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It takes like 3 clicks to get OoT running on windows. Was playing yesterday and it works great.
Nintendo honestly deserves this. But I still think that majority of people are too lazy and this won't hurt sales much.
Gotta try the OOT remake to see how well it runs on my rig. Got Pokopia and Starfox running. No issues with Pokopia at all; Starfox has some artifacting in cutscenes and can't maintain a high FPS, but its adequately playable. Not sure what else even is there that isn't already officially ported or available on Switch 1 also.
I mean, it's always great to fuck with Nintendo, they are scum, buuut... I will proceed to not touch those things with a pole the diameter of the universe. Fuck this vibecoded trash.
I don’t think it’s vibe coded, though. Real people who’ve put work into emulator projects are going at it with a pair of pliers and a blowtorch.
But the “ai” helped them get access to the console. I’m assuming most,if not all, decompiles needed it bc of the speed which it was done. But you can use an emulator instead.
It’s actually very interesting bc they didn’t even need root access. This pulls everything without decryption. No security keys are needed.
Modern Vintage Gamer put up a video yesterday talking about it, and the short version is that 90% of the work was already done by the Yuzu team. The Switch 2 still runs Horizon OS, still runs a Tegra architecture, so the majority of the work getting Switch 2 titles to run is in converting new instructions and stuff.
PC G*mers AI vibe coding an emulator for a game they claim to never have wanted.
It would be funny if it wasn't so sad
Knowing Nintendo, we're gonna see the most fucked up respond from them to this fucked up AI shit.
And i'm running out of popcorn.
They'll just double the size of their legal department and continue on their merry, DMCA-fuelled way.
DMCA works only where the platform cares about. Eden devs in example have their own repository on their on site. They don't care about the DMCA claims. And if Nintendo can't prove in court, they cannot do anything about it. I expect more and more devs go their own way too, if this trend is continuing.
to this fucked up AI shit
In case you didn't know, this is not just "one thing" going on and not everything is Ai shit. The native ports are most likely supported heavily by Ai, but the emulators was done before Ai was a thing. They just extend this to the Switch 2 hardware, which is very similar to Switch 1. Since the Switch 2 can be jailbroken they have access to everything they need. I can't say if every emulator developer is against Ai too, but not everything is at least vibe coded shit.
I am backing up emulators, roms and recomp tools as long as they are available to the public.
I for one am very happy about this because OOT is one of my favorite games of all time and I really want to play the remake but I don't have a Switch 2, and I really don't want to fork over another $500+ on top of the thousands I've spent on the gaming hardware I already have just to play this, and maybe a handful of other Nintendo titles.
This for me, but with the new Fire Emblem. I've played almost every game in the series. But I can't justify $500 for a console for a single game, then pay whatever the going cost is now for the game ($60-80?), and then have all the inevitable DLC that actually raises the cost of the game to somewhere between $140-160 (most FE games since 3DS have DLC that nearly double the price of the game).
Oh, and if I pay $500 for that console, I have to pay a subscription fee if I do want to use internet features.
I hate Nintendo for their corporate practices, but at least up through the Switch, they actually make good games. And when people complain about their high price games, when you buy physical, that also means you can sell your games and get most of your money back from them. It's the attacks on fan projects, the DMCAs, the DLC, and paid internet subscription that made me lose any love for them. Almost every older Nintendo console was worth it, but not now (I had a Wii U, lmao). It's also incredibly frustrating in this day and age to be locked to a console when I might want to play things elsewhere.
As a huge fan of OoT, having played it since release and even been part of reverse engineering efforts early on for file format discovery and such on the original N64 rom (HylianToolbox was a mod tool that was brand new back then), I have been pretty disappointed with the remake.
There are certainly elements I like, such as improved graphics quality on par with other realistic looking AAA games from about 10 years ago, but I am finding all of Nintendo's changes pointless and frustrating.
An example is in the Deku Tree. The 23 is number 1 Deku Scrubs. In the original, they were spaced out, and it was pretty intuitive to the player that the order is middle, right, left. Then the final Deku Scrub would tell you about Queen Gohma, ending with "Sorry Queenie."
In the remake, the three scrubs are way closer together, and they have spotlights on them that flash in order from left to right. When defeated, the final Deku Scrub tells you something about "Dark Gohma" and says "Sorry Dark One," or something like that, and then a new dialogue line is added in small letters: "But not really though." Why? The original encounter was already fine, what on earth is the point of this change? It completely changes the context of the encounter.
There are hand-holding elements literally every inch if the screen. Navi is worse, and they added more places for Kaepora to appear. This, combined with the earlier mentioned change to the Deku Scrubs encounter, it makes me feel like Nintendo is afraid of letting the player explore. Which is baffling considering OoT already was piss easy.
Also, there are loading screens, which the original game did not have, and Aonuma really wanted to minimize during the gameplay reveal. They are pretty disruptive to the pacing of playing the game. Especially compared to the original, that was so good at scene transitions that most players dont even notice the original game changes levels in the tunnl between Mido in Kokiri Forest and the Great Deku tree in the original game, even during the cutscene that Navi flies through that tunnel. Some people may know it because emulators early on struggled at that part and have a stutter when that happens, but on original hardware at 20 fps it was not noticeable.
That's an interesting review to read, considering you're someone who has clearly been heavily involved with the OOT game and community for a long time.
I'm personally someone who played the game as a child and loved it, but haven't played it in 20 years - and I expect that puts me squarely in the target demographic Nintendo were eyeing up for this remake.
From my perspective, it worked. The modern graphics feel as beautiful as what I probably imagined the original game looked like as a child - through the rose-tinted fog of old memories - and the vibes are so on point.
Everything about the game I do remember seems to fit, and all the details like the dialog changes you aren't at all fond of I wouldn't know - because for me that's long forgotten.
It's seeming so far as if someone could follow an N64 walkthrough and it would be 95% correct, and so from my inexpert perspective it feels like Nintendo were incredibly restrained in their treatment, and changed little.
Very different thoughts from me, coming from my very different position :)
OoT is tied for my favourite Zelda, although I can't claim to be involved in reverse engineering. Didn't share any of your criticisms so far and loving the remake; it's brilliant.
Just admit you wanted to pirate it.
If Nintendo ported the game to PC I would gladly pay for it.
If Nintendo ported the game to PC I would gladly pay for it.
Me too. As Gaben said, piracy is mostly a service problem.
I don't know how much money they make selling hardware but they could just sell games overpriced for PC (to compensate for what they didn't earn selling hardware and store fees) and people will just buy.
The problem with that in Nintendo's mind is, its not worth it. They would sell more games for sure, but in Nintendo's mind the console becomes obsolete. But their entire business is around consoles and all the third party games they get the money from too. In order to sell their console to as many as possible, they need to have these blockbuster exclusives. In example this is why Microsoft is also going back to exclusives too, and Sony does less again.
Don't get me wrong, I'm not a fan of this. I only play on PC and doing piracy since decades. But from the business standpoint, I understand where they are coming from. Platform holders operate differently than third party devs / publishers.
It's a shame the company that isn't peddling AI is the target of this, but also fuck Nintendo and their $10 upgrades for Switch 1 games which is the sole reason I didn't buy a Switch 2.
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Nintendo doesn't deserve money at this point. Its either nostalgia bait remakes or garbage new Pokémon game
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Who the fuck can afford a switch 2 right now
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Fuck nintendo
So does the decompiled one work yet? I feel like i woildve seen more on this if it did. I will absolutely play it this way once it happens.
The NX2 decomp is currently inferior to the slopulators. Probably multiple decomps by now. Fritchii emulator fork is #1 right now but I think it's only for OOT. It's a fork of Lichii which is a fork of Eglantine which is a fork of Eden which is a fork of Yuzu. I think? My head hurts. Lmao. What's better or not changes every 6 hours.
I tried Fritchii last night after work and it's playable now. The only graphical bug I noticed was some corrupted text box background texture when an NPC is emphasizing something like the Deku Tree boss door combination 2-3-1. Shader stutter and pretty demanding on hardware but I usually stayed above 30FPS in the more graphically intensive areas. Indoors was usually 60fps. Fritchii can cap to 30 if the variable frame rate annoys you.
12th gen core i5 / Radeon 9070XT. I ran Fritchii through Faugus Launcher / Proton-GE because no Linux build. Some have appimages, some are on AUR like another fork called ichii. It's messy.
~~Video cutscenes desync audio on Radeon cards in all forks I've tried so far. ~~
Fritchii fixed desync.
If you're wondering where I'm following progress it's on the /r/decomps subreddit. Which is also posting all these Switch 2 slopulators.
Edit: the subreddit is already getting pressured to stop direct linking to github repos that are Switch 2 related. Nintendo big mad.
It works great but you need a very powerful computer. Was playing lots yesterday.
I doubt it. I've recently checked whether the Tekken 6 recomp/port for PC was any good, but framerates are abysmal, it's still effectively an emulated game.
I've heard several reports that it does! I'm leaving the afternoon free today so I can try to set it up myself.
I don't know if it's allowed in here, but I'd love to know what the site on the left is

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