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[–] 82 points 1 year ago

Those are, in fact, perfectly sensible guidelines.

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  • [–] 114 points 1 year ago (8 children)

    Character called Mr. Farts that deals 1500 damage per turn by fart 3.

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  • [–] 36 points 1 year ago (6 children)

    Special skill: bag of holding with infinite cabbage and bean stew supply.

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  • [–] 7 points 1 year ago (4 children)
  • [–] 7 points 1 year ago (2 children)

    Why adventure when you can be a mule?

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  • [–] 7 points 1 year ago (1 child)

    I’m sworn to carry your burdens

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  • [–] 4 points 1 year ago

    MFW ex quipped that out in that moment when my mind was fumbling to think of complex math problems, baseball commentary, "Margaret Thatcher on a cold day", etc. for their benefit. 😶

    Oh, the sparkle in their eyes was certainly telling, but I'm not sure if they expected it to work quite so well, or so immediately.

    FAFO, I guess? 🤣

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  • [–] 51 points 1 year ago* (9 children)

    “So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”

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  • [–] 6 points 1 year ago (6 children)
  • [–] 4 points 1 year ago (4 children)

    This was wonderful, thanks for sharing The Bard in Gree... A- Are you a kobold or three, perhaps?

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  • [–] 37 points 1 year ago

    That GM definitely has some stories

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  • [–] 43 points 1 year ago (4 children)

    So professor burp is still on the table?

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  • [–] 20 points 1 year ago (3 children)

    Nurse Practitioner Patricia P. Poopu is fine too I bet.

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  • [–] 13 points 1 year ago* (last edited 1 year ago) (2 children)

    The dookomancer Dia Rhea.

    (She makes the fart golems that raised OPs Dr. Fart by virtue of her skill in the fine arts of dookomancy)

    Edit: Guess what's in her spellcasting component pouch. HINT: Rhymes with cookie. Now let me tell you about her spellcasting focus! It's encrusted with magically imbued partially digested corn....

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  • [–] 21 points 1 year ago* (5 children)

    My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.

    I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:

    1. He was his own father somehow
    2. he had to go go to the future to make this happen for some reason
    3. he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
    4. he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
    5. his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
    6. There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason

    There were more details I can't recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.

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  • [–] 20 points 1 year ago (1 child)

    But I worked so hard on writing up the flatumancer subclass!

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  • [–] 31 points 1 year ago (8 children)

    The second one sort of depends on the player. I've had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.

    The first one is a strong no. I've never seen anyone who does a broken meta build do anything beyond ruin everyone's time and complain (or quit) if the DM reins them in at all.

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  • [–] 25 points 1 year ago (3 children)

    I was once in a game where the GM allowed his buddy to be a build like that, but in a nifty "hidden origins" way, where the PC slowly realises their own immense power, but is super clumsy with it, so they're an active danger to the party but you also can't just leave them at an inn because they can potentially destroy the world if they have a nightmare...

    Then he got turned into the campaign's secret big bad that was only revealed at the very end. THAT worked out well. Turned out he could control his powers and just used us to get rid of his also evil archnemesis of his before attacking the party.

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  • [–] 19 points 1 year ago (2 children)

    In half the campaigns, the Doctor Farts PC ends up being the MVP because they weren't minmaxed and as a result have much more utility.

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  • [–] 14 points 1 year ago (8 children)

    You just need access to "Suggestion" spell for easy win on so many situations the DM will start raging real soon.

    That said, can I be a dragon, then?

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  • [–] 6 points 1 year ago (3 children)

    My dm never let me play as a terrasque

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  • [–] 3 points 1 year ago (1 child)

    Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women's undies and a trenchcoat.

    1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.

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  • [–] 2 points 1 year ago (3 children)

    Suggestion can be twinned if need be

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  • [–] 4 points 1 year ago (2 children)

    Unless your DM is a stickler for the updated 2024 rules, then in that case it can't, because they changed Twinned Spell to require that the spell let you target additional creatures when cast at higher levels, which Suggestion does not.

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  • [–] 14 points 1 year ago (6 children)

    Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters?

    I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that's homogeneous on this aspect I think can work pretty well. If everyone's a combat monster the GM can go crazy. But if there's just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.

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  • [–] 5 points 1 year ago (1 child)

    In my experience, dr farts is the result of an overabundance of options and lack of foresight. They don’t know what it’d be like, so they try it. Giving players a silly character swap voucher, good for just one session per campaign, solves that. Similar deal for the overjuiced character. (Not usable during story boss encounters)

    Once people recognize that the boundaries are there to improve their experience, not detract from it, they usually follow the flow of the game and build on others’ characters. If they don’t, chairs are easy to fill.

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  • [–] 4 points 1 year ago* (last edited 1 year ago) (1 child)

    Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock I play with whose turns are pretty much always "I shoot the [x]", but everyone seems to be having a good time so I guess combat gameplay isn't really their bag, idk.

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  • [–] 7 points 1 year ago

    Rogue is worse. I played a rogue for a while and it didn't really deliver a great experience. Every combat was "I shoot, move, cunning action hide".

    Scouting was largely outclassed by the wizard's familiar, and even more so the pact of the chain familiar. Splitting the party is tedious and risky.

    One GM tried to make a system to abstract scouting- you'd make some checks and get information and maybe trouble. But that guy liked PbtA way more than me, and it clearly influenced his design, because pretty much every time you used this system something bad would happen. I don't play these games to be a fuck up. I want to be exceedingly competent in my niche.

    I guess some of that is up to individual GM style, but I think some of it is on the system itself.

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  • Those are very reasonable and wide guidelines.

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  • [–] 12 points 1 year ago (8 children)

    Beyond disappointed that none of our resident fart accounts have commented in this thread. Clearly the clarion call of the wind broken by the fart golems haven't yet echoed deep enough into the halls of lemmy to reach their noses.

    @Fartswithanaccent@lemmy.world
    @Fartographer@lemmy.world
    @I_fart_glitter@lemmy.world
    @Satansmaggotycumfart@lemmy.world

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  • [–] [S] 9 points 1 year ago (2 children)

    Am definitely surprised by I_Fart_Glitter considering I know them personally lol

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  • [–] 8 points 1 year ago (1 child)

    Ah, but you also know that much as I would like to, I have no experience with RPGs.

    I’m intimidated by all the rules and details and worry that an old, though sparkly✨ fart like me would fair as well as a boomer trying a smart phone for the first time. 🤷‍♀️

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  • [–] 7 points 1 year ago

    Who can murder someone with a PC this excellent?

    Professor Belvedere “Fartsparkles” Tinkletuft was once a respected lecturer at the Neverwinter Arcane Academy. His groundbreaking research into “transmogrified odoriferous manifestations” (or, as the students called it, fart magic) was dismissed as childish and “in poor taste.”

    In protest, the Professor vowed to prove that flatulence is the ultimate illusion. Through alchemical experimentation, he discovered how to weaponize his digestive essence into arcane displays — clouds of glittering gas, illusionary stink beasts, and even gaseous duplicates of himself.

    Now he roams the realms, performing “scientific demonstrations” and occasionally saving the world — usually by accident.

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  • [–] 9 points 1 year ago

    If anyone wants to do a dr. Farts style campaign let me know. I would love to ref a zany to the max campaign. Be warned that dr. Farts may have to contend with the likes of Detective Vague.

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  • [–] 15 points 1 year ago (3 children)

    Dear DMs: if you take yourself too seriously, I will murder you.

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  • [–] 2 points 1 year ago

    I give my players pretty wide latitude, after a few sessions they generally agree with me if their character isn't working well. Too weak can be treated with better weapons; too powerful get bored and go home. One of the too powerful synergised two powers to become practically invulnerable

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  • [–] 7 points 1 year ago (1 child)

    Snake with a hundred mage hands who is actually a detective called "dick-long"?

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  • [–] 5 points 1 year ago

    Wait, the DM wants them to choose between the "two extremes" of "I will murder you" and "I will murder you"?

    Must be AD&D/2.0, NGL.

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  • [–] 5 points 1 year ago

    Sadly these two rules would exclude a large percentage of the players. The main problem child player for TTRPGs seems to be finding player character build exploits and then getting mad when the DM already knew about the build and forbids it.

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  • [–] 5 points 1 year ago

    Thinking about my 3.5 gestalted murder hobo days

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  • [–] 3 points 1 year ago

    That’s it, your character is now wearing the magical plug of deflated bloating. It gives the wearer permanent relief from meteorism at the cost of -15 agility

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