That's a good sign, that Valve is moving at least the runtimes to 64bit only. Maybe that means the client is under similar scrutiny internally. Recently when Fedora was discussing dropping more 32bit libraries Steam came up as a big issue.
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please god let the client have a 64 bit wayland edition coming
The version of Wayland I'm running on bazzite right now is 32-bit? No wonder I'm having issues with 2 4K monitors lol
Proton-GE has had the Wow64 feature for a while now that can play older 32-bit titles under 64-bit, so it shouldn't be long before a truly 64-bit steam experience is available.
As of Proton-GE 9-22 I still cannot run Diablo II without all the 32 bit dependencies. I hear from people that Wow64 works, but I have never managed to get it to work pure 64-bit.
Funny this shows up when all of a sudden Steam won't launch anymore on my Arch install. It's installed via flatpak.
How do I even check which version of the Steam runtime I am running? The flatpak version of Steam is just 1.0.something.other.
The runtime is not Steam itself. That's more or less independent from the runtime. The runtimes are a collection of libraries that developers can develop against without having to include them themselves.
Kind of similar to the Visual C++ Runtime on Windows.
I know what a runtime is, but I'd like to check which version of it I'm running. 🙂 Wouldn't be very difficult but I'm this instance I don't know how.
The runtime is for launching games, not Steam itself. You can check the runtime selection in Compatibility tab of Steam and of each game. If your Steam Flatpak install doesn't work, the issue is likely somewhere else.
I'd suggest trying to launch the flatpak from the terminal and seeing if there's any strange logging.
I'd suggest trying to launch the flatpak from the terminal and seeing if there's any strange logging.
Already did that but I couldn't see anything that I could recognize as abnormal. The "Connecting" window shows up, actually. But it just stops loading for a second and then it just says "Reaping pid" in the console and it closes the process.
The runtime is for launching games, not Steam itself. You can check the runtime selection in Compatibility tab of Steam and of each game. If your Steam Flatpak install doesn't work, the issue is likely somewhere else.
Hold up, are you talking about the compatibility layer, "Proton"? I'm not sure that's what we're talking about here. Proton is up to version 9 and 10, not 4.0.
You can select Steam Runtime Versions in the Compatibility tab too, separate from Proton versions
Oh okay, I guess that's in the main Steam settings, not per game as the other person suggested.
You can select it per game as well, steam runtime 3.0 and now presumably steam runtime 4.0 should show up in the same drop down menu next to proton 1.0, proton 10.0 in the compatibility options
No, it is a per game setting. When your game is a native Linux game it will use one of the Steam runtimes. If you had a Linux native game and selected Proton instead of a Steam Linux runtime Steam would download the Windows version of the game.
With Linux native games you usually don't have to touch this setting.
Right but you can't change the native runtime per game. You can only change the compatibility layer (Proton) globally and per game. The runtime is static obviously, and either used or not used. I'm guessing Proton bypasses the native runtime by having the game interacting with it? Or maybe it is a translation layer? Both? Anyway, doesn't matter. 🙂 What wasn't the problem.
But I'd still be interested in how to check which version I have, just to know.
Edit: hold on, does the runtime show up in the same list as Proton versions? That would explain what you all are talking about. And only for native Linux games. That's why I haven't seen it before I guess.
So you can use those to develop on a platform and be sure that it work on the other too? Is this runtime steam-indipendent?
Yes. Exactly.
Older stuff here: https://github.com/ValveSoftware/steam-runtime
Newer stuff here: https://gitlab.steamos.cloud/steamrt
The dev guide within that gitlab repo confirms that it can be used sans Steam: https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/slr-for-game-developers.md
This applies to the new runtime as well: https://gitlab.steamos.cloud/steamrt/steamrt4/platform
No, it's for running games on Linux. Steam will probably use the libs as well for its own functionality. But the main use is for game developers to target specific libraries so that they are independent of the user's distribution.
And they can indeed be used outside of Steam as well. I sometimes use it to link in specific libraries for other games. @Axolotl_cpp@feddit.it
Install warehouse. It gives you all the details of which runtime is in a Flatpak and even lets you change the version.
i usually avoid flatpaks, especially with steam. but every now and then my non-flatpak steam borks too and won't launch on mint. 9 times out of 10 simple reboot helps, but sometimes it requires a reinstall...
Usually it's because Steam is still running in the background, so a simple pkill steam should close all the processes and allow it to launch. No need to reboot.
Usually when steam refuses to launch, it's because there's some Steam process that's borked but still running. Most of the time, a simple pkill steam fixes it (yes, that includes for flstpak`).
As mentioned down thread, the runtime isn't your problem. The runtime is what's needed for native Linux games and I think is also used by proton (not used by Steam itself), so it's kind of like proton for native games. Steam doesn't use the runtime at all to launch.
If killing Steam doesn't work, try rebooting. If that doesn't work, try updating the flatpak. If that doesn't work, I suppose reinstall Steam.
I think it might have been a denial of service type thing as explained in other replies. I didn't reboot or anything and it just worked fine now. All good. 👍 Thanks for all the help though.
Almost every reply is also explaining what the runtime is. 😆 I know what it's for, guys, thanks! ❤️🙏👍
Glad you got it fixed. 🙂
Almost every reply is also explaining what the runtime is.
I boosted it up a bit for other people who come along w/ a similar concern. You seemed mistaken at first until a few threads deep, so there's likely someone else who is just as, if not more, confused.
You're not alone. I had the same thing on two machines yesterday. (Not flatpack)
Why would you use flatpack for stuff natively available on pacman? Search no further, flatpack is a good way to introduce problems where there are none
https://wiki.archlinux.org/title/Steam#Flatpak
🤷♂️ Seemed like a good way to install it. I had used the native package before but I think I tried flatpak because of some issue or another with the native version.
It's been working great for years now so, no issues until now.
I usually install big corporate software with flatpak if I can help it, to keep them as isolated as possible. Slack, Discord, Steam, etc. Stuff like that. 👍
From that article:
Installing Steam from Flathub/Flatpak will fix many of the issues faced on the client but will require alternative, less documented forms of troubleshooting on the long run.
You hit the "long run" after years 😉
How do I even check which version of the Steam runtime I am running? The flatpak version of Steam is just 1.0.something.other.
#justFlatpakThings
does it say which team fortress 2 class it's named after?
Any news about an aarch64 version?
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