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[–] 119 points 1 year ago (9 children)

This is the lesser shown part of the holodeck program.

We know they experience this because Moriarty learned to summon the arch.

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  • [–] 60 points 1 year ago (8 children)

    It's been a while since I saw the ep, but wasn't Moriarty stuck on because the computer was asked to create an opponent that could beat Data and it got caught in a weird loop? I'm pretty sure Moriarty was a major exception in some way, none of the other constructs are self aware and all get turned off with the program

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  • [–] 17 points 1 year ago (5 children)

    That one lounge singer in DS9 stayed on too

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  • [–] 14 points 1 year ago (2 children)

    Did he actually stay on like Moriarty? IIRC, Moriarty became self-aware/sentient and the crew was ethically bound to keep him running. With Vic Fontaine, I think it was more a case of β€œsaving the game” so he could continue friendships when he was activated again.

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  • [–] 18 points 1 year ago (1 child)

    Yes, Vic Fontaine was a regular occurrence. He was not your typical program either, but because of that they let his program run all the time.

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  • [–] 3 points 1 year ago (1 child)

    Isnt the voyager doctor also part of thr holodeck who can somehow walk around outside?

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  • [–] 11 points 1 year ago (1 child)

    Huh......I had no idea this comic was a reference to a tv show. I just thought everyone else ALSO wanted to leave, because, well.....have you SEEN reality lately? I am not a fan. I can fully relate with wanting to log out of this timeline. How much worse can another reality possibly be? I feel like rolling the dice on a different timeline doesn't have much risk. Worst case scenario you an equally bad reality. We're already at bedrock.

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  • [–] 89 points 1 year ago (19 children)

    Considering gaming experiences are usually more enjoyable than real life, I’d like to ask what’s outside like before logging out.

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  • [–] 89 points 1 year ago (10 children)

    They're more enjoyable for the player. It usually sucks big time to be an NPC in a game

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  • [–] 13 points 1 year ago (2 children)

    I dunno man, I think I'd enjoy being an NPC in some of the sim/builders I play. I enjoy it when my loyal subjects are happy.

    On the other hand, if they're not happy I usually decide to give them something to be not happy about.

    You know what, forget the whole NPC thing. Players are voletile gods.

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  • [–] 3 points 1 year ago (4 children)

    Depends on the game. Depends on the player.

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  • [–] 4 points 1 year ago (3 children)
  • [–] 3 points 1 year ago (2 children)

    My bad, was meant to be an expansion, not a correction. I have the insufferable need to chime in sometimes and pre-resolve potential ambiguities. It's something im working on.

    Reason I even brought it up is I'm usually nice to npc's in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1's and 0's or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.

    Anyway, interjection over, that was it

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  • [–] 2 points 1 year ago* (last edited 1 year ago)

    Reason I even brought it up is I'm usually nice to npc's in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1's and 0's or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.

    You'll be pleased to know in cases where single player games with branching storylines have collected data, it's been shown that players overwhelmingly go with the 'good' storyline :)

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  • [–] 32 points 1 year ago (4 children)

    Sorry but you NPCs aren't supposed to know that information... It causes issues...

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  • [–] 79 points 1 year ago (1 child)

    I'd like to see this done on a candid camera, punkd, etc type show. Build a set with some magician level gimmick and have someone do something game-y, then log out. The look on the faces of the people as their brains melted out their ears would be hilarious.

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  • [–] 54 points 1 year ago

    I'll take "pranks I'd pull if I had a teleporter" for 500, Alex.

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  • [–] 51 points 1 year ago (1 child)
  • [+] 46 points 1 year ago (7 children)
  • [–] 13 points 1 year ago (4 children)
  • [–] 39 points 1 year ago* (2 children)

    Fuck logging out, I'm gonna change the parameters.

    Computer; Arch!

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  • [–] 17 points 1 year ago

    Now I want to see this as an actual magic trick.

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  • [–] 25 points 1 year ago (5 children)

    Strange that Star Trek never did that scenario - it is pure Pirandello existential horror.

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  • [–] 33 points 1 year ago (4 children)

    They kind of did, in TNG. "Ship in a Bottle".

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  • [–] 21 points 1 year ago

    Computer, arch.

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  • [–] 10 points 1 year ago (2 children)
  • [–] 7 points 1 year ago

    Reminds me of Code Lyoko.

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  • [–] 5 points 1 year ago (3 children)
  • [–] 6 points 1 year ago (2 children)

    Imagine arguing with someone and they suddenly shout "Computer, quicksave!"

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