There are lobbies, custom games are still very popular in SC2.
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pretty sure they have a thing like SC1 where newest lobbies are at the top
arcade didn't take off quite like in BW, but I think that's because nowadays we have more choices for playing and creating games
I did make the Balance Patch Randomizer, it never really caught on though
Wait, this game still gets updates!? I haven't played in over a decade!
How's the Arcade population? Still healthy? Did they ever fix the game browser, so that less popular stuff actually has a chance of getting played? Or is it still just the top 3-5 games on the first page having players join, while the rest is abandoned? That was my biggest issue with the sequel. The OG StarCraft handled multiplayer a lot better IMO.
Oh wow I forgot the link somehow lmao, my bad. https://sourceforge.net/projects/sc2replayviewer/
Interesting! Got a link?
Nice picture.
Give them a break, they just rediscovered the game exists.
I found a message that tracked some changes that stayed:
- Changelings still have contagious death
- SCVs stay neaural'd during construction
- Hopped creep tumors update their selection
- Archon morph sound (but quieter)
fucking finally, reverting a patch shouldn't take more than a day, they have version control, right?
Our intention was to try something new
This is what PTR is for not the live server lol
The rumour is separate games. There's very little to the rumour right now, but it does exist. It could be nothing.
So, you're saying both Obsidian and inXile are making separate Fallout games? Or you think they're working together, maybe?
Either way, it's interesting, because both studios employ veterans of classic Fallout games.
With how tied to AI Microsoft is, I wonder if the AI apocalypse would hurt StarCraft's development more than help.
I really hope we get a new version of this at some point. It's such a good game, and it still has players after so long. It won't get a large fresh influx without a new entry though.
The lore for NS is much more prominent on Subnautica 2, so I'm slightly hopeful the plan is for NS3 after Subnautica 2.
I'm pretty sure Turn Based Tactics is the genre you're looking for. It's turn-based, not real time, and also it's tactics, not strategy (strategy is long term planning, and tactics is what's involved in a particular engagement).
Turn Based Tactics is the genre I think. I don't know when the last time I heard that genre be used by name though.
It can be an RPG and other genres. They are RPGs, but they're also parts of many other genres.
Something interesting is also happening now. There's a rumor that InXile, the devs of Wasteland, have been asked to make a new Fallout game. I'm hopefully that it'll be a return to the classic style. However, the latest game they're working on, Clockwork Revolution, is a first person game, so I think it's likely it'll be in the modern style. Still, they have been better at writing Fallout than Bethesda has, even when it wasn't called Fallout.
Natural Selection 2 is kind of like that
Well I'm doing my part.
Civ is a TB RPG
Hmm, technically you could make an argument there based on the Stories & Let's Plays forums on civfanatics.com.
Huh, fair enough. Can't account for what you don't know.
Thx i'll have a look
We're gonna actually be dying en mass to the bugs on a far flung planet before this game comes out
You might be interested in checking out Savage 2/Savage DRX, which is exactly that, though fantasy RTS rather than scifi. Also old
I remember the first marketing for CnC Renegade. It was exactly that, a dude running and building the base as a commander with all the units being other players.
To bad that never happened, even though it was still a fun FPS.
Battlefield tried it a bit with the commander system in BF4. As that role was more RTS than anything.