It's normal to price games lower in less privileged countries.
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Do EU prices normally include VAT? US list prices for games cannot include Sales Tax, because the tax can vary widely by State (or even by local government).
Part of it is that EU countries charge VAT on digital sales and prices must include it, while in the US there’s sales tax instead, which depends on the state and is only added at checkout time (and also often lower or even zero for digital goods). For example if I pay 80 Euro in Germany, then Steam gets to keep 67 because those 80 Euro include 19% VAT.
The other part is that in a market economy, prices are determined by what generates the most profit, and not necessarily related to cost or based on fairness. EU customers apparently pay 80 Euro often enough that it makes more money than 60 or 100 Euro so developers set their price to 80 Euro.
Steam or any other digital storefront decides to price a 80€ ($91) game the same as a $80 (69€)
- Steam itself does not decides the prices.
- Regional prices is meant to be uneven, as countries have different living standards and the conversion rate is not always the same.
Question:
- European prices include taxes already. Does the US price shown with or without taxes before checkout? I don't know that actually. This could be another factor in different price shown.
Since the marginal cost of selling additional digital copies is zero, I'd hazard that it's priced that way because Europeans will pay that much and companies like to get money
It's because one of the basic ideas of free market capitalism, that competition between suppliers will drive down prices to the lowest sustainable point, is a lie.
Everyone selling anything aims to be a price taker. That is, rather than sell for the lowest price that keeps them afloat they sell for the highest price they can get.
I mean, there is no competition, so why would not valve overcharge? They're obviously not even interested in changing the 30% fee which hasn't changed since 100gb HDD was at €500 and internet was metered in megabytes, at this point valve makes 3x more money per employee than next 3-4 companies combined. There are even ongoing lawsuits about Valve and anti-trust practices like telling devs you can't sell your game cheaper on competitor platforms. Reminder that valve is a corporation, just because they're less evil does not mean they're your friends.
Since digital copies cost nearly zero to make, prices of digital goods such as video games are completely arbitrary anyway; they are set to whatever people are willing to pay.
The conversion rate between EUR and USD is so ridiculously close to 1 that it makes sense to treat them as essentially equivalent. If you don't, you'll just spend unnecessary effort converting to and from numbers that aren't round.
1 dollar equals 87 euro cents. How is that ridiculously close?
Compared to many other currency conversions in the world, it is very close. When I read prices in USD, I think of them as euro prices in my head.
All prices are set to what people are willing to pay
But for physical goods, the minimum price is what the store paid for acquiring or producing it in the first place. That isn't a consideration for digital goods.
Its less of a consideration, I would say the cost of selling a disc based game is not a hugely different cost to selling a digital game for major players in the industry
I like how the correct answer is written here multiple times and yet people choose to upvote others
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