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[–] 54 points 4 months ago (15 children)

I hate to say it, but the business model always affects the game design. The "meta" is to make a game that's longer than 2 hours if you want to avoid this, or that the player otherwise won't want to part with after that 2 hours is up.

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  • [–] 21 points 4 months ago* (12 children)

    If your game doesn't provide more content than 2 hours that's kinda on you IMO

    And I say that as an indie game developer. Like it someone just thought it was neat to play for an hour then they were completely done touching my game... Why would I be shocked they refunded it? They might have refunded it because they expected... Dun dun dunnnn... More content?

    It's a fuck load of work to make a game. It is kinda ridiculous to go to all that trouble then just stop after making 2 hours of gameplay, like 2 hours total without even a good sandbox.

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  • [–] 40 points 4 months ago

    Eh, not every game needs more "content". Clickolding and And Roger are, as I understand it, very good at what they do, but you can finish them both in an hour. It would probably be to their detriment to make them any longer.

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  • [–] 18 points 4 months ago* (7 children)

    It's a fuck load of work to make a game. It is kinda ridiculous to go to all that trouble then just stop after making 2 hours of gameplay, like 2 hours total without even a good sandbox.

    Not that it's Steam's fault, but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.

    Yes, it's a lot of work to make a game, but the only way to extend the play time of a story-focused single-player game without having to do even more work, is to water it down with low-effort filler content that reuses the expensive assets.

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  • [+] -4 points 4 months ago (5 children)
  • [–] 0 points 4 months ago (4 children)

    ... Or just don't put it on Steam. I don't see why this is so controversial when it protects the players far more to have the refund option.

    And just because someone finished and refunded it doesn't mean they enjoyed it. These devs complaining about people "playing it to the end" then refunding it need to realize that part of it might be their game just isn't that good.

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  • [+] 7 points 4 months ago* (3 children)
  • [–] -2 points 4 months ago (2 children)

    if it really is so bad you feel you should get your money back on principle, you know before the end of the meal/film.

    I disagree that you would necessarily know.

    Mass Effect 3 is stellar, until the ending invalidates basically all of your choices and destroys the galaxy no matter what you do, because the lead writer and the director thought it right to bypass their internal review process.

    Firewatch feels like it's going to take at least some of the dialogue choices you made in the game into account but then it turns out it's entirely linear and smoke and mirrors.

    A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

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  • [–] 1 point 4 months ago*

    A bad ending can absolutely restrospectively destroy the experience of an otherwise good story.

    Don't forget The Witcher 3, where bad end is on par with Mass Effect 3 and the logic to get it is really dumb and poorly telegraphed.

    I still have CDPR (and by extension GOG) blacklisted. They burned me on that entire franchise and wasted a ton of my time. As far as I'm concerned, they owe me a game yhat doesn't suck.

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  • [–] -4 points 4 months ago (1 child)

    but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression.

    There are literally orders of magnitudes of difference between making an indie game last 3-4 hours vs a bloated AAA 100+ hour collectathon. Comparing the 2 isn't an honest arguement

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  • [–] 9 points 4 months ago

    There are also orders of magnitude of difference in their staff levels and budgets. Both sides of the equation are relative. I don't know of any techniques for creating good content quickly and inexpensively that only work for small indies and not for large AAA studios.

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  • [–] 1 point 3 months ago (1 child)

    The Dark Queen of Mortholme is brilliant but takes usually no more than half an hour to play through.

    I bought it understanding it's length, but the art of the experience was what I wanted. It's just not objectively true that a game needs to be longer to be worth your money.

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  • [–] 2 points 4 months ago (1 child)

    It's like there are less and less songs produced now that bother with an intro because streaming services demand that you should get to the chorus fast.

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  • [–] 2 points 4 months ago

    there will always be exceptions and innovation. One of the things that shaped They Might Be Giants style is they used to release songs via a telephone number and if they held a note too long the phone service would think it was a dial tone and hang up.

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  • [–] 19 points 4 months ago

    I kinda love short games, I don't have time to put 100 hours in every game I buy. I bought this game in part because it seemed like a bit of silly fun, and was priced appropriately.

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  • [–] 17 points 4 months ago

    it is for sure bad taste, to refund a game you enjoyed. but it can't be solved. adjusting time windows will only shift the problem...

    however, i do not think this is a problem which needs solving. while it enables some frustration, i am pretty sure this feature makes more money than it looses: because players have this relatively generous refund model, they can take a risk in what they buy. that way players can properly test drive the games they buy and keep the ones which actually strike their fancy.

    if that policy would not exist, i think many purchases just would not be made in the first place. especially in this economy.

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  • [–] 11 points 4 months ago

    It would be good to know the refund rate on other games before deciding if this is a problem specific to short games. Maybe that 90% positive review would have been much, much lower if people couldn't get refunds. A $5 game with 70% reviews is not getting 250,000 sales.

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  • [–] 21 points 4 months ago (7 children)

    Feels like a tough problem to solve, but I don't think it's unsolvable. Maybe the refund window could be shorter for games that report themselves as short/small/micro/whatever. Or ineligible for automatic refunds if you have a certain achievement (this one probably is not a good idea).

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  • [–] 10 points 4 months ago (4 children)

    I think the short games get shorter windows would be completely reasonable. I'm sure that would even show up as a tag in the store, too, so it would be additional info for the buyer as well.

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  • [–] 6 points 4 months ago

    And if devs try to game it, I'm sure Valve will kick them off or something. And, yeah, customers could be informed before buying the expected play time so they know what they are getting.

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  • [–] 4 points 4 months ago (2 children)

    At a high level it is reasonable, but I have been in a situation where I spent over an hour trying to get some buggy early access game to work and was forced to refund it because according to Steam I was running out of "played time" to be entitled to a refund. If I had been assured that I would have still been eligible for a refund I'd have tried some more and maybe not needed said refund. This was especially common when I used an Nvidia GPU in Linux as even being playable on the Steam Deck didn't mean that my GPU drivers wouldn't be an issue.

    If a short game only had a 30 minute or less refund window, I may avoid buying them at all as it is too high of a risk.

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  • [–] 1 point 4 months ago (1 child)

    I think that would be solved by making early access games have the normal refund window regardless of length. That seems reasonable as well.

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  • [–] 2 points 4 months ago

    I've had it happen with standard release games as well, it is just more common.

    Really short games are an interesting edge case for Valve's policy for sure. I don't personally buy games that are that short, but as long as they are priced accordingly, it feels awfully petty to refund a game that is a few bucks. I just don't see how much less time you can have to actually try a game and see if it isn't total garbage. I've had plenty of games that didn't reveal themselves to be completely broken until I was further along (time wise) than that and I was unable to get a refund.

    Now with this specific game, I'm not sure it's an ideal poster child for changes in policy. The game clearly states that it was made in a month and is intentionally "rage inducing". Maybe the game absolutely sucks, is buggy, or maybe people though "rage inducing" just meant difficult, but in fact, it makes you angry because it is terrible in some other way. This isn't a shot at the dev, we simply have no way of knowing. All we know is that the dev says he received a review that said they beat it in under two hours and they refunded it after "beating" it. That would indeed sting to read and it seems needlessly petty to even post such a review. The dev himself said that he isn't necessarily asking for Valve to change the policy.

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  • [–] 20 points 4 months ago* (2 children)

    it isn't a loophole if it is working as intended and the original headline doesn't say that

    also he claims 270k sold and 55k refunded but the game has been out for just under a year and steamdb shows an all-time peak of 401 players?

    https://steamdb.info/app/3570070/charts/

    edit: might have been a bit harsh, the owner estimates range 160-200k

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  • [–] 11 points 4 months ago*

    If someone doesn't want to pay for your game they would just pirate it.

    I get that's a disappointment for the publisher seeing a sale and then seeing that sale dissapear. But AFAIK they do not have to do anything, Steam manages the refund for them, so it's harmless.

    No matter how well you try to adjust the window, I could just copy the game files in my computer, apply the crack if needed and be done with it. I could ask for a refund after just one minute if I wanted. So my advice would be, don't worry about it. You will be paid, as always, by people who appreciate your work and want to give money to you, and, as always, some people will play your game for free.

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  • [–] 7 points 4 months ago (1 child)

    I guess he should have checked to see how quickly one could beat the game before listing it for sale.

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  • [–] -5 points 4 months ago (9 children)

    For a lot of people there needs to be a certain amount of perceived value per dollar. The article said the game is $5 full price. If I spent $5 and beat it in under 2 hours, I'd refund it too.

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  • [–] 23 points 4 months ago

    If it's good enough that I finished it I'm gonna let the creator keep the money (and pay close attention to the reviews next time, because I agree that less than 2 hours is a little short for that amount of entertainment) and make myself feel better by treating it like a donation to a good cause.

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  • [–] 4 points 4 months ago (4 children)

    This is like ordering a steak, eating it, then demanding a refund because it had too much gristle for your liking.

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  • [–] -4 points 4 months ago (3 children)

    No. It is not at all like that. One is food the other is entertainment.

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  • [–] 7 points 4 months ago (1 child)

    Okay it’s like watching a movie at the cinema and finishing it and then demanding a refund because it was only 2 hours.

    No theater give refunds to people who have finished watching the entire movie.

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  • [+] -7 points 4 months ago* (last edited 4 months ago)

    The owner's whining about it but they clearly have a success and overall profit. He needs to be more humble - so many other indie devs never have a breakout game. His worry over players getting enjoyment for free when devs asked for money is valid, though.. It's a difficult one. As for the alleged argument from some reviewers saying "games being completable under 2 hours should be free," that's obnoxious - I have completed €30 games like Left 4 Dead and Halo in 2 hours.

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  • 23 comments in c/pcgaming@lemmy.ca view that post
    [–] 25 points 4 months ago* (last edited 4 months ago)

    My friend is an indie game developer and he once told me the typical refund rate, which I think was only a little lower than this. I don't think the game length is playing that large a role here, rather people use that refund policy as a way to try out a game (like a demo). Probably most of the people who refunded wouldn't have bought it in the first place without that refund policy, so he shouldn't really view this as "because of this policy I lost 55K sales".

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  • [–] 20 points 4 months ago*

    I have a lot of mixed feelings about this one. The developer mentions the idea of having "expected time to complete" featured on the Steam Store page, and using that as an exception for 2 hour refund periods. But he also says he intended this Paddle game to be between 3-4 hours long. He was already aware of the problem of short games on Steam, made efforts to avoid it, and still missed the mark. By his own admission, his game would not meet his own recommended refund exception.

    He also blames speed runners as a general player type that is causing this abuse, but the way he speaks of them sounds like he is implying that it is a concentrated community effort. Now, I haven't checked speed running community discussions or watched any YouTuber's talk about this game. I could imagine some not so well thought out "influencer" talking about this games short run time, and their audience turning it into a novel blind speed run challenge. That would hypothetically be some real shit head behavior, and the best course of action would be for speed running communities to take some moderation action against people who post their times but refund/remove the game from their libraries.

    But I don't think Valve should change their refund policy over this. There are games with much shorter completion run times that don't get refunded. Including linear, narrative focused games comparable to Paddle Paddle Paddle. The developer even mentions that despite the large amount of refunds, this game got a much larger reception and net profit than other titles. Its an easy assumption to make that the social advertising of being a gimmicky speed run caused its financial success. 1/4th of the sales are refunded, but the total sales dwarf many of the countless indie titles that drown at launch.

    Idk. I can think of 10 games in my library off the top of my head, that I completed in less than 2 hours but didn't feel like refunding. "They beat my game and still refunded it" isn't a valid problem to the no questions asked refund policy. People get refunds for things besides games for much less time and more money spent. Hell, it doesn't even seem like he has any negative consequences to these refunds! The game is at positive reviews, its not algorithmicly being suppressed over the refunds, he's making the same "ratio" of profit as he would without the refunds; what is the actual problem here???

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  • [–] 5 points 4 months ago (16 children)

    Damn they all forgot the lesson to only fuck over the big corpos 😞

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  • [–] -2 points 4 months ago (15 children)

    If a game I bought finished within 2 hours, I'd be the one feeling fucked over

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  • [–] 8 points 4 months ago (14 children)

    It's $5 full price and advertised as typically 3-4 hours long. A big mac is over $6.

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  • [–] 3 points 4 months ago (13 children)

    It's not like big macs are value for money either.

    advertised as typically 3-4 hours

    Yes, if a game advertised 20 hours of gameplay and finished in 10, wouldn't you feel they padded the estimate? That's the same percentage here.

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  • [–] 6 points 4 months ago (10 children)

    Playtime can't be guaranteed, unless its a movie you have no control anyway. Its most likely just a suggestion. Did this game suggest a playtime that was vastly different to your experience?

    Refunding a cheap (in price) indie game before the 2 hours play mark, AFTER finishing it is just a dick move. Also some games cannot be just measured by its playtime alone. Yes you can for yourself. But that would be like saying "oh I refund all 50 hours games, because I only consider a game to have a value over 60 hours playtime regardless its price".

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  • [–] 1 point 4 months ago (9 children)

    Playtime can't be guaranteed

    When a full third of your customers are refunding, that means half or more of them are finishing in below 2 hours. That means the devs estimate of 3-4 hours average playtime is bull, straight from their ass. That's not a mistake, that's false advertising.

    Refunding a cheap (in price) indie game before the 2 hours play mark, AFTER finishing it is just a dick move.

    Yeah? What if your reaction to reaching the ending in 90 minutes is 'That's it? What happened to the 4 hours I was promised'? Who's the dick in that case?

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  • [–] 1 point 4 months ago (8 children)

    Yeah? What if your reaction to reaching the ending in 90 minutes is ‘That’s it? What happened to the 4 hours I was promised’? Who’s the dick in that case?

    I can't find where the developer "promised" 4 hours of playtime. Also don't make the mistake that playtime does not equal to finish the game once. I ask again: I want to see the part where it did false promise. Searching the Steam page for words like "playtime" or "hours" didn't bring anything up.

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  • [–] 1 point 4 months ago* (7 children)

    Yeah mb, I got confused with the part the dev said he aimed for 3-4 hours playtime. And another commentor above said they advertised it as that.

    Doesn't really change my point, what if you reach the end and your opinion is just 'that's it? I paid for that?'

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  • [–] 1 point 4 months ago (6 children)

    Yes, that's it basically. If you think the game is too short, I think this does not give you right to refund. I'm not talking about the policy, but about what I think is right. As I said earlier, a value of a game shouldn't be judged by a single play through. It depends on the game off course, there might be cases when its appropriate, but I don't think there is a general rule we can dumb it down to certain amount of playtime. It depends on how fun it it was, what it provides other than playtime (like good story or weird game mechanics or whatever), game modes and challenges to replay in example. So playing the game once might give you 60 minutes and you see the ending scrolling, but that might not be the full picture. It might have wonderful graphics and a beautiful soundtrack that increases the value (for me). It depends on the price of the game too.

    And no, I'm not a fan of this particular game here, never played it, and it does not look like for me. I'm not defending it because "being invested and take it personal" or something like that. Just clarifying my position here.

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  • [–] 1 point 4 months ago (5 children)

    If you think the game is too short, I think this does not give you right to refund.

    Seems like a basic difference of opinion then. I'm not paying that much for something that short. And it seems many players agree.

    The game also seems like utter shlock, but that's another matter.

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  • [–] 1 point 4 months ago* (4 children)

    Because there is nuance to it. In example The Stanley Parable has a playtime of 1.5 Hours listed for "Main Story" and with some more playtime people get 3 Hours or longer, information based on https://howlongtobeat.com/game/14083 . A single run can take from a few minutes to 15 minutes, depending on what happens. After the game is "finished" in the sense of the "story" and the "achievement", it would have a similar playtime as the game of this post with the refunds. I have a few hours on this game too. But this is a bit open ended and asks to replay multiple times, with many endings and weird choices and different experiences, without spoiling anything (very important in this game). And the game costs 14,79€. Now this game is very liked by most its players, including me.

    On the face value by just looking at the playtime and price, you would have to refund it. Let's say you enjoyed the game (its not everyone's cup of tea). Would you still refund it, after the 1.5 hours?

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  • [–] 1 point 4 months ago (3 children)

    You're comparing apples and oranges, that's obviously not the case here. Roguelikes as a genre would cease to exist if every run had to be over 2 hours, but nobody in their right mind would claim it was finished after a single run regardless of how they did.

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  • [–] 1 point 4 months ago (2 children)

    I don't. Stanley Parable isn't a roguelike, never stated it. This is not an apples vs oranges comparison. Its about their playtime for playing the main story. Games offer more than that. And I did not say a single run of the game is finished, but after multiple. Its a story based like game, kind of. The point is, after 1.5 hours one basically has finished the main story with an achievement. But the game offers more than that with achievements and other goals to try out. And that's my point. You can't just base the value of a game by finishing it, whatever that means for the game.

    According HowLongToBeat both games, Stanley Parable and Paddle Paddle Paddle, have 1.5 hours for Main Story (that includes many playthroughs with varying paths and so on) and 3 hours or 2.5 respectively for Main + Extra. That is what most people would play these games for. Paddle even cost only third of the price of Stanley. My entire point is, one cannot judge a game just by its playtime or more specifically, time to finish it once. If the game is a scam, that is a different story. But its unfair to refund a game at this price after playing it.

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  • [–] 1 point 4 months ago (1 child)

    I didn't say SP was a roguelike, I used it as an example of games that 'finish' in a short time but have tons of replayability.

    We're getting nowhere with this, it's fairly clear what my argument is, and that we have very different opinions on this. I'm going to bow out here, good day.

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  • [–] 1 point 4 months ago*

    But it doesn't matter if its a roguelike or not, because we were talking about games that have average of 1.5 hours playtime for its main story. Just like Stanley can be played again to get more out of the game, Paddle (or any other random game) can be played to do additional stuff. That is the argument being made here. You are the one doing apples vs oranges here, because you are introducing roguelikes. I'm talking about short single player campaign story games.

    You say, if you played through the game Paddle, and got 1.5 hours, you would refund it. Ignoring all the other stuff that can be done in the game. And Stanley is in a similar situation here (besides it needs multiple playthroughs to get 1.5 hours). Off course we both didn't play Paddle if that is even true. But that does not matter, because we talk hypothetically.

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  • [–] 2 points 4 months ago (1 child)

    Yeah, I'm using them as an example of an underwhelming product that nevertheless has a market at its price, which millions of people regularly purchase knowing how shit it is because the price is tolerable for a guilty pleasure.

    Measuring the time in percentages here doesn't make sense. A 1 hour difference on a 3 hour game can easily be chalked up to variance (even the estimate of 3-4 hours has a 1 hour range) but 10 hours off a 30 hour game is enormous. If we also made it $50 instead of $5 and argued for time per dollar as a value metric, sure, those would be equally misleading, but time per dollar is less important as the total cost decreases. Nobody would say a 2 cent movie ticket is half as worthwhile as a 1 cent ticket. They're both approximately as valuable as the experience itself because the cost is negligible.

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  • underwhelming product that nevertheless has a market at its price

    So if we agree that this game is an underwhelming product, why are we surprised it's getting refunded? Unlike the big mac where you probably know what you're getting in advance, this one is being misleading with spuriously inflated play time. Very spurious, since it seems likely half or more of players are finishing in less than 2 hours.

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  • [–] 1 point 4 months ago*

    Can't wait for this legitimate gripe to be the thing Valve uses to axe this policy!

    /s in case this was somehow confusing

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  • [–] 0 points 4 months ago (2 children)

    idk guy, the 2 hours isn't that long. if your game is only a few hours im not sure what your buisness plan was here, sorry.

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  • [–] 0 points 4 months ago

    I fail to see why it's such a travesty to make a game that's sub 2 hours of playtime (for some people that get easily bored), for 5 euro, now on sale for 3 euro.

    That refund window should be tied to the price tag.

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