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[–] 122 points 10 months ago (6 children)

I've barely played Stardew Valley, but I bought it mostly because the developer is a good egg and I like to support such people. (I bought Dwarf Fortress for much the same reason)

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  • [–] 73 points 10 months ago (4 children)

    I bought it because everybody said it was good. I've tried playing it several times, and I can completely understand that it's good, but I always end up abandoning it before a year is up in game.

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  • [+] -1 points 10 months ago (2 children)
  • [–] 50 points 10 months ago

    The Harvest Moon games were also all dating sims. The main thing Stardew Valley does is have like 20x as much content and variety as a Harvest Moon game with significantly fewer bugs or abandoned concepts. And the Harvest Moon games were already great as they were. But yeah, if you literally rolled every single Harvest Moon game feature into a single Harvest Moon game, it would still come up short against Stardew Valley. And it was made primarily by one dude that charged way less than any single Harvest Moon game for it.

    For the purposes of this comment "Harvest Moon games" refers to the ones made by the real Harvest Moon team, that eventually moved on to "Story of Seasons" when their franchise name was stolen from them. And also includes Rune Factory.

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  • [–] 52 points 10 months ago

    MonoGame is the framework

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  • [–] 14 points 10 months ago (1 child)

    Is MonoGame still mono based? It seems like it’s going to be held back significantly unless they migrate to modern .net (core)

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  • [–] 24 points 10 months ago (2 children)

    Love to see any engine that isn't Unity or Unreal get some support. I'm getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.

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  • [+] -71 points 10 months ago (11 children)
  • [–] 49 points 10 months ago (9 children)

    Best language, suitable for all but the most low level stuff where you don't want a garbage collector. For that use Rust.

    C#, Rust, and maybe just a minimum amount of JavaScript, and I didn't think you need anything else.

    The worst part of C# is that sometimes Java devs sneak in, but that happens in every language.

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  • [–] 46 points 10 months ago (1 child)

    C# is excellent, but the worst part of it is the Microsoft influence

    semi related, but TypeScript, also created by the same guy as C# is pretty good, for as far as you can take a JavaScript superset language

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  • [–] 6 points 10 months ago

    Yeah, this is my take on it too. I'm a professional developer, primarily C#, heavily in the .NET/MS stack. I really enjoy C# and .NET, but my overall distaste for Microsoft has kind of slithered in to the rest of it so I'm trying to branch out on a personal level.

    Found out recently that Azure DevOps can apparently be self-hosted, when one of my coworkers had to maintain our DevOps instance. Absolutely flabbergasted that anyone would pay to use and maintain it themselves.

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  • [+] -12 points 10 months ago (5 children)

    Every language that requires the user to install a runtime is crap in my book and I mainly write python so believe me on that.

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  • [–] 7 points 10 months ago (1 child)

    I remember back when I was more excited about getting into gamedev, learning C and C++ were some significant obstacles. Even understanding that I had to be responsible and direct about memory, the way they flub through so many template interfaces and spew out paragraph-sized errors made it impossible to contend with. I haven't followed Rust, but I hope for a time that low-level code modernizes just a bit so we can stop abstracting our calculator apps with 4 GB of Electron framework.

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  • [–] 3 points 10 months ago

    Yeah, Rust is a lot better in those regards. You are still in more direct control of memory, but if you fuck up, that's a compiler error, not a runtime error, and the compiler error messages even give you pretty helpful suggestions for making it work.

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  • [–] 4 points 10 months ago (1 child)

    Significant whitespace should be a considered a crime against humanity as a whole. (yes, i'm looking at you python and yaml)

    I will die on this hill.

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  • 20 comments in c/pcgaming@lemmy.ca view that post
    [–] 50 points 10 months ago

    First time I see him referred to as something other than ConcernedApe

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  • [–] 1 point 10 months ago

    It's actually the first time I've heard about MonoGame. A lot of indie games seem to use it. Donating to FOSS projects, as long as they are being well-managed, is always cool.

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  • [+] -39 points 10 months ago (17 children)
  • [–] 25 points 10 months ago (10 children)
  • [–] 26 points 10 months ago (2 children)

    You're responding to someone who chose to join the fediverse via lemmy.inbutts.lol

    Mentally twelve, if not also biologically.

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  • [+] -10 points 10 months ago (6 children)

    41M units sold at $15 a pop. Even if he only sees $2.50 of that, it's still over $100M. If expecting a 1% contribution is "hard to please," then yes I am.

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  • [–] 8 points 10 months ago (5 children)

    Considering they've pledged ongoing support, you may see that come true.

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  • [+] -6 points 10 months ago (4 children)

    A monthly commitment isn't an annual commitment. I hope it's like, "here's 125k, and also 125k every year for the next decade." But if it were, they'd say so.

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  • [–] 2 points 10 months ago (3 children)

    What do you mean by your first sentence? Why does the frequency matter?

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  • [–] 1 point 10 months ago (2 children)

    I think they're saying they would like to see it be an annual commitment, as in every year. Not defending their shitty gatekeeping on donations to developers.

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  • [–] 9 points 10 months ago (4 children)

    Remind me, how much have you contributed?

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  • [+] -6 points 10 months ago (3 children)

    I contribute 2% of my annual salary (after taxes) to the software I use personally, $360 of which goes to the continued development of Lemmy. The splits are uneven and depend, primarily, on how much I feel the project needs money. For example: I participated in Bonfire's Indiegogo campaign, but I have only ever given Mastodon, like, $5 once.

    Professionally, I make sure my company makes donations to the FOSS projects we use in production. It's less than they deserve but more than I can afford out of pocket.

    If you put all those contributions together, they wouldn't sniff even $10k annually. But then again, my company and I don't have nine figure revenues.

    You?

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  • [–] 17 points 10 months ago (2 children)

    Ah dang I give 3% of my annual salary why are you giving so little? Feels low.

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