features.
Every language that requires the user to install a runtime is crap in my book and I mainly write python so believe me on that.
I remember back when I was more excited about getting into gamedev, learning C and C++ were some significant obstacles. Even understanding that I had to be responsible and direct about memory, the way they flub through so many template interfaces and spew out paragraph-sized errors made it impossible to contend with. I haven't followed Rust, but I hope for a time that low-level code modernizes just a bit so we can stop abstracting our calculator apps with 4 GB of Electron framework.
Ever heard of self-contained deployments or native AOT? No separate runtime install needed.
Significant whitespace should be a considered a crime against humanity as a whole. (yes, i'm looking at you python and yaml)
I will die on this hill.
It's actually the first time I've heard about MonoGame. A lot of indie games seem to use it. Donating to FOSS projects, as long as they are being well-managed, is always cool.
Feels low.
Dang, you're hard to please
You're responding to someone who chose to join the fediverse via lemmy.inbutts.lol
Mentally twelve, if not also biologically.
I'm also on the fediverse @shnizmuffin@toots.inbutts.lol -- an inarguably better subdomain.
41M units sold at $15 a pop. Even if he only sees $2.50 of that, it's still over $100M. If expecting a 1% contribution is "hard to please," then yes I am.
Considering they've pledged ongoing support, you may see that come true.
A monthly commitment isn't an annual commitment. I hope it's like, "here's 125k, and also 125k every year for the next decade." But if it were, they'd say so.
What do you mean by your first sentence? Why does the frequency matter?
I think they're saying they would like to see it be an annual commitment, as in every year. Not defending their shitty gatekeeping on donations to developers.
Remind me, how much have you contributed?
I contribute 2% of my annual salary (after taxes) to the software I use personally, $360 of which goes to the continued development of Lemmy. The splits are uneven and depend, primarily, on how much I feel the project needs money. For example: I participated in Bonfire's Indiegogo campaign, but I have only ever given Mastodon, like, $5 once.
Professionally, I make sure my company makes donations to the FOSS projects we use in production. It's less than they deserve but more than I can afford out of pocket.
If you put all those contributions together, they wouldn't sniff even $10k annually. But then again, my company and I don't have nine figure revenues.
You?
Ah dang I give 3% of my annual salary why are you giving so little? Feels low.
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