I switched to one you recommended with vulkan renderer eventually, because opengl renderer had some graphical artefacts I couldn't get rid of e.g this texture fighting

For some reason in-game screenshots are broken on vulkan renderer (grey rectangles) so I'm using system screenshotter.
Also the game has pretty harsh mipmapping (or idk how is this called). Is cranking up anisotropic filtering the only way to get rid of it?

Is it somehow possible to use nearest neighbour interpolation for textures?



