Hey all, I’m on the hunt for games that really suck you into their world, the kind where you look up and suddenly three hours have gone by.

Games I’ve loved and couldn't put down:

  • Plague Tale
  • Horizon
  • Subnautica
  • Mass Effect
  • Expedition 33
  • Homeworld

Doesn’t matter the gente, as long as it’s got that vibe where you just exist in the atmosphere and forget about everything else.

What are your go-to games when you want to disappear into another world? Bonus appreciation if it’s something underrated or off the beaten path.

Edit: Thank you all. I will definitely keep this thread bookmarked. You all dwarved what I found on Reddit ir any other platform! Well done!

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[–] 21 points 2 months ago* (last edited 2 months ago) (2 children)

Prey (2017)

There were so many moments where I got lost in the environmental details. One of the more memorable ones was finding an office environment where almost everybody is emailing each other about how much they hate a guy because he's too hardworking and overzealous.

When you actually find that guy's desk, it's obvious that he's been given no resources to do his job... and that he's only trying to contribute any way he can. Even worse, he's got a whiteboard that if you flip it around, you find that it's got mathematical equations on it, hinting that he might have been a lot smarter than people gave him credit for.

EDIT:spelling

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  • [–] 37 points 2 months ago* (11 children)

    Outer Wilds

    Space puzzle exploration game. It’s the kind of game where it’s best to go in as blind as possible. I will say no more.

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  • [–] [S] 8 points 2 months ago (8 children)

    I tried it. I think I'm not smart enough for the puzzles. I go to a place and don't seem to be able to complete much. It says there's something left, and I can't find it. It gets frustrating. I still have it installed because I love the atmosphere so much.

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  • [–] 11 points 2 months ago* (last edited 2 months ago)

    One thing to be aware of is that you can't just go to a location and "complete it"... It's not like normal video games where you just grind until there's nothing left to do in a specific spot. Many times you don't have the necessary knowledge to complete a location, and you must go and explore elsewhere to learn how to proceed in your previous locations.

    If you want a more tailored nudge to proceed, feel free to DM me with what you have discovered, and preferably a screenshot of your computer in "Rumor mode"

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  • [–] 2 points 2 months ago (2 children)

    The game is very nonlinear. If you can't solve a puzzle in one place, you should go to another. Some puzzles require hints from elsewhere.

    I had to look up a few solutions when I was done with exploration. That was a little bit unsatisfying but it didn't ruin the game for me.

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  • [–] 1 point 2 months ago (1 child)

    They've been making games like that since FOREVER. The original Myst is like that. It can be extremely frustrating and I'd just give up on recommending games like that to people if they push back. It can be very anxiety inducing to walk into an area and wonder obsessively if there is some clue you missed or object you need to pick up to combine with another object and if there is a puzzle where the solution lies...

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  • [–] 1 point 2 months ago

    Ah, I see. I love these kinds of games so I'm a bit ignorant to how others perceive them. If that's how you feel then of course the game's just not for you.

    I want to play Myst one day. Everything I hear about this game says me I'm gonna love it.

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  • [–] 1 point 2 months ago (3 children)

    I’ve got this problem too. I played a bit more than you, but now I’m stuck and don’t know how to proceed. It’s more frustrating than engaging. I feel like I already looked for every hint the game provides.

    Also I never experienced the much hyped revelations or what everyone talks about.

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  • [–] 5 points 2 months ago (1 child)

    The revelations come later.... The early game is mostly driven by an "oh that looks cool" exploration. You start seeing some puzzle pieces. Then as you explore for the sake of exploring, you find a few patterns but can't see how they interact. This is where the game starts to get frustrating, you don't know where to go, and the knowledge you have gained doesn't make enough sense to be able to start piecing things together, this ms where most people get stuck. But if you persevere, then at some point you will discover a piece that connects some of the patterns you found before, and suddenly you can start exploring in a more focused fashion. Only well into this section you start experiencing the revelations.

    If you want a more tailored nudge to proceed, feel free to DM me with what you have discovered, and preferably a screenshot of your computer in "Rumor mode"

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  • [–] 14 points 2 months ago (2 children)

    Freelancer was such a game, it's old though. Wish there was anything like it.

    Obvious TES 3-5, bg3, Cyberpunk, Gothic 1-2, Elden Ring.

    Tainted Grail.

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  • [–] 13 points 2 months ago (1 child)

    Try Valheim. It leaves Early Access in less than a month. It's real good and pretty.

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  • [–] 12 points 2 months ago* (last edited 2 months ago) (8 children)
  • [–] 6 points 2 months ago (6 children)

    I am the world's biggest Qud stan and will always up vote it in the wild

    It's a very weird game, but if you can pierce the surface of it, it has such an incredible amount to offer you.

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  • [–] 2 points 2 months ago (5 children)

    CoQ is an example of a game that gives you so much when you invest time in it. If you're into that, I would also recommend Cogmind. It's similar in that the world has so much texture, both in lore and mechanics. We're lucky have so many great roguelikes to choose from!

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  • [–] 2 points 2 months ago (4 children)

    Cogmind is my favorite game that I'm absolutely garbage at, I've been following the development cycle of it for probably over 10 years now and it's a huge component of why I love roguelikes as much as I do.

    But fuck me that game is hard. I have a fairly comprehensive, wide and deep pool of knowledge about a semi-majority of the content in the game, but... I just can't stay alive. The attrition kills me, every time, I don't think I've ever made it past -06 or so on my best run. Pro advice always consists of "Oh just don't get into fights" but that's a lot easier said than done when you've got half a dozen swarmers on your tail that are faster than you are, are all busy calling backup, and are peppering you with 18 shots a round as you fruitlessly attempt to seek cover.

    Anyway, yeah, great game. Love it to death. I'm real bad at it. It seems like probably most people are real bad at it, and there are just a couple of mega wizards that make the game look easy in ways that are incomprehensible to the rest of us. Especially doing things like wheel or leg builds, in my experience that's just slow suicide that is locked in the moment you decide to commit to it, they're just outright too slow to manage. I find that this is a game where you have to be faster than your opponents, no matter what, it is a hard requirement of survival - therefore, I do not survive unless I equip flight units. So I equip flight units and then I can't carry anything because their carry weight smokes dong, so I die to attrition because I get my parts shot off and don't have backups. So I get frustrated and do a legs build that's strapped down with four shotguns and then I die to active combat because I can't escape anyone.

    Point being, if you're any good at Cogmind, I'd love some pointers or some advice on how you play. I've dabbled in this game for nearly a decade and I'm tired of being so straight up bad at it. I feel like I've been misunderstanding some fundamental principle of how you're supposed to play the game, and reading pro guides on the internet hasn't really filled me in on much other than a) try to avoid fights when possible (okay, fair, but this definitely isn't always possible) and b) other people always seem to find cooler loot more consistently than I do. Guides will start off right out of the gate like "okay, first thing's first, find a datajack and some hackware and get some flight" and I'm like, brother, I'm in -07 and I've found one datajack and two flight units in the whole game so far. You want a [Lgt. Assault Rifle]? I got those. Not much else.

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  • [–] 2 points 2 months ago (3 children)

    So I don't know where you're at, so I'm just going to info dump a few things that have increased my scores recently:

    Materials
    The first few floors are all about giving you time to prep a starting build. Even if you intend to go flight, start with some storage and clear these floors completely to gather any good loot. You don't have to kill everything, but check everywhere for any good items and get some hacks going. Fill up your storage with your entire flight build before switching to flight, and honestly, it's good to try and keep the storage after transitioning so you can keep extra flight units and armor.

    Hacks
    Swarmers are a pain, but if you manual hack analyze(swarmer), then you get +5% accuracy towards them and they get -5% towards you. There are only 3 main models of swarmers, so any time you seen the next level of swarmer, hit this hack. Really, analyze(...) everything! It's like having a free reaction control system and target analyzer on at all times. There are also some seriously useful trojan(...) hacks.

    Armor
    Always try to carry some armor to switch on if you're getting shot at. It absorbs all overflow damage, protecting all your vital bits. I was massively undervaluing armor, assuming I was never supposed to get shot at as a stealth-flight build, but it'll happen, and armor can let you get away clean.

    Other than that there's chopping through walls with melee weapons, standing inside doorways to minimize enemy fire, knowing when to hit side branches for good loot, scanning your equipment for little bonuses, checking enemies when you see them for damage resistances. The dev puts out videos of him playing (and streams), and watching him do the first few floors really showed what important factors I was missing.

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  • [–] 1 point 2 months ago (2 children)

    Appreciate the input.

    Turtling down in materials and then transitioning to your proper build later makes sense, that's a strategy I haven't actually tried. I'll look into that.

    As for the manual hacks, I knew those existed, but I had been refraining from just looking them up. Is there somewhere in game that teaches you any of those? I've never found one.

    I definitely have been underappreciating armor based on its weight. I've put on some medium armor and/or energy shields on some of my more combat oriented runs and they seem like they soak up a lot of abuse. They're just so bulky and heavy, I never feel like I have room for it among my other necessary parts.

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  • [–] 1 point 2 months ago (1 child)

    The manual hacks mostly (maybe all?) come from talking to npc's in the branch areas and the computers you find there. You can check how many you've found in the records/lore menu.

    As for armor, I need to do the math, but I think even one small piece will have a large effect on capturing overflow damage and preventing critical hits.

    Good luck!

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  • [–] 1 point 2 months ago

    Oh, something else I thought of to ask. Say I'm looking for a side branch. Is there any way to know where an exit leads to before you take it? The stairs aren't labeled, so... it feels like a matter of luck more than anything to actually find side areas or not. I expect it's probably optimal to visit all of the side branches that you can before moving up a level?

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  • [–] 5 points 2 months ago

    A lot of zombie games try to be realistic, but Project Zomboid is the only one that genuinely feels like reality. It uses zoomed out isometric graphics and is still miles more immersive than any first person zombie survival game out there.

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  • [–] 10 points 2 months ago (1 child)
  • [–] 10 points 2 months ago

    Cyberpunk 2077. It had a lot to build on with the IP being decades old with a lot of worldbuilding done already. Such a huge, intricate, and alive world. My first playthrough took 200 hours just from exploration, and there's a TON i never got to. Over 1k hours later, there's still connections i haven't made, secrets i haven't found. I honestly haven't found a more immersive game for me.

    Runner up: Red Dead Redemption 2. Again, the world is so alive and detailed that my immersion goes off the charts. Another 200hr first playthrough. NPCs have lives and schedules, the voice acting is fantastic, and the overall world building is immaculate. Tiny details that 0.01% of players would ever notice are carefully constructed (Lemat cartridges, looking at you). Wildlife interacts realistically with other wildlife and other stimuli. Cats in cities will search for, find, and hunt mice. I never fast traveled because just riding across the landscape and looking around was a better time. Could not recommend more highly, but watching or playing the first one first is advised.

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  • [–] 18 points 2 months ago (14 children)

    Red Dead Redemption (both games) would get my vote. Easily in my top 5 games.

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  • [–] 4 points 2 months ago (13 children)

    First time playing RDR2, I waved at a dude on a carriage and asked him to stop. Next thing I knew I was being shot at by the sheriff. No idea why that would be considered bad or a punishable offense. Lost all interest in playing after that sadly. And it was like in the first town you get to visit in the game too.

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  • [–] 6 points 2 months ago (8 children)

    I feel the game is not the issue here.

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  • [–] 0 points 2 months ago (7 children)

    Ah yes, the game definitely isn't the issue. I should have just known that hitting the prompt to wave to a passing by stagecoach twice in a row was against the law somehow. In a game I just started playing. Yep, definitely a skill issue.

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  • [–] 2 points 2 months ago (4 children)

    Howdy stranger. Are you just waving down random stagecoaches wearing a gun in order to say hi and be friendly-like, or is your intent to draw your weapon and deprive us of our property and/or our lives? Because if you're going to rob us, I am afraid to inform you that I will be taking defensive action that might include running away and/or killing you. It's fine either way, but I just want to be crystal clear about your intentions and I want you to be crystal clear about the consequences of your each and every action beforehand so there are no untoward surprises.

    Absolutely gripping gameplay and dialogue.

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  • [–] 1 point 2 months ago (3 children)

    Look, on one hand I see your point, but on the other it's a fuckin game and tutorials are a thing. Except apparently when they aren't. It's the wild west, by the amount of people that were shooting at me afterwards it's clear just about everyone carries a gun so..not sure what your point there is either. Contrary to popular belief, you can indeed be carrying a gun without the intent to use it on every person you have an interaction with. My intention? New town. Talk to NPCs. Stage coach rolls by and button prompt pops up to wave? I do. It pops up again? I do it again to see what happens, to see if the dialogue changes. Chaos ensues followed by a quick death that didn't make sense to me right off the bat. Games can be flawed. I don't have to love a beloved game just because people think I should.

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  • [–] 2 points 2 months ago* (2 children)

    I think people are objecting because you are asking it to be something it isn't.

    An open world game is something you immerse yourself in and you learn as you go. It is 100% incompatible with strict "win conditions" for every instance. Example: I was playing Fallout: New Vegas and ran into a character who was trying to collect bottlecaps. I offered her some of mine, but, discovering I had bottlecaps, she wanted all of them and IMMEDIATELY started shooting. That was a fun experience, not quite emergent game play, but at least surprising. That is the fun of open world games, they can be unpredictable and context-dependent, and sometimes you only know the context by getting shot at. Your job is to learn the rules of the world as best you can. Though I do understand why you get frustrated, I think it just indicates that open world games are just a genre that you don't enjoy, or at least there are aspects of them that rub you the wrong way.

    It would be like if I said, "I don't like tetris because it doesn't have a story. Like, where are the cutscene animatics? Where is the character development?"

    Edit: Might be better to say "A to Rob Stagecoach", but that is kind of implying your intent, when all your character is doing is waving it down to stop it, and the response depends on the context... like now every prompt has to predict what the response of the action will be.

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  • [–] 2 points 2 months ago*

    An open world game is something you immerse yourself in and you learn as you go. It is 100% incompatible with strict “win conditions” for every instance.

    I don't see how this is about win conditions. The game communicated the consequences of your action poorly. That is on the game, not on the player. There is a reason why one of the first type of mods coming out for Fallout 4 were mods that replaced the often times misleading 3-word response prompts with the actual lines that are behind those prompts; because in a game where you need to interact a lot with NPCs, it is crucial to be able to predict how your attempt at interacting is going to be received. Vanilla Fallout 4 failed at that and as it seems, RDR2 fails at this as well.

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  • [–] 1 point 2 months ago

    This has been the best take I've seen on my issue with the game so far. Cuz you're right, I'm not super hot on open world games. Saying that, I did indeed take the whole experience as a learning moment but the game in general just didn't keep my interest afterwards. That was just the most memorable part of the game in my brief time trying it out.

    And look, while I completely understand that not every game is gonna hand hold (I honestly prefer they don't), I do expect some sort of in-game example or..hell, even some side dialogue saying that could happen that could still be fully in-world and immersive. The game is huge, it's gonna have some flaws here and there, and at the end of the day it just wasn't for me. And me having an issue with a small part of the game has clearly rubbed some people the wrong way, and me the wrong way in their response.

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  • [–] 1 point 2 months ago (1 child)

    And you decided to stop playing because of that one event. Definitely not the game at fault here.

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  • [–] 2 points 2 months ago

    I do believe I said it definitely isn't the games fault for not telling me about a mechanic that would have me shot at and killed. We've already established that it's absolutely my fault for not knowing something I wasn't taught in-game before it happened. The game is without flaws. Perfect. 10 out of 10. Impossible for someone to have a bad time in without it being their own fault.

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  • [–] 3 points 2 months ago (1 child)

    Isnt rdr2 just wild west gta? Why not just shoot back or reload and avoid him? I'm just curious

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  • [–] 2 points 2 months ago

    I did try a few times, died each time. So moved on for a bit but quickly lost interest in it sadly. I'm sure I'll give it another shot down the road somewhere and get better enjoyment out of it then.

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  • [–] 9 points 2 months ago

    I liked Metro exodus. Black mesa is a nice re-imagined mix of half life I and II

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  • [–] 9 points 2 months ago (2 children)

    Kingdom Come Deliverance.

    Amazingly beautiful and realistic world with incredible detail. The forests, pastures, meadows and towns are incredible to just walk around in and lose yourself in the atmosphere.

    Also the game(s) are very, very, good.

    Medieval realistic role playing. You stay as a peasant who can't pretty much do anything. Fight, sneak, or even read. You have to learn everything and you decide what you want to learn by doing it untill you get better.

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  • [–] 2 points 2 months ago (1 child)

    Medieval realistic role playing

    "Realistic" is used very favorably in this case... I get what you mean: Henry's story feels plausible enough to suck you in and I don't mean this as a critique. But it is in no way realistic: Henry starts as a smiths son and is pretty useless at everything but he becomes a proficient fighter in the story and as far as I remember pretty influential. This is extremely unrealistic for his timeline because social mobility in the late middle ages was very much on existent.

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  • [–] 16 points 2 months ago (4 children)

    Cyberpunk 2077 and the DLC. Just, so preem.

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  • [–] 6 points 2 months ago*

    I'm on my third playthrough. Mods to add immersion, nothing more

    Turned the hud and mini map off and walk everywhere within the city. For the first time in hundreds of hours, I'm actually learning the city instead of following lines.

    This is by far my favourite playthrough. Maxed out street cred before meeting Panam.

    I heard someone say how amazing it was to turn off all the visual clutter and they were so right.

    What a game!

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  • [–] [S] 2 points 2 months ago (2 children)

    Had to look up "preem."

    Learned something I won't be able to use much.

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  • [–] 8 points 2 months ago (1 child)

    Satisfactory was this for me.

    While I was going through it, i couldn't stop thinking about ways to optimize things while I was supposed to be working, and then after work, I'd make all those changes. This went on for a solid month.

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  • [–] 8 points 2 months ago

    The Witcher 3.

    Awesome writing, really beautiful rendering, really good main history and side quests.

    Watch one of the thousands of ‘how to start the Witcher 3’ to avoid common mistakes at the beginning of the game. And be ready for plenty of hours in The Continent.

    (Oh, and forget the Netflix series, the games follow a completely different canon)

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  • [–] 8 points 2 months ago

    Fallout NV

    While it may not be everyone's cup of tea there's something about playing NV with radio NV running and running around the emptier parts of the map, then I get jumped by a bunch Romaboo larpers.

    Arcanum

    While it's immesian is a bit different it's music and story telling can drag me in easily.

    Outer wilds

    Death is inevitable, so you may as well enjoy some music with your pals.

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  • [–] 7 points 2 months ago (1 child)

    Elite: Dangerous consumed a significant part of my life for quite some time, especially when I discovered VR.

    I became one with my ships. Bounty hunting, exploration, and mining were my main staples.

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  • [–] 12 points 2 months ago (2 children)

    Disco Elysium. I'm surprised it wasn't mentioned yet. There was also legal drama with the original creators, so feel free to pirate. Not that Lemmy needs convincing of it.

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  • [–] 12 points 2 months ago

    Breath of the Wild

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  • [–] 6 points 2 months ago (2 children)

    Go retro and play System Shock 2. Just trust.

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  • [–] 5 points 2 months ago*

    Crimson Desert is the world I'm currently lost in.

    Dragon's Dogma 1 is also good. The second is prettier to explore, but IMO is a weaker game on the whole compared to DD:DA. 2 is also getting a Dark Arisen dlc, but I don't think it's gonna fix a lot of the fundamental issues the base game has.

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  • [–] [S] 5 points 2 months ago

    Just two that I feel I want to mention in here:

    Duskers. What a game!

    Dave the Diver. We all know it already, I trust.

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  • [–] 5 points 2 months ago

    Noita.

    Just be prepared to die. A lot.

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  • [–] 5 points 2 months ago* (last edited 2 months ago)

    Project Zomboid, easily.

    Elden Ring.

    I played the original PC98 eroge/hentai game A Girl Who Chants Love At the Bound of This World YU-NO, and despite a very small amount of the content being the sex scenes which are totally skippable, with a few being pretty disgusting to me IMO, the rest of the game was phenomenal. If you can look past the bad parts, the good parts are so good. It took me 80 hours to beat the game without a guide, and I loved nearly every second of it. The remake ruined the art style though.

    Now for some games I consider the opposite, just for a fun mention:

    Starfield. The game having dialogue options that are basically all variants of "you say yes" on some dialogues or "you say no" on others kept taking me out of the immersion. It felt like I wasnt playing my own character, but one the quest writers wanted me to play. The game had plenty of other reasons that kept me out of the immersion to. I like parts of the game, but its not one I can recommend.

    Need For Speed Unbound. I bought this game for $5 USD on sale and tried to refund the game after an hour. The NPCs just do not shut up in that first hour I played. They cannot stop yapping in my ear about how "police and politicians are so oppressive to us street racers." Listen, I love cars. I love racing games. When I play a racing game, I just want it to be me and the car. I don't want to be hearing anything about social politics in my racing game. I have to hear enough about it in real life, I don't wanna be hearing more in my relax time. Not to mention they are illegal street racers that literally cause thousands in damages to property and usually multiple fatalities in the races. I still feel robbed. Underground 2 still holds the crown. No talking in my ear when I am driving except to tell me about where more races are, or if I unlocked something. Just the way racing games should be.

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  • [–] 5 points 2 months ago

    I've been playing Pal World this past week and been having a lot of fun exploring and discovering the world. The atmosphere is quite cartoony but you can also have a pet monkey with a gun go into battle with you. I've spent hours at a time just wandering the lands discovering new areas and also get lost in the base building aspect of the game.

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  • [–] 9 points 2 months ago* (2 children)

    There's this game that's actually really short, around two hours gameplay, but in that time they manage to absorve you into a world that after a few years I still remember fondly. The experience is really unique, just like the gameplay.

    I am actually surprised it is not already mentioned.

    Journey (in steam)

    The price is well worth it. And in general, games by that company, annapurna are great examples of atmospheric games.

    Stray for instance, it is more classical in the approach to the game style but it is amazing ( you play as a cat in a postapocaliptic world).

    Stray (in steam)

    And talking of those games another that comes to mind as really absorving is Firewatch. Less action, more adventure style but so pretty.

    Firewatch (in steam)

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  • [–] [S] 4 points 2 months ago (1 child)

    Journey is brilliant. Thank you for the reminder. A second run might be in order. It's short enough.

    Stray... I probably should love cats for that. I'll take another look.

    Firewatch. I've seen it a few times. Should check it out again. At every look it feels like it'll bore me. Might be wrong.

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  • [–] 3 points 2 months ago

    Stray was another case of the marketing made it look like an entirely different game (open world platformer with puzzle elements) when it's really an intentionally linear puzzle game with no platforming

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  • [–] 4 points 2 months ago (3 children)

    Nier Replicant and Nier Automata

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  • [–] 1 point 2 months ago* (2 children)

    I prefer Gestalt to Replicant, but otherwise good picks.

    The father/daughter story is more compelling to me than brother/sister.

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  • [–] 1 point 2 months ago (1 child)

    Though the Gestalt variant doesn't exist in the remake (but there is a mod now). And canonically that version was made for the "western world" to appeal American players more.

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  • [–] 1 point 2 months ago

    And I still think it is better.

    It wasn't only for Americans, it was for "everyone oustide of Japan/SEA." That audience meant mostly Europeans and Americans, not only Americans.

    Interestingly, Gestalt was the first to be in development, as far as the actual developed game assets go; the version featuring Papa NieR is older. They started developing the Gestalt version first before deciding to make Replicant for Japan/SEA only. Before that choice, everyone was going to get Gestalt.

    The developers said they would make Gestalt DLC after hitting a certain sales goal, which was reached, but never made the DLC. Not happy about that one. Glad the mod is finally out though.

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  • [–] 4 points 2 months ago* (last edited 2 months ago) (1 child)

    The biggest mistake everyone makes is that they watch videos about how to play first. It's fine to watch a bit to see if you'd even be interested but once you make the call, if you want to be immersed in a game just play it and experience it yourself!

    I noticed you mentioned games with strong stories. I tend to play more open ended games but my first suggestion has a stronger narrative and that is The Aquatic Adventure of the Last Human.

    The rest are games that sucked up way too much of my time lol:

    • Mount & Blade Bannerlord
    • Vintage Story
    • Dinkum
    • Mad Max
    • Hardspace Shipbreaker
    • Terra Invicta
    • Astroneer
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  • [–] 1 point 2 months ago

    The biggest mistake everyone makes is that they watch videos about how to play first.

    I'd say that's fine for action games, fighting games, and maybe shmups. These genres have a habit of hiding, neglecting to explain, or poorly explaining their central mechanics—e.g. Dodge Offset in Bayonetta, Wonder Liner in The Wonderful 101, or literally any mechanic in fucking Hellsinker 😂

    And older, mechanically dense fighting games like Guilty Gear Plus R literally do not have a tutorial. You'd be completely lost without a wiki or guide of some kind.

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  • [–] [S] 4 points 2 months ago

    X3 or X4 anyone?

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  • [–] 4 points 2 months ago

    Firewatch was a good game for me to get immersed in for an evening. It involves hiking around an isolated open world park. It follows a linear story which is pretty interesting, but I think there’s an option to wander freely after completion

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  • [–] 4 points 2 months ago*

    A bit retro:

    • Myst
    • Another World
    • Sentinel
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  • [–] 4 points 2 months ago* (last edited 2 months ago)

    Sekiro

    Lies of P

    Hollow Knight & Silksong

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  • [–] 7 points 2 months ago (2 children)

    I just finished Kingdom come Deliverance, and I plan on starting the sequel tomorrow. I really connected with my Henry.

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  • [–] 2 points 2 months ago (1 child)

    Ohoho, if you enjoyed the first game the second will be a treat. I recently started replaying the first and was surprised at how janky the mechanics snd progression felt compared to the sequel. Enjoy!

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  • [–] 1 point 2 months ago

    Thanks, but that plan sort of fell apart.

    I downloaded #2 from Gamepass, and after firing a handful of bolts from what looked a lot like the walls of Talmburg, my game crashed.

    So I tried again, and it crashed again.

    I have a theory that there was a defect in the first batch of Series Xs that causes most 3D First person games to crash. I've had the issue with many games but off the top of my head I remember having major issues with Starfield, Borderlands 4, The medieval Doom, Avowed, and now KCD2.

    So, I started playing Black Jacket instead. Seems alright so far. I'd recommend checking it out if you're a fan of Slay the spire, Inscryption, or Balatro.

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  • [–] 6 points 2 months ago* (5 children)

    The first game that came to mind after reading your post is Subnautica, such a great game!

    I'm going to recommend 3 smaller games that I found to be very atmospheric.

    The Invincible: A scifi walking simulator based on an iconic novel. The music and the graphics suck you in and the voice acting helps keeping you interested. I recently replayed it and loved it again.

    Gris: A small platformer on the easier side with beautiful hand-drawn graphics and (IMO) great music. It tells a sad story without words, so good.

    Oxenfree: A scifi thriller in the form of a side-scrolling platformer. I played it years ago so I don't remember much of it (my memory is crap like that) but I know it left a very good impression, especially its atmosphere.

    Honorable mention to Valheim, which I see mentioned in the thread ore than once. Great atmosphere and gameplay loop, although for me it lost some of its charm in the later biomes they released afterwards.

    I hope you find any of these to your liking.

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  • [–] [S] 4 points 2 months ago (4 children)

    I completed Subnautica thrice. A normal, a vegetarian and a speed run. 😄 So awesome!

    I will check out The Invincible. Thanks.

    Gris is done and dusted. Hot recommendation. Such a great game. Thanks for reminding me.

    Oxenfree... I saw it many times. Never have it a chance. Maybe now...

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  • [–] 1 point 2 months ago

    Definitely try Oxenfree, I've played it twice and also played the sequel (which is great but the first one is better imo)

    It's an amazing story, very original and immersive, I wanted to figure out what the hell was going on the whole time. Plus the soundtrack is great too.

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  • [–] 0 points 2 months ago (1 child)

    Kinda late but astrometica is like subnautica but in space. It's still in early access and needs a bit of work, but I couldnt stop playing for about a week

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  • [–] [S] 2 points 2 months ago

    Thank you. Looks awesome. The vibe of Subnautica is unbeaten for me so far. What would I give up experience that again.

    "[Whooosh] ... ... Neptune 1 Rocket - online."

    "Ready to launch on your command, captain."

    "We are different, but we go together."

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  • [–] 6 points 2 months ago (2 children)

    Elder Scrolls games are the obvious pick, but they’re obvious for a reason. This is basically their whole deal. I found Skyrim to be especially good at this, even though I’d consider Oblivion to be the better game. I have about 5600 hours in Skyrim and less than 1000 in Oblivion despite preferring Oblivion, so that should say something about how easy it is to get lost in the world of Skyrim.

    Fallout games will be similar to Elder Scrolls in that regard. Bethesda really is just good at that.

    Elden Ring for sure, especially if you’re good at the game. I usually suck at video games but I’m surprisingly decent at soulslikes for some reason, and I just found hanging out in the world of Elden Ring and especially its DLC to be super immersive. If you keep dying over and over it might not be as engaging though.

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  • [–] 6 points 2 months ago

    Assassin's Creed: Black Flag offered a welcome reprieve from the real world ten years ago. I loved cruising the gorgeous Caribbean looking for treasure and adventure. The recent remake seems to be even prettier if unfortunately buggy still.

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