I mean⦠if you only have a console (or even worse: only a Smartphone) I get why it looks like that to people. Some people apparently don't even have a PC or laptop anymore.
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Same thing for movies, music, etc. The people that piss and moan about their media being terrible are the ones that can't be bothered to lift a finger to seek out something better. They only bother with media that falls into their lap, and that's petty much all determined by studios that care more about profits than quality.
I think it's still a bit of a fair critique.
There were always sequels and garbage 30 years ago but someone who maybe only saw a movie a year the chance that it would be a new IP were higher. Studios are allergic to risk so they would prefer a mediocre known quality.
That said you're right there's more media than ever and tones of interesting options in niche areas. That said discoverability is not free. You have to put in a decent amount of effort and even still you might end up watching a niche indie darling that was never for you and come out disappointed.
For someone who only periodically dips into a form of media I think the current landscape is undeniably worse than it was and I understand when they complain about it.
Streaming has changed films. With on-demand TV, and more affordable, higher-qualitt home theatres, the only films worh spending money on seeing in a cinema are the big eye-candy films.
On the topic of indie films, can people in-the-known share some suggestions for what's worth watching?
Brick, Moon, Sunshine, Seven psychopaths
I don't know how many of those are actually indie but I feel like they all flew in under the radar.
Back in the day, I used to just look up the different indie film festivals, see what was nominated/won, go watch the trailer, and pirate the ones I was interested in.
Found a lot of films this way.
Grey Man, purely for Captain America in a pedostache hamming it up as a villain.
That's what folks don't seem to realize, it's always been about money and the entire industry has always been toxic and what we have now is it's natural outcome. There's always been non mainstream content and more recently it's become more accessable which hurts the profits of the industry meaning they do less innovating because they worry about the ROI beyond anything. This drives more people to non mainstream which increases its quality. It just requires effort to find.
Ultrakill, Deltarune and Celeste are my favorite video games, all indie I think.
I love deltarune and I enjoyed the ultrakill demo, never tried Celeste though
Most games I play are indie ones cause those are the best imo
not played those but deltarune, undertale, and celeste are on my planned list, and might check ultrakill out
i rlly like hollow knight and hollow knight silksong, which are 2 very good indie games
the main non indie ones i play are minecraft and the legend of zelda series
Depends on how you define indie. By my definition, Deltarune is still indie but made by a quintillionaire so like, meh. Celeste was indie when it was just a fantasy console bs thing.
So if an indie game blows up because it's great then it's not indie? That's a silly way to define it.
Have some mid-sized studios co-opted the term? Sure. Expedition 33 is on that AA spectrum, but a game by a very small team? In what definition is Celeste not an indie game?
Here's one definition. If you go to the Steam page for Deltarune, it says "tobyfox" as developer, that's a (nick)name. OneShot (2016) says "Future Cat LLC" but that seems to be made up since Steam asks for "company name". Celeste's "Maddy Makes Games Inc." seems real, however. Therefore, Celeste isn't indie.
You still haven't defined anything. So if a game is only made by one person, it's indie? Games made by very small teams aren't indie?
Look, I get it, "indie" is actually a bit of a nebulous term, and is often co-opted by medium/large size studios who want to pretend to be "better" than the AAA games, but no reasonable person would call Celeste "not indie."
So if a game is only made by one person, it's indie?
The first two examples are clearly made by multiple people. They just haven't registered a company. I good rule I found, not for games but just in general, is that if it's a registered organization it's probably not as good as you think it is otherwise.
I think the most accurate definition is "produced without a publisher". That's the thing they're independent of.
Where it gets grey is things like "okay it has a publisher, but they're tiny and cute and only publish indie-feeling game"
So the "feeling" of indie is "made by a small group of people with a shared cohesive vision and minimal outside influence", where publishers tend to be large sources of outside influence, and teams larger than, like, 50 people tend to be unable to all have a truly shared cohesive vision. And a single person, by definition, always has a shared vision no matter what they make. But if a publisher is low-touch, or brings a game that's basically done to market without asking for changes, and the game feels cohesive and personal, then that's good enough.
That's also a really shitty definition since Valve and Nintendo are publishing themselves too. If you argue "well they are their own publisher" then I counter with "well anyone uploading to itch.io will have itch.io as their publisher".
Right, that's where the other definitions come in. I'd say itch is a distributor rather than a publisher, but even if you don't care about that distinction, it is definitely the case that itch doesn't tell the developer to do anything. So publishing on itch doesn't affect the vision for the game.
Nintendo... I mean kinda yeah. They're a weird one. Some of their games they're just the publisher, and there is another developer with a different name. But some things they do actually develop and self-publish. And some of the games have surprisingly few people working on them...
There may actually be a few Nintendo games that are kinda indie, oddly enough.
I think the most accurate definition is "produced without a publisher". That's the thing they're independent of.
Yeah I think it was the original meaning. And New Blood, ultrakill's publisher, is only doing small games so far IIRC (also they have some ridiculous merch for their games alongside some pretty cool one) so they fit the "indie-ish" publishers category I have
I mean Deltarune was made by toby fox who became a millionaire from his other indie game Undertale. I think it definitely counts.
And ultrakill probably sold the least out of these 3 but actually has a publisher (it's also my favorite of the 3)
both ultrakill and dusk look like arse, and that might turn people away
So true! If you ignore big corpo and their slop, we actually live in a golden age of gaming.
Games that I have enjoyed that are indie:
Its a wild ride I recommend!
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https://store.steampowered.com/app/1296610/Peglin/
If you like peggle its a fun little game. -
https://store.steampowered.com/app/1218210/Coromon/
Its like pokemon and amazing pixel art. -
https://store.steampowered.com/app/1082710/Bug_Fables_The_Everlasting_Sapling/
If you liked Mario RPG titles this is a fun one.
What are your picks?
https://store.steampowered.com/app/1569580/Blue_Prince/
A fun puzzle game with lots of layers to it. There's the original, stated goal. But as you work towards it, you discover lore that points you towards other puzzles.
This game is genius until you're determined to truly finish it... Then the next level of the puzzles border on insanity.
For puzzle games, my goto is baba is you
No way Undertale/Deltarune fans haven't shown up yet
This one has arrived
Genuinely crazy that it so rarely gets mentioned in the "we'll never see another original game again!!!" hysteria.
Larian Studios also has a string of bangers that should mark it out as the next Bethesda or BioWare, but it also routinely gets ignored.
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Jazzpunk https://store.steampowered.com/app/250260/Jazzpunk_Directors_Cut/ - Everyone should play Jazzpunk. Watch the trailer, and read no other reviews, just play it.
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Far: Lone Sails https://store.steampowered.com/app/609320/FAR_Lone_Sails/ - a gorgeous art piece, a good story that develops through the gameplay, worth your time.
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Void War https://store.steampowered.com/app/2853590/Void_War/ - Void War is FTL crossed with Warhammer 40k, but it's not just a reskin. If you ever wanted more FTL gameplay, Void War is it.
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The Red Strings Club https://store.steampowered.com/app/589780/The_Red_Strings_Club/ - a great story with beautifully written characters, everything that digital storytelling should be.
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Songs of Syx https://store.steampowered.com/app/1162750/Songs_of_Syx/ - this has been eating my brain recently. If you enjoy colony builders like Rimworld or Dwarf Fortress, Songs of Syx is potentially dangerous in that where did the last eight hours go kind of way. It's still got some rough spots, but the developer is actively working on it.
*Bonus - Fatum Betula https://store.steampowered.com/app/1281270/Fatum_Betula/ - a strange experience, like nothing else that I know of. I also recommend going into this one blind, just watch the developer's trailer.
- Star Valor is one of my all time favourites - i always come back to this one, it never gets boring.
- Dead Cells doesn't need much introduction i think.
- Pathogenic is the newest addition to my library, and it's a really fun and innovative twin stick shooter with a great soundtrack and a very polished design.
- Look Outside Is a horror survival game. Lots of body horror, for those who like that. Great atmosphere, i love playing it at night on my steam deck.
Dead Cells has difficukty adjustments in the menus too, for anyone who tried it and hated it like I did. They added it later. Its a lot of fun even on easy mode. I played it enough that I had the difficulty back to "normal" and even higher at one point too.
Star valor kinda reminds me of the old Inner space game: https://www.youtube.com/watch?v=uCcpqUL90rY
Outer wilds a fun little mystery game about exploring a small alient solar system
Don't look up anything about it and go in as blind as you can for the best experience
My only suggestion for outer wilds is that at the very start of the game if the village feels boring just go straight to the ship and once you've taken off give the game at least another half an hour to wow you. If by that time you're not hooked the game might not be for you.
There are some NSFW games I've had a lot of fun with that are contenders for a space in your library:
The Flipwitch series is a fun Metroidvania that asks "what if changing gender at will was a gameplay mechanic?"
Scarlet Maiden was my first 2d platformer roguelike I've ever sunk hours into and really turned me on to the genre, pun intended.
Spirit Valley is "what if Pokemon but with sexy monster girls?" There are even shinies to hunt!
Elf Girl Pinball is a lot of fun!
Tower/Sword of Succubus are two entirely different genres. Tower is more puzzle based, Sword is essentially sexy Zelda. Even comes with the free Castlevania throwback: Succubus Hunter. The series even expands further into search-action with Midnight Castle Succubus DX and Castle in the Clouds DX. Seriously, check these out while you wait for Belmont's Curse.
Smash Girls looks fun if you can get it to run without crashing and rebooting your PC. Basically Smash Bros with Hentai.
Voices of the Void is great and free! Itβs a game set in a government facility in the woods where you monitor satellites to try to detect aliens.
https://store.steampowered.com/developer/knucklecracker
I really enjoyed most games by Knuckle Cracker. They're very unique and different.
Right now I am hitting endgame in SolarPunk. I fucking love it.
Im the type, if a game hands you a gun, and says go kill the bad guys, Ill pass. It's very clear in this game, it will not be for everyone, I however, have sunk 60 hours into it in the last few weeks. It's for me, and I love it.
I have to use every opportunity to recommend vivid/stasis. Its amazing, my favorite game
catgirl is another cool game
Both games are free and have a cool story, the second took me 5 hours to finish, in the first one i have spent 117 hours
For real, there's so much more variety these days than there was ten or fifteen years ago. I feel like these are the golden days of gaming where everyone can find the exact niche game that they are looking for
Retro gaming:
Cozy Pixel Dating Exposition Building Pastel Farming Dog Quirky Fishing Rogue-lite Crafter
Yeah, indie and AA-gaming are doing fine, its the AAA that is suffering. And I think they deserve it for sure: predatory practices, lack of innovation, everything looking and feeling the same... Indie and AA-games are the ones I look forward to.
Watching Paradox Interactive transition from AA into a AAA studio has been painful. They fill a niche that nobody else is really paying attention to, but they've become so entrenched that the games are really starting to feel like reskins of each other, and while I wouldn't call their DLC strategy predatory, they feel just a hair below that point.
"Historical strategy simulator" is a pretty tough genre to attack as an indie dev, though.
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