[–] 8 points 3 weeks ago*

I was confused by this one too, but then I thought about it in the context of a wedding cake; you want to have it as a beautiful thing to show off to all of your guests, but you also want everyone to enjoy how good it tastes as a desert. You can't have both simultaneously, so you have to pick

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  • [–] 4 points 4 weeks ago (6 children)

    As a straight guy, does this kinda thing annoy anyone else? She's a strong female character in video games, but just because she's a woman, designers made her a sexualized super model in skin-tight spandex. It feels pandering at best, and sexist at worst

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  • [–] 139 points 1 month ago (3 children)

    I've ranted about this for years. I've had a bad streak of luck the past 8 years, and everything I've tried to do to improve my situation has just become an increasingly horrible cesspool of predatory horseshit. Every computer application, service, university, and social program is so much worse than they were 10-15 years ago, and I hate it.

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  • [–] 4 points 1 month ago (3 children)

    I want to say yes, but it's hard to reconcile with people who not only want to have their security, but wish for others to suffer. What's the line for republicans? "I don't care what happens to you until it happens to me!" Especially for the well-off and powerful who have several lifetimes worth of their needs met and actively work against societal needs.

    In a nutshell, it kinda boils down to the same aspect as the tolerance paradox.

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    Hello everyone!

    So I've GM'd a few of my first games where the setting is in Cyberpunk 2077 and I created a google doc for my players where I copy/pasted all of the relevant rules that I intend to use for this campaign. However, I'm getting the strong feeling that a couple of my players are still VERY overwhelmed by the GURPS system as a whole, and I think that might be my fault. Nobody in the group has used GURPS before, and I'm the only one who has read the books, so when we did character creation, I had each player tell me what they wanted their character to feel like, and then I did the cherry-picking in GCS to assemble their sheets. 2 of the characters ended up having just a giant wall of text to cover what their abilities are. To me, reading each one individually sounds very clear, but to the players, I think it was too overloading and they got checked-out. At the start of playing, I did tell my players that since we're all new to the system, we can do a free character reset after a few games like what happens when you leave the tutorial of a Bethesda game, since maybe some advantages they picked aren't exactly what they wanted after all.

    This brings me to the main point of my post; are there any good resources out there for character lenses, archetypes, and/or templates (which I'll just collectively refer to as "lenses") that can break down the character creation process for new players into a clear, step-by-step process? I know that the Dungeon Fantasy series has lenses for fantasy classes and heritages, but are there resources that have lenses for settings outside of medieval D&D-style campaigns? Possibly a website or forum where people can submit their own lenses.

    Alternatively for the veteran GURPS GMs out there, do you have any advice for people who want to design their own lenses? Like common pitfalls to avoid, or how to appropriately segment how many points should go into different categories of upgrades.

    Thanks again for everyone's feedback!

     

    So I've been using the GURPS Character Sheet (GCS) app to help my friends make characters for my Cyberpunk game, and I noticed something weird. One of the characters has the "Bionic Arms" body modification (Ultra-Tech p209), which includes the "No Fine Manipulators" disadvantage with the "Mitigator: Monthly treatment of Maintenance" modifier for -70% cost. What we didn't notice was that "No Fine Manipulators" (Basic Set: Characters p145) has a note at the bottom which reduces the cost of upgrading ST and DX by 40%. GCS automatically applied this discount to ST and DX point costs, and now we're unsure if that should be the case.

    Is this a small oversight with GCS and the upgrade costs should be the normal 10 for ST, 20 for DX since the effect should be mitigated, or is GCS correct? We're just trying to figure this out because if it is a mistake, my friend's character is overspent by about 40 points.

     

    Hello again! I'm back from looking through several books and trying to cobble together some stuff to run my friends through a short GURPS Cyberpunk campaign, and I have one big question; Am I doing this right? Basically, I started making some cyberware stuff for my players that's directly taken from CP2077 and I don't know if the combination of enhancements is too expensive, not expensive enough, or if I'm over-complicating the process.

    The first one is a Sandevistan Mk 1 (Costs 70pt + $500):

    • Free action to use at the end of your turn to immediately take another turn
    • Altered Time Rate 1 (base 100pt cost)
    • 2 FP cost per use (-10% per FP = -20pt)
    • 5 second recharge between uses (-10% = -10pt)
    • Costs $500 (I remember finding a book source on this cost but now can't find it)

    The second one is the Gorilla Arms (Costs 18pt + $2,000)

    • $1,000 cost for Cyber Arm upgrade ($500 per arm)
    • $1,000 cost for upgrading Cyber Arms to Gorilla Arms (Includes Arm ST and Hand DR below)
    • 2 Arm ST (5pt per rank = 10pt)
    • 2 Damage Resistance (5pt per rank, then -20% for Partial: Hand = 8pt)

    Quickhack: Reboot Optics (Costs 39pt + $500)

    • Obscure Vision 8 (2pt per rank = 16pt)
    • Stealthy (+100% = 16pt)
    • Ranged (+50% = 8pt)
    • 5 second recharge between uses (-10% = 1pt)
    • Costs $500

    Are these point and money cost values too high, too low, or sound about right? Is there anything I'm missing from these lists? For the Gorilla Arms, I'm not sure if there should be a Natural Attack paired with it or if the 2 Arm ST is good enough to improve the regular Punch natural attack. Also, for the Reboot Optics quickhack, I was looking to see if there were limitations I could use to reduce the point cost by limiting the range and number of targets affected, but didn't see anything. The default rules for Obscure [Sense] in Basic Set: Characters says that making it ranged gives it a max range of 100 units, and the affected area is a 2 unit radius, while I'd want to reduce it down to 50 unit range, single-target, and only affect robots and cybernetics. Would these be custom limitations I'd have to make?

    Again, ty to everyone for the help!

     

    Hello again helpful GURPS people!

    I've been doing more reading and working to get the foundation of my first GURPS Cyberpunk campaign put together, and I ran into a bit of a conundrum. When players are putting together their characters, are there any rules about how implanted weapons differ from weapons used normally? Like if a player wanted to use a mono-wire whip that costs $5,000, would there be a different cost for having it implanted in their hand? Or if there's a chip they could get that allows them to use a power like the sandevistan, I don't know how to handle that since powers are point buy but it would also cost money...? I've tried looking in the books for any rules or recommendations, but if they exist then I think I've missed them.

     

    Hello!

    So I've never actually played GURPS, but I recently re-discovered some old Counter Monkey videos from Spoony that I watched back in the day. There were numerous times where he mentioned how good of a system it is, and got me particularly hyped to try out the Cyberpunk/Cthulhu-Punk modules with my friends. Since then I've checked out several books like the 4e Basic Set, Ultra-Tech, Horror, etc.

    After looking through and getting the general idea of how combat works (I think), there's one thing that kind of seems worrying; players only getting 1 action per turn. Since my friends and I have mainly just played Pathfinder for the last decade, I'm concerned that they won't be interested in going from that system with 3-action turns to GURPS' 1-action system. With that in mind, I was curious if anyone else ran into that issue, and also if upping it to 2-actions per turn just ruins the game completely? But like having a bit of a limitation on it, such as making it move-and-do-X but not allowing double moves or double 'do-X' actions on the same turn

     

    So I've dabbled with trying out Linux over the past 10ish years, but this past year I've been trying to commit to the transition away from Windows entirely due to the sunsetting of Win10. The computers I own are fairly old (newest one being a laptop from 2018), since money has been very tight for a while, so I figured they would get some revitalization from using an OS that wasn't so bloated. However, the 2 old PCs and 1 Chromebook I installed Linux Mint onto all had their PSUs fail within the span of a month, which is making me paranoid.

    Both PCs were really old (2013) and were what I had for basic steam gaming until I got a Steam Deck last year, but I put Mint v21 Xfce on them for basic web browsing and programming (v22 had too many issues with the old Nvidia graphics card). The Chromebook was from around 2015 and I gave it to my parents to use since all they needed was something to browse the web and check their finances. I put Mint Cinnamon v22.1 on it just a couple months back. Mint seemed to run really well on all 3 computers for several months, they weren't overused/overclocked, and weren't kept on or in hibernation for more than a day. Then without warning, one by one they all just refused to boot up entirely. Pressing the power buttons does nothing, not even a brief flicker of life.

    Does anyone else have experience with this kind of thing happening to them? I'm not looking for a fix to these computers since I'm pretty sure they're all completely dead, but all of this happening in such a short timeframe feels like it's not just a coincidence. Is this a common problem with Mint that I just didn't see when looking for a distro to use on old hardware? Honestly just baffled.

    I still have one laptop left that's running win10 that I'd like to get transferred over to some version of Linux soon, but this experience has made me very hesitant. I really need this laptop readily available for studying and job hunting, but I'm quite aware of the security risks the longer I use win10.

     

    Sorry if this isn't the right place for this question but I couldn't think of anywhere better to put it.

    So I finished my degree in computer science a couple years ago right when the tech crash just started hitting, and the job market has been an enormous clusterfuck. Instead of trying to get a job where everyone seems to be going all-in on LLMs, machine learning, and crypto bullshit, I'd really like to be able to put my programming skills to good use helping out scientific research in some way, but I have no clue where to start. While in college I did help out my university's biology research department by writing small programs here and there to help undergrad/grad students who weren't very knowledgeable about technical solutions, but because of the recent funding cuts to scientific research and education, everyone there is struggling harder than I am.

    Ideally I'd love to help contribute to causes that help improve people's lives (or astronomy just because space is cool). Does anyone know of resources I could look into to start down this path?

     

    I have an upcoming interview for a position developing iOS apps using SwiftUI, but I don't have experience programming for SwiftUI (my prior experience was in ReactNative) and don't own any Apple devices so I can't use Xcode to practice. I have tried setting up Oracle VirtualBox on my PC with Windows10 to run Mac OS v12.01 Monterey (64-bit) several times with different settings, but every time I start it up, it gets stuck on the following lines:

    • ACPI_SMC_PlatformPlugin::start - waitForService(resourceMatching(AppleIntelCPUPowerManagement) timed out
    • ApplePC::notifyPlatformASPM - registering with plugin with ASPM Support false
    • AppleKeyStore: 7492:109: unexpected session: 100000 uid: -1 requested by: 109
    • AppleKeyStore: 11150:109: operation failed (sel: 7 ret: e00002c2, -1, 100000)
    • IOConsoleUsers: time(0) 0->0, lin 0, lik 1,
    • IOConsoleUsers: gIOScreenLockState 3, hs 0, bs 0, now 0, sm 0x0

    I admittedly don't have much experience with VirtualBox or MacOS, and any time I've tried to search for these specific messages I come up empty. Is there any way of getting this virtual mac running to the point where I can start using Xcode, or am I just out of luck?

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