[–] 3 points 1 month ago*

pretty sure they have a thing like SC1 where newest lobbies are at the top

arcade didn't take off quite like in BW, but I think that's because nowadays we have more choices for playing and creating games

I did make the Balance Patch Randomizer, it never really caught on though

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  • [–] 2 points 1 month ago* (2 children)

    Wait, this game still gets updates!? I haven't played in over a decade!

    How's the Arcade population? Still healthy? Did they ever fix the game browser, so that less popular stuff actually has a chance of getting played? Or is it still just the top 3-5 games on the first page having players join, while the rest is abandoned? That was my biggest issue with the sequel. The OG StarCraft handled multiplayer a lot better IMO.

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  • [–] [S] 6 points 1 month ago

    I found a message that tracked some changes that stayed:

    • Changelings still have contagious death
    • SCVs stay neaural'd during construction
    • Hopped creep tumors update their selection
    • Archon morph sound (but quieter)
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  • [–] 4 points 1 month ago* (last edited 1 month ago) (1 child)

    fucking finally, reverting a patch shouldn't take more than a day, they have version control, right?

    Our intention was to try something new

    This is what PTR is for not the live server lol

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  • [–] 2 points 1 month ago*

    I really hope we get a new version of this at some point. It's such a good game, and it still has players after so long. It won't get a large fresh influx without a new entry though.

    The lore for NS is much more prominent on Subnautica 2, so I'm slightly hopeful the plan is for NS3 after Subnautica 2.

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  • [–] 2 points 1 month ago

    Turn Based Tactics is the genre I think. I don't know when the last time I heard that genre be used by name though.

    It can be an RPG and other genres. They are RPGs, but they're also parts of many other genres.

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  • [–] 1 point 1 month ago (2 children)

    Something interesting is also happening now. There's a rumor that InXile, the devs of Wasteland, have been asked to make a new Fallout game. I'm hopefully that it'll be a return to the classic style. However, the latest game they're working on, Clockwork Revolution, is a first person game, so I think it's likely it'll be in the modern style. Still, they have been better at writing Fallout than Bethesda has, even when it wasn't called Fallout.

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  • [–] 2 points 1 month ago

    I remember the first marketing for CnC Renegade. It was exactly that, a dude running and building the base as a commander with all the units being other players.

    To bad that never happened, even though it was still a fun FPS.

    Battlefield tried it a bit with the commander system in BF4. As that role was more RTS than anything.

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