During an appearance at the Symphony of Seasons concert at Red Rocks Amphitheater on October 25, ConcernedApe reportedly revealed that Stardew Valley 1.7 would be the game's biggest update yet, with a tentative release window of 2027. According to attendees, he also described Clint and Sandy as merely the "tip of the iceberg." That comment is particularly exciting in light of a mysterious message he shared in September, which has yet to receive any explanation. If the new marriage candidates represent such a small part of the update, the message's more ambitious interpretations suddenly seem worth another look.

In September 2026, ConcernedApe shared a cryptic message on the official Stardew Valley Discord server containing three clues about Update 1.7. The first stated that "two paths will be extended," which immediately prompted speculation about the game's existing progression systems. One straightforward interpretation involves Clint and Sandy, whose previously limited relationship paths will be expanded to accommodate romance and marriage. Considering both characters have been part of the game for years, this seems like a reasonable explanation. However, the developer's latest comments make me wonder whether the clue could be pointing toward something considerably more substantial.

Another interpretation involves the Community Center and JojaMart routes, which determine how players approach one of Stardew Valley's central storylines. Although both paths eventually allow players to develop Pelican Town, their long-term consequences are relatively limited once the major objectives are completed. Extending these routes could introduce additional objectives or more meaningful differences between their outcomes. Personally, I find this possibility more exciting than the romance explanation, particularly because it would give experienced players another reason to revisit one of the game's earliest decisions. Nothing confirms that the clue refers to these routes, but the reported scale of Update 1.7 makes the idea easier to imagine.

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[–] 77 points 1 week ago* (1 child)

Haunted Chocolatier is just gonna end up being a free update to Stardew Valley at this point.

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  • [–] 45 points 1 week ago (16 children)

    My girlfriend and I have been waiting for 1.7 for a year and a half to do our third co-op play through. Gotta let the man cook. Also... bigger than Ginger Island? That would be nuts.

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  • [–] 22 points 1 week ago (15 children)

    Is this a good game for coop ? especially with a mostly non-gamer partner ? I've been easing my wife into games

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  • [–] 15 points 1 week ago (2 children)

    I play stardew with my wife all the time. Sometimes when she's doing something else, I'll tempt her by subtly increasing the volume on the title screen soundtrack....

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  • [–] 10 points 6 days ago (5 children)

    It's a great game for coop! Base game NPCs are well written (even though they are cliches by now, they were original at inception though!) so non-gamers have something to hook onto if they fail the mechanical demands (mostly the fishing minigame tbh, battle is knockback based = easy)

    But, if you are going to play with a non-gamer you have to download some mods (time stops if both players are in a state which would stop time in singleplayer, and time stops in the house) because without the mods, it was one of the most stressful games we played together.

    Days are short if time is passing when you are in a fishing minigame who knew?

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  • [–] 2 points 6 days ago (3 children)

    Thanks ! I'll be sure to bring some mods then

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  • [–] 2 points 6 days ago (2 children)

    Splitscreen couch co-op doesn't need time stop mods, BTW! Lower that barrier for entry even more

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  • [–] 1 point 6 days ago (1 child)

    What do you mean, these mods complicate the experience ? I'd rather keep it as simple as possible

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  • [–] 2 points 6 days ago

    If playing on two separate PCs is your only option, then yes, you need to use the mods.

    Having to use mods in the first place and installing them on two different PCs and etc. is more complicated than using one machine and playing splitscreen couch co-op.

    Splitscreen co-op manages time automatically, e.g. pausing when one person gets a cutscene and the other doesn't. At least, the last time I played this way on Switch, this is how it worked!

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  • [–] 31 points 1 week ago (8 children)

    I haven't played in 10 years and I'm thinking it's time for a replay. Good time of year for it.

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  • [–] [S] 20 points 1 week ago (7 children)

    It's a great time of year for it! And there's been so much added since you've been gone even without this 1.7 update :)

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  • [–] 13 points 1 week ago (6 children)

    I haven't paid attention to any of the updates because I was hoping to hop in blind again one day.

    Has the gameplay changed?

    The last time I played through with my gf and I remember the game starts really chill but as you get some hours in it becomes a race against the clock every day and I think that's why we never finished.

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  • [–] 10 points 1 week ago

    Core gameplay is the same, but significant things were added to parts of the game, like an island you can eventually visit, 14 heart events for spouses, etc.

    Stardew has tons of mods. If the clock is stressing you out, there's probably a mod for that. You could use cheat mods to get around some of it (teleport home, change the time, change your money, etc.).

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  • [–] 2 points 1 week ago (4 children)

    I got a mod to adjust the flow of time, which was nice.

    I still lost interest pretty fast though. Shame, since it seems like a nice game.

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  • [–] 2 points 1 week ago (3 children)

    Do you know which mod it is? Thats always been my issue.

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  • [–] 2 points 1 week ago (2 children)

    I believe it was this one : https://www.nexusmods.com/stardewvalley/mods/169

    I also got one to speed up the walk speed, since the default is glacial. I think this one: https://www.nexusmods.com/stardewvalley/mods/2736

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  • [–] 3 points 6 days ago*

    fun fact for anyone wondering: lots of mods work in multiplayer without requiring everyone to install it, including the walking speed mod. i think the time speed mod does, too. this lets you avoid having to walk a non-technical player through modding their game if you just want to play.

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  • [–] 24 points 1 week ago (4 children)

    I can't really tell who I'm a bigger fan of, ConcernedApe or CDPR for providing new content and gameplay for their games that have been out for years at this point. Probably ConcernedApe because he is just one dude living his best life, but CDPR still get some of my love and admiration too.

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  • [–] 20 points 1 week ago (2 children)

    We've also got Re-Logic adding so much new stuff to Terraria it could have been multiple full dlcs, but they're doing it for the love of the game

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  • [–] 10 points 1 week ago (1 child)

    Hello Games and No Man's Sky!

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  • [–] 2 points 6 days ago

    Well, yes, sort of. They wanted to have everything in the game, and ended up with nothing. As far as I'm concerned, they passed their redemption arc with all the updates since release, but I don't trust them very much.

    It is a fun co op game, though not for non gamers or even casuals.

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  • I'm enjoying the pace of his continued updates because I get to forget SDV for long enough that playing it again with new contents feels just new enough to be both familiar and interesting at the same time. CA is such a treasure!

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  • [–] 16 points 1 week ago

    Bigger than Ginger Island is a crazy high bar. He's such an incredible dev, we are so lucky to have this!

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  • [–] 12 points 1 week ago

    Yall got anymore of that Stardew Valley?

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  • [–] 10 points 1 week ago

    I was at the concert at Red Rocks for this. The atmosphere was electric! He even played steel drums during one of the songs lmao

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  • [–] 10 points 1 week ago (2 children)

    If the two paths clue is related with decissions having a bigger impact on the story, that would be amazing.

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  • [–] [S] 11 points 1 week ago (1 child)

    It's hard to imagine that this update is bigger than when Ginger Island was added! I'm right there with ya - it would be amazing to have our decision impact the story more.

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  • [–] 3 points 1 week ago

    That's why I can believe it shakes the gameplay that much: if Concerned Ape announced it's the biggest update when Ginger Island is a thing... Whatever they are cooking must feel like a new game.

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  • [–] 9 points 1 week ago

    Guess I'll be playing sv in 2027 again.

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  • [–] 7 points 1 week ago (1 child)

    I'm just happy Clint will stop being such a creep

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  • [–] 6 points 1 week ago

    Stardew Valley is one of those games that I wish I enjoyed. I think I have tried it at least a dozen times by now and always lose interest.

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  • [–] 5 points 1 week ago

    I'm liking the idea of expanding the routes of what you do once you complete the community center and route out Jojamart. I just hope it doesn't turn into some 40-hour expanded route though. All I could think of is that, you could become your own farmer's market. Hey wait, yeah! Let us compete with Pierre and run HIM out of business!

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  • I still haven't seen most of Ginger Island yet I'm so excited

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  • [–] 3 points 1 week ago

    Oh, another content update? How exciting! Thank you for sharing, I had not heard about this.

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  • [–] 3 points 1 week ago

    I hope it finally unlocks the path further up the mountain.

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  • [–] 2 points 6 days ago

    Clint and Sandy as marriage options would have been enough for me. If that's only the tip of the iceberg, 2027 is going to eat a lot of evenings.

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  • [+] -8 points 1 week ago* (12 children)

    Any idea when this game will be out of early access?

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  • [–] 4 points 1 week ago (11 children)
  • [–] -4 points 6 days ago (10 children)

    It started about then, and hasn't stopped. Years later, they continually release major updates like this that keep making big changes to a lot of aspects of the game and fixing issues, working toward the eventual full release. I'd rather just wait and play the full game.

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  • [–] [S] 7 points 6 days ago (9 children)

    It's not in early access. Concerned Ape rolls out updates just because he loves the game and wants to give back to the fanbase. The full game is out and available.

    You should view these updates like expansion packs.

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  • [–] -3 points 6 days ago (8 children)

    The full game is out and available.

    It's literally not. This very post shows how. The full game is slowly being released to you over the years. These are big updates that fundamentally change how some things work in the game. The updates aren't just adding extra post-game content or something. Someone playing the game today is going to have a different experience than someone playing a year from now, even in the early-game.

    If you like this kind of constantly-evolving game, then good for you. You are free to enjoy it. I miss when games were released as a completed product.

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  • [–] [S] 4 points 6 days ago (6 children)

    You have clearly never played Stardew Valley and are fundamentally misunderstanding what the game is and what these updates add.

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  • [–] 2 points 6 days ago (5 children)

    I had played many hours and experienced a few major updates that frustrated me. These updates added/changed things that altered the outcome of choices that I had made with the previous version of the game in mind.

    It's been years since I have played the game at all, so I can't remember specifics about my farm. But I remember creating a building and dedicating it to wine aging or something, then there was some update that affected something like how wine works that made me regret even filling that building with casks to begin with. If that had always been how wine had worked, I would have taken a very different path with my farm. I can't remember if it was specifically aging/casks that had changed, but that's just a hypothetical example of the sort of things that change and cause frustration. Or how that second town bulletin board thing was added with new side quests. If those quests had always been in the game, I may have focused on completing those tasks instead of making another cave run or something.

    It's just frustrating to follow updates that change the rules of the game. I would rather be able to create a farm and make choices to optimize it knowing that this is the one set of rules that my farm will ever be beholden to. If I have to wait a while until the game is finished, that is fine.

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  • [–] [S] 2 points 6 days ago (2 children)

    AAA games get updates that change gameplay slightly all the time. Why is Stardew Valley unique in this to you?

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  • [–] 1 point 6 days ago (1 child)

    I've also been frustrated by the experience of games I've paid for changing into something else with no possibility of getting my money back. I wish developers would release games as early access if they're not finished working on them, so people who don't want this could avoid it.

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  • [–] 1 point 6 days ago

    From what I understand, Steam refunds are pretty relaxed with this. Even if you are outside of the automatic "no questions asked" two-week return window (or whatever it is for Steam), I have heard that if you explain in your refund request that an update changed the game in a significant enough way that it has ruined the gameplay for you, the Steam representative reviewing the request tends to approve the refund.

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  • [–] 3 points 6 days ago

    That's fair, it'll probably be done when he's dead, given that his continued additions are because he feels like adding more. This and terraria, and other games of the sort should be seen as something fundamentally different from early access though.

    Ultimately if you don't like games that have free expansions added every once in a while in perpetuity, this isn't the game for you and famously so

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