This is the lesser shown part of the holodeck program.
We know they experience this because Moriarty learned to summon the arch.
This is the lesser shown part of the holodeck program.
We know they experience this because Moriarty learned to summon the arch.
Considering gaming experiences are usually more enjoyable than real life, Iβd like to ask whatβs outside like before logging out.
They're more enjoyable for the player. It usually sucks big time to be an NPC in a game
I dunno man, I think I'd enjoy being an NPC in some of the sim/builders I play. I enjoy it when my loyal subjects are happy.
On the other hand, if they're not happy I usually decide to give them something to be not happy about.
You know what, forget the whole NPC thing. Players are voletile gods.
I am a benevolent but incompetent ruler. My NPCs would be happy right up until they all died because I put off some boring upgrade/maintenance task and the colony exploded.
Iβd hate being an NPC in the games I play. Especially since fiery deaths are often a loophole to the βno killing NPCsβ rule.
Depends on the game. Depends on the player.
My bad, was meant to be an expansion, not a correction. I have the insufferable need to chime in sometimes and pre-resolve potential ambiguities. It's something im working on.
Reason I even brought it up is I'm usually nice to npc's in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1's and 0's or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.
Anyway, interjection over, that was it
Reason I even brought it up is I'm usually nice to npc's in general, but man. Some people I see in videos or anecdotes from assosciates got me giving them a mad side-eye. 1's and 0's or not, the malice and sadism gets ridiculous sometimes. Makes me repeatedly realize how different some people consume the same game as me in ways I never thought of and/or could never bring myself to do.
You'll be pleased to know in cases where single player games with branching storylines have collected data, it's been shown that players overwhelmingly go with the 'good' storyline :)
Sorry but you NPCs aren't supposed to know that information... It causes issues...
Like Bo Burnham sang once From God's Perspective, we may be "just a bad game of Sims".
I'd like to see this done on a candid camera, punkd, etc type show. Build a set with some magician level gimmick and have someone do something game-y, then log out. The look on the faces of the people as their brains melted out their ears would be hilarious.
This is terrifying.
Because they canβt quit it?
Fuck logging out, I'm gonna change the parameters.
Computer; Arch!
Strange that Star Trek never did that scenario - it is pure Pirandello existential horror.
They kind of did, in TNG. "Ship in a Bottle".
This one of my favorite TNG episodes.
man, i forgot about that episode. shame on me. Grand TNG rewatch is overdue!
TNG. βShip in a Bottleβ.
Season 6 Episode 12
For those of us who are going to go and watch this right now.
Computer - load game.
Imagine arguing with someone and they suddenly shout "Computer, quicksave!"
Oh man, what a headache, it feels like I just got shot in the head a bunch of times and then thrown off a cliff.
What were we arguing about?
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