It looks like there's some kind of floating layer, really cool
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Those water jugs are well placed to turn that hallway into a slip'n'slide
OH THE WALLS ARE MIRRORED!
I must've stared at this for like 3 minutes trying to wrap my head around it
nope. they're the same tile set as the floor, a mottled grey (guessing) vinyl application. they've been waxed. the walls are strangely the same tiles as the floor, but with a footer and rail tile. everything has been waxed and buffed to level 27.
Oh, that's what it is. I think the lower wall sections are covered in plastic to protect them from being damaged by hospital beds or something like that.
Reminds me of those weird bugs you sometimes get in old games (Unreal/Doom/…) where a texture somehow doesn’t end and shoots all across the screen.
Whoa, such disrespect, Unreal had prefect marble (glide) textures years before it's time!
I can't find a pic, but the dark marble was better. The nature of that marble pattern worked really well with the low res textures.

(But yes. :D)
It looks like the fog in hazy maze cave in Super Mario 64. Just a semi transparent layer that hovers over the ground. Trippy...
What is so weird about this? They just placed a glass shelf throughout the whole corridor.
I feel like a /s is needed this time
You can be proud of fooling someone like me who had not had enough coffee yet into thinking you were serious, well played.
It looks like it from the perspective, but there is no shelf. All the reflections just line up to look that way.
They did what? I don't see it
I didn’t see it at first either. The spots of light on the floor also look like they could be reflecting off a transparent surface suspended at the level of the brown stripe on the wall.
Also, to me at first, the hallway looked much wider than it actually is thanks to the reflectiveness of the walls
Boss calling the custodian into his office "Hey, so, this is awkward but; you're actually cleaning too well. Can you do a bit less of a good job next time?"
I'm drunk and this is really fucking me up, man.
whos that?

Great, now I have Thalassophobia
The tile reflectivity give the impression that the hallway halfway filled with water.
This picture is great! I can't tell where is the floor and what is a reflection!
It looks half as tall as it is, or halfway full of still water. Thanks for breaking my brain this morning
How are the Keymaker’s supposed to navigate the backdoors, if the corridor is half submerged in water??
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