you are viewing a single comment's thread
view the rest of the comments
[–] 29 points 1 year ago (10 children)

I'm loving it, and the runbacks and difficulty just feel like standard metroidvania to me. Yeah, it takes time and caution, but that's just the genre.

  • source
  • hideshow 10 child comments
  • [–] 17 points 1 year ago (3 children)

    If anything I find the walkbacks much shorter than in the original. There is always a bench 30s/1m away from each boss or tough platforming section. At least so far...

  • source
  • parent
  • hideshow 3 child comments
  • [–] 4 points 1 year ago (1 child)

    It's definitely fair most of the time. There are one or two places I've seen so far where it's deliberately ramped up (or appears that way at first.)

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago

    Yeah I am almost at the end of the act 1 (i think?) and so far the impression is that if something seems to have a long walk or having to repeat a hard parcour section, I didn't find some hidden bench or shortcut to bypass said parcour section.

    In general I can see this game being started as an expansion for HK, the difficulty is quite high and the curve steeper, but I can't relate with most of the complains so far (the currency maybe a little, but it's normal IMHO you can't just shop everything at once from a new vendor you find).

    Initially I was put off by the double damage, but the heal being short and x3 I think compensates for it (plus, you can do it mid air etc.).

  • source
  • parent
  • [–] 7 points 1 year ago* (1 child)

    Yeah the game's definitely harder than HK was, but by no means impossible. It's not nearly as difficult as say Elden Ring for a recent-ish example. The true ending final boss didn't even take me as many tries as Last Judge or that frog fucker lmao

    None of the runbacks are egregious either. There's just about always a bench barely 30-40 seconds away at absolute most.

  • source
  • parent
  • hideshow 1 child comment