In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 15 hours ago (1 child)

To be fair the CPU is similar enough and GPU workloads are easier to scale

Memory management would be the most challenging thing

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 15 hours ago

    That's the worst part, the memory is cut back too much. Now from todays standpoint, it might make sense. But back then at launch, memory wasn't this expensive thing as we know it now. Not only is it just 10gb, even handheld PCs have 16, its also much slower memory connection. This is too much.

  • source
  • parent