the left image is of a native port recompiled for PC, and the right one is an emulator being developed to run Switch 2 games

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[โ€“] 35 points 18 hours ago (13 children)

I for one am very happy about this because OOT is one of my favorite games of all time and I really want to play the remake but I don't have a Switch 2, and I really don't want to fork over another $500+ on top of the thousands I've spent on the gaming hardware I already have just to play this, and maybe a handful of other Nintendo titles.

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  • [โ€“] 5 points 14 hours ago (1 child)

    This for me, but with the new Fire Emblem. I've played almost every game in the series. But I can't justify $500 for a console for a single game, then pay whatever the going cost is now for the game ($60-80?), and then have all the inevitable DLC that actually raises the cost of the game to somewhere between $140-160 (most FE games since 3DS have DLC that nearly double the price of the game).

    Oh, and if I pay $500 for that console, I have to pay a subscription fee if I do want to use internet features.

    I hate Nintendo for their corporate practices, but at least up through the Switch, they actually make good games. And when people complain about their high price games, when you buy physical, that also means you can sell your games and get most of your money back from them. It's the attacks on fan projects, the DMCAs, the DLC, and paid internet subscription that made me lose any love for them. Almost every older Nintendo console was worth it, but not now (I had a Wii U, lmao). It's also incredibly frustrating in this day and age to be locked to a console when I might want to play things elsewhere.

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  • [โ€“] 3 points 7 hours ago (2 children)

    As a huge fan of OoT, having played it since release and even been part of reverse engineering efforts early on for file format discovery and such on the original N64 rom (HylianToolbox was a mod tool that was brand new back then), I have been pretty disappointed with the remake.

    There are certainly elements I like, such as improved graphics quality on par with other realistic looking AAA games from about 10 years ago, but I am finding all of Nintendo's changes pointless and frustrating.

    An example is in the Deku Tree. The 23 is number 1 Deku Scrubs. In the original, they were spaced out, and it was pretty intuitive to the player that the order is middle, right, left. Then the final Deku Scrub would tell you about Queen Gohma, ending with "Sorry Queenie."

    In the remake, the three scrubs are way closer together, and they have spotlights on them that flash in order from left to right. When defeated, the final Deku Scrub tells you something about "Dark Gohma" and says "Sorry Dark One," or something like that, and then a new dialogue line is added in small letters: "But not really though." Why? The original encounter was already fine, what on earth is the point of this change? It completely changes the context of the encounter.

    There are hand-holding elements literally every inch if the screen. Navi is worse, and they added more places for Kaepora to appear. This, combined with the earlier mentioned change to the Deku Scrubs encounter, it makes me feel like Nintendo is afraid of letting the player explore. Which is baffling considering OoT already was piss easy.

    Also, there are loading screens, which the original game did not have, and Aonuma really wanted to minimize during the gameplay reveal. They are pretty disruptive to the pacing of playing the game. Especially compared to the original, that was so good at scene transitions that most players dont even notice the original game changes levels in the tunnl between Mido in Kokiri Forest and the Great Deku tree in the original game, even during the cutscene that Navi flies through that tunnel. Some people may know it because emulators early on struggled at that part and have a stutter when that happens, but on original hardware at 20 fps it was not noticeable.

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  • [โ€“] 3 points 6 hours ago

    That's an interesting review to read, considering you're someone who has clearly been heavily involved with the OOT game and community for a long time.

    I'm personally someone who played the game as a child and loved it, but haven't played it in 20 years - and I expect that puts me squarely in the target demographic Nintendo were eyeing up for this remake.

    From my perspective, it worked. The modern graphics feel as beautiful as what I probably imagined the original game looked like as a child - through the rose-tinted fog of old memories - and the vibes are so on point.

    Everything about the game I do remember seems to fit, and all the details like the dialog changes you aren't at all fond of I wouldn't know - because for me that's long forgotten.

    It's seeming so far as if someone could follow an N64 walkthrough and it would be 95% correct, and so from my inexpert perspective it feels like Nintendo were incredibly restrained in their treatment, and changed little.

    Very different thoughts from me, coming from my very different position :)

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  • [+] -7 points 17 hours ago (6 children)

    Just admit you wanted to pirate it.

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  • [โ€“] 26 points 16 hours ago (3 children)

    If Nintendo ported the game to PC I would gladly pay for it.

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  • [โ€“] 6 points 15 hours ago (1 child)

    I don't know how much money they make selling hardware but they could just sell games overpriced for PC (to compensate for what they didn't earn selling hardware and store fees) and people will just buy.

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  • [โ€“] 3 points 15 hours ago

    The problem with that in Nintendo's mind is, its not worth it. They would sell more games for sure, but in Nintendo's mind the console becomes obsolete. But their entire business is around consoles and all the third party games they get the money from too. In order to sell their console to as many as possible, they need to have these blockbuster exclusives. In example this is why Microsoft is also going back to exclusives too, and Sony does less again.

    Don't get me wrong, I'm not a fan of this. I only play on PC and doing piracy since decades. But from the business standpoint, I understand where they are coming from. Platform holders operate differently than third party devs / publishers.

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