[–] [S] 1 point 1 month ago

To be honest, I like horror games mostly for the themes, atmosphere and storyline (with some exceptions), I don't mind "classic" survival horror mechanics, but I prefer if it's more of a survival horror x RPG hybrid or there is big focus on the story.

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  • [–] [S] 2 points 1 month ago (4 children)

    For whatever reason Silent Hill 2 is the only one that appealed to me (even thought there were gameplay elements I thought were distracting), I haven't played Silent Hill 1 though.

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  • [–] 4 points 4 months ago (1 child)

    The game features collectibles strangely resembling the plastic toy version of Bill Gates. Shouting all of them will unlock something, but it has not been discovered yet.

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  • [–] 18 points 4 months ago* (3 children)

    It gets cancelled, Kojima Productions immediately announces a new IP they are developing. It's called MS and it's just OD, but now it's an allegory for how much Microsoft sucks. The main antogonist is named William Gatesman. It sells 11 trillion copies.

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  • [–] [S] 2 points 4 months ago

    This looks really good. I loved Mouthwashing, although I wish it was longer and there was slower build up of tension.

    I do find the post-soviet cityscape a bit uncomfortable though (I live in Ukraine and the fucking russians have ruined many of our towns and cities).

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  • [–] [S] 1 point 4 months ago

    This was released back in 2025; I am surprised I missed this. I actually really enjoy FMV style visual novels, especially ones with sci-fi and horror themes/settings. I think the FMV formula works well for such games.

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  • [–] -2 points 5 months ago (1 child)

    That is actually identity politics btw. Either the game can fairly compete with the other 300-500 indie games released this month, without a sob story, or it's a shit game that's using a sob story to try to market, which is disgusting.

    Enjoy your shit game made by shitty people using a war they're clearly not very connected to to market their game.

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  • [–] -2 points 5 months ago (3 children)

    So game devs in countries with famously unstable power infrastructure should also mention that in their marketing? Any game from the Philipines should reiterate how hard it is to be without power for a couple weeks during some rainy seasons? Is it really pertinent to the game when a middle eastern dev works through israeli bombing campaigns? Is it super necessary to mention when a dev in kansas survives a tornado in the middle of development?

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