I'm working on a card game where you go around and challenge characters to a game of cards.

You should absolutely be able to fish and have pets. What else?

Probable release date: 2095, but just in case...

all 25 comments

sorted by: hot top controversial new old
[โ€“] 29 points 10 months ago

Treasure behind waterfall

  • source
  • [โ€“] 8 points 10 months ago (2 children)

    If it's the early 2000s driving elements.

  • source
  • hideshow 2 child comments
  • [โ€“] 7 points 10 months ago

    Lockpicking and pickpocketing.

  • source
  • [โ€“] 7 points 10 months ago

    Double jump.

  • source
  • [โ€“] 6 points 10 months ago (1 child)
  • [โ€“] 6 points 10 months ago (1 child)

    Useless loading screen tips

  • source
  • hideshow 1 child comment
  • [โ€“] 5 points 10 months ago (4 children)

    Character customization including eyecolor and jaw shape.

    You already included card battling, covered there...

    The word "roguelike" in the description (actual roguelike mechanics should not be included if you do this) (alternately, "souls-like").

  • source
  • hideshow 4 child comments
  • [โ€“] [S] 4 points 10 months ago (3 children)

    haha, they are going to be FF tactics / Balders Gate 1&2 style avatars but I'm sure I can put some sliders in.

  • source
  • parent
  • hideshow 3 child comments
  • [โ€“] 3 points 10 months ago (2 children)

    Make sure you can choose between male and female to get some free promo from the "everything is woke now" crowd.

  • source
  • parent
  • hideshow 2 child comments
  • [โ€“] [S] 2 points 10 months ago* (1 child)

    Part of my idea is that you build your character from your choices - which are tied to cards. I couldn't work out a good way to get of gendered cards (King/Queen) so I figured maybe you could choose gendered influence over your characters using the semiotics of the cards.

    On the other hand - everything could be a slider, or even better, a wheel.

  • source
  • parent
  • hideshow 1 child comment
  • [โ€“] 4 points 10 months ago (1 child)

    Some time of variant movement speed. Analog movement, Walk/run toggle, some type of dash/roll/slide etc. There needs to be something or I am slightly angry the whole time.

  • source
  • hideshow 1 child comment
  • [โ€“] 4 points 10 months ago* (1 child)

    Not being able to kill children (while being able to kill virtually anyone else at any time) has been a Bethesda thing that's made its way into other games either as a real mechanic or as a bit of a joke.

  • source
  • hideshow 1 child comment
  • [โ€“] 4 points 10 months ago

    First aid kit.

  • source
  • [โ€“] 3 points 10 months ago (1 child)

    A platform section for no reason whatsoever even though your game engine is not designed for it and it sucks all the fun out of the game for about 5 minutes of dying to get past 15 seconds of actual game.

    "Quirky" loading info. Initializing graphics. Booting level. Rendering shaders. Kicking the dog up the arse.

  • source
  • hideshow 1 child comment
  • [โ€“] 2 points 10 months ago (1 child)

    Pause menus and any game menus shouldnโ€™t be closed by Any loading or screen transitions. Like how destiny lets you be in your inventory or map/other menus while you load into matches in the background

  • source
  • hideshow 1 child comment
  • [โ€“] [S] 3 points 10 months ago

    I think that's probably a scale thing that my 2D card game can probably handle. If you recall D1 used to kick you out of menus and d2 did I think until Forsaken DLC.

    I think a UX thing is I want to group or clearly label settings that require a game reset.

  • source
  • parent
  • [โ€“] 3 points 10 months ago
    • Painted ledges for climbing
    • Compass in open world games
    • Crafting
    • punching trees/gathering twigs to creste basic tools. (Seriously, so many survival games start like this)
    • random stealth section for no reason, and it you get caught it's game over.
    • Title that the first 2 words start with A and C.
    • Title that usually has some variant of "Remaster", "GOTY", or "Next-Gen"
    • For card games, mana system because so many card games have this for some reason.
    • party members who usually use inefficient moves against an enemy.
    • hunger system where you need to eat 3 whole turkeys to get your hunger back up to 100% after losing 75% from sleeping 5 hours.
    • Day/night cycle with sleep that just drains your hunger/thirst stat, but raises your HP to max.

    I could go on, but this list is long enough. Ironically, only 1 thing on this list relates to card games.

  • source