Another old shitpost I don't think I posted anywhere.

Overlaid haphazardly over a fucking mess of 13 skeleton PNGs: Unsure ow to use your 9th level spell slot? Decision fatigue getting you down? Try animating 13 skeletons. Just 13 skeletons. That's 13 attacks every turn. (At Higher Levels: When you cast this spell using a spell slot of 4th level of higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd.) You will certainly not regret animating 13 skeletons.

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[–] 94 points 1 year ago

Best part of skeletons? They don't get a share of party loot when the encounter is over, they just go back to dirtnap.

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  • [–] 51 points 1 year ago (11 children)
  • [–] 58 points 1 year ago (9 children)

    Never? Your Wizard wearing two Rings of Fire Resistance?

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  • [–] 4 points 1 year ago (6 children)

    Is this just a meme, or not? I can't tell. I expect that as a proper, responsible tiefling pyromaniac, I'd always be touching myself - and occasionally casting Protection from Energy while I'm at it. Or keep Absorb Elements in my back pocket.

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  • [–] 6 points 1 year ago (5 children)

    I'll ask you to consider that not everyone plays Tieflings, or other races with fire resistance, as Wizards.

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  • [–] 6 points 1 year ago (4 children)

    They really should. Wizards light themselves on fire a lot. More of them should be dedicated to the art of fireproofing themselves.

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  • [–] 7 points 1 year ago (3 children)

    Tiefling wizards out there telling all the humans and elves to pull themselves up by their fire proof bootstraps

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  • [–] 2 points 1 year ago (2 children)

    I'm a dragon, I fell into lava and panicked, only to find out it was somewhat pleasant

    I then unceremoniously got out of said lava and accidentally whipped molten rock at a team mate

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  • [–] 2 points 1 year ago (1 child)

    But was your character's equipment fireproof, and how much did it cost to replace every single mundane item that burst into flames and fell away like the cladding falling away from a house engulfed in flames?

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  • [–] 43 points 1 year ago (1 child)

    I'm so sick of this propaganda pushing the big skeleton agenda.

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  • [–] 28 points 1 year ago (21 children)

    Is there a requirement that there needs to be 13 skeletons readily available? Also, does it work on fossilized remains?

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  • [–] 45 points 1 year ago* (13 children)

    As a DM, my answer would be yes because it says animate not will into existence and yes because fossilized skeletons would look awesome.

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  • [–] 31 points 1 year ago (8 children)

    And also because Animate Dead, the spell the blurb in the meme is from, reads:

    Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).

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  • [–] 21 points 1 year ago (7 children)

    Interestingly, as written the pile of bones can be any pile of bones, since the Humanoid restriction parses to only being applied to the corpse section, confirmed in the Sage Advice Compendium for 5e (the wording of the spell has not been substantially changed in 5.5 for that part, only changing what the group does when you don't issue a command. Though I don't think that's included in 5.5's SAC so far). So if you have enough, like, chicken bones to arrange into the size for the skeleton statblock, that RAW works.

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  • [–] 22 points 1 year ago (6 children)

    If I was DM'ing, I might let you reanimate a pile of chicken bones, but you get a chicken skeleton with a chicken stat block.

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  • [–] 13 points 1 year ago (5 children)

    If I animate a wolf skeleton does it get a wolf statblock?

    A version that can animate up to specific sizes and CRs when cast at a high enough level would be pretty neat.

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  • [–] 8 points 1 year ago (3 children)

    I'd say sure. It's not like the wolf statblock is crazy different from regular skeleton stats; it wouldn't be game breaking or anything.

    RAW on Animated Dead doesn't strictly limit the size of the creature when it's a pile of bones, but I think keeping it to small/medium creatures is reasonable.

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  • [–] 4 points 1 year ago (2 children)

    D&D 5e does, not sure about other editions or other game systems off the top of my head.

    Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.

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  • [–] 6 points 1 year ago (1 child)

    Well, that depends on how you group the statements.

    Choose (a pile of bones) or (a corpse of a Medium or Small Humanoid) within range.

    OR

    Choose (a pile of bones) or (a corpse) of a Medium or Small Humanoid within range.

    Though I suppose also:

    Choose (a pile of bones) or (a corpse of a Medium or Small Humanoid within range).

    Which would mean the bones version has unlimited range.

    Yes, I am a programmer, why do you ask?

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  • [–] 4 points 1 year ago (2 children)

    So what about golems then? Hopefully can be made from anything nearby.

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  • [–] 13 points 1 year ago (3 children)

    Technically, everyone in the vicinity, has at least one skeleton inside of them.

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  • [–] 21 points 1 year ago (3 children)

    Fun fact: For a group of 13 skeletons attacking the same target, the probability that at least one of them crits is about 49%.

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  • [–] 9 points 1 year ago* (2 children)

    Am i correct to assume that Crit would do 10-16 damage (depending on if you go with 5 on a hit or 1d6+2)? Of non-magical slashing damage?

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  • [–] 17 points 1 year ago

    13 skeletons is the max. To raise more you need a Bonelord. 13 Bonelords and you need a Lich. 13 Liches and you need a Titan.

    After 13 Titans, 169 Liches, 2197 Bonelords, and 28561 skeletons... you reach Khali.

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  • [–] 14 points 1 year ago (10 children)

    Wish, but for emulating other spells. Literally anything I want, of 8th level or lower, as if it was already prepared? So handy.

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  • [–] 16 points 1 year ago (9 children)

    "I wish for an army of skeletons!"

    "Granted! Your army of 13 skeletons stands up from the battlefield..."

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  • [–] 11 points 1 year ago (2 children)

    Ah, that's the risky use of Wish though. It comes with a chance of losing the spell forever.

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  • [–] 11 points 1 year ago (4 children)

    This is why I instead opt to carry scrolls of damn near every spell 8th level or lower.

    It's a little bootleg compared to a real Wish, but in average circumstances I can give Batman a run for his money on being prepared for literally any eventuality.

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  • [–] 6 points 1 year ago (3 children)

    Hmm, that works, but only for spells in your class list. That won't allow you to cast legend lore as a wizard, for instance

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  • [–] 7 points 1 year ago (2 children)

    RAW, yeah, you're right unfortunately. Our DM lets us make the DC check to cast a non-class scroll just like you'd make if you cast one too high level for you. Web searching tells me this is a popular homebrew rule.

    I may be making him regret that decision somewhat.

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  • [–] 5 points 1 year ago (2 children)

    You’d need a cart or something to transport the skeletons to battle though.

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  • [–] 4 points 1 year ago*

    Wait. Doesn't that mean If you slot it in a lvl 9 slot you will animate

    9 + ( 2 additional per level slot over 4 = 10 ) = 19 skeletons?

    Edit: Never mind. It's 1 skeleton and 12 extra for being level 9. I assumed every level would also increase the number of skellies raised. My bad

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  • 31 comments in c/rpgmemes@ttrpg.network view that post
    [–] 50 points 1 year ago*
    [–] 29 points 1 year ago (14 children)

    At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into

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  • [–] 9 points 1 year ago (6 children)
  • [–] 1 point 1 year ago (5 children)

    By default, a skeleton has a short sword or a shortbow in every edition I know about.

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  • [–] 1 point 1 year ago (4 children)

    Does Animate Dead give them a sword and bow? And arrows?

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  • [–] 2 points 1 year ago (3 children)

    that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasons

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  • [–] 1 point 1 year ago (1 child)

    Mechanically, the monster: skeleton has those two attacks. How works in the lore is... Vague.

    I prefer to think the god of death supplies every corpse with those weapons.

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  • [–] 2 points 1 year ago*

    in DnD settings there isn't exactly lore about how they get weapons. in previous editions the assumption was they use what they had in life, what is lying nearby, or whatever the necromancer who raised them hands them.

    many of the design choices in 5e are to streamline new players into the gameplay without minutiae like "how many shortswords should I keep on hand to pass out to the skeletons I summon" or "can they wield exotic weapons they held in life". but, yes a solid DM can draw on knowledge of the game to tamper with stuff like this without breaking the game. like having a death god who grants shortswords to boney boys or allowing a player to arm them with other things

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  • [–] 4 points 1 year ago

    Can I sell the swords and shortbows? And their endless supply of arrows? Or maybe I have the skeletons shoot at me, but they hit a slime block on a piston that bounces the arrows up and down and keeps them from despawning and then I can launch all of them at an invader at once.

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  • [–] 6 points 1 year ago

    At least some versions of D&D had rules where, if one player were surrounded by other hostiles (I think it was 6 or 8), they were basically helpless. There might have been a save to be able to do something, but I can't recall.

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  • [–] 4 points 1 year ago (4 children)

    8 base to base, 5 with halberds.

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  • [–] 4 points 1 year ago (3 children)

    5e rules – you don't end your turn when attacking and can move through allied squares. Iirc it counts as "difficult terrain" for movement distance or that could have just been a homebrew things

    So step into square, attack, step out and end turn.

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  • [–] 2 points 1 year ago (2 children)

    I guess that works but you'll be taking attacks of opportunity, still worth I guess

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  • [–] 26 points 1 year ago* (1 child)

    I love that you used the Skeleton artwork from the 1993 Monstrous Manual

    ...

    I'm not sure how to feel about the fact that I immediately recognized it

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  • [–] 25 points 1 year ago (2 children)
  • [–] 14 points 1 year ago

    RATTLE THEM BOYS!

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  • [–] 14 points 1 year ago (3 children)

    14 skeletons if you're a Necromancer (2014, not the 2025 UA version)

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  • [–] 22 points 1 year ago (2 children)

    15 skeletons if you include yourself

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  • [–] 10 points 1 year ago (2 children)

    I've never not dreamed of having my own skeleton army.

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  • [–] 5 points 1 year ago

    My DM once awarded my 13th level Warlock with a 9th-level spell slot as a boon for doing something heroic (the rest of the party also got something equally powerful).

    The final battle came, and the good army was fighting against semi-immortal dark elves and their humongous semi-immortal demon of death and destruction and making the puppies cry.

    I used that 9th-level slot to upcast Danse Macabre. 13 soldiers rose from the dead to answer my call.

    Was it useful? Heck no. Was it hilarious? Absolutely.

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  • [–] 2 points 1 year ago

    Anyone else see this and immediately look up if Alecto The Ninth was out yet?

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