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[–] 38 points 2 months ago (8 children)

When are they going to realise video games are not about realism?

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  • [–] 25 points 2 months ago (5 children)

    You'll have to tell all those obsessed with playing the latest AAA slop in mega-ultra at 531649516782 fps in 4k with ray-tracing so they can see the ultrarealistic explosions. I know a few. The other day at work, one coworker just couldn't understand that I was fine playing a pixel art game on 1080p at 60fps because it looked "ugly as fuck"

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  • [–] 16 points 2 months ago (1 child)

    You mean at 30 fps frame-genned to 120 fps that still play like 30 but with more visual artifacts. Because that's what modern hardware gets you and that's what the next three generations of hardware will get you.

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  • [–] 9 points 2 months ago

    Damn, this is so true though. I didnt even think about that, though it really hits the nail on the head. My favourite games of all time are games like factorio, minecraft, diplomacy is not an option. Who cares about realistic graphics. Give me good gameplay.

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  • [–] 1 point 2 months ago

    I know some brain damaged people who would disagree, they don't want to touch VR until it's "indistinguishable from reality".

    Consider yourself lucky, that you still enjoy actual gameplay :>

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  • [–] 16 points 2 months ago
    [–] 7 points 2 months ago

    jensen so classy

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  • [–] 5 points 2 months ago (1 child)

    Wow, it did an AMAZING job recreating the face of the actual human actress they modeled Jesse Faden after, it's uncanny! /s https://www.imdb.com/name/nm1890824/?ref_=mv_close

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  • [–] 2 points 2 months ago

    It's a good demonstration that partially-fmv games could leverage this to blend fmv and rendered scenes more if you trained it on your actors and sets. You would need significantly higher fidelity facial animations, however.

    For anything even slightly less realistic, ew no.

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  • [–] 5 points 2 months ago (1 child)

    What are they smoking at Nvidia that makes them think "oh, people will love this"

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  • [–] 4 points 2 months ago

    Graphics were perfected in 2015. Everything else is price gouging.

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  • [–] 1 point 2 months ago

    FFVII, the low budget live action movie. A NETFLIX production, brought to you by NVIDIA.

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  • If it's a slop filter, shouldn't it be removing AI?

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  • [–] -1 points 2 months ago (3 children)

    I don't understand the uproar. It seems like applying the filter mainly fixed white balance so the character wasn't orange.

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  • [+] -20 points 2 months ago

    Honestly, these screenshots are doing it justice. I'm not mad at the results at all.

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  • 52 comments in c/games@lemmy.world view that post
    [–] 53 points 2 months ago (9 children)

    Cloud looks like Scarlet Johansson, I can't unsee it.

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  • [–] 15 points 2 months ago (2 children)

    All examples look samey in the worst way.

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  • [–] 2 points 2 months ago* (1 child)

    i mean, we don't know what the training was like for this version. if it was trained on a limited subset of people (like NBA players for NBA 2k) that could easily explain why. In future games that want to support this, they could train it specifically on the actor/models they used.

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  • [–] 5 points 2 months ago*

    Not that final fantasy characters look like humans their stylized in a particular way and when you try and humanize that style it looks like an alien trying to fit in among humans with a slightly unconvincing skin suit

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  • [–] 49 points 2 months ago (13 children)

    Oh, only a 50% performance hit on very pricy hardware for making automated lighting choices and complete face redesigns that don't respect the designers' and artists' vision?

    What a steal!

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  • [–] 5 points 2 months ago (3 children)

    I think this is one of the reasons why Nvidia developed this. First it makes it a "unique" feature of Nvidia hardware, where you rely on. And secondly the huge impact in performance, so you are incentivized to buy new and faster Nvidia hardware. I don't see any other reason why Nvidia would develop this DLSS 5 Ai Slop technology.

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  • [–] 9 points 2 months ago* (2 children)

    This feels like motion smoothing on TVs. It's super unclear why manufacturers put it on since the first thing any sain person does is turn it off. This feels like something similar, I suspect most gamers are just going to turn it off rather than leave it on and buy better hardware especially at the moment.

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  • [+] 2 points 2 months ago (1 child)
  • [–] 6 points 2 months ago

    So don't buy new graphics card then. Same end result you don't have to deal with the AI slop.

    Hopefully the AI bubble bursts sometime soon and we can get back to normal. All that needs to happen is governments need to stop subsidising AI companies. Eventually a combination of public pressure and the complete lack of any progress from the companies will cause that to happen.

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  • [+] -10 points 2 months ago* (8 children)

    So don't use the filter on games that weren't released with it. And you have to use it on games that released with it, because that was the intended artistic vision. Problem solved now can you shut the fuck up about it please real problems exist.

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  • [–] 7 points 2 months ago (7 children)

    Real problems like gen AI's impact on the environment and the cost and accessibility of technology?

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  • [+] -8 points 2 months ago* (6 children)

    Yes leave my filters alone. It shows how fucking basic some people will themselves to be. It's a filter get a grip on reality you have a severe lack of knowledge if you think this is a problem.

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  • [–] 6 points 2 months ago (5 children)

    You're ignoring that the real problem is that when AI is concerned, tech companies have demonstrated that they have a rapist's understanding of consent.

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  • [–] -2 points 2 months ago* (4 children)

    You're ignoring the fact that DLSS is trained directly on the games themselves specifically for the purpose of... rendering games.

    Please further establish my point that you have no idea what you are talking about... And if your point is that yes bad AI practices exist, therefore no AI should exist how can you justify breathing? Bad people exist in this world, go kill yourself you will get back at them.

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  • [–] 1 point 2 months ago (3 children)

    Most people who breathe are good people. Most people running the big AI companies are not. That is the difference.

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  • [–] -1 points 2 months ago (2 children)

    The guy who runs Nvidia is a good person their employees are paid very well.... Majority of them are millionaires. Where you are an ignoramus fuckwit trying to dictate how others should mod their games.

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  • [–] 1 point 2 months ago* (last edited 2 months ago) (1 child)

    The guy who runs Nvidia is a good person an unapologetic zionist and trumpist

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  • [–] 0 points 2 months ago*

    Fair. But I retain my point (you dumb) and I want to make another one: DLSS is ethical AI. Computation costs is less frames for your game that is still using that GPU. DLSS itself is trained on a supercomputer rendering the games in 16k resolution it's piss easy data to generate (compared to stealing data)(then it is baked, it is finite goal), neural rendering/these filters have been anticipated for over a decade way before ChatGPT. The actions of OpenAI, Anthropic, Meta etc etc do not influence my existing excitement for this technology nor should they influence your opinion regarding this tech. There is plenty of shit I will sit down and listen for but this is not one of them simply because it happens to be within my wheelhouse and I too can be a dick.

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  • [–] 24 points 2 months ago

    I guess they felt videogames didn't look quite enough like soap operas or instagram "models".

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  • [–] 17 points 2 months ago

    I'm tired, boss.

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  • [–] 21 points 2 months ago (2 children)
  • [–] 1 point 2 months ago (1 child)

    I prefer it (really FSR4, at nativeAA) over TAA.

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  • [–] 1 point 2 months ago

    Dipping your monitor in shit is better than TAA. These upscalers have caused developers to use them as a crutch. Instead of making a performant native game with good MSAA options, they speed run the game and then slap DLSS (or the alternatives) on at the end for 60fps.

    I get it's not usually their fault, with crunch times etc, but it's still a decision someone makes, that the customers could push back on. NVIDIA is spearheading it as a means to sell GPUs, locking newer DLSS versions behind new hardware and paying studios to support and advertise DLSS. I mean, at least until the AI boom, now they couldnt give a fuck about us little guys at all.

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  • [–] 18 points 2 months ago

    Thx I hate it

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  • [–] 7 points 2 months ago

    I guess I don't care. Like it's mostly for AAA games which I don't play and for Nvidia cards which I don't own. And even if I could use it, it's totally optional. Since it apparently sucks, I don't think many people will use it.

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  • [–] 4 points 2 months ago

    I want to see it with Quake

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  • [–] 4 points 2 months ago

    If the point of the tech was to make Jesse Faden look like an old-aged pensioner, then mission accomplished.

    I'm sorry, but if my wife looked like this in her 60s and 70s I'd be very happy.

    She's supposed to be 35 in the game. The videos in the article didn't make her look older than 40. The article is hyperbole.

    Also that Skyrim character look bad regardless of DLSS on or off is not a surprise. Fans probably call it a feature. Just shows the tech isn't magic.

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  • [+] -15 points 2 months ago (5 children)

    look, I'm not in favor of ai slop and DLSS 5 used without creators' consent or input is fucked...

    ...but another title for this story could be "unfinished, unreleased product deemed not ready for release" ...

    Like, you just slapped an unfinished version onto whatever game they had been tinkering with and then roast them for the uncanny valley effect? That's some manufactured outrage

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  • [–] 15 points 2 months ago (4 children)

    fall is a month away, and the last demo they gave required a dedicated 5090 just for dlss.

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  • [–] 1 point 2 months ago (3 children)

    sorry but I've worked at enough companies and dealt with enough timetables to say "unreleased is unreleased for a reason".

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  • [–] 2 points 2 months ago (2 children)

    what i meant is that there is no way they could get it running acceptably on midrange cards

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  • [–] -1 points 2 months ago (1 child)

    do you know when that build was cut? do you know if it's a standard build or a debug build? do you know if it's performance optimized or mid development? do you know if it's being used in games for which it's intended? do you know if it's a branch build or a mainline build? do you know if the studio for the game has provided feedback on that build and had their work integrated?

    no?

    then we have no idea what we're even talking shit about

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  • [+] -14 points 2 months ago (4 children)

    Control looks great with it, because it has a realistic art style.

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  • [–] 18 points 2 months ago

    It takes any personality away and averages out to something that looks like in anything other. And then does not even fit into the art style and world of the rest of the game. Still image are one thing, moving and eventually speaking or making facial expressions together with other characters in a scenery is a different thing.

    This might improve games that were vibed together with Ai in the first place. But not artistic strong and beautiful games crafted by good artists.

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  • [–] 4 points 2 months ago

    Control does look more realistic. It's not just making everyone into supermodels, but adding imperfections and flaws you see in real people. Whether that's your preference or not is subjective, but it's less like an Instagram filter than the last demonstration.

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  • [+] -7 points 2 months ago (4 children)
  • [–] 6 points 2 months ago (3 children)

    If you think thats what Cloud looks like... I shouldn't have to even explain the rest...

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  • [–] -5 points 2 months ago (2 children)

    In the remake cloud already looks like a weirdo, he doesn't need help from DLSS.

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  • [+] -8 points 2 months ago* (last edited 2 months ago) (4 children)

    Cool been waiting for this for a decade

    It looks really good too. What was all the hate about exactly?

    E: Since it is about artistic integrity you will shut the fuck up when a game is released with it, because that was the intended vision. Right? Right???

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  • [–] 5 points 2 months ago (3 children)

    Oh, idk, destroying artistic integrity? Seems like the biggest reason, but there are probably more.

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  • [–] -4 points 2 months ago* (2 children)

    Artistic integrity? That's absolute nonsense. It's graphics settings. The NBA game looks like an actual broadcast now it's incredible.

    It's the next step in computer graphics realism cannot be achieved with traditional graphics neural rendering is here. You have a problem with how others enjoy their games? You had no right before AI, and you have no right after it either fuck you.

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  • [–] 3 points 2 months ago (1 child)

    Yes, dipshit, artistic integrity. The artists behind a game makes choices for a reason. This crappy ai filter harms the intentions of a designer while adding absolutely nothing.

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  • [–] -5 points 2 months ago*

    So don't use it then you insidious imbecile. Really isn't that difficult a concept to wrap you head around. You had no right to tell people what shader settings they could use before AI, and you have no right after it either. Who the fuck do you think you are you that you think you can dictate a fucking filter? Pretentious cunt.

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  • 6 comments in c/pcgaming@lemmy.ca view that post
    [–] [S] 28 points 2 months ago (2 children)

    So this is pretty horrifying AI slop and absolutely ruins the art direction of the games and even worse than initial impressions when they first presented it.

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  • [–] 4 points 2 months ago

    I can’t get over this quote.

    If the point of the tech was to make Jesse Faden look like an old-aged pensioner, then mission accomplished

    This is what an “old-aged pensioner” looks like to Lewis Parker of Kotaku.

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  • [–] 0 points 2 months ago (1 child)

    <.< ngl this feels very odd. It’s a setting, if it makes a game look bad, or takes away from the original artistic intent, turn it off.

    There are many similar settings that if turned on for certain games make the game look worse. Is this being AI adjacent the only real complaint?

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  • [–] 4 points 2 months ago

    I think the concern is that eventually it will become required to run some games and used as a crutch to pay fewer artists (eg, using simpler models and textures, then 'upscaling' with DLSS 5). I'm not worried about that tbh because any studio that would consider doing that just makes slop I was never gonna play anyway.

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