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[–] 88 points 1 year ago (1 child)

I'm an idiot and even I can smell the bullshit coming off of this post.

Last I checked every cheat website I ever saw/got advertised/etc were selling windows executables with the swipe of a credit card.

This cry of "Linux is for cheaters!" is just the gaming equivalent of "Wont someone think of the children?!". a stupid slogan used by assholes to push their opinion/agenda in defiance of facts and reality.

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    [–] 144 points 1 year ago* (1 child)

    It took many re-reads to realize this is about the game Rust running on Linux, not the language Rust running on Linux

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  • [–] 76 points 1 year ago (1 child)

    "It's way harder to get our malware to work on Linux" is more or less what I took away from that.

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    [–] 34 points 1 year ago

    Funny, let's see how this looks after the the GabeCube drops and hopefully with a similar impact as the Steam Deck. I keep my popcorn ready

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  • [–] 57 points 1 year ago (1 child)

    It's [proton/linux] a vector for cheat development

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  • [–] 24 points 1 year ago

    Also, gross, reddit.

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  • [–] 66 points 1 year ago (7 children)

    yes, but i think it's total bullshit aksing Proton user to buy the game and then $15 worth of DLC. I'd be pissed if I were forced to do that.

    So, your solution is to completely deny access to the game for all Linux users, even those who've already purchased it? Total bullshit.

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  • [–] 22 points 1 year ago (4 children)

    Technically they don't deny access to the game. The game runs with Proton, but you can't connect to the EAC secured servers.

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  • [–] 8 points 1 year ago (3 children)

    I don't play rust does it support private servers out of box?

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  • [–] 29 points 1 year ago (2 children)

    Yes it does, and there are at least some non-EAC servers with a whitelist system that Linux users can play on.

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  • [–] 39 points 1 year ago (6 children)

    Man, being a Linux user, I need to be careful about my relationship with my wife. According to this guy all Linux users are cheaters.

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  • [–] 6 points 1 year ago (3 children)

    What if you're the Linux user but your wife is the cheater?

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  • [–] 18 points 1 year ago*

    To note, even if the claim of 'more cheaters than Linux players' at the end of lifecycle is true, it is a blatant lie by omission. I played Rust from 2016 til shortly after the game went out of Early Access. I stopped playing because Facepunch had completely ruined the Linux builds of the game by removing the long-standing OpenGL output and forcing the new (at the time to Unity) and completely untested Vulkan output as the only option on Linux. For anyone unfortunate enough to experience playing Rust at the end of its Linux run, the game would regularly have major graphical glitches and various rendering errors, including graphical artifacting that would be seizure inducing. If you are prone to epilepsy or otherwise sensitive to bright or flashing lights, please do not click this link. To note, the attached video is a mild case of what commonly happened when playing. That is, if the crashes and many hardware just no longer being able to launch the game properly didn't impede that.

    Given all of that, I genuinely wouldn't be surprised if the only "people" running the Linux client were actually cheat bots because there is no way many people were actually still playing the absolute rugpull of a game toward the end of its life.

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  • [–] 18 points 1 year ago (1 child)

    After reading the title i was like "wait, is this about the game, the programming language, the movie, or corrosion?" Too many damn things called rust these days lol

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  • [–] 15 points 1 year ago (3 children)

    Obligatory fuck Gary Newman

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  • [–] 3 points 1 year ago (2 children)

    Why do we hate the mingebag now? Mind you, I haven't bought Gmod since 2006 or '07, so he's had my money for a while...

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  • [–] 6 points 1 year ago (1 child)

    I was a beta tester for rust. So he's had my money for a while as well. But just for being a liar, dropping Linux support and just being an all around douche.

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  • [–] 14 points 1 year ago (4 children)

    Cheaters who are serious use DMA cheats or fast AI classification on the video output. An external machine runs the cheat software and takes the input from your mouse. It connects to the PC running the game over USB where it pretends to be a mouse. It can adjust your mouse input on the fly to hit targets based on target solutions generated by the cheating PC. It can even read map and location data and display them on the original screen with some additional hardware.

    The whole setup costs about as much as a midrange gaming PC though.

    Nothing runs on the machine and it is completely undetectable to local anticheat. They could maybe catch people by VOD watching or by analyzing their mouse movement on the server-side… but local anticheat only catches cheaters on a budget.

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  • [–] 6 points 1 year ago (3 children)

    Why would you bother going through all that trouble if there is a way to software cheat undetectably? This is a rhetorical question.

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  • [–] 6 points 1 year ago (2 children)

    The level of software detection can change. Unless your ass is in someone else's chair the complicated solution is bulletproof.

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  • [–] 4 points 1 year ago (1 child)

    If your software cheat gets detected, which has much lower odds of happening for some games than it does for others, you spend $30 buying a new account. That is much cheaper than spending $500-$2000 on a DMA card and then an assload of money on the actual cheat software that uses that card (because DMA cheats are much more expensive).

    I promise you there's at most a single digit number of people using DMA cheats for Rust, because software cheats are more than sufficient to evade the bog standard EAC they use.

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  • [–] 13 points 1 year ago*

    This is so sad, because rust is kinda the perfect example of a game where moderators or deputization could handle cheaters. Instead of a matchmaking system, you just join a server and play there. Why not ensure those servers have active moderators to ban cheaters?

    I stopped gaming (for now?), but I'm still really fond of what happened with SCP secret labaratory, which had 20-40 player lobbies. There would almost always be a mod online, and I could get cheaters kicked instantly when by reporting them in the menu, then a mod would spectate them, and then they would get banned.

    Rust seems to have more players per server (a quick search says some of the extra mega ultra large servers go up to 900 people), but it does have a distinct server model, with admins and mods.

    EDIT: the other fun stuff of having active and actually good mods was when they ran fun events. Like I remember they set up a sharks and minnows type game mode instead of the regular stuff. Fun times.

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  • [–] 12 points 1 year ago* (last edited 1 year ago)

    Oh, I mean, that makes sense.

    I was in the FacePunch forums since before Garry's Mod was sold for money.

    Garry is a giant asshole troll, and also rather bad at coding.

    One neat side effect of him nuking the old forums was that it removed all the documentation of him...

    • Banning people who solved coding problems that he couldn't.

    • Intentionally breaking widely used addons and game modes, purely out of spite, because he thought they were stupid, or didn't like some particular creators or users of them.

    • Writing documentation that was wrong, people telling him it was documented wrong, then banning the people who told him that, then fixing the code and documentation using the suggestions they gave.

    etc etc...

    EAC works on Linux, btw.

    https://linuxvox.com/blog/easy-anti-cheat-linux/

    It uh, it has since 2022.

    https://boilingsteam.com/enabling-eac-support-on-linux-now-easier/index.html

    Halo Master Chief Edition, Halo Infinite, Hunt Showdown, Squad, New World...

    All these work on linux, with EAC.

    https://areweanticheatyet.com/?search=&sortOrder=&sortBy=status

    Some devs are just worse at their jobs, and get very defensive, accusatory, blustery about it.

    Others are willing to put in the effort and work with the support EAC provides to them, for specifically this purpose, instead of making up bullshit, insulting other dev teams, and saying that, apparently, none of these (or other) games are 'serious about anti-cheat'.

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  • [–] 6 points 1 year ago* (last edited 1 year ago)

    Rust (game) looks well designed gameplay-wise from what I see in Willjum videos, and such. Given the number of cheaters I also see then I don't think this person has any say on which devs are serious about anti-cheat. Linux haters gonna' hate.

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  • [+] 17 points 1 year ago (4 children)
  • [–] 7 points 1 year ago* (1 child)

    I'm sure he's at least mostly right about the cheating thing, because in many cases the Linux-compatible EAC binary is just a stub with literally no detections of any kind. And even if they did have detections, given that the EAC runs within Wine they'd have no way of detecting something as simple as information cheats (wallhacks, ESP) that read /proc/$(pidof rust.exe)/maps from Linux userspace. For a game like Rust, such cheats are probably the most popular ones.

    What I do seriously doubt is his claim of Linux users making up "less than .01% of the total player base". It just seems incongruent with the total Linux user market share on Steam. Though he does qualify it by saying this stat is from when they stopped supporting Linux, i.e. 2019. The situation is obviously quite different now with Linux being at 3% total and ~6% of English-language users on Steam, so if it's not an outright lie it's at least very disingenuous.

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  • [–] 7 points 1 year ago

    The Rust builds for Linux were incredibly buggy at the time. I wouldn't be super surprised if the numbers were lower than in the general gamer population. But 0.01% is obviously ridiculous.

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  • [–] 0 points 1 year ago

    Rust still exists? My calendar must be wrong.

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  • [–] 0 points 1 year ago

    BOO THIS MA-Oh, Rust as in the game?

    Do people still play that?

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  • [+] -20 points 1 year ago (5 children)

    Please explain why the devs care about cheating.

    Seriously - what harm does it do to them?

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  • [–] 3 points 1 year ago* (last edited 1 year ago)

    Not enough for them to ever come close to impimenting enough checks server-side, or take competitive or transactional multiplayer cloud-only, but also magically enough for them to demand the ability to install back-doors and malware on our PC's.

    It's just magical like that yo, they ain't gotta explain shit. How dare you ask for answers or for them to respect your privacy, cheater?

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