[–] 14 points 3 weeks ago (4 children)

They've been zombies for at least, what, 10 years now? It's also amazing how ME:Andromeda, Anthem and DA Veilguard all sold over 1 million copies, yet were still "failures"

  • source
  • [–] 3 points 3 weeks ago

    Let's come up with some fun fake statistics, all with pretty YoY graphics.

    • Commodity prices of stuff that doesn't exist
    • Commodity prices of actual commodities (copper, steel, wheat)
    • Stock prices of real and made up companies
    • People with fursonas and their buying habits
    • Rental prices of underseas landfills
    • ROI for hotels investing in seagull tourism
  • source
  • parent
  • context
  • [–] 1 point 3 weeks ago

    TLDR - chatpgt got gamed by itself, as it saw the raw number of statistics and listicles listed on the page and absorbed absolutely everything.

    I bought a brand-new domain, stateglobe.com, and generated 50,000 statistics pages in a single day with GPT-4.1. The site purports to provide stats on SEO, content marketing, social media, e-commerce, and web technology from 200 countries. Except every number was totally invented. I never checked a single one. I pushed them to the site with a basic AI web design template. This cost me around $30. Later, I added 15,000 listicles on top of the statistics. That was about $20 more, so all in all, this is an experiment that came in at the very low price of about $50.

    [7 months later] In the last 30 days alone, the site got more than 600,000 requests from bots. Around 72,000 of them came from ChatGPT-User. That is the agent ChatGPT uses to open a page in real time while answering someone. So these are not training crawls. Each one is ChatGPT fetching a fake statistics page to answer a real question.

    On October 7, stateglobe.com was ranked second for visibility on these prompts, behind only data powerhouse Statista.

  • source
  •  

    I don't think I've ever played a game that has infuriated so much me with little things as much as this one. There are just SO FUCKING MANY little things that feel wrong that it really fucks up the experience.

    I don't remember exactly when or where I got it, possibly a Fanatical bundle. Cheap game, good looking, "mixed" rating on Steam. "Can't be that bad". Indeed, it's not "that bad", but it's infuriating in the amount of little things that are kinda bad, that bad or really bad.

    Now, the game is really good looking, the pixel art is a joy to see and the Castlevania SotN influence is extremely obvious, down to the double jump wing-flap and "ghosted" silhouette. Also, one of the characters, Allure, is like a cross of Alucard with Zero from Mega Man X. The control is great, though there is a big reliance on dashing for avoiding damage. In later dungeons, there's also a significant player skill requirement to get past some asshole-designed traps.

    Some of my biggest gripes:

    • Game has no pause, it acts like a permanent multiplayer server.
    • There is zero in-game information for a LOT of important stuff. This is so bad that I only learned about certain features by reading the game description - like how raids are only supposed to happen every 7 days - and fucking patch notes, and even those can be stupidly unhelpful, like this absolute gem: 200% increased Floating Island. Buildings you can place on the town don't have a description, so other than the obvious mines, you're on your own to find out what each building produces or does.
    • I still have no clue what Spirit does. It's one of your stats and that's it. Doesn't increase your hp/mp regen, doesn't increase how much you heal with magic, doesn't increase damage.
    • Missions are all over the place and sometimes make no fucking sense. Hell, one of the very first missions asks for 30 flowers and 30 spores. The problem is that you only get 1, maybe 2, when you harvest them, and there are NOT 30 of them in the forest maps. Whenever the mission asks for a specific monster to be killed, prepare to wait forever for respawns and RNG.
    • RNG will ruin your day when it comes to finding certain monsters or items. Watermelons are a low chance drop off chopped trees in the jungle. Milk is another item that's hard to come by due to low drop rate and you'll need 20 for one of the missions. Clay and Sand only drop from specific monsters and, despite being somewhat common construction materials, there is no building that collects them automatically - but you can still get osbidian mines!
    • Inventory auto sorting sucks, the only consistent thing is that it puts consumables first, crafting materials second, equipment third. Other than that, it's whatever wherever, like how wood will be stuck between Topaz and Sapphire, while Amethyst goes way below on the list. It doesn't even stack together the same item. If you have a 23 and a 4 stack of wood, auto sorting won't make it a single 27 stack.
    • Maps are uninteresting and have nothing worth exploring, no secret anything anywhere. They're also an OPTIONAL, completely linear progression. You automatically unlock new portals by leveling up. Oh, you have to mentally learn where each portal takes you, nothing is labeled
    • Relics. They're little things that will sometimes appear in specific places in certain maps (yes, even this is fucking RNG dependent). They give small, permanent bonuses to your stats. The problem is that you lose ALL of them on death. They can reappear, if RNGesus deems it funny to see you losing it again within a minute.
    • Crafting interface is fucking awful. Want to make 99 iron ingots? Gotta click the + button 98 times, then click "Craft". You can't see any recipes that you cannot make at the exact moment you open the menu - if you're not near an anvil, you cannot see the list of armors and weapons, period. The only "sorting" here is by tier
    • You get absolutely no heads up about incoming raids. A purple health bar just shows up in the top middle of the screen when one starts and that's it. If you're too busy doing a dungeon or fighting a boss, fuck you.
    • It takes like 14 or 21 in game days to even get the first raid and, judging by the achievements, the vast majority of players never even bothered to go that far into the game.
    • Dungeon traps are 1-hit kills and their collision boxes are slightly larger than their actual sprites. Enemies will often walk around spikes, harassing you while you are unable to deal with them unless you kill yourself trying to kill them
    • Elevators. They're sooooooo fuuuuuuuuckiiiiiiiiiing sloooooooowwww. There aren't many, but the few that are there will annoy the hell out of anyone
    • Balance gets worse as you level up. From level 35 and onwards, nothing makes sense anymore. Equipment affixes/suffixes become less and less useful, as many of them are static numbers, like +50 atk, when simply changing ONE item from tier 8 to tier 9 can give you a 100atk boost. Armor values are the only ones that seem to grow little by little as levels advance.
    • Imagine Diablo 2 loot drops, but worse in just about everything - lower drop rates, unhelpful extra effects, less time .
    • Most dungeons' mythic loot is no different from heroic loot and tier 8 instead of 9.
    • The witch boss always spawns a pool in front of her, making it near impossible to beat her with melee characters. There are many other situations where melee characters get shafted by asshole design and almost none where they shine over the ranged characters.

    The game was abandoned less than a week after the 1.0 release in May 2022. A 1.02 patch was promised in June but never delivered. During the early development, it was marketed as something inspired by Terraria. It seems that any Terraria influence outside collecting resources has all but evaporated.

    I have more gripes, but the ones above are those that I think are the most annoying. Like I said, there are just so many "little things" that it builds up the annoyance into full frustration.

    One thing that didn't make the list but is worth mentioning is the amount of translation errors in PTBR: there are lots of words that were left in english. I understand the economic reason for thinking in english first (selling in USD is 5x more profitable) but come the fuck on, the entire dev team is Brazilian.

     

    Asking because my gf has ADHD and she told me that, the first time she took ritalin (methylphenidate), she thought to herself "So this is what it feels like to not have ADHD?"

    That got me thinking, is there a drug that has a similar effect on autists, that allows them to experience what is it like to "not have autism"?

     

    I mean, every market has 2 or 3 whole aisles dedicated entirely to cleaning products and each seems specific for one thing only. I feel like some soap with a disinfectant is enough, but most people I know do a whole 3 stage cleaning ritual - soap (and rinse), disinfectant (and rinse), bleach (and rinse to finish)

     

    A 12 year old ted talk with moral philosopher James Flynn. He also mentions how university students in the 50s would go to their parents and grandparents and try to argue using hypotheticals, which never worked. I also noticed that "concrete thinking" is common among children, which is probably our human default.

    When you think about it, it makes sense that most people thru history wouldn't need to bother with hypotheticals, those ideas would be so far removed from their reality that it made no sense to bother thinking about it.

     

    "Right at the peak of our last pandemic, Founders Fund hosted the first Hereticon, a ‘conference for thoughtcrime.’ Our thinking was simple: dissent is worth protecting. Most new ideas are wrong, or useless. Some are even dangerous. But from science and technology to business and faith, progress is a history of persecuted weirdos, so that is where we stand, and that is what we celebrated."

    Reading through the article's summaries of some of the talks, I really feel like humanity is beyond fucked up

    One of the few good pieces:

    For the overwhelmingly Silicon Valley audience reading this, just a thought: maybe you’re not autistic, you’re just an asshole.

    Another piece on the event - https://www.mindingthecampus.org/2024/11/13/i-attended-hereticon/

    I get why some people would resent academia, since no matter how much you try to avoid it, it has lots of internal politics and is influenced by external politics as well. Even if you had good data and good arguments, "problematic" topics could be vetted instead of attempting to discuss them. On the other hand. doing this kind of event where it just feels like "dissent for the sake of dissent" doesn't really help, imo.

     

    Granted, the "nickel and diming" of hotline numbers (1900, 0900, etc) was nowhere as bad as today's cash shops, but a lot of us simply forgot they were always hungry for all our money

    Here's a bunch other hotline ads for you to peruse - https://www.retromags.com/gallery/category/1729-telephone-hotlines/

    PS: I never understood these american numbers that used letters, how were you supposed to know what was the actual number?

    A 1994 ad for several pay-per-call numbers, each for a specific game publisher, such as Capcom, Data East, Sierra On-Line, Electronic Arts andActivision.
     

    Originally published January 1, 1993, in Comics Buyer’s Guide #998

    Transcript of the Disney Heroine Round Table, 1992 Edition, held in King Stefan's Banquet Hall at Disney World on Dec. 1, 1992. Snow White moderating.

    Snow: Well, this is all tremendously exciting. Every decade or so, the nice folks at Disney sponsor a get-together with all the lead actresses of recent animated features. This gives us a chance to chat, exchange tips on how to clean house ...

    Jasmine: Allah, give me strength.

    Snow: ... and, over all, just get to know each other as girls.

    Belle: Women.

    Snow: Since I was the first full-length Disney heroine, they generally ask me to moderate. And I'd like to welcome this year's guests - Princess Jasmine from "Aladdin" ...

    Jasmine: Is this going to take long?

    Snow: Belle from "Beauty and the Beast" - and congratulations again on that Best Picture nomination.

    Belle: Thank you. We were robbed. Losing to a cannibal - now, what does that say about society and its priorities? In the words of Sartre ...

    Snow: And, of course, Ariel from "The Little Mermaid."

    Ariel: It's exciting to meet you, Snow.

    Snow: Thank you. Uhm, you're dripping on my clean floor.

    Ariel: Oh. Sorry.

    Snow: We were also going to be joined by Olivia Flaversham, the plucky little heroine from "The Great Mouse Detective." But we had a bit of a mishap, because _some_one on the panel couldn't control her rather large kitty cat.

    Jasmine: Look, I already said I was sorry. I'm no happier about it than anybody else. If the damned invitation had said there were going to be mice running around, I wouldn't have brought Rajah along in the first place. OK? Let's move on.

    Snow: I must say, before we start, that I admit my breath is a bit taken away by the changes in clothing styles for Disney heroines. With your little harem outfit, Jasmine, and you, Ariel, with your - shells - and both of you with all that skin hanging out: It seems a trifle - what's the word?

    Belle: Sluttish?

    Ariel: Oh, well, thanks a lot! Big talk from someone whose idea of a good time is sitting around in an apron talking to sheep.

    Belle: You talk to fish.

    Ariel: But they talk back.

    Snow: Actually, I was going to say "daring" rather than "sluttish." But this really brings us to our first point of discussion: Namely, what do you think our role in movies today should be?

    Jasmine: I'll tell you what it shouldn't be. It shouldn't be sitting around waiting for someone to "take you away from it all." I mean, come on. Could you see me singing, "Some day my prince will come"? Ack ack ack.

    Snow: You don't have to stick your finger down your throat and gag, Jasmine. It happens to be a lovely song.

    Ariel: Jasmine's right. Life isn't something that happens to you. Life is what you make happen. You have to take control. That's what I did.

    Jasmine: Me, too.

    Belle: So did I.

    Jasmine: Oh, sure. Right.

    Belle: I did! Really!

    Ariel: Sure you did. First you walked around town, looking down your nose and talking about how provincial all these hard-working villagers are and how there has to be more to life than that. If Cruella De Vil had sung the exact same thing, people would have said it was the most arrogant song ever written.

    Belle: But ...

    Jasmine: And, while you said you want more out of life, you didn't do anything to get it.

    Belle: Yes, I did! I gave up my liberty, sacrificing for my father! I promised I'd stay a prisoner in the Beast's castle, forever!

    Ariel: Uh huh. And how long was it before you went running out the front door saying, "Promise or no promise, I can't stay here another minute?" A week? A month? A year?

    Belle: Uhm ... well, actually ... about three, four hours, maybe. But there are such things as promises made under duress, and they're not always binding. Perhaps it's Machiavellian, but even so -

    Jasmine: Well there's a woman of her word. Some heroine.

    Snow: Ladies, I think we're getting off the topic.

    Jasmine: Me, I defied my father. I had the guts to go against what he said and run off.

    Ariel: Your father. Heh.

    Jasmine: What's that supposed to mean?

    Ariel: The two of you with your fathers. You defied yours, she sacrificed for hers. And you've both got these roly-poly, cute, comedy-relief fathers. Me, I've got the King of the Sea for mine. He throws around energy bolts and can bench press a whale. I'm the only one with real guts here.

    Belle: More guts than brains, that's for sure. Cutting deals with the Sea Witch. There was a smooth move. Obviously, if you'd ever read anything by Marlowe, you'd've realized the folly of that.

    Snow: Belle, who are all these people you're talking about?

    Belle: Authors. Playwrights. Philosophers. Crack open a book, why don't you? You, too, Miss Turkish Trunks. And you too, Fishy.

    Ariel: I read books. Human books.

    Belle: Oh, right. You can't remember tough words like "feet" and you don't know why fire burns. How'd they miss having you on Jeopardy, I wonder. Oh, and here's a news flash for you: It's a fork, OK? A fork. You eat food with a fork. You don't comb your hair with it. If you combed your hair with it, it would be called a comb, not a fork. All right, Einstein?

    Jasmine: Some of us have royal duties to attend to and don't have a lot of time for books.

    Belle: That is so typical. You three are just typical elitist examples of the societal class structure. All of you, born to royalty. Bored children of privilege.

    Snow: But you're royalty, too! At the end of the movie, you married ... uh ... what was his real name?

    Belle: I ... don't know. Besides, I was talking about being born to entitlement. You lived your lives in castles, children of kings and queens - or at least kings, since there never seem to be any queens in Disney films. So you endured a couple of days of hardship, dabbling in the sort of life that I lived every single day, before you settled down with your prince. It's disgusting. Particularly you, Ariel, who totally subverted everything she was in order to be part of her man's world.

    Ariel: Oh, yeah? You looked pretty comfortable strutting around in that big yellow gown at the end. I didn't see you fighting to remain a peasant.

    Belle: That's all the underprivileged masses are to you, aren't they? Peasants? The Proletariat. In the words of Karl Marx -

    Ariel: Oh, Lord, here she goes again.

    Snow: Actually, this presents us with a topic that might not cause such bickering: Namely, what do you look for in a prince?

    Ariel: Well, for me, it was love at first sight. I watched him dancing, and talking, and ... I just knew.

    Jasmine: "I just knew. I just knew." A guy flashes a smile and a royal title at you, and you get mushy. Love at first sight is a convenient excuse not to think.

    Snow: Some of us, Jasmine, are fortunate enough to meet our prince and be drawn to him immediately. Others of us turn princes into kitty treats for our tigers.

    Jasmine: Some of us, Snow, prefer thinking. Ariel, your prince was heroic enough, but about as thick as a brick.

    Ariel: Why, you ...

    Jasmine: And you, Snow: You never so much as spoke to the guy. How could you possibly have known he was the man for you? What about him could possibly have drawn you to him?

    Snow: If you want to know why I love him so, it's in his kiss.

    Jasmine: That's where it is?

    Belle: You're really pathetic, Snow, you know that? Not that I can stand Ariel or Jasmine, but Eric defeated Ursula, and Ariel went off with him. Aladdin defeated Jafar, and Jasmine married Aladdin. But the dwarves ...

    Snow: Dwarfs.

    Belle: Whatever. ... risked their lives for you - they adored you - and then some jerk prince comes along, gives you three seconds of liplock, and you abandon the dwarves ...

    Snow: Dwarfs.

    Belle: Whatever! ... and go riding off with him. What an ingrate.

    Snow: Sniff.

    Ariel: Oh, great. Now you made her cry.

    Jasmine: She's a big girl. She can take it.

    Ariel: That's about the kind of empathy I'd expect from someone who walks around in her pajamas all day.

    Jasmine: Fish Face.

    Ariel: Baklava Breath.

    Belle: Ah, the upper class, displaying their typical -

    Ariel and Jasmine: Shut up!

    (A young blonde girl enters.) Eilonwy: Excuse me? Am I too late for the meeting?

    Snow: Who (sniffle) who are you?

    Eilonwy: I'm Eilonwy. I'm a princess.

    Belle: Oh, terrific. Another example of the -

    Jasmine: I'm warning you, Belle: Rajah's still hungry.

    Snow: I'm sorry, dear. You're who?

    Eilonwy: Princess Eilonwy.

    Snow: Well ... I don't know who sent you here, but this is for Disney heroines.

    Eilonwy: But I am a Disney heroine. I was in The Black Cauldron.

    (Blank stares from everyone.)

    Ariel: The what?

    Eilonwy: Based on The Chronicles of Prydain books ...

    Snow: Books? Belle, I hate to ask ...

    Belle: Oh, right, now they come groveling.

    Jasmine: Rajah! Time for din -

    Belle: OK, OK. It was a fantasy series by Lloyd Alexander.

    Eilonwy: Right! And I was in the movie!

    Jasmine: What movie?

    Eilonwy: Oh, come on, didn't anyone see it? 1985? 80 minutes long? Supposed to usher in a new era of Disney animation?

    Ariel: Actually, my film did that.

    Jasmine: Oh, aren't we full of ourselves.

    Eilonwy: Sword-and-sorcery epic? There was me and Taran the assistant pig-keeper, and Fflewddur Fflam ...

    Jasmine: You must be joking.

    Snow: No, wait! I remember now. I got a ticket for an advance screening. But I was busy that night, so I sent Happy instead.

    Eilonwy: What did he think?

    Snow: He hated it. I've never seen Happy complain that much - or at all. But he just kept talking about how awful it was. Grumpy finally had to slap him.

    Eilonwy: That's not fair! We were groundbreaking!

    Belle: Poor spoiled princess, just like all the others. Boo-hoo.

    Jasmine: That's it. Rajah!

    Rajah: Rawwrrrrr!!

    Belle: Eeeeeekk!!

    (Sebastian walks in.) Sebastian: Ariel, da king wants to know how long - eeepp!

    Rajah: Raarrrr!

    Belle: Let me out! Let me out!

    Sebastian: Ohhh, mon!

    Ariel: Put him down! I mean it!

    Jasmine: Pajamas, huh?

    Snow: You know, these discussion groups used to be fun. Me and Cindy, we'd sit and chat for hours. Sure, Aurora would keep dozing off ...

    Belle: Shut up! Knock off that high-pitched little-girl voice! It's making me nuts! And get me the hell out of here!

    Snow: Well, I hope you'll all join us for our next discussion group -

    Sebastian: Arrrieellll!

    Rajah: Chomp Chomp

    Ariel: Jasmine! Make him spit him out! Right now!

    Snow: It's going to be called, "Life's a Bitch, and So Am I." Participants will be Lady from Lady and the Tramp, Perdita from 101 Dalmatians, and Georgette from Oliver and Company. I'm sure the fur will really fly. Thanks for coming. Hi ho, hi ho.

    Rajah: Urrrp.

     

    Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

     

    Sega released an ad that was pretty much that "Sega does what Nintendon't", comparing Sonic Racing Crossworlds with Mario Kart World. Gotta love how, to avoid a lawsuit, the graphics for the "open world racing" is pixelated censor.

    PocketPair announced Palfarm^[Which I hope is a real game and not just an out of season April 1st like More than Just Pals], with the textboxes being ripped straight out of Animal Crossing and even their own not-Ankha. For a company whose chief game is being constantly forced to remove features because of shitty patents, this feels like the perfect taunt and middle finger

    Here's to hoping more companies decide to poke fun at Nintendo

    view more: ‹ prev next ›