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statements mean nothing...prove it. I don't listen to anything any company says, they only lie.
produce non trash, and make it affordable or else I'll continue to just ignore they exist.
OK when have they produced trash?
Borderlands 3 comes to mind as do both of the Tales from the Borderlands games. There's been a few misses in the 2K sports line up as well.
Let's see if they can do a new game without resorting to returning to Rapture like they did with Infinite and Burial at Sea.
OK when have they produced trash?
Kerbal Space Program 2 was going fine until they put their hands on it
Aren‘t the original devs gone or am I misremembering?
Bioshock and Bioshock Infinite were by Irrational Games (2K Boston). Bioshock 2 was by 2K Marin.
Ken Levine shut down the studio after Infinite as they disliked the stress and scale of development - missing the days of small development teams.
That was back in 2014. Levine’s new studio, set up immediately after the closure of Irrational, has yet to release a game but supposedly their first project, Judas, is not too far from completion (it was meant to be out this year in March but, so far, there’s no news).
If that‘s the case then I guess I shouldn‘t be as sceptic cause I liked Infinite quite a bit
vice versa.
BS2 was 2K australia and a rehash. Infinite was the Og team with ken levine
If it has the best entertainment, I will be expecting full visible penetration.
Infinite was a pretty high bar, they may have intimidated themselves.
I mean, Jesus, even Zero Punctuation liked it and he hates everything!
Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.
Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th "Booker, catch!"
"we haven't worked out where to shoehorn the micro-transactions in yet"
Third separate article about this game in a week? I see they're in the hyping up phase.
I really disliked bioshock 3. So I have little hope.
The story was over the top but without saying anything interesting or iconic.
Gunplay is a weird mix between call of duty and bioshock and it doesn't work.
Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.
"Choices" in story are not choices, completely useless.
Companion AI is bland, they promised a revolution with Elisabeth but it's just a fly tied on a cord, there's zero AI in it. It can't die so there's nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it's all fake, it cannot be hurt and she just tosses you supplies on scripted events.
The bird is hyped and have zero impact in the gameplay.
And I could go on...
Bioshock 1 is a thousand times better game in every single aspect.
Making Elizabeth invincible is the only way that game is playable for me. There's no chance in hell I'd play an entire game that's one long escort quest where I'm constantly worried about the useless sidekick that I'd rather be without. She may not have added much, but a superficial narrative device is a thousand times better than a crippling gameplay decision.
“Choices” in story are not choices, completely useless.
That, at least, is a staple for the series, so I can't be mad about it. Otherwise I mostly agree. I was enjoying the story and worldbuilding until about the time when the portals to other dimensions started appearing and the plot went sideways. From then on it was mostly bullshit they tried to explian by repeating "quantum mechanics" over and over.
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