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[–] 192 points 1 year ago* (4 children)

I hate articles which are just "we watched this youtube video and here are our notes"

Here's the link to the original creators video, it's well worth a watch:

https://youtu.be/ycMgIToLav8

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  • [–] 38 points 1 year ago (3 children)

    why are people hating on a builder who designed something that a large number of gamers want? This can possibly be the catalyst for valve do give us that sweet pus*-controller we all want. I know I do! I use both my steam deck as controllers and it's awesome. This video is inspiring

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  • [–] 2 points 1 year ago (2 children)

    What the hell is a "pus-controller"? Sounds gross.

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  • [–] 12 points 1 year ago (1 child)
  • [–] 17 points 1 year ago

    ohh damn that's pretty sweet

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  • Hopefully Valve will decide to release their Ibex soon. I do like that this is a split controller, but the ergonomics don't look great compared to the leaked Ibex image.

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  • [–] 22 points 1 year ago (4 children)

    As someone who owns and uses a steam controller daily, that's pretty terrible

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  • [–] 7 points 1 year ago (3 children)

    Yeah, this looks awful to use. It's okay on the Deck because that's a mobile device and has a lot of functions it needs to satisfy on the go. For a dedicated controller? Why the hell would you prefer this over the better ergonomically designed SC 1 or literally any other console controller?

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  • [–] 6 points 1 year ago (1 child)

    The original Steam Controller was great for games that didn't support gamepads... and came out within like a year of "hey, we can actually map CRPGs, grand strategies, and RTSes to gamepads pretty well apparently?"

    The Steam Deck is awesome because it is a best of both worlds. Sticks for games that map to those and trackpads for navigating the OS/Steam and for games that don't map well to sticks. And a gamepad form of the Steam Deck would be awesome, if only for letting those of us with fewer brain cells to only learn one scheme for a game rather than two or three.

    This... is not that. Mechanically it is there (and it is a good ad for pcbway or whatever) but the ergonomics are just complete trash. The Steam Deck itself has shockingly awesome ergonomics (and is a great isometric exercise because that thing is a brick) because it is like holding a large hardcover book. Shrink that down and you are just straining your wrists . It is why basically every gamepad has flared "wings" these days. It softens the angle of your wrist while you hold it.

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  • [–] 3 points 1 year ago

    All fair points. I can definitely see the appeal of wanting the same functionality that the Deck controller brings, as I myself really enjoy the extra flexibility the trackpads and back buttons provide. But the ergonomics in this example just looks awful and feels really reminiscent of the original Xbox controller.

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  • [–] 4 points 1 year ago
    [–] 2 points 1 year ago (2 children)

    I have a steam controller that is brand new in the box. Valve liquidated them like 10 years ago. I bought a bunch of themfor only five dollars apiece. I have absolutely no use for them and they are taking up space. If anybody is interested, they can contactme and I will send it to them. I would rather see somebody enjoy it.

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  • [–] 2 points 1 year ago

    You should give it a try, it is some of the weirdest and coolest tech in controllers. It's the only one I use for gaming, dropped every other for it. The gyro aiming thing is such a weird yet natural concept it's just funny nobody thought of it before them. Lots of settings to go through before it works well for a specific game. I set it up for CSGO and was able to play at like 80% of my usual skill (LEM at the time), with spray control being amazing on it compared to mouse. Honestly, if I had it when I was learning to play FPS when I was young, I'd probably be better on it than kb+m

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  • [–] 2 points 1 year ago

    The ROG Ally’s joy-cons are pretty much this except they lack a trackpad on the left controller.

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  • [–] 3 points 1 year ago (16 children)

    What's so bad about Steam Controller 1 that it desperately needs a sequel?

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  • [–] 38 points 1 year ago (2 children)

    Mostly just that they're not longer being produced and the second-hand supply is dwindling. Also the bumpers are prone to breaking and a USB-C port would be nice.

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  • [–] 3 points 1 year ago* (1 child)

    Prone?

    Hell, they are almost designed to break. They are utterly shabby in terms of build quality.

    I was one of the early adopters going back to November 2015

    I am not lying when I tell you I have been through 17 of these controllers. It's the right bumper almost every time.

    I have a giant handful of the dongles. I was saving them thinking they would go up in value but now like $2 knockoffs are available LOL

    Edit: the first one I received, out of the box, had a broken face button membrane. The replacement I received had a non-functioning back right paddle. The replacement for that had a non-functioning R shoulder and you could hear the plastic crunching on each press. That's just the first three I received and I'm not counting those in the 17 that I destroyed in my own hands.

    They were built like absolute shit. After the first run got sold and they shored-up manufacturing problems, they got marginally better but the fundamental underlying issue never was solved.

    If it wasn't such a wonderful controller, I would have stomped the first one into powder and never looked back.

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  • Totally fair take. What they lack in durability they more than make up for in ergonomics and control customization features.

    I've got a total of 8 of them with only 2 busted bumpers. I'd say that's not terrible considering they went through 1000+ hours of the Souls series plus Sekiro.

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  • [–] 10 points 1 year ago

    The Deck's controls. The Steam Controller was a bit too drastic of a change for me. It's great for games not designed for a controller but having no D-pad and only a single analog stick is a deal breaker for most people who get a controller to play games designed for controllers.

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  • [–] 7 points 1 year ago
    • It lacks a d-pad
    • It lacks a right thumb stick
    • The thumb stick it has is not capacitive nor drift free
    • It only has one back paddle for each side
    • Ergonomics of the deck are way better, at least for me
    • It lacks the ... button (although this is minor because Steam+a opens the same menu)

    Don't get me wrong, the SC 1 is a great controller, but the Steam deck is better, getting a Steam deck like controller would be awesome.

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  • [–] 6 points 1 year ago (4 children)

    For me, I want one with internal rechargeable (and replaceable) batteries, more reliable Bluetooth, and multi-device targeting (ie those 1,2,3 toggles you see on stuff like mouse/keyboards - I use mine on my Steam Deck and also on my desktop - dont want to mess with pairing each time. Plus if I end up with with a Switch 2, the trackpad would be interesting for mouse mode if those could connect (no idea)).

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  • [–] 3 points 1 year ago (3 children)

    You know you can just chuck rechargeable 2.4V AA batteries in there and it works perfectly, right?

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  • [–] 8 points 1 year ago (1 child)

    Yes but

    • it doesn't let me charge and play at the same time
    • I could hot swap in and out batteries, but it doesn't report battery percentage
    • It also doesn't auto-pause when the battery dies, like other systems do
    • It runs through them quickly
    • it acts finicky/unpredictable when the battery is very low, rather than reaching a consistent threshold and stopping working
    • In combination with a bug/anti-feature I've posted about previously, my Steam Deck sees it as a new controller every time the batteries are replaced, despite the Bluetooth MAC/BDA not changing.
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  • [–] 1 point 1 year ago*

    Fair enough. I much prefer swapping them every few hours rather than using a wire, and I haven't had those identification problems you describe. Largely comes down to setup and usage profile it seems.

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  • [–] 3 points 1 year ago*

    Rechargeables get stuck and are waaaay harder to remove than regular because they're just a bit bigger. I have solved this with a loop of sticky tape around the batteries so I got a bit of a pull tab when using them. so it works....but not perfectly

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  • [–] 1 point 1 year ago (3 children)

    Especially when this is all steam controller 1 parts.

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  • [–] 15 points 1 year ago* (2 children)

    From the article, I believe that it's Steam Deck parts, not Steam Controller 1 parts.

    Which makes sense, because you can get a Steam Deck, but the Steam Controller 1 has been out of production for some years.

    EDIT: Wikipedia says that production ended in 2019.

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  • [–] 2 points 1 year ago (1 child)

    You can get them secondhand, that's not the issue. What would be the point of making a Steam controller from Steam controller parts? We already have that.

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  • [–] 1 point 1 year ago* (last edited 1 year ago)

    They have mechanical components that will wear out over time (though I suppose some people probably use them lightly enough that it's less of an issue).

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  • [–] 1 point 1 year ago (4 children)
  • [–] 8 points 1 year ago (2 children)

    For Valve to release a controller to the level of Steam Deck engineering.

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  • 10 comments in c/pcgaming@lemmy.ca view that post
    [–] 12 points 1 year ago

    I love what hobbyist are doing with these custom hardware builds. On the picture the form somehow reminds me back to the Dreamcast controller from 2000, if someone remembers. It did not have trackpad, but the form looked similar uncomfortable. But it felt great in the hands. And knowing how great the Deck in the hands feel, I am sure his creation would be very nice to hold. It's just the image does not imply this for me.

    Very impressive he build his own trackpads, that fit the specifications of the Deck. There are no ready to use Deck trackpads one can buy at all! The entire thing is published as Open Source project to build your own. I cannot. Maybe a company takes this and makes a product to sell. I would totally buy a good and functioning one for a premium price.

    But I predict Valve will 1 year before the Steam Deck 2 hopefully release an official Steam Controller 2. A man can only dream (unless you are talented like that guy)...

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  • [–] 6 points 1 year ago

    Translucent purple housing hell yeah

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  • [–] 6 points 1 year ago (6 children)

    If the split controller works screw waiting for the Steam Controller, I've been waiting for a good PC joycon set.

    This has some of the same issues as the Legion Go, in that it's too chunky to play split. Also the superfluous touchpads that make it be too large (I'll be taking no questions on this issue at this point).

    But I do really want something like this for PC commercially.

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  • [–] 4 points 1 year ago (5 children)

    Why though? Specifically the thing about wanting PC joy con split controllers? What does that add?

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  • [–] 11 points 1 year ago* (4 children)

    Ergonomics. It adds the option of my broken old wrists to not have to hold themselves at whatever arbitrary angle the probably younger and certainly healthier designer decided wasn't causing immediate pain to them.

    So yeah, having specific accessibility needs can suck and for my specific brand of those the joycon are an amazing option.

    Also, playing a game with your hands by your sides or under a blanket or whatever adds a TON to the sense of immersion.

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  • [–] 2 points 1 year ago (3 children)

    I hadn't considered it until seeing this thread and don't really expect it but it actually would be sick as hell if the Steam Controller 2 could be split in half, I might not use it all the time but man the option would be cool.

    It's a shame that Joy-Cons are the only standard controllers that do this because they suck so hard for other reasons lol

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  • [–] 1 point 1 year ago (2 children)

    I love them and if PC connectivity with them wasn't so terrible and laggy they'd be my go-to.

    Since they don't play nice with PC I'd take a literal carbon copy. Love the button d-pad, love the size, love the layout.

    I get most people don't, and that makes sense, but for my particular set of appendages they are pretty much ideal. I'd pay good money for that exact thing just better built and for other platforms.

    Instead whenever somebody tries they either make them even smaller for phones or they try to make them as big as a console controller, which doesn't work at all. For a split controller you need to be able to wrap your hand all the way around the thing and there is no need for a handle-like bump (those are so you can leverage both hands on the controller at once using your palm).

    The only other form factor I'd consider for a split controller is... the Wii-mote.

    The Wii-mote was cool and did the thing I need it to do. Unfortunately it doesn't work with a symmetrical dual stick config, so it's not very practical. The Joycon are more plausible as a modern controller replacement.

    In the meantime I just use the least offensive PS3-layout controllers I can find for 3D games (with lots of braces and frequent pauses) and a leverless controller for 2D games.

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  • [–] 1 point 1 year ago (1 child)

    I am actually also one of the weird(?) ones that likes the button d-pad. My main issue with them is I just don't like where the sticks are positioned, I find it really uncomfortable attached or split tbh (also the whole drifting thing, but that's not a comfort issue lol).

    I will say I LOVED the Wii Remote and Nunchuk, it was fantastic for games built around it. I still occasionally use one (and a USB sensor bar) when emulating Wii games on my computer. They nailed the ergonomics of those.

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  • [–] 1 point 1 year ago

    The nunchuck was super comfortable. I think the boxy stick idea for the remote itself made sense conceptually but you probably would want to smooth it out a bit otherwise.

    But yeah, agreed, it was surprisingly functional, all things considered. And cheaply made in the right ways. Everything I said about joycon would still apply if the thing was wired. Razer, I think, did a wired split controller for PC. I never got to buy one before they were discontinued, and they're a bit of a collectible these days.

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  • 2 comments in c/steamdeck@sopuli.xyz view that post
    [–] 14 points 1 year ago

    @PerfectDark@lemmy.world this looks worthy of being included in one of your posts!

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  • [–] 7 points 1 year ago

    That's super cool, and the fact that it splits in two means it will still be a uniquely cool option once we get an actual steam controller 2.

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