[–] 1 point 4 days ago

I'd like to remind everyone that Discord on Linux fucking sucks, they couldn't be bothered to include basic functionality such as streaming audio! The community stepped in and provided hacks to make Discord better, and now I'm afraid that's all going to be undone. The screenshot being a Windows task manager is very telling. Hopefully my worries will be moot and clanker decompilations will ensure we have the feature parity that we deserve.

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  • [–] 2 points 6 days ago

    Kinda thinking the same thing, but at the same time, what was he supposed to say? He's probably shaken during it too and you don't want to say anything to incite more panic, or try to be comforting but miss the mark and waste their last seconds of life.

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  • [–] 2 points 3 weeks ago (1 child)

    I actually deleted a comment I was going to leave about Proton (Wine) using windows registry. It does use the registry, but the files are text, TOML-ish style so a tool like this isn't needed for Proton and I assume Wine.

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  • New PTR changes dropped! (news.blizzard.com)
     

    My initial takeaways:

    • Terrans will have fewer ghosts, they'll be more squishy, do more damage to everything more easily but there will be fewer snipes overall. Fungal is useless against them unless you're currently charging banes at them.
    • I think we can just right click lings/zealots onto scvs once now instead of spam shift-right-clicking to make them follow.
    • Really good QOL changes <3
     

    I made this little app to pick random old maps a long time ago and finally decided to host it.

    Features:

    • Tiny and simple interface.
    • Downloads maps from TeamLiquid.net so new maps are always a click away.
    • Automatically copy map names to the clipboard so it can be pasted into the game.
    • Easily disable ancient maps by date.
    • Easy Linux install script.

    It should work on Windows too, just install pyqt6.

    New map bugs (lemmy.world)
     

    Hello both subscribers of this community! A new SC2 season has dropped and the map pool consists of entirely new maps with not a single old one present. I did some science on these new maps and found some bugs and particularities I'd like to share.

    Most of these maps have larger reaper jump spots which are harder to deny with zerglings and buildings. Most also feature a limited amount of dead air space behind the mains, so be careful with your air units.

    10000 Feet:

    • Reaper jump spots are not clearly marked. There is a small shelf near it, so beware of small drops that deny mining that can't be denied by lings.
    • The mineral wall can be opened in 4 trips; each mineral patch has 5 minerals.
    • The weird shaped pillars with rocks on them are pillars, but can be deceptive. Make sure your air units are in the middle.
    • There's a floating bush in the top rightish of the map but not on the opposite side. Go southwest from the top-right base and you'll find it next to the water.
    • The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.

    Celestial Enclave:

    • The pocket base has a worker-only path. It looks like small minerals, but it can't be mined. Not even lings can go through here.
    • Everything that looks like a pillar is.
    • If you look at the waterfalls when you don't have vision, it's a static texture that wiggles back and forth lol.

    Old Republic:

    • Very large reaper jump spots.
    • The large round cylinders with captured zerg inside are NOT pillars.
    • The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.

    Ruby Rock:

    • Very large reaper jump spot with multiple smaller ones.

    Taito Citadel:

    • Every pillar that looks like a pillar is, but the small ones are tricky. Air units must be in the center or they will be visible.
    • The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.

    Tourmaline:

    • This map has broken reaper cliffs. The jump spots between the natural and linear third are extremely difficult to make reapers use. You have to move your reaper to the cliff's edge before telling it to jump down, otherwise it will turn around and try to use the ramp. I found that the bottom left jump spot is worse than the top right one.
    • Every pillar that looks like a pillar is.
    • Air units are not safe in the main corners.

    White Rabbit:

    • This map has a doodad of 3 stacked boxes around the map. For some reason the ones in the bottom right and top left have no boundary. This means you can hide small units completely inside of them.
    • Main corners are not safe from queens.

    Winter Madness:

    • Reaper jump spots are not marked.
    • The main corners are kind of safe. You can't fly into a perfectly safe position because the interface gets in the way at the bottom base. However, if you let your small air unit naturally run deeper into the corner after taking a shot or two, it will be safe.

    Mothership:

    • Circular 3 player map just like Last Fantasy of last season. Walls block air units out of the corners. The wall on the top side is harder to see than the others.
    • The big clear cylinders with minerals in them are NOT pillars.
    • Reaper jump spots themselves aren't marked, but there are markers to show where buildings can be placed to block them (including a pylon marker! Disgusting Protoss coddling...)
    • The clear glass-looking floor near the black gaps between bases is regular ground.
    • The long thin rectangular pillars are in fact pillars.
    A drone is hidden in the boxes doodad.
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