[–] 3 points 1 month ago (1 child)

Generally I'd advise against new players jumping straight into commander. There are so many cards on the field to keep track of and, thanks to the singleton nature of the format, it'll even take a long time to get familiar with all your own cards on top. With you having some prior experience and also having had the chance to play commander with a borrowed deck (and having fun) you should be fine.

If you like FF and/or like the way some of those decks play, I don't think think that bundle would be a bad idea, definitely not a mistake. The only thing I'd mention is that a portion of the overall playerbase is quite disgruntled with all the "universes beyond" products, so if you plan on playing with strangers, you might get to experience that.

As for how long they'll last you without any upgrades, that probably depends on a few factors. If your playgroups decks are of significantly higher powerlevel, to the point where you feel like you can never do anything, you'll probably be looking to upgrade faster than if their decks are at least somewhat comparable in powerlevel. If their decks are comparable, and depending on your level of frugality, you might be able to have fun with those decks for years, especially since you'd have 4 to choose from to keep things fresh and experiment with what playpatterns you do/don't like.

As for upgrade recommendations, I personally like to think of it in two ways: There are upgrades that change what the deck can do (new/stronger combos/synergies) and upgrades that change how often the deck actually gets there. While the former feels very splashy and big impact WHEN you get there, the latter makes sure you can actually have a role in the game without everyone else being miles ahead of you. Upgrades to the land/manabase fall into that second category, and they're usually also very transferable (between decks of the same colors), so if you don't enjoy a specific deck anymore, you can just reuse the manabase it in another deck.

Lastly I'd like to bring up that usually Commander is very socially driven. People don't tend to build the best decks they can within the rules, but instead try to stay within the social norms of their playgroup. It might take you a while to get used to what is and isn't okay with your friends. Unless they also completely "cranked their decks to the max", you'll just stomp them once and then they won't want to play against that deck anymore if you do. This is also another point towards upgrading your manabase. Very very few people would complain about you running e.g. fetch and shock lands instead of tap lands. (don't worry about what those are for now).

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  • [–] 6 points 1 month ago (2 children)

    I'll push back on that. If we swap P and L it would be ppague, llague or lpague and not prague. And if you claim autocorrect turned one of those into prague, I'll counter that autocorrect would've capitalized it as a proper noun.

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  • [–] 15 points 1 month ago* (last edited 1 month ago) (6 children)

    It took me a moment, but given that the Japanese do not have a distinction between L and R, I ended up with the suspicion that he was talking about a plague.

    Edit: Holy fuck I got double Ninja'd.

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  • [–] 13 points 1 month ago (2 children)

    In a class on intercultural exchange we learned that most people who move abroad (semi-)permanently go through a U-shaped curve. Starting high with a Honeymoon phase, followed by a crisis/culture shock after about 2-3 months. And then a recovery and acceptance/adjustment/mastery/adaptation/whateveryouwannacallit phase. Many people also have this process repeating in waves.

    Interestingly enough, people who go through the U curve once and come out the other side usually also experience the same curve when eventually moving back to their "original" country.

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  • [–] 2 points 2 months ago

    Best I could come up with directly from the command zone was Sin, Spira's Punishment. Then pump the deck full of self mill, all the Jaces and empower Jace cards. At that point it's just a proliferate deck with extra steps though.

    The initial idea of making use of the Jace token we get from empower Jace N not being legendary could be very silly with Brudiclad if we can get some Loyalty counters onto them ahead of time (but what token ISN'T silly with Brudiclad).

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  • [–] 2 points 2 months ago (2 children)

    What I find more interesting is that you put the counters on "a Jace Token", not necessarily one created by another effect like this. There are two "actual" Jaces that can create token copies of themselves...and there are many ways to get token copies of the other Jaces. It doesn't sound very competitive, but potentially fun.

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    About half a year ago (time is fleeting so I'm not sure how accurate that estimate is) my friend showed me the trailer to an upcoming MMO.

    I don't remember a lot. What I do remember is that the art-style, including characters, looked similar to Minecraft/Hytale, but less blocky on the world side, characters did look blocky though, I believe.

    I remember a scene where about 30 player characters invaded a small fortification with wooden palisade walls. At least one of the player characters had a staff or wand that would allow them to use fire magic.

    I believe the game was advertised as one of those "you can build outposts anywhere" kind of games (the ones that never work out) where that group of 30 players raided one of those outposts.

    I'm not sure what stage the game was at, but I believe it was a kickstarter campaign/looking for funding.

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