I argee with the article's author that there's reason to have some concerns about this.

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[–] 104 points 9 months ago* (6 children)

Nnooooo

They were already building lasting value.

By just making good artistically meaningful games.

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  • [–] 39 points 9 months ago (1 child)

    "Art is something that we think is a little outdated in the modern business landscape" - this guy probably.

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  • [–] 16 points 9 months ago

    "Art isn't about artistic expression. Billions of people make paintings and most of them go unseen. Museums, on the other hand... They don't make paintings, they make experiences. For a nominal entry fee, consumers have access to an evolving and ever-changing catalog of content.

    This is the future we envision here at Remedy. High quality games that build upon themselves, creating an experience that grows with the player. For that reason, we're announcing that the Alan Wake series will no longer be individual games, but instead a live-service experience with episodic content."

    • also that guy probably
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  • [–] 6 points 9 months ago (3 children)

    They were already building lasting value.

    Not... Really. Alan Wake 2 under-performed and reportedly broke even 2 years after release. FBC Firebreak was a huge failure. It's not surprising to me that they're gonna pursue money harder. I hope Control 2 is good, at least.

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  • [–] 17 points 9 months ago (2 children)

    I imagine locking Alan Wake 2 to the EGS on pc probably did not help their sales there. FBC I feel like had no excuse though

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  • [–] 5 points 9 months ago (1 child)

    Epic must've given them a really good publishing deal to make it an exclusive though. If it were also on Steam it definitely would've moved more copies but I doubt they would end up with more money than what Epic paid.

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  • [–] 5 points 9 months ago

    From what I understand Epic gave them a blank check for the development of the game, which is great when it comes to developing that game for the creatives involved.

    But they did expect some sales revenue after release so they could develop other games and because Epic aren't a very good publisher (not just in the forced EGS exclusivity, but the lack of marketing and physical console editions) their business plans likely got very shaky.

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