[–] 14 points 1 week ago (7 children)

$1 Million dollars is a lot of money and with these options you're risks are: overdoing a pleasant snack (onion), discovering a new delicacy (century egg), an unpleasant flavor and texture (grub), or like twenty cumulative minutes of fiery pain (carolina reaper).

For $100, none of these are worth it unless we're allowed to prepare them in some sort of dish. For $1000, I'll eat a raw onion. For $10,000, anything but the grub, even all three.

For $1 Million? I'll eat all four of these, raw (possibly wriggling), and ask for seconds, if required. I'd be a fool to do otherwise.

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  • [–] 6 points 2 weeks ago

    Gameplay wise? No, it was loads of fun to play.

    However, the animations were terrible even after they "fixed" it.

    The writing was terrible, with a generic plot, dialogue that consisted of quippy one-liners and little else, and characters that were shallow and one-dimensional.

    And the game was buggy and unstable with multiple CTDs even years after release.

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  • [–] 29 points 3 weeks ago (3 children)

    Anubis is open source under the MIT license. If the branding is an issue, fork it, change the branding, call it good.

    The MIT license makes it, effectively, a whitebox solution. You can change the branding to whatever you want it to be.

    If your colleagues are people of a technical inclination they should understand that. If they don't I would question their competence and literacy. If they're not technical in nature I would question why any such proposal is reaching their desk without having first been rebranded, implemented in a test environment, thouroughly tested, and then (and only then) being presented as a proof of concept.

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