Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.
Now if only Unreal would do the same, but we'll have to wait for Tim Sweeny to get his head out of his ass first.
Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.
Now if only Unreal would do the same, but we'll have to wait for Tim Sweeny to get his head out of his ass first.
I think Unity is pretty much dead. I don't know who would trust them after pay-per-install drama
I wish that was the case. Half the game dev scene in my area I use still use it and give all sorts of excuses about why.
Godot isn't there yet.
I understand every game is different but this is a very funny sentiment with the Slay the Spire 2 launch
For a second I forgot that Riccitiello is now out, (RE: The "runtime fee" controversy) because every time I see the word "Unity" I have a gut reaction of nonstop expletives.
Really hyped to see Linux getting some attention. So, Epic and Adobe are the one's that are still not in linux?
Regardless of the quality of these companies and their products, it's really important for them to exist here so people can even consider Linux as a viable os. Once they get onto linux it's easier to switch to better foss alternatives. Better than nothing.
Hell nah.
(Just saying hell nah cause Unity)
I hate how:
Most video games uses it and causing a near Monopoly. (Alleged i think)
Poor optimization (alleged)
Owns a spyware company (ironsouce)
Cool, but Unity is slowly dying.
I personally switched to Godot when Unity started being greedy piggies, fucking over small developers. So happy i made the change. It is actually kind of mind-blowing how much better Godot is.
I wonder if they're going to fix the issue where you can't fucking adjust the editor's UI scale in Linux: https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248/53
One of the most basic things you can have yet they don't and it makes it impossible to use on some displays
I’m sorry but what are they trying to say? “Hey people we announce that we are gonna support some computers”
It’s not that big boys, unity NOT supporting Steam Machine would have been a big news! (Big yes, but somehow not surprising considering Unity’s past)
If recommend reading the quote from unity explaining it:
One thing I can talk about now is that we're bringing official Steam support into Unity. Now, I know you'll say "But I already ship games to Steam" and that's true. Thousands of developers have had success on Steam with Unity. The thing is, prior to Platform Toolkit, we've never actually officially supported Steam in the past. It's always been up to developers to integrate Steamworks themselves, and publish and support their titles on that platform historically.
And on Steam Deck, many of you have been finding success with Proton. But I think we can do better with a native solution. So, as I mentioned before our strength is highly performant native runtimes. So moving forward we'll provide not just build targets for Steam but also Steam Deck and the upcoming Steam Machine. We'll also look to make targeted enhancements to our Linux runtime to provide native performance increases and remove the need for developers to rely on Windows through Proton.
And look, as great as Proton is, it's simply something we don't have any degree of control over or ability to support. And we've actually made some native improvements to the Linux player that targets the Steam Deck hardware. Offering a potential improvement in performance over a build running on Proton and that's actually available today.
Godot and Unreal better step it up.
Unreal already does this.
Godot shouldn't.
Why should godot not offer native linux support? Doesn't it already? And improving perf on steam deck seems like a win to me.
It does, but it shouldn't offer proprietary integration.
The core developers of Godot already sell console export templates on the side since they can't include the proprietary SDK integrations in an open-source project. Steam hardware support would at least be free and (presumably) open to all, provided it doesn't require a Steam Partner account to use.
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