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I wonder if they're going to fix the issue where you can't fucking adjust the editor's UI scale in Linux: https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248/53
One of the most basic things you can have yet they don't and it makes it impossible to use on some displays
I’m sorry but what are they trying to say? “Hey people we announce that we are gonna support some computers”
It’s not that big boys, unity NOT supporting Steam Machine would have been a big news! (Big yes, but somehow not surprising considering Unity’s past)
If recommend reading the quote from unity explaining it:
One thing I can talk about now is that we're bringing official Steam support into Unity. Now, I know you'll say "But I already ship games to Steam" and that's true. Thousands of developers have had success on Steam with Unity. The thing is, prior to Platform Toolkit, we've never actually officially supported Steam in the past. It's always been up to developers to integrate Steamworks themselves, and publish and support their titles on that platform historically.
And on Steam Deck, many of you have been finding success with Proton. But I think we can do better with a native solution. So, as I mentioned before our strength is highly performant native runtimes. So moving forward we'll provide not just build targets for Steam but also Steam Deck and the upcoming Steam Machine. We'll also look to make targeted enhancements to our Linux runtime to provide native performance increases and remove the need for developers to rely on Windows through Proton.
And look, as great as Proton is, it's simply something we don't have any degree of control over or ability to support. And we've actually made some native improvements to the Linux player that targets the Steam Deck hardware. Offering a potential improvement in performance over a build running on Proton and that's actually available today.
Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.
Now if only Unreal would do the same, but we'll have to wait for Tim Sweeny to get his head out of his ass first.
That said, fuck unity for trying to pull some bullshit with their licensing before the deserved shitstorm. Godot all the way. I hope they expand on the 3D capabilities.
Fun story, I know some of the engineers who worked on that exact Unity item. They were trying to make a very flexible billing system, so that it could be configured by business/marketing at a more personal level, and built it in a way that hopefully it would make it easier on users of Unity. For engineers here, think a purely config/DB driven way to bill, so if they wanted to say apply discounts or anything it would be a flip of an admin panel. It was a rules engine that you had any number of data points that you could use. From an engineering standpoint, it was a noble goal.
However, they handed it over to business, and yup, you guessed it, the MBAs and marketers saw it and immediately went to worst case scenarios. Engineers had no idea it'd be used that way. Installation was one of many metrics that billing could be tied to but it was never designed to. It didn't matter. The rest of the story is known. Those in charge took something that was meant to ease things for small developers and decided to use it against them. Unity lost all credibility, and my friends, the ones who helped build it, were all laid off.
Moral of the story. If you're an engineer, never go above and beyond. Never build more than what you are required to. You may have the best intentions, but there are people who will only see the worst ways to use what you build.
Fascinating insight. I do wonder how many of those mba/marketers were influential vs.... fucking John Riccitello.
Riccitello smelled money and no matter how many people explained in small words and crayon diagrams it would kill them, he pursued it anyway.
Moral of the story. If you're an engineer,
never go above and beyond.stop working for fucking corpos, otherwise you don't get to act surprised when corpos do corpo things
Now if only Unreal would do the same
UE hat excellent Linux support. They need it for VFX production because that world runs on RHEL. Epic and their licensors just don't care for Linux games.
Both UE and Unity have supported both native Linux builds and developing on Linux for as long as I can remember. Has something changed recently? It's been a couple years since I've done this.
I'm literally using unreal on Linux daily my dude. And you can see export on Linux package from the windows editor too.
Btw Tencent has a 40%(and other companies) in Epic Games so its not just Tim Sweeney.
He's explicitly been against Linux adoption. Tencent has not made any aggressive comments against Linux that I'm aware of, but it you know of any, do share!
we'll have to wait for Tim Sweeny to get his head out of his ass first.
You'll be waiting a while.
I hope both engines rot.
Unreal Engine 5 has a Linux native version though, unless you're talking about things like feature parity with Windows
I've been corrected in a reply
Given that Unity and Unreal have the same owners, their asset stores have been consolidated, and Unity discontinued its HDRP branch/render pipeline...
Yeah, Unity is now Unreal Engine, Little Bro Edition.
That does not appear to be correct. Unity is owned by Unity Technologies (CEO Matthew Bromberg), whereas Unreal is owned by Epic Games (CEO Tim Sweeny).
Care to clarify what you mean?
FAB is the merger of the Unreal Asset Store, Quixel, and Sketchfab, which increasingly has more and more Unity assets on it.
Unity is no longer doing HDRP.
Unity is also generally financially floundering.
Tencent owns 40% of Unreal.
Tencent bails out financially floundering gaming companies by purchasing significant controlling stakes in those companies.
... conclusion:
Tencent owns a large share of Unity, we just don't know about it officially/publically yet.
Large known investors in Unity include:
Vanguard
BlackRock
Sequoia Capital
Silver Lake Technology Management
Wellington Capital Management
... all of these either literally are Private Credit/Equity firms, or they have significant exposure to Private Credit/Equity firms.
At the moment, and over the last 6 months roughly... Private Credit/Equity firms are basically all undergoing the Private Credit/Equity equivalent of a bank run.
They need cash NOW, so they sell to Tencent, Tencent establishes said controlling or at least substantial position, starts giving orders to Unity.
Thus, Tencent owns substantial parts of both Unreal and Unity.
.... but thats just a GAME theory!!!
rofls
I mean it's funny, but in no way reality.
tencent wants to make money no matter who wins.
tencent wants engines to run AAA games and mobile games. so that investment makes sense. but they don't own either.
also, unity selling out to tencent would make some sense, and unity's board of directors won't all that to happen (see unity's past perf).
so no, you're just making shit up. it's funny but not real.
FAB is the merger of the Unreal Asset Store, Quixel, and Sketchfab, which increasingly has more and more Unity assets on it.
no it doesn't. show me one 'unity' asset on the fab store.
there are artists and devs who provide stuff to BOTH storefronts, but that doesn't mean Unity is putting Unity assets on FAB.
Given that Unity and Unreal have the same owners,
lolol wtf are you talking about?
how did I miss this, please, explain.
I think Unity is pretty much dead. I don't know who would trust them after pay-per-install drama
I wish that was the case. Half the game dev scene in my area I use still use it and give all sorts of excuses about why.
Godot isn't there yet.
I understand every game is different but this is a very funny sentiment with the Slay the Spire 2 launch
For a second I forgot that Riccitiello is now out, (RE: The "runtime fee" controversy) because every time I see the word "Unity" I have a gut reaction of nonstop expletives.
Really hyped to see Linux getting some attention. So, Epic and Adobe are the one's that are still not in linux?
Regardless of the quality of these companies and their products, it's really important for them to exist here so people can even consider Linux as a viable os. Once they get onto linux it's easier to switch to better foss alternatives. Better than nothing.
Hell nah.
(Just saying hell nah cause Unity)
I hate how:
Most video games uses it and causing a near Monopoly. (Alleged i think)
Poor optimization (alleged)
Owns a spyware company (ironsouce)
Cool, but Unity is slowly dying.
I personally switched to Godot when Unity started being greedy piggies, fucking over small developers. So happy i made the change. It is actually kind of mind-blowing how much better Godot is.
Godot and Unreal better step it up.
Unreal already does this.
Godot shouldn't.
Why should godot not offer native linux support? Doesn't it already? And improving perf on steam deck seems like a win to me.
It does, but it shouldn't offer proprietary integration.
The core developers of Godot already sell console export templates on the side since they can't include the proprietary SDK integrations in an open-source project. Steam hardware support would at least be free and (presumably) open to all, provided it doesn't require a Steam Partner account to use.
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