In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

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[–] 3 points 16 hours ago

That's the worst part, the memory is cut back too much. Now from todays standpoint, it might make sense. But back then at launch, memory wasn't this expensive thing as we know it now. Not only is it just 10gb, even handheld PCs have 16, its also much slower memory connection. This is too much.

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