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[–] 1 point 1 day ago (3 children)

A streaming service would run into the same issue, though. In the end, they would need remote high-end GPUs to power the games which are not going to be available to them cheaply enough to justify.

I think they will try to use older hardware (which would potentially fit the handheld idea) and push studios to design around that. He mentions the iterative nature of games which get more and more graphically intense. I'm assuming the thought is to break away from that.

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  • [–] 2 points 14 hours ago

    Streaming does help with limited resources as you don't need a GPU for every person, just every person online. But it does become a balancing act of how do you distribute your GPUs and how many concurrent players do you support.

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  • [–] 2 points 23 hours ago (1 child)

    A streaming service would run into the same issue, though. In the end, they would need remote high-end GPUs to power the games which are not going to be available to them cheaply enough to justify.

    Yeah, but it would allow them to bury the cost in a subscription renewal instead of up-front price.

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