I currently use Thunderbird to organize my tasks. I have them pinned to a calendar by their due-date and in a side panel too. However, a major limitation of Thunderbird as a whole is the fact that I cannot attach a start date to a task without it appearing several times on my calendar for each day that it can be worked on. This is pretty annoying and I only want it to appear on the calendar for the date it's due. I also want my task pane to sort of show the number of days it's due, whether it can be started yet, and if not, how many days until it can be.

Afaik not many task organizers can do something this complex. I've used KOrganizer and its forks in the past but there was too much friction in using it that I switched to Thunderbird.

 

EDIT: Ok of course as soon as I post this I get a trident. But, I definitely had to change my strategy up. I found a river biome at night and used a rinse-and-repeat strategy of generated as many drowned, killing any trident holders, then going really high up with an elytra and despawning them. Still, I had to kill like 7 more trident holders before getting one, which only reinforces how unlucky I was (<5% worst chances). That is---10% of people have killed as many drowned as I have without getting a trident.

Original:

Not a support thread. I've killed like 15 drowned holding tridents with a Fire Aspect II, Smite V, Looting III sword and gotten zero tridents. The wiki claims 11.5% is the success rate with my enchantments, but plugging that into a binomial distribution puts my case in the unlucky 15%. I refuse to cave in and build a useless farm for just this item. (I've found 4 trident-holding drowned in the last hour, so the number is higher).

It also doesn't help at all that drowned do not spawn in our Realm, unless you find some underwater ruins. It might be due to some chunk loading elsewhere from a Zombie Piglin farm (I blame my friend), but surely that's more than 15 chunks away? Ugh!

Fucking Mojang...

Cool pic provided as a reward for reading that drivel

 

The enhanced version of ClassiCube seems to handle the low amounts of VRAM better than the Classic version, which is nearly unplayable. It seems like that’s where the actual development is happening.

You can change controls, use resource packs, join multiplayer, chat in public, save worlds, place liquids, custom blocks, change skins, go into third person, fly and speed hack, change graphical settings, and play custom plugins on servers. Cons are that download speeds on servers can be low (resource packs are 2012 speeds) and you can sometimes run out of sysRAM or VRAM while joining a custom world once leaving a lobby.

The game also freezes up at times during loading. This could be helped by using a second thread to actually do this work and give the user a more interactive progress screen for any behind the scenes stuff, which is currently opaque. Besides that, it’s really impressive, and much more than what I expected from the old 3DS with only 128 MB RAM and 6 MB VRAM.

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