It's gonna be so weird playing this at non-slideshow framerates. Wonder if I'll even still like it lol
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I give it 3 days before the first big booba mod is released
Pierce Brosnan with tits?
Might need to give it a bit longer than that. There isn't a PC port.
Doesn’t decompiling games make it easy to port? I’m admittedly not an expert on it
Decompilation means that they can deterministically recompile the code and get the original ROM back minus assets. Someone may be able to wedge in shims of emulator code for the subsystems that need it. But at that point you're still emulating realistically and still dealing with bottlenecks. The true power of a native Port would open it up to Modern graphics apis larger faster system bus etc that wasn't available initially. It's going to take a bit more programming work before you see something that really blows the doors off emulation. But it will happen.
It certainly makes it easier but I don't know if I'd say it's easy. There's still work to be done to make it run natively on PC with the kinds of settings you'd expect to see on a PC game.
In some ways yes.
Decompiling a game means reverse engineering the game to a point that you have a program written in C that compiles to identical machine code as the commercial release. That makes it easier, but not entirely straightforward, to just compile the game for another architecture, because it might be written for hardware-specific features that might not be present on, say, PC.
A minor example is Mario Kart 64 has these big screens around some tracks that are playing footage of the race. That relies on a hardware quirk peculiar to the N64 and it's been difficult if not impossible to get it working anywhere but real hardware.
A really weird one is Super Mario 64. The retail version of the game was apparently compiled with debug flags on. The game has been decompiled, and then compiling it without the debug flag actually causes the game to run smoother, particularly in Dire Dire Docks which chugs so bad on a retail cartridge that speed runners use camera strategies to keep the submarine out of view for better performance.
Having the source code makes it trivial to do whatever you want with the code. Working through an emulator is not fun from a coding perspective.
Absolutely not true. I guarantee there is a lot of code, especially hacky code, written specifically for the N64's hardware. Even if you port it to a modern PC, you're still going to have to address a bunch of unexpected behavior that relied on the quirks of the hardware. Graphics effects in particular are known for this.
Why would you work through the emulator? You modify the source rom.
Rom hacks have existed since the GB era of games, that’s not even using an emulator, played straight on the GB with a hacked cart.
Very simply, the source ROM is code that isn’t readable in that way. The emulator interpolates the ROM binary. While ROM hacking is a thing, it’s done through hijacking the emulator’s/platform’s API calls.
Imagine having an audiobook as an MP3, but you want to rewrite chapter 8. You have all the words, you can hear them, but you don’t have the script. You have to transcribe everything first in order to have the book text. From there, you can edit what the book says, but it’d be easier if you just had the text in the first place.
Uhh, no, you literally modify the source rom, if you have the source code for the console it’s child’s play. Lots are made with dev kits, or their stolen code.
And you don’t use an emulator at all. What you’re suggesting means that game could only be played on a singular emulator with a particular bios setting. You could do that, but why?
I’m comparing ROM hacking to decompilation. Decomp completely renders the full source code as readable and compilable for new binaries. ROM hacking doesn’t go that far.
Decompile is even easier than rom hacking… since you have the rom source code now…. So you can insert files instead of just replacing or the slightly more work of modifying (which you claimed isn’t possible…?)
Why would you ever work through an emulator?
You’re using an audio book, but it’s actually more an album, you can change the tracks on the cd, but you can’t easily change the song in the middle, but just like an audiobook, you can mute or just delete the content, you’re saying you can’t do anything, this is just wrong on every level. Rom hacks ARE still able to do this though. Although most just replace files with others by changing the whole data.
A rom or iso is just a compilation of files that’s read and interpreted by the emulator or console. Why are you thinking it’s a singular file like an audio book? It’s more of a .zip file.
Dibs on oddjob.
Yeah, but with it decompiled we can make every character oddjob size. With DK Head mode.
I always liked Oddjob. Didn’t occur to me until years later that he had a smaller hitbox.
Fighting words I know, but the best shooter on the N64 was NOT GoldenEye 007.
Jetforce Gemini, baby!!
Controls were dogshit, but then so were most games' from that era.
The best shooter on the N64 was Perfect Dark.
It was GoldenEye but massively upgraded.
In hindsight I have no idea how I managed to play it this much at such absolutely horrendous FPS, but I burned hundreds of hours in that game. The bot AI was surprisingly good in local matches.
You all are forgetting banjo tooie!
Wave Race 64
Here is my wishlist. Thank you in advance. :D
- stable 120 fps
- up to 8 drivers on track
- editor: custom league with custom rules and earned points, each course settings such as reverse, weather and even custom placement for the buoy
- textures touched up for playing on modern display
For real, I have a 8BitDo N64 controller conversation kit to make it a BT controller with a hall effect stick. Does not change a thing. Mario Kart's controls are atrocious as the controls are for most games. I guess the 3Cs are hard when you are the first generation of 3D games.
I never had the pleasure of owning an N64. I remember renting a machine when I was a kid and playing Super Mario. Is there any games you recommend for my retroarch machine?
Mario 64, Perfect Dark, Banjo-Kazooie, Conquer's Bad Fur Day, Starfox 64, Mario Party, Pokémon Snap. The problem is most games have a GC sequel that was a massive improvement, like Super Smash Bros and Mario Kart, or they were dogshit but I was too young to know better. I end up playing more SNES games on my handheld emulator system because they couldn't improve 2D games after 3D was doable.
The other comments have good suggestions, but I'll Add Rogue Squadron. Ogre Battle 64 is also good if you like strategy RPGs.
Really never played another game quite like Ogre Battle 64, that one was great.
Check out Unicorn Overlord. It's been touted as the spiritual successor to Ogre Battle, and I agree.
Absolute musts are Zelda: Ocarina of Time and Zelda: Majora's Mask. Otherwise stick with the rest of the popular ones and you'll be alright - Mario 64, Donkey Kong 64. Star Wars had a few good ones - Rogue Squadron, Shadows of the Empire (janky as fuck, probably didn't age all that well, but was pretty innovative for its time), Episode 1 Racer (although if you're also emulating PS2 games, Star Wars Racer Revenge is much better imo).
Jetforce Gemini ofc, but I'm not kidding about the controls being dogshit - proceed only if you're willing to completely rewire your perception of which buttons are supposed to perform which actions.
Some multiplayer greats are Super Smash Bros and Gauntlet Dark Legacy.
IIRC Aero Gauge was a decent racer, although the SW ones are better.
Kirby Crystal Shards was a solid 64 adaptation.
...I think at this point I'm just rattling off what I can remember from my own collection, lol. The nostalgia juices are really flowing!
Duke Nukem and obviously Golden eye were our two favorite PvP shooting games on the N64... not sure I'd recommend it for the single player tho
Hell ya, there are dozens of us that are on your side! Recently started a play through that I pick up from time to time on emulator. The controls are way worse than I remember lol.
I remember I recently replayed GoldenEye for the N64 at a local brewery and not knowing how to shoot someone. I was so used to modern controls that I felt disoriented playing the old controls.
I wish there was a mod that tried to mimic modern controls.
Odd Job looking similar to this?

Should've done Perfect Dark instead. Hopefully it can be next!
Not only was it already done, it then got ported to PC in 2160p 4K UHD https://github.com/perfect-dark-pc-port/perfect_dark
Great, now do the much better N64 Bond that no one talks about: The World is Not Enough. It improved upon Goldeneye in every conceivable way, yet no one cares about it because no one played it... :(
We're about to see the pokemon brown of 007.
I'm somewhat scared to ask,
What is pokemon brown?
An ancient romhack, that got updated 2yra.
Basically Zephyr@transphobe_instance implies decomp007 might get a drastric remix project.
Unlike PerfectDark “brown” already in the works.
Sidebar, what's up with the transphobia thing?
OT
One of your admins is on a anti-trans campaign.
Many of us are moving communities from SJW because of it.
Good to know. I don't like that being attached to my username though. I would appreciate it if you changed that at least for now or added it not in direct context to my username. Don't want the people who are unaware assuming that's meant for me.
I wonder if there ever be LLM capable of assisting with this.
Since it's all patterns between words, it should be theoretically possible to train model specialized in decompiling assembly into source code...


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