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[–] 20 points 3 months ago (1 child)
  • [+] 17 points 3 months ago* (last edited 3 months ago) (6 children)
  • [–] 0 points 3 months ago (4 children)

    It might be that in order to get it to work in real-time they had to shave the model down to its bare essentials

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  • [–] [S] 15 points 3 months ago (3 children)

    They didn't do anything with the models, it's been confirmed that the tech just takes the 2d frame and applies whatever AI Instagram filters on top.

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  • [–] 3 points 3 months ago (2 children)

    Wait, it's just one normal model running at whatever FPS your PC is putting out? I mean, that seems... Unrealistic?? Am I missing something?

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  • 33 comments in c/games@lemmy.world view that post
    [–] 63 points 3 months ago

    Godot has more sliders to make a light switch.

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  • [–] 42 points 3 months ago (2 children)

    Is there anyone that actually wants this garbage?

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  • [–] 12 points 3 months ago*

    It's also worth noting that game devs will be able to mask different objects in a game scene, changing the structural and tone intensities for each independently. Devs might, for instance, want to give some background objects the full DLSS 5 makeover but keep a lighter touch with the characters.

    This is about the only vaguely useful part of it. Just disable it for character faces. That said, why even use this garbage in the first place I don't know.

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  • [–] 25 points 3 months ago (8 children)

    Maybe there is eventually a way of making these filters look good by adding (many) additional parameters, but they're still ignoring the much more important question: how are they going to get this to run on anything other than the compute server they're currently using.

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  • [–] 40 points 3 months ago (1 child)

    By forcing people to pay to stream games from it?

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  • [–] 1 point 3 months ago*

    But like, they can already do that with exclusivity deals if its just for games, nonetheless bad looking ones. The only way this would benefit them is if they genuinely think this actually looks good, or they're trying to further inflate the AI bubble, and one of those two options seems far more likely than the other.

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  • [–] 11 points 3 months ago* (1 child)

    I think that's the idea. "Experience the biggest game of the year, only on [insert exclusive rent-to-play cloud based platform]".

    Capitalism: You will own nothing and be happy about it, or else...

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  • [–] 7 points 3 months ago* (3 children)

    I’d assume it’s for 5000 series GPUs. And maybe someone will hack it onto 4000 cards?

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  • [–] 15 points 3 months ago (2 children)

    I mean, given that they previously said it was only running on multi-gpu systems, I can't see one generation of advancement being enough to make this feasible on consumer hardware. At this point, I'm thinking that this is just a paper product meant to help inflate valuations without any intention to launch it.

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  • [–] 3 points 3 months ago*

    I'd bet its an unoptimized prototype.

    This is quite doable on 5000 cards, theoretically. I was gonna say they'll make it exclusive to 6000 cards and market it for them, but it's not even clear a 6000 series is coming at this point...

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  • [–] 5 points 3 months ago (1 child)

    I seriously doubt the river actually going to release this. No one wants it, and it also only runs on high-end cards, which also don't need it.

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  • [–] 1 point 3 months ago

    If there isn't a Nic Cage mode, why even bother?

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  • [–] -5 points 3 months ago* (last edited 3 months ago) (2 children)

    This is embarrassingly poor journalism. It's clear the author has a slider with Facts on the left, and Pandering on the right, and they've cranked it all the way to pandering.

    They define "tone" as

    lighting and, well, overall tone.

    Clearly not familiar with the concept of high/low frequency details.

    And I blame gamers, including the people in this thread. It reminds me of how conservatives label objective journalism as biased, so right wing news outlets just describe whatever reality the audience already lives in.

    They're strength sliders. It's not like the entire frame is defined by DLSS. The artists make thousands of decisions when rendering the frame, and use DLSS' sliders to determine how much interference is happening on high/low detail features. In most titles, this tuning is going to be dynamically adjusted at runtime based on what lighting phenomena are in the scene, so it's not even like an artist is going to be hand tuning these. That's not what they're for.

    The more I think about the comparison to right wing news the more apt it feels. The topic is very technical, and their audience is....well, a bunch of gamers. It's not like they're going to be able to convey useful info, but they still need to say something, because their audience has heard the term "DLSS 5" and expects something. So all they do is regurgitate useless pandering.

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  • [–] 0 points 3 months ago (1 child)

    "Guys this AI stuff isn't actually bad. And I'm just like you, look at me try to criticize right wing news. We're so much alike"

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  • [–] 1 point 3 months ago

    More like, as a rendering engineer, we've been dealing with vendor black boxes forever. It always sucks having control over our frame taken away, and then having to advocate for hardware level access to be able to do it ourselves so that actual innovation can happen. But DLSS isn't new, and it isn't defining our frame. Only end users who literally know nothing about what they're talking about think this.

    I don't even know why I try. Sure, AI bad, art dead, all I play is AAA.

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  • [+] -69 points 3 months ago (12 children)

    I know we don't like AI, but, I think this is a fine use of it.

    It does justice to the source material, and just just saves the time and energy that go into fine tuning it enough to satisfy the viewer.

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  • [–] 68 points 3 months ago (4 children)

    It's dog shit. We've gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It's all a blurry, sloppy, fucking mess.

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  • [–] 10 points 3 months ago

    And frame gen has a huge perf hit as well. It's like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too

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  • [–] 2 points 3 months ago

    Meanwhile mobile games keep getting better and better looking, all whilst using MSAA since it's super cheap.

    PC/Console devs need to completely throw away the idea of deferred rendering.

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  • [–] 8 points 3 months ago

    Oh yeah, thankfully now we can automate that phase of game development where all character faces are made "beautiful" and totally unrecognizable from the initial concept and where graphic artists spawn new hair and nostrils out of nowhere.

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  • [–] 5 points 3 months ago*

    Not a peep from them about lag or input delay. That technology, the more heavily it is used, the worse the game feels. Imagine playing a game that requires precise analog input, FPS in the hundreds but with a 150+ ms latency. It ruins gameplay. Paradoxically, those games where input lag is not an issue, like grand strategy or visual novels, don't require such high frames. And those games that benefit from more frames, are actually hurt by this tech by becoming sluggish and disgusting to play. Such an unnecessary invention. Optimizing the game is hard work, but it makes for a better experience that's far more impactful than AI generating will ever be.

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  • 22 comments in c/technology@lemmy.world view that post
    [–] 44 points 3 months ago (1 child)

    Thank you for buying our new 3000 dollar GPU; You've unlocked the ability to instagram filter your game.

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  • [–] 22 points 3 months ago (1 child)
    [–] 38 points 3 months ago

    This shit is corporate oligarchy perfectly replicating the failures of any monarchy or dictatorship. There are like eight guys who think AI should be in everything and even though nobody actually wants this shit it keeps happening anyway.

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  • [–] 14 points 3 months ago

    Unless they give devs full control to train the model specifically for their vision of the game I don’t see how this can truly compliment their work

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  • [–] 2 points 3 months ago (6 children)

    Maybe give those controls to consumers instead?

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  • [–] -5 points 3 months ago (5 children)

    The point is for developers to have control over their own vision. If you want to be running a real time AI generated visual for a "pick your own adventure" document then I don't think "video game" is the proper term for it nor should it be corroded into that.

    Creative works are dictated by the Authors and makers. If you want something tailored to your specific taste go make it, don't expect others to serve it for you.

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  • [–] 11 points 3 months ago (2 children)

    The point is for developers to have control over their own vision.

    I suppose consumers shouldn't have any choice over frame rates, textures, or resolution either, right?

    If you want to be running a real time AI generated visual for a "pick your own adventure" document then I don't think "video game" is the proper term

    I don't want that at all. That's the entire point.

    don't expect others to serve it for you

    I absolutely expect them to serve it for me. That's literally what I pay them to do.

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  • [–] 1 point 3 months ago (1 child)

    It is reasonable to want a good product that makes you happy, I get and support that too. Games are meant to be fun.

    But games also have another nature, which is creativity and artistic expression. When you buy a game copy you're just witnessing another person's or teams vision and you either appreciate or you don't. It's like paying tickets to see a painting or art installation, at least in part.

    You can absolutely go see the mona Lisa while wearing distortive funny effect glasses (mods), all the power to you for doing so.

    But DLSS isn't just that. It's the guy who was sponsoring the painter now demand that he not only uses his own BrightColor TM. dyes, (which is mostly reasonable) but they are now saying the artist should give Mona Lisa a wider smile and colorful blouse or paint a 2nd version with those attributes because "people find it pretty".

    DLSS 5 is genAI pushed into gaming and genAI in art is terribly problematic anti-humanist process that kills the creative soul of human work and promotes whatever the capitalist free market considers "good" at the time while oppressing anything alternative as an instrument of the elite class.

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  • [–] 2 points 3 months ago

    DLSS 5 is genAI pushed into gaming and genAI in art is terribly problematic anti-humanist process that kills the creative soul of human work

    It sounds like we are on the same side of this so I'm not sure why you're arguing with me. If they give this control to the users instead of the developers, you can use it or not use it at much as you want, instead of having entire games irreversibly ruined by it.

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  • [–] 8 points 3 months ago* (1 child)

    DLSS 5 looks horrendous but let’s not pretend gamers haven’t been able to reshade and mod the everloving shit out of games for decades. Saying it’s not a real game because someone decided they wanted to slap on a cel-shade filter or turn the art director’s carefully crafted dragon into Thomas the Tank Engine isn’t really a defensible position.

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  • [–] 4 points 3 months ago

    I'm not going against mods simply because this level of control I'm taking about exists. Gamers want thomas so they make Thomas as an option, everyone is happy.

    The problem with DLSS 5 is that it's being marketed as an upscaling or even "an improvement" which is frankly insulting for everyone who works on the art and visuals of a game.

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  • [+] -18 points 3 months ago (5 children)

    ReEeeeeeeEeeeEeee an optional upscaling features. Screech louder, not all the normies who didn't give a fuck heard you.

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  • [–] 14 points 3 months ago* (4 children)

    Yes, optional. As in, the developers have the option to optimize their games despite publishers pushing for cheaper development and shorter deadlines knowing they can get away with instead adding proprietary black box generative models. And you, as the consumer, have the option to either pay inflated prices for a product launched on paper or to instead choose to enjoy motion sickness while playing a game at 20 frames a second.

    Keep kissing that leather jacket, fanboy.

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  • [+] -9 points 3 months ago* (3 children)

    I know i know dlss + framegen has ruined every game out there 🙄

    Literally unplayable.

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  • [–] 10 points 3 months ago (2 children)

    Literally unplayable as in, yeah, I literally will not be playing them.

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  • [+] -17 points 3 months ago (2 children)

    Yeah, I go into graphics settings anymore and I'm overwhelmed by all the damn settings... the fuck happened to games?

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  • [–] 8 points 3 months ago

    Personally, I’d much rather have the choice than just have whatever gets slapped together and shipped by a dev. I'm particularly grateful having recently gone to 3440x1040p, just how many game support it and the options I can tweak to get my personal sweet spot of looks vs frames.

    If there’s no low, med or high options that a lot of games ship with; no shame in searching “ best graphics settings” or some variant. I still do for some games when I can’t be arsed or when the performance sucks due to a random post processing effect being borked and tanking performance. Games are more complex than ever and with essentially endless permutations of hardware configurations, the graphics settings tend to reflect that.

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  • 3 comments in c/pcmasterrace@lemmy.world view that post
    [–] 11 points 3 months ago (1 child)

    I just need one button, the on/off switch.

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  • [–] 1 point 3 months ago

    Shit website.

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