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[–] 17 points 1 year ago (20 children)

I found it...daunting. I couldn't stick with it. maybe it's because I like my RPGs to have a bit of action or random encounters I don't know but I just couldn't get into it. once I found myself skipping text and stuff I figured "welp, there's no point in playing this now".

So yeah I guess I just found it daunting and boring. Just not my cup of tea. If you're someone that enjoyed it, kudos. but personally I don't think it's the greatest RPG ever made.

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  • [–] 6 points 1 year ago

    I'm not entirely confident in my answer but I think my initial issue with Disco Elysium when I first tried to play it was because I expected the typical high action and quick cause-and-effect outcomes I'm used to in most RPGs. At least IMO, most RPG choices in games usually end up with a relatively clear outcome, whereas DE felt more gradual. Similarly, DE is more detective than action, which might sometimes benefit from gradual clues all coming together.

    Not to say anyone is wrong for not liking this approach, it does take a bit of commitment to engage with it. But I think being willing to engage with it on its level might make the initial hump more bearable. I've honestly come to enjoy the slower approach of DE, but refreshing compared to everything else.

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  • [–] 6 points 1 year ago (7 children)

    Yeah, it wasn't for me either. I really tried to give it a shot, gone back to it a couple times but I really just don't get it.

    Great art/style? Definitely. But the gameplay itself is SO boring.

    I'm trying to play a game here, and the game part is lacking. RNG+ text? No thanks, not much to keep me.

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  • [+] 1 point 1 year ago (3 children)
  • [–] 1 point 1 year ago

    Yeah, I read a couple books a month. Not interested in playing one disguised as a video game. They serve different purposes.

    Reading goes at my pace which is way, way faster than a game. Story-based games are way too slow and not nearly rich enough to replace a book.

    Cool if people like it, obviously there's something there that clicks with people. But I think it's boring AF.

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  • [+] 3 points 1 year ago* (last edited 1 year ago) (7 children)
  • [–] 0 points 1 year ago* (6 children)

    Why don't you read a PDF transcript of it then? I mean, all the visuals just mean you don't have a brain adapted to creating worlds from text... Why need a game if you can a) go to page 713 b) go to page 23 c) go to page 412

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  • [+] 3 points 1 year ago (5 children)
  • [–] 1 point 1 year ago (4 children)

    All you describe could just play all out in my head. You haven't read a lot of good novels if you need all this audiovisual support to paint a world with such depth in your head.

    You really need a brain adapted to creating novel universes from text. If you don't like reading novels I get why you need all the help such games offer to handwalk your imagination along the script. If that's the case, reading novels is just not your cup of tea. That's fine, I get it. But I don't get why you wouldn't just read an PDF choose-your-own adventure.

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  • [–] 2 points 1 year ago (1 child)

    There are some of us with no inner vision who do enjoy reading too though, you know?

    Not all of us have the ability to see what we read, i.e., aphantasia.

    I love to read though. All day long if I can. Also in the top 0.1% when it comes to reading speed. Guess why? Nothing wrong with my comprehension either.

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  • I was being cynical, to make the point that looking down on mainstream gamers for not liking visual novels could be doubled down by taking the same stance comparing visual novels vs reading plain text.

    I play visual novels all the time, and the point you make is very valid.

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