I quite liked this in Kingdom Come: Deliverance II

I quite liked this in Kingdom Come: Deliverance II

Pokemon FireRed (and LeafGreen) does this!






By the way, these "flashbacks" aren't static images. Your player sprite would be animated doing the last thing it did in that frame!
Also, the controls are simple enough in this game. No need for any tutorials.
The best part to me is how it emulates the anime recaps
I think it's the opposite (unless fire red specifically is inspired by the anime?)
Ahh nostalgia! The last ones i played, next thing i know they've got pokemon modelled after a garbage bag.
Leave Trubbish alone, he's one of my favorites.
There's a journal feature in DPPt too! Not as dynamic as it was in FRLG though
Even though you say that, there is a tutorial for the controls. Funny though, I forgot which button it is. 🧓
You beat me to it. As soon as I saw this post I immediately thought of FRLG, which are probably my favorite Pokémon games. The only change I would make would be to implement the phys/spec split
This is the main reason I hate quests. I would start something, not play for a month or so, come back and having to figure out where I had left off. By the time I was caught up, my gaming time was over.
Detailed quest log/journal is a must. I hate it when quest logs don't show what you've already completed.
Ok, I have to break into the office to steal the trophy but WHY? Talk to Fred, WHO THE FUCK IS FRED?
This is infuriating specially when doing multiple side quests in parallel.
The reason i dropped out of the worst in Stardew Valley: too many characters!
I had this issue too with stardew valley then i realized i can just not interact with all of them, i just remember the key ones and use the menu to view all characters names and faces if i need it for a quest
You can bet money I never remembered anyone's birthday or the upcoming town events. :(
You can buy a calendar as a house upgrade that tells you all this stuff!
At least you got that far. Usually I run out of time before mandatory updates are done.
Honestly, we need more ADHD-friendly accessibility features in life overall.
I really hate that ADHD doesn't get taken seriously as a disability, because having it certainly makes me feel disabled compared to most people.
Disabilities in general don't get taken seriously. In addition to ADHD, I have an eye deformity that requires $5000/year special contact lenses and just keep getting told to pound dirt :/
You're not perhaps talking about keratoconus?
Lol indeed, I'm surprised someone else knows about it.
It's a terrible fucking disability but there's like no research into it and insurance thinks they know better than ophtomologists
My brother has it. I'm German, and he got an experimental treatment called crosslinking some years ago. They stabilize the cornea using a laser, and since then, he doesn't need contact lenses anymore, but glasses suffice. Nowadays, it's apparently proven enough that even the public health insurance pays for it. Now, by the price of the contact lenses you mentioned, I presume you're American, and it might be incredibly expensive, but you could still do a bit of research about it.
I had cxl a few years back, his case sounds a lot more manageable. Cxl doesn't typically improve vision, it just prevents it from getting worse.
I'm in Canada, but it was also $$$ when I was in the US. For some fucking reason it's specifically excluded from the assistive devices coverage here. My ophto has been fighting them for ages
Is that the one where, if you don't wear contact lenses, your eyeballs might literally explode?
I feel like an extraterrestrial when someone tries to teach me a new board game. I don't understand what they're telling me, and they don't understand what I'm asking (or WHY I'm asking it). I feel like the instructions could almost always be expressed succinctly as a flow chart, but I've never actually encountered that in the wild.
This is why i never finished Bloodbourne.. twice. Fantastic game. Take a month off. Load in, walk around in a few circles. Absolutely nothing to reference for what my goal or progress toward it was. Probably taking notes would help, yeah.
I was playing a Professor Layton game and it had a recap of the past thing you were doing every time you opened the game. Loved it, so helpful
Press [X] to reload muscle memory
(Tho it's a hella good feeling putting old 1k hours of training to good use & finding that you can still play effortlessly-ish. You are just 10+ years older now, no biggie. You'll be dead soon, so play the damn game.)
Steam overlay has a "Notes" feature to keep your thoughts and allows you to resize however you want and optionally overlay it on top of your game instead of having it hide when you minimize the steam overlay, for quick referencing recipes/guide info etc. it also persists through sessions. I frequently use this in survival games or rogue like games to write myself a debrief before I get off at the end of the night knowing that I won't remember certain details tomorrow.
Hahaha, that's awesome. I've still just been taking physical notes with pen and paper like it's the 90's but I'll have to check this out
I actually still use pen and paper for certain things that are easier, e.g. planning out rows of different crops in Stardew Valley preparing for a new season so I know exactly how many seeds to buy in the morning. I think our flavors of ADHD will determine what works best for each of us, but god damn the notes feature in steam is helpful
I used a pen and paper when I played Blue Prince. It was pretty much necessary.
Though I did take a lot of screenshots too and those were also helpful
That's how we did it on the 80s, too- though, we were also typing out the code in order to play in the first place, so 🤷🏼♂️
Yep, this, the integrated guides section and the browser are great features that are handy for anyone
Wait whaaat? That's really cool.
One of my favourite games atm is "Into the dead: our darkest days". It's a survival rogue like, basically like this war of mine, but set in texas in the 80s with zombies.
It's fantastic, but too often when revisiting a scavenge site I forget which rooms I've gone in and what resources are available/I need to bring.
I've wished they'd implement a "pen" feature for the map (like project zomboid), or spray paint you could bring to mark a door, for the entire time I've played it. But steam notes sounds like a fantastic solution, assuming they don't implement something in game.
I'll comeback after month sometimes and be like "shit, what do I need here again?" but even just the next day I'll forget some stuff
This is my biggest hurdle to No Man's Sky, NGL. Thankfully, there's an option to reset a quest to a more local star system, but that can be tedious if one's near the end of said quest, as it completely undoes any progress before moving the marker to a spot closer to me.
Maybe I'll get to it this time, maybe I'll get distracted and run out of playtime.
That's the real game, ya know? 🤷🏼♂️
I have around 40 hours in No Man's Sky and it was a blast. Had to concentrate on university for a few weeks, and that was the death of my playthrough. I tried a couple of times to continue, but yeah I just see 10 quests in my quest log and have no clue what I was doing before.
The thing is, I could totally relearn it again - but I already know I'll have to take a larger break again soon, so what's the point if I have to then put a bunch of relearning time in again the next time I want to play...
Dragon Quest XI does this, you also can talk to party members that will remind the player of different aspects of the story. It's actually quite well crafted
I do this for myself because same lol. I post PC so I usually keep a text document open so I can write down things I'm working on or, things I need to know I finished or, quests or whatever.
One of the reasons it took me do long to beat the main quest on skyrim, and I'd always convince myself to just start over because this time for sure I'll get through it all
I wish every game had an ultra easy/explorer mode for this reason. I have zero interest in having to become “good” at a game in order to move forward. I’d love to give Elden Ring and such another try but I’m just a regular dude with a job and a family. I’m not trying to make video gaming a new “skill”, I just want to play the stupid game for a bit, put it down, maybe forget about it for a month before I have time to pick it back up again…
The whole reason I have to play RPGs all at once, no bouncing between games. I WILL forget what I was doing if I take more than a couple weeks off from playing. I'm really trying my hardest to get through Dawnwalker so I can get onto the other half dozen games waiting for me.
...huh. if they implement this, I might start playing rpgs. Right now I only play games with no plot because a busy week at work means I don't remember the plot anyway...
Back when you could write your own savefile names i‘d cadge together some shorthand for the filename to help: sdqstswordgetthing.sav or some such. “Side quest to get sword get the [item] next on the list.”
I came back to play Celeste after months and spent like 2 hours racking up deaths playing on a self-imposed ultra hard mode because I forgot there was a grip/climb mechanic. I was barely scaling some jumps to ledges by the skin of my teeth after crashing into the wall 100 times before I accidentally rediscovered the button. Didn't stop me from dying hundreds of times still, but at least for less stupid reasons... usually.
Death stranding 2 does this perfectly. Gives a summare of the story so far when it seems like it has been a while since I played last time.
Doesnt the gba line of pokemon games have a feature like this? I think it recaps what you did last time.
The newer Deus Ex games had something like that, the loading screen would be a "Previously on Human Revolution" sequence like with a TV series
This is why Satisfactory should have a built-in Kanban board!
Please! I'm half way through BotW and every time I pick it back up I need this.
It's a Zelda game? You traverse Hyrule trying to defeat a manbearpig by the name of Ganon and once in a while the princess shows up and gives you some encouragement.
You never get to the final boss or trigger story cutscenes in BOTW. If you do that you’re playing it wrong.
There's no real story in botw though? Just look at your quest log and that should be enough
I don't care. I play helter-skelter anyway. Just jumping around to whatever is fun, forgetting where I was, repeating stuff I liked. Never finishing the game. It's all good.
This is what I love fallout 4. Yeah it's not the best story, or game, but It's like it was made for ADHD people. Constant sidetracking, few timed quests, even less that matter at all, easy to jump into and just spread chaos at a moments notice. Its pretty easy, even on hard or survival, eventually you become so OP it's like playing God and flooding the earth.
That's why I love retro gaming. No saves, no elaborate narrative, just two buttons and a D pad. Easy in, easy out.
I think that such a limited control scheme FORCED devs to be creative. And thus we're so many unique and beautiful experiences born. There's something to be said for working around/with the limitations you're dealt.
This is a must have feature in today's world. My busy adult life taught me to avoid anything with a steep learning curve and almost anything with open world
Too real. Was really hard coming back to Celeste and any of the Witchers.
Here's a reminder of the last things you did and where you need to go next.
“Your current objective is trying not to cum while playing this game. The last thing you did was cum while playing this game.”
Also grinding should be less difficult. Like we get twice the exp or money
I really like the fact that Dave the diver - after dying multiple times to a boss - offered me to double my damage for the next try. 😁
This is something I noticed about Elden Ring that I genuinely don't get the same feel from Dark Souls and Bloodborne.
I'm not sure if its caused by the open world or something else, but grinding for levels feels genuinely more tedious in that game, and made worse by how the game all but tells you to explore with the use of the Tree Sentinel at the starting area.
Problem is that it's difficult to explore when everything is set to one shot you with a light breeze throughout the world.
Grinding shouldn't even be a thing.
It means the game mechanics failed so badly that the user feels forced to repeat the same thing over and over just to get past something.
Maybe if the game is old it has an excuse. But new RPGs should have 0 grinding. It is a bad game mechanic.
Sort of agree but it also depends on what you mean by grind. A game like war thunder or enlisted you could call it a grind to unlock top tier things, or throw money at it. Or you can just play the game for fun while spending little to nothing.
Seriously, I have had conversations with other players before and even if I wanted to spend £100 on either game there is nothing really worth me spending it on. Even subscribing to the game just isn't worth it as the main benefit is more xp. But that is more xp to unlock things I don't care for. The other benefits are so small it isn't worth bothering with.
It will never go away as long as in-app purchases are a thing. It's far more profitable (which is a problem in and of itself) to just offer a "buy to progress NOW" option to bypass grinding.
agree to disagree. Numbers go up simulators are digital crack to my AuDHD brain... brother ive spend hours running in literal circles in runescape just to raise my walkjng fast stat (and that sweet sweet gear set)
If you're getting one-shot by every enemy in an area, then that usually means that you shouldn't be there yet and you should leave and explore elsewhere until you find a place with enemies that are closer to your level.
I think the open world of Elden Ring is better in that regard because you can just go somewhere else if enemies in an area are too tough.
The solution is to have dynamic personalized tutorials.
Lets take Death Stranding 2 for example, since I think its played a lot by working adults.
Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.
They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.
It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).
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