Best part of skeletons? They don't get a share of party loot when the encounter is over, they just go back to dirtnap.

Best part of skeletons? They don't get a share of party loot when the encounter is over, they just go back to dirtnap.

I never regret fireball.
I'm so sick of this propaganda pushing the big skeleton agenda.
Is there a requirement that there needs to be 13 skeletons readily available? Also, does it work on fossilized remains?
As a DM, my answer would be yes because it says animate not will into existence and yes because fossilized skeletons would look awesome.
And also because Animate Dead, the spell the blurb in the meme is from, reads:
Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).
Interestingly, as written the pile of bones can be any pile of bones, since the Humanoid restriction parses to only being applied to the corpse section, confirmed in the Sage Advice Compendium for 5e (the wording of the spell has not been substantially changed in 5.5 for that part, only changing what the group does when you don't issue a command. Though I don't think that's included in 5.5's SAC so far). So if you have enough, like, chicken bones to arrange into the size for the skeleton statblock, that RAW works.
If I was DM'ing, I might let you reanimate a pile of chicken bones, but you get a chicken skeleton with a chicken stat block.
If I animate a wolf skeleton does it get a wolf statblock?
A version that can animate up to specific sizes and CRs when cast at a high enough level would be pretty neat.
I'd say sure. It's not like the wolf statblock is crazy different from regular skeleton stats; it wouldn't be game breaking or anything.
RAW on Animated Dead doesn't strictly limit the size of the creature when it's a pile of bones, but I think keeping it to small/medium creatures is reasonable.
D&D 5e does, not sure about other editions or other game systems off the top of my head.
Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
Well, that depends on how you group the statements.
Choose (a pile of bones) or (a corpse of a Medium or Small Humanoid) within range.
OR
Choose (a pile of bones) or (a corpse) of a Medium or Small Humanoid within range.
Though I suppose also:
Choose (a pile of bones) or (a corpse of a Medium or Small Humanoid within range).
Which would mean the bones version has unlimited range.
Yes, I am a programmer, why do you ask?
So what about golems then? Hopefully can be made from anything nearby.
I always saw those as something you made first and then animated, something that involved days to sculpt/construct.
I loved casting clay or Earth golem as a melee warrior
Nothing like beating the shit out of demons with the paving stones tanking hits
Always bring a cart full of bones with you everywhere you go. You will certainly not regret having a cart full of bones.
Technically, everyone in the vicinity, has at least one skeleton inside of them.
Fun fact: For a group of 13 skeletons attacking the same target, the probability that at least one of them crits is about 49%.
Am i correct to assume that Crit would do 10-16 damage (depending on if you go with 5 on a hit or 1d6+2)? Of non-magical slashing damage?
13 skeletons is the max. To raise more you need a Bonelord. 13 Bonelords and you need a Lich. 13 Liches and you need a Titan.
After 13 Titans, 169 Liches, 2197 Bonelords, and 28561 skeletons... you reach Khali.
Wish, but for emulating other spells. Literally anything I want, of 8th level or lower, as if it was already prepared? So handy.
"I wish for an army of skeletons!"
"Granted! Your army of 13 skeletons stands up from the battlefield..."
Ah, that's the risky use of Wish though. It comes with a chance of losing the spell forever.
Wish can consequence-free emulate any level 8 or lower spell. So you could get 11 worry-free skeletons, or risk never casting wish again if you need 13.
This is why I instead opt to carry scrolls of damn near every spell 8th level or lower.
It's a little bootleg compared to a real Wish, but in average circumstances I can give Batman a run for his money on being prepared for literally any eventuality.
Hmm, that works, but only for spells in your class list. That won't allow you to cast legend lore as a wizard, for instance
RAW, yeah, you're right unfortunately. Our DM lets us make the DC check to cast a non-class scroll just like you'd make if you cast one too high level for you. Web searching tells me this is a popular homebrew rule.
I may be making him regret that decision somewhat.
Isn't that killing the thief rogue subclass's use magic device ability?
You’d need a cart or something to transport the skeletons to battle though.
Wait. Doesn't that mean If you slot it in a lvl 9 slot you will animate
9 + ( 2 additional per level slot over 4 = 10 ) = 19 skeletons?
Edit: Never mind. It's 1 skeleton and 12 extra for being level 9. I assumed every level would also increase the number of skellies raised. My bad
At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into
If some of your skeletons have weapons with reach, they can all have a go.
can skeletons not have bows?
By default, a skeleton has a short sword or a shortbow in every edition I know about.
Does Animate Dead give them a sword and bow? And arrows?
that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasons
Mechanically, the monster: skeleton has those two attacks. How works in the lore is... Vague.
I prefer to think the god of death supplies every corpse with those weapons.
in DnD settings there isn't exactly lore about how they get weapons. in previous editions the assumption was they use what they had in life, what is lying nearby, or whatever the necromancer who raised them hands them.
many of the design choices in 5e are to streamline new players into the gameplay without minutiae like "how many shortswords should I keep on hand to pass out to the skeletons I summon" or "can they wield exotic weapons they held in life". but, yes a solid DM can draw on knowledge of the game to tamper with stuff like this without breaking the game. like having a death god who grants shortswords to boney boys or allowing a player to arm them with other things
Can I sell the swords and shortbows? And their endless supply of arrows? Or maybe I have the skeletons shoot at me, but they hit a slime block on a piston that bounces the arrows up and down and keeps them from despawning and then I can launch all of them at an invader at once.
At least some versions of D&D had rules where, if one player were surrounded by other hostiles (I think it was 6 or 8), they were basically helpless. There might have been a save to be able to do something, but I can't recall.
8 base to base, 5 with halberds.
5e rules – you don't end your turn when attacking and can move through allied squares. Iirc it counts as "difficult terrain" for movement distance or that could have just been a homebrew things
So step into square, attack, step out and end turn.
I guess that works but you'll be taking attacks of opportunity, still worth I guess
I love that you used the Skeleton artwork from the 1993 Monstrous Manual
...
I'm not sure how to feel about the fact that I immediately recognized it
Spooky and scary.
14 skeletons if you're a Necromancer (2014, not the 2025 UA version)
15 skeletons if you include yourself
Character concept: skeleton necromancer who has to keep casting animate dead to stay alive. Or maybe has an object that keeps casting it on themselves from time to time.
I've never not dreamed of having my own skeleton army.
My DM once awarded my 13th level Warlock with a 9th-level spell slot as a boon for doing something heroic (the rest of the party also got something equally powerful).
The final battle came, and the good army was fighting against semi-immortal dark elves and their humongous semi-immortal demon of death and destruction and making the puppies cry.
I used that 9th-level slot to upcast Danse Macabre. 13 soldiers rose from the dead to answer my call.
Was it useful? Heck no. Was it hilarious? Absolutely.
Anyone else see this and immediately look up if Alecto The Ninth was out yet?
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