That's why he's cut off. It's his first one.
Is it luck though?
It's hard to make a game. It's much harder to make a good game that pushes all the right buttons.
I play some of these games that probably make well under average, and there are very distinct reasons why they didn't take off.
No idie dev is going into it thinking they're going to be next giant thing
I would argue that a significant amount of them are but that's not the point.
Decentralized
Imagine paying $60 for a game and then finding out the torrent is dead.
I mean he didn't have to go all blood in the helmety
He just wanted to
Because capitalism doesn't seek perfection, and it's far from a fair system
Ah okay it makes sense now. Sorry read it wrong.
Yeah they shoot their own foot a bit
If they're going to be pedantic about every little penny, every second. Well... Two can play that game.
Sorry you're dealing with that.
There aren't enough cubes for the full timers, there aren't enough conf rooms or other reservable meeting spaces, there isn't distribution of needed equipment (headsets with ANC, decent mics or computers that can do noise supression without making the computer uselessly slow.
This is a feature not a bug to the CEO
Who TF is using up an entire PTO day so they can sign off on a package when they are literally already home?
It takes me longer to take a shit than it does to sign for a package.
And It definitely takes Debra in Product Management longer to get to the point than it does for me to let a plumber in, and out.
This honestly doesn't sound like much flexibility at all. If you need time to take ahit - you use your 4 days of PTO. If the company needs time to take a shit on your head - you work late.
And here I thought microwaves can't escape the Holey Door
If they are going to put their phone in their sock, or up their prison pocket. No system is going to stop that.
But individual lockers prevent someone from leaving with someone else's phone....
