It's a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4's atrocious launch day performance. One of the most problematic graphics settings is the game's ray tracing mode, which prevents even AMD's Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

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[–] 139 points 1 year ago (2 children)

Y'all member the time when hardware demanding games meant awesome graphics?

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  • [–] 30 points 1 year ago (1 child)

    because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

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  • [–] 30 points 1 year ago

    Another day, another unreal engine game with massive performance issues.

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  • [–] 27 points 1 year ago (3 children)

    I haven't played the Outer Worlds, but isn't a whole lot of it about making fun of companies doing this kind of stupid shit?

    Based on a quick look at some videos showing off the max settings, it doesn't even look like it's doing much with all that demand. It looks like a completely normal big budget game

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  • [–] 52 points 1 year ago (15 children)

    As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn't that bad once you turn it off.

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  • [–] 30 points 1 year ago (9 children)

    It's quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there's gotta be a way to find a happy middle ground, maybe a "raytracing lite" lol.

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  • [–] 41 points 1 year ago (2 children)

    I find raytracing adds very little to the look of the vast majority of games unless they are slow enough to focus on shadows or fine details.

    Maybe I'm not playing the games that benefit significantly from raytracing.

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  • [–] 7 points 1 year ago* (1 child)

    The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

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  • [–] 11 points 1 year ago* (3 children)

    Dynamic lighting already exists. Look at Phasmophobia, it's probably one of the heaviest Unity games because it uses it everywhere. Basically every light in that game is able to cast shadows, and it's got a lot of lights. Doesn't have any of the RT noise or lag too.

    edit: it doesn't come cheap though, they had to do some downgrades to port it to consoles. Interior candles for example, they're no longer interactive.

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  • [–] 6 points 1 year ago (2 children)

    Yes, but it can be inefficient performance-wise, which is why precalculated lighting is often a mandatory performance setting in most games. The ideal goal is to use the dedicated RT hardware in a way that achieves similar graphical results but with minimal performance loss (to transfer the CPU-bound option to something that can comfortably run on most average consumer GPUs).

    Traditional Dynamic Lighting is definitely a good option to have for the user, though.

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  • [–] 7 points 1 year ago* (1 child)

    in this case it doesn't use baked lighting, it still uses lumen, just a software version of it with lower settings. I've tried a couple UE5 games with a hardware/software lumen toggle and every time hardware lumen is significantly slower. it's one of the curses of unreal.

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  • [–] 2 points 1 year ago (1 child)

    I have a 3080, too, and I have a feeling it's going to be a perfectly good card for a long, long time.

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  • [–] 1 point 1 year ago

    Heyo yee, I got my 1080 when Destiny 2 came out with a free game deal and kept the card for soooooo long (although fuck you, piece of shit Destiny 2 garbage game that made all of the worst or most predatory decisions ever and I hate you)

    AAAAANYWAY the 1080 for so much longer than my previous cards have. Now I’m on a 3070ti and have no urge to upgrade.

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  • [–] 50 points 1 year ago (5 children)

    Am I the only one who doesn't need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

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  • [+] 17 points 1 year ago (1 child)
  • [–] 15 points 1 year ago (2 children)

    Imagine if modern GPU's were actually designed with gaming in mind...

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  • [–] 44 points 1 year ago (9 children)

    Why play Outer Worlds when you can play:

    Image of Outer Wilds

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  • [–] 6 points 1 year ago (3 children)

    It's great but I threw in the towel after a few hours if play. I've never played a game that so readily gave me car sickness.

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  • [–] 7 points 1 year ago (2 children)

    Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.

    Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.

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  • [–] 15 points 1 year ago (2 children)

    Because I don't like that game.

    I kept dying from the same mistakes over and over and couldn't figure out what the hell I'm supposed to do or where to go. Supposely the ship log will update when you've made progress, but mine never did.

    Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I'm just too stupid/ADHD for a game like this.

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  • [–] 3 points 1 year ago

    Its not your fault. Its an amazing game but its hard to find spoiler free help/hints when you need it. if you're thinking of trying again consider asking the discord/chatgpt/me for spoiler free hints and what you are supposed to do or deduce.

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  • [–] 73 points 1 year ago (5 children)

    There's actually a very easy fix for all poorly-performing AAA games: don't be a fucking clown and buy shit games from shit publishers. They're only pulling this shit today because they have been getting away with it for years, and they've been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.

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  • [–] 41 points 1 year ago (1 child)

    Many of us here aren't buying them. A core audience of people who don't know anything about hardware capabilities and aren't a part of niche gaming communities will keep buying them because they don't know better. Most people look at a game and say, "that looks fun" and they buy it without another thought. Your advice will never reach those people.

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  • [–] 10 points 1 year ago* (last edited 1 year ago)

    To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AND run like complete ass.

    It’s not something anyone should turn on, and it’s genuinely wild that they shipped something so broken instead of hide it from the options

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  • [–] 12 points 1 year ago

    I'll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.

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  • [–] 6 points 1 year ago

    Good lord that is bad.

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  • [–] 8 points 1 year ago (5 children)

    does anyone actually care about ray tracing?

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  • [–] 4 points 1 year ago*

    I mean, it's not necessary, but neither are HD resolutions or high framerates.

    It has seemed every beautiful in some things.

    It's not necessary, but like, lots of things aren't. The tech in itself isn't horrible, it's just horrible usecases which make it bad. Even if most usecases are horrible. Some aren't.

    Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn't potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but

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  • [–] 3 points 1 year ago

    I love it, but it's getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.

    Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn't move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it's entirely possible to run with existing technology. Feels safer, more achievable.

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  • [–] 4 points 1 year ago

    It's called breaking boundaries, just on the other end! Let's see if we can reach 30 fps by 2026

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  • [–] 7 points 1 year ago* (last edited 1 year ago) (2 children)

    Did the editor not watch the video the entire article is based on? It does >70 in at 4k with DLSS Quality (so 1800p native).

    Not to say the game doesn't have bad issues. Hardware RT is broken (that's what prompted the performance drop on Daniel Owen's video. Digital Foundry measured only a 6% drop with it on when not CPU limited, but the RT Shadows are shimmery af and makes it actually look worse than regular Lumen) there's the usual shader compilation woes and a lot of the higher settings have a lot of cost for very little gain; but the article is clickbait bullshit.

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  • [–] 7 points 1 year ago (1 child)

    The title specifies "with raytracing" so even if it only performs this badly with ray tracing enabled, then its technically correct.

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  • [–] 3 points 1 year ago*
    1. Software Lumen is raytracing.

    2. Hardware RT did not have nearly that much of an impact when DF tested it, nor does it usually have such an impact compared to regular Lumen in other games. They even recommended setting it to on in the future if the shadows are fixed. So it's very likely a bug he, and possibly others, experienced being reported as intended behavior.

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  • [–] 5 points 1 year ago (3 children)

    It won't be many generations before they stop leaving it as an option that can be turned off, just to force upgrades...

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  • [–] 18 points 1 year ago (2 children)

    Indiana Jones and the Great Circle requires a card with ray-tracing capability. No option to turn it off.

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  • [–] 2 points 1 year ago

    So what, looks completely fine without the option.

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  • [–] 1 point 1 year ago

    Ray tracing sucks so much ass. What a waste of preformance.

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  • [–] 1 point 1 year ago

    Borderlands 4, its framerate low

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