The layoffs at one of your studios most able to ship games is a bonkers, stupid decision; but pivoting Obsidian to making a new Fallout game is a good business decision if you don't care about what your creatives feel led to create.

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[–] 107 points 4 months ago*

New Vegas Fans: “We want Obsidian to make Fallout again”

Monkeys paw curls

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  • [–] 24 points 4 months ago* (23 children)

    It's gotta really suck to be some employee at a cool studio... And then microfuckingsoft buys it. I'd be wicked pissed at whoever made that decision.

    I don't know why you'd want to work at Bethesda these days, but Id Soft does not deserve to be in that spot.

    Stoked Obsidian gets to do a proper title though. I hope they can use a different engine this time.

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  • [–] 13 points 4 months ago (1 child)

    Eh, it's the circle of life game development.

    Small studio makes great games, gets bought by big studio, big studio's management flood small studio's staff, the games developed suffer, big studio makes cuts firing almost everyone who was worth a damn, small studio shambles on in name only for a while longer before being mercifully put down. Meanwhile some of the fired devs band together creating a new small studio which makes great games, attracting the attention of a big studio...

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  • [–] 4 points 4 months ago (10 children)

    I don't know why anyone would work at one of these studios. Obviously people are staying because the jobs are still lucrative but who is it that's walking into these super unstable jobs under a company that's been doing nothing but layoffs and shutdowns for the last few years?

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  • [–] [S] 14 points 4 months ago (2 children)

    Someone with that skill set who wants to keep making games, looking for any port in a storm.

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  • [–] 9 points 4 months ago (1 child)

    Yup.

    With the crazy number of layoffs from the AI frenzy... for those people, some money is better than no money. Even if the job won't be there in 6 months.

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  • [–] 3 points 4 months ago

    I mean, if it's with the intention of making enough money, experience and connections to go indie, I can respect aspiring developers who are doing the best with the hand they're given.

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  • [–] 9 points 4 months ago (3 children)

    Anecdotally, I was illegally fired by Microsoft in December 2024 because I helped form a massive union earlier that year. I want my job back because I want a union contract.

    I have friends at Zenimax that stayed because they have a union contract. There are currently 14 unions at Microsoft actively negotiating for their first contract. The thousands of people who are protected by a union stay because they have a union.

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  • [–] 4 points 4 months ago (2 children)

    I've been laid off from Microsoft before (you just collect unemployment until they hire back in three months. No union) but I have a feeling these are more permanent layoffs.

    Being a part of a union is absolutely a good reason to stay. If it guarantees you a paycheck.

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  • [–] 4 points 4 months ago (1 child)

    There are several ways a union protects jobs. Because of certain rights during contract negotiations, not a single job was lost at any of the unions that are currently in negotiations.

    During layoffs with unions, the company is required to bargain for affects to the workers, which sometimes reduces the amount of people that are actually out of a job.

    I'm still friends and organize with Microsoft workers, and there are rumors swirling that parts of the layoffs may constitute Unfair Labor Practices at units with unions. This can only be caught because of workers that are also dedicated to fighting for their union.

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  • [–] 6 points 4 months ago

    The entire games industry, and software development in general, is unstable right now. The few companies that are still stable aren't hiring. If you have a job, you try to keep it. Because trying to get a new job will be an absolute nightmare. I'm in that situation myself right now.

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  • [–] 2 points 4 months ago

    It's a damned if you do, damned if you don't sort of situation.

    The games industry has a lot of shitty business practices in general. Job security is almost nonexistent unless you manage to get a key position at a successful studio. Otherwise, you're more likely to be hired for one project and then let go just before release, so you don't get to collect the sales bonus. Some contracted employees are even omitted from the credits, so you don't even get much of a portfolio boost out of it.

    Larger companies like Microsoft are shitty in their own ways, but they don't tend to do the hire-fire cycle of game dev as much as other studios may. So it was seen as stable work for a lot of these studios that were acquired. Especially for the former Activision studios that were falling apart at the seams while being rocked by a sequential train of scandals.

    And by all accounts it truly was good times for a lot of developers at Xbox, where they were given resources to develop whatever they wanted with relatively little corporate oversight. But then these teams that were previously given carte blanche on their projects suddenly had the rug pulled out from under them by new management. They suddenly care about results, and that's apparently now the developers' fault for just doing what they were told was okay before.

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  • [–] 2 points 4 months ago (9 children)

    theyll probably use the fo4 engine (i hope not) or the new engine starfield had (i hope so). fallout not in creation engine seems insane, unless its isometric again

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  • [–] 2 points 4 months ago (7 children)

    I doubt they'll use a Bethesda engine. They have their own engine, plus whatever resources Microsoft gives them.

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  • [–] 0 points 4 months ago (5 children)

    they loved using it on new vegas

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  • [–] 2 points 4 months ago (2 children)

    And? That was generations ago. They're not beholden to use bethsofts software anymore.

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  • [–] 1 point 1 month ago (1 child)

    Did they? I was under the impression that was just the only real option at the time, not that they had any real love for the engine itself.

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  • [–] 14 points 4 months ago (3 children)

    Honestly I am surprised they didn't do this years ago. It makes sense to let the studio that made the best Fallout game continue making Fallout games while the other studio works on the long-neglected Elder Scrolls 6. Otherwise we'd just be looking at decade-long droughts between Elder Scrolls and Fallout games at the pace BGS develops.

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  • [–] 4 points 4 months ago (2 children)

    Especially since Bethesda's Fallouts suck because of the thing that makes TES great - what they do is power fantasy. That's great for Nirn, since you almost always turn out to be some sort of demigod anyway. But a post-apocalyptic RPG? You're meant to be scraping by in dirt. Sure, let the player become a wasteland badass, but not godlike. That sucks.

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  • [–] 3 points 4 months ago (1 child)

    its the fault of the player becoming godlike. do you remember the first time you played? even at the end game, i was struggling against enemies and banking on my companions to bail me out. but now that i know what to do, and know how to maximize perk selection, gear, and where to loot and sell stuff, no wonder i become godlike

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  • [–] 43 points 4 months ago* (15 children)

    I feel obligated to point out that this won't be the same Obsidian who made New Vegas. Same company, but (mostly) not the same devs or the same leadership.

    Though I'm a little hopeful that Josh Sawyer manages to make something neat.

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  • [–] 14 points 4 months ago (13 children)

    I mean Josh Sawyer is leading it and Tim Cain and Leonard Boyarsky are both at Obsidian and I imagine they'll be pulled in, as well as a bunch of other folks - so no idea what you're talking about?

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  • [–] 6 points 4 months ago (5 children)

    outer worlds was not that good (imo) avowed was decent. would be insane to just assume theyd catch lightning in a bottle again

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  • [–] 6 points 4 months ago

    I mean you have two of the most important contributors to Fallout 1 & 2, and the project director from New Vegas - if they can't do it, it can't be done.

    For what it's worth I really liked Outer Worlds 1&2 and PoE I & II, as well as Avowed - so whatever they make, I'm probably going to enjoy it.

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  • [–] 2 points 4 months ago

    I only watched playthroughs of Outer Worlds and Avowed, and I agree that they were mediocre. But Obsidian's isometric CRPGs Pillars of Eternity I and II and Tyranny were great. If they can assign the isometric writing teams to the first-person games it might work.

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  • [–] 3 points 4 months ago (4 children)

    Microsoft's leadership, specifically.

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  • [–] 2 points 4 months ago (3 children)

    Yeah, but Feargus is still in charge of the studio and I don't think even Microsoft is dumb enough to fuck with the actual development of the game from a proven studio. And now with so many layoffs and the need for this to succeed, Microsoft doesn't have any other options. I'm sure they'll find minor ways to fuck it up, but with things as they are, I truly believe this was the best possible solution to getting another good Fallout game.

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  • [–] 4 points 4 months ago (2 children)

    They supposedly just canceled Avowed 2, which would have been about a year in development, to get the ball rolling on this.

    Microsoft has a history of corporate meddling (if 343's devs experiences are accurate) but you are right, they can't really afford to mess this one up, so I'd hope they let the talent do their thing and make a great game.

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  • [–] 4 points 4 months ago (1 child)

    I think the saving grace may be this:

    Previously, Sawyer had been directing a roleplaying game that was similar structurally and thematically to Fallout but was not part of the franchise.

    I almost wonder if they knew this might happen and Josh was in pre-production on "totally not Fallout but actually Fallout" as an insurance policy. Also, Tim Cain actually recently came back to Obsidian full-time - which may just be a coincidence, but is very convenient for making the argument for them to be given the project.

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  • [–] 6 points 4 months ago (1 child)
  • [+] 3 points 4 months ago (1 child)
  • [–] 4 points 4 months ago (6 children)

    Damn, Obsidian makes good RPGs but they're not so great at making the kind of open world sandbox RPG that Fallout has been since the 3D era, so idk if they'll do better than last time where they gave us a great RPG hidden deep under the baggy clothes of an absolutely awful open world. I like FNV for what it is, but they're really not the right studio for modern 3d Fallout. I hope they let Obsidian make the more classic RPG style of Fallout that they clearly wanted to make with FNV, but I highly doubt that would happen.

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  • [–] [S] 2 points 4 months ago (5 children)

    Smart money is that it's built on the bones of The Outer Worlds 2, which was great. Failing that, a far dumber but still possible decision would be to build it on the bones of Fallout 76 or Starfield.

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  • [–] 6 points 4 months ago (4 children)

    Build it on the bones of The Elder Scrolls Adventures: Redguard!

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  • [–] 4 points 4 months ago (3 children)
  • [–] 8 points 4 months ago (3 children)

    Honestly, the new Odsidian game is not going to be on the same level of New Vegas. Due most of the people who made NV left Odsidian (mainly the writers) years ago.

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  • [–] 2 points 4 months ago

    I guess we've eventually come full circle?

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  • [–] 2 points 4 months ago

    Welp this is going to be disastrous for the fallout series.

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  • [–] 1 point 4 months ago

    I’ll believe it when I see it. And even if I do, I’ve decided a while ago to be as not supportive of anything Microslop as possible.

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  • [–] 1 point 4 months ago

    Fingers crossed it actually comes out

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  • [–] 1 point 4 months ago (4 children)
  • [–] 1 point 4 months ago (3 children)

    stop this bullshit narrative please. todd not liking more video games coming out is absurd

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  • [–] -4 points 4 months ago (2 children)

    Shit, you're right. He only going to get mad. If it sells better.

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  • [–] -1 points 4 months ago (3 children)

    I still won't buy it if it's Xbox exclusive.

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  • [–] 8 points 4 months ago (2 children)

    That would be Xbox and PC and everything except Playstation

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  • 10 comments in c/fallout@lemmy.world view that post
    [–] 11 points 4 months ago (2 children)

    I know the new vegas fans will be excited to hear obsidian working on fallout. But to them I ask, have you played an obsidian game recently?

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  • [–] 6 points 4 months ago (1 child)

    I actually haven't. They did outer worlds and I don't think I've heard from them since. What have they put out that's unsatisfactory since then?

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  • [–] 6 points 4 months ago*

    I know nothing about Avowed so I cant say that its good or bad., but its the only game I've seen that has had any criticism from Obsidian.

    Obsidian has a fairly solid record, and are at the very tippy top of any list of people I'd want working on a new Fallout game.

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  • [–] 8 points 4 months ago (4 children)

    Apparently according to the reporting: Josh Sawyer and John Gonzalez are back at Obsidian. The New Vegas brain trust.

    WHY WASN'T THIS IN PRODUCTION YEARS AGO

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  • [–] [S] 2 points 3 months ago* (last edited 3 months ago)

    It looks like Microsoft did cut some people at Obsidian. I see Josh Sawyer 8 days ago retweeting (or whatwver the Bluesky term is) various "got laid off, looking for work" messages from some Obsidian people who got cut. I don't think that they were from the Fallout: New Vegas team, though (at least the two mentioned).

    https://bsky.app/profile/jesawyer.bsky.social

    Jay Turner:

    I and a good number of very talented game devs were laid off by Obsidian as part of the Microsoft sacrificial rituals this morning. If you or anyone you know is looking for a Senior Writer/ND with more than two decades' experience in titles like Dragon Age and Mass Effect, please let me know!

    https://www.igdb.com/games/fallout-new-vegas/credits

    Not on the New Vegas credits.

    An area designer "bre_z".

    Looking for work</3

    Not sure of full name, but looks like "Bree" as a first name? Nothing like that on the New Vegas credits either.

    EDIT:

    https://www.pcgamer.com/gaming-industry/fallout-co-creator-tim-cain-is-out-of-retirement-and-back-at-obsidian/

    Fallout co-creator Tim Cain is out of 'semi-retirement' and back at Obsidian

    https://www.pcgamer.com/games/fallout/fallout-co-creator-wants-to-make-one-last-game-before-he-retires-for-the-second-time/

    Fallout co-creator wants to make one last game before he retires 'for the second time'

    So the original Fallout guy is back too in the last several months...and that's despite the studio laying off 25% of its staff.

    https://fallout.fandom.com/wiki/Timothy_Cain

    Timothy "Tim" Cain is the original creator of the Fallout series and setting. He was the lead programmer on Fallout and one of the six people responsible for the game's original design.

    EDIT2: and they do say, in the article, that at least some Bethesda people will have some level of contribution:

    The only Fallout game in the last two decades to not come from Bethesda was 2010’s Fallout: New Vegas, developed by Obsidian and directed by Sawyer. Although New Vegas has become a fan favorite, Bethesda has maintained control over the franchise. The Rockville, Maryland-based studio will work with Obsidian on the new project, the people said.

    So that's people from the whole series being brought in on this.

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  • [–] 3 points 3 months ago (1 child)

    So, is it supposed to be like a spin-off or Fallout 5? Because it sounds more like another spin-off to me.

    Now imagine how funny it'd be if Obsidian made the spin-off and another team Fallout 5 and it Obsidian's game caught lightning in a bottle (again).

    Anyway, I'm thrilled that there is any non Fallout 76 news at all. Holy shit.

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