I like the cut of your jib.
comments
Sounds cool as fucc
Looks gayer than 5 dudes having sex with 6 dudes.
Nothing is off limits. Context and messaging are what determine wether the inclusion of a theme is “going too far”.
Unfortunately, it doesn’t seem like the devs of this game think that way. The article just has them talking about whether it’s “scary or satisfying” enough.
I think graphic depictions of all kinds of violence can be a powerful messaging tool if used correctly and responsibly.
Much of modern horror is more than just gore or shock porn. More of more than please, and less of this depraved nonsense.
Is that too puritanical?
I’m going to bet it’s the castration.
Edit: I was wrong. I do not remember that scene.
My money’s on Australia.
That's pretty fucking easy...
"Unrated" just means it wasn't submitted to a ratings agency.
If anyone is confused as to which film this is about, it's for the 2026 film called "Resident Evil".
That was kind of tense!
Have this on my wishlist, also have Hope 01. The other day was looking for Dust and Sorrow on my wishlist and got very confused.
Wishlisted, it seems really cool!
You'd think this would be super easy to implement, since the original was basically a walking simulator - no physics, no enemy AI, no nothing; just trigger the scripts - and the Fox engine is well-enough understood for MGS5 to have mods and things written for it. But yeah, I feel bad about the state of the world at the moment.
No doubt vibecoded
Kholat is pretty much the same idea. Though I am excited to try this one out.
They forgot to use it for some of the titles or remakes from what I have heard.
I have to agree with you for the original Resident Evil. Which is probably exactly what Capcom thought when they made the remake and introduced Crimson Heads that spawn after you've killed a zombie and didn't burn it with your limited lighter fluid. There is a much bigger incentive to be very selective with which zombies you should kill. OG Resident Evil tried to achieve this only using ammo, but you could still just kill most zombies you encounter.
The author does differentiate it better with the second definition where combat is mandatory in my opinion. I think it fits better to say that the OG survival horror definition is that combat isn't mandatory to progress, whereas more modern ones tend to have mandatory combat.
I don't know if I would really say combat in RE1 (1996) is "selective or avoidable"? (Re)Killing all the zombies makes exploring much, much easier, and you get enough ammo to blast through the whole game. I have heard that ammo was made tighter in later releases/remakes of the game, but I played the original PlayStation version last year (or specifically the Director's Cut version) and it seemed like it was basically always correct to clear each room as you encountered it.
I guess you could skip killing zombies, in the same way that you could play Super Mario Bros. without stomping on goombas, but it hardly ever felt like the right idea. Maybe the section in the basement where the zombies respawn like five times, although the fixed camera sort of makes it difficult to run past them in certain screen transitions.
I will also say I only played Jill's story, so maybe it's different for Chris.
Sophia Lillis and Hunter Schafer it’s in the article.
Sophia lillis is probably best known as the girl from It. She does look a lot like Melina Juergens who did Senua though.
Are those the Senua kids?
Too bad Saber Interactive put themselves on the permanent shit list.
they also cited the anime series Serial Experiments Lain as a core influence on the game’s visual design.
Sold!
Second person, really cool
