To me right now is the first Red Dead Redemption. Finally I'm able to play it, I've wait for over a decade. No spoilers, zero youtube gameplay videos, zero questions about the game to my friends. It gotta be me, and the game, it happened, and I think it sucks.

Maybe you thinking in "well, you shouldn't play the second first". I did not. My first Red Dead game was Red Dead Revolver, I was able to play it a few years ago when I could buy a PS2, but I couldn't get a PS3 nor a Xbox 360 to play RDR1. It grinded my gears because we got the prequel in PC. When RDR1 came to PC it was so freaking expensive, yet today, I think it is expensive. I was able to buy the game some weeks ago while there was a Steam Sale, and well, I regreat it now.

I don't like its exploration, its missions, its characters, its world, its secondary missions. its wanted system, and nothing but less important: has a lot of bugs.

That's my experience in a few words.

What's the game that you wanted to play but it was a total mess?

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[+] 48 points 8 months ago (2 children)
  • [–] 11 points 8 months ago

    If it helps, ive felt this way about a few games throughout my life and after beating my head against them for a while i would gice up and take a break. However, when returning later, i found things weren't quite as hard for me, and i was able to make progress.

    Don't [permanently] give up!

    ...Or do. Gaming doesn't have to be that deep. There are plenty of other experiences to enjoy, anyway!

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  • [+] 36 points 8 months ago* (last edited 8 months ago) (6 children)
  • [–] [S] 2 points 8 months ago

    The word you are looking for isn't "wish"? Like "I wish that happen again". My first experience with a Pokémon game was with Pokémon Red Fire in a GBA, back in 2006 or 2007. That game itself obfuscate the third gen games. Ruby and Saphire aren't bad games, but something definitively felts off.

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  • [–] 29 points 8 months ago (3 children)

    Funny for me it was RDR2. I still think I probably would have liked it if I stuck with it, but 20 minutes in I was told that I would have to regularly clean my gun and hunt to feed my camp etc. and it just felt like doing a bunch of chores and I noped straight out.

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  • [–] 10 points 8 months ago (1 child)

    Thats where I stopped. I played the prologue and was having a blast, then you get to the first camp and it shows you all the stuff youre expected to do and it just looked like hassle.

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  • [–] 15 points 8 months ago

    I couldn't agree more. RDR2 has this aura of "you can do so many things, in any order, all the exploration, etc" and to me it feels like no one stopped to ask "are any of the things fun?"

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  • [–] 21 points 8 months ago (7 children)

    Witcher 3. Absolutely hated the sluggish movement, only made it a few hours

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  • [–] 7 points 8 months ago (2 children)

    Oh, I gave it about an hour before giving up. I expected more.

    Would you recommend the other games in the series?

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  • [–] 7 points 8 months ago (1 child)

    It's just an incredibly soulless game, towns are filled with cardboard cutout npcs, there's generic guard, wandering peasant, blah blah blah

    Fighting, even on Blood level, is trivial

    "Searching" around with witcher senses is an absolutely pathetic mechanic

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  • [+] 20 points 8 months ago (9 children)
  • [–] 8 points 8 months ago (4 children)

    Biggest reason I can’t generally recommend my favorite game of the last decade. Shit’s tuffer than elden ring

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  • [–] 3 points 8 months ago (3 children)

    To be fair, Elden Ring is pretty damn easy. Sure, it requires you to pay attention some, but all of the main bosses don't put up that much of a fight, and traversing the world is trivial compared to earlier games.

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  • [–] 2 points 8 months ago (2 children)

    all of the main bosses don’t put up that much of a fight

    Try fighting Malaketh with strength/faith. I've hit a solid wall. It takes forever to get through the first phase, to the point that it's become boring - and then I last about six seconds in the second phase because I can't actually learn it when I have to slog through the first phase for so long.

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  • [–] 1 point 8 months ago* (1 child)

    He's one of the harder non-optional bosses, but it shouldn't be too bad. One thing about FS games is you should almost never feel like you're hitting a wall. It's antithetical to the design of the game. When you feel stuck you're supposed to go somewhere else, find more equipment, level up, upgrade your gear, etc.

    People play other games where they are forced to slam their head against a boss until they win, then they hear that FS games are hard, and then they expect that FS expects you to do the same thing. Yeah, the games are hard if you play them wrong. They're pretty easy if you don't (not including some optional content). You're supposed to go explore and come back stronger. You're also supposed to pay attention to the weaknesses of the boss and adapt. For example, Maliketh can be stunned by using the Blasphemous Claw, which is found nearby.

    One additional option is summoning help. This is in the game for a reason. Sure, some players say you didn't actually defeat the boss if you summoned, but that's dumb. Why would they include a feature in the game if they didn't want you to use it? They've been including this since Demon's Souls, and they don't think it ruins the game. Why should you?

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  • [–] 2 points 8 months ago

    I've exhausted other avenues of exploration. I've long ago hit the point of diminishing returns on my important stats. Upgrading my primary loadout is prohibitively expensive at this point, and switching weapons isn't helping my damage output.

    I have the Claw, but it only lets me parry specific attacks - if I can remember to use it at the right time, and time it just right. Which I need to learn, which is difficult when phase 1 is such a slog.

    Usually I can power through and rely on gradually gaining muscle memory against the bosses, but for whatever reason Malaketh is the exception. He's my kryptonite, and I really, really, REALLY hate that first phase (and the fact that it doesn't teach me anything about how to fight phase 2).

    I wanted to beat him myself. I'm starting to think that summoning may be my only solution.

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  • [–] 6 points 8 months ago

    I just finished it today and it truly is a grind. I'm a middling gamer at best, but that series has held my attention in a way few have in over 15 years. Persevere and it's worth it, but you'll absolutely throw down your controller in frustration more than once. Reminds me of the old Mario games for difficulty at times. Happy struggles!

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  • [–] 19 points 8 months ago (1 child)

    Skulls and bones. Sailing in black flag is probably my favorite gaming experience ever. Ubisoft announced a sailing game right after. All they had to do was add some upgrade paths so people could set up their ships for different playstyles. Like 10 years later, the game finally came out. It's the only game I've ever refunded. Everything about it was terrible.

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  • [–] 14 points 8 months ago

    I have a friend who defines his gaming existence by black flag. He's bought it, multiple times on multiple consoles out of sheer love for the game.

    Skull and bones came out, I expected that to define the next 6 months of my life. Not a peep. Mentioned it and he just shrugs and goes: they had something good, and ubisofted it (this is after they've lost all consumer goodwill). I can't help but agree

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  • [–] 17 points 8 months ago (3 children)

    Starfield. I tried it on a more recent update and it was just boring. There was no point to exploring because outposts were useless and space combat was trivial. Just an overall boring game

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  • [–] 4 points 8 months ago* (last edited 8 months ago)

    Starfield only reinforced my aversion to pre-ordering.

    I had about $100 set aside to pre-order the deluxe edition of Starfield when orders went available, but around that same time, a similarly priced, new limited-time premium cosmetic pack was announced for Warframe, and they did one of those things where "and it's out RIGHT NOW!" (we typically know at least a couple months in advance before something drops), so I, without hesitation, redirected those funds to the Warframe item and did not order Starfield.

    Still one of the best decisions I've made. Starfield, even had it delivered on all its promises, was just not the game I was looking for. I pledged for a Star Citizen ship two months later.

    spoilerThose last couple sentences are like a short horror story.

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  • [–] 3 points 8 months ago*

    I am so glad for game pass (at least before the price hike).

    I tried Starfield and found it just so contrived and boring. To being made to touch and gather the weird space magic stuff in the asteroid to just suddenly being given a space ship to the inane combat and awful environments.

    And this is someone coming from over 5,000 hours in F04 (and 2000 across Fallout titles, and God knows how much across Morrowwind, Skyrim, Oblivion etc). I am very much used to Bethesda jank.

    But jeebus, Starfield is as compelling as wet toast. I read the synopsis of the game and was utterly relieved to have missed wasting countless hours in what has to be one of the worst written and developed games of the past 10 years.

    That said it is clear Starfield was a huge pump and dump scheme by Zenimax to sell Bethesda to MS under the idea Starfield was gonna be the next Elder Scroll/fallout block buster. (not to mention populating stories about giving Sony an exclusive on Starfield to make MS jealous)

    Little did they know they were buying pure Todd cokepium that had been cut with a shit tone of sweet'n low

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  • [–] 2 points 8 months ago

    I played it out of morbid curiosity after everyone started talking how bad it was. I went in like "It can't be THAT bad, can it?" - and indeed, it can. I'm still amazed that menus are fucking .swf files (Adobe Flash for those too young to recognize it)

    It's one of the least credible scifi settings I've ever seen. Also, despite the whole "multiverse" the main story tries to paint, it's much closer to a time loop, given how nothing changes and effectively none of your actions are acknowledged by anyone. City NPCs won't even react to your dragon shouts Force use totally unique space magic, unless it hits them, then it's just like being shot. Even Oblivion guards would tell you to holster your weapons, Starfield guards won't even grunt if you shoot around like a maniac (but hit nobody)

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  • [–] 16 points 8 months ago (5 children)

    An old one: SPORE.

    Cool creature editor. Lacked all the depth that was promised in the presentations. Instead of being a cohesive game through the ages, it's like 5 bare-bones shallow games glued together.

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  • [–] 3 points 8 months ago (2 children)

    surprised you feel that way, I was 13 and played it 3 years after it came out with no expectations and really enjoyed it. I wasn't part of the hype around it before release so I assumed a lot of other people in my position would feel the same way. I think the different "minigames" led me on a path to discover games later on like civilization, cities skylines, no man's sky, etc

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  • [–] 3 points 8 months ago (1 child)

    Yeah... See... I already played games like Sim City 2000, Age of Empires 2 and 3, Homeworld 1 and 2, Dungeon Siege, and space sims like Vega Strike and Freelancer.

    So I understood what deep systems looked like, and also detailed character stat development. What they promised was something that sounded like a system heavy game, and my expectation (even as a young teenager back then) was that evolution was a creative spin on RPG stat development.

    What we instead got was the most barebones element from each of the games I mentioned. There basically weren't any systems, and the few that existed were entirely self-contained and could easily be completely ignored without any major loss.

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  • [–] 3 points 8 months ago

    Agreed.

    Spore was horrendously disappointing after what I’d read about it.

    I bought into the hype and pre-ordered it, and then regretted it.

    I’d been given the impression by previews you’d get to play it as a singular session or experience, which I guess they never could have pulled off, but finding it to be segmented as it was was disappointing.

    And then the way it portrayed “evolution” seemed deeply flawed to me. Choices you made had almost no consequences - rather than gradually going down different paths and committing to things playing out in different ways, you could just completely change your mind or go back on things, your choices didn’t really matter.

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  • [–] 2 points 8 months ago

    The only good part of spore is the first part of the game, going from single cell to multi cellular.

    I found the rest of the game convoluted, and this despite playing it to the end. And replaying it many times over

    That said my brain can't believe it only came out in 2008. I could have sworn it was a 90s game.

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  • [–] 15 points 8 months ago (5 children)

    World of Warcraft.

    I didnt get to play it when it came out because I was still in school and couldnt afford the subscription. I was a huge Warcraft fan when I was younger. Eventually I forgot about it, until about 10 years later when I found a post online talking about WoW and I learned that they had a 14 day free trial. I immediately downloaded the game and made an account.

    I uninstalled the game two days later. It wasn't even remotely close to the Warcraft that I grew up with. And sure part of that is on me. I had made the expectations that it was going to be like Runeacape but in the Warcraft universe. A top down, point and click, open world version of Warcraft 3.

    The fetch quests was what really killed it for me though.

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  • [–] 7 points 8 months ago

    I started it way too late. Spent the first few hours having to solo while getting spammed with duel requests, like seriously every second a flag came down. I accepted a couple and got wrecked immediately while they spammed lolololoolol noooooooobbbbbbbbbb stomped rek lol doing the dance emote.

    By the time I got to the "real game" and its time to party up to do dungeon runs, nobody would let me join their group because I didnt have full epic perfect-spec'd gear. Which i cant get without doing the dungeon. Which i cant do because I dont have the gear.

    Just uninstalled it. Didnt even make it past the free trial. I'm still baffled, because a game like that lives or dies based on its player count, and the players make it as hostile and inaccessible as possible for new players.

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  • [–] 1 point 8 months ago

    I couldn't afford subscriptions either, which is why 99% of my WoW playtime is in private servers, most of which are now long dead. I think my account in Firestorm might still exist, I first played there when it had Warlords of Draenor, then gave it another go during BfA. I should check it again someday.

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  • [–] 14 points 8 months ago (3 children)

    GTA V.

    I liked all the previous ones, but this was just more of the same on a bigger generic map and a more convulted and stereotypical story. Online never worked for me either. Too buggy.

    Vice City and San Andreas were the best of the series.

    Map size/design is just more important than size. Same problem in Just Cause.

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  • [–] 6 points 8 months ago (2 children)

    I didn't hate V, but nothing has touched San Andreas' magic for me.

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  • [–] 5 points 8 months ago (1 child)

    I had to mention both, because I like them for different reasons.

    Initially I didn't even like Vice City, because it was just an epigon of GTA3 with more lens flare, but the story and not least the music won me over. I know it's a blatant mockery of Scarface, but that's what makes it so great and funny.

    San Andreas is probably the masterpiece of them all. Maybe it got a little too serious in comparison to previous games, but it managed to portrait a great feeling of freedom and doing whatever in-between the main missions.

    GTA V is more like: Follow the arrow through this generic oversized map.

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  • [–] 14 points 8 months ago (2 children)

    Dragon Quest Builders 2 kind of fits the bill for me here. I wanted to play it from the moment I learned about it. I had zero experience with 1, or any other dragon quest games. My biggest issue, and im still quite angry about it, is that the game I wanted to play, and the game the trailers promised actually does exist. Its all functional. The only way to play it though is the campaign, and its so frustratingly hand-holding and text-heavy it actually hurt to play.

    "we need to build the BRONZE ROOM. So we'll need some BRONZE. Theres some BRONZE in the cave nearby." [Camera pans over to where the bronze is.] "Okay! We'll go and get the BRONZE!" "I think 3 pieces OF BRONZE should do it."

    Head over towards the cave.

    Hey! We're near the BRONZE cave! Isn't this where they said we could get the BRONZE that we need to complete the BRONZE ROOM? Let's get the BRONZE!

    Head towards the bronze.

    Hey! It's the BRONZE that we need to make the BRONZE ROOM! Lets mine some quick so we can make the BRONZE ROOM! You can do this! Let's go!

    Mine the bronze

    [BRONZE acquired!]

    Hey! Thats it! We just mined the first piece of BRONZE that we need! Didn't the quest-giver say we needed 3 pieces? What are we waiting for? Lets mine 2 MORE!

    Mine 2 more

    Thats it! Weve got all the BRONZE that we need to make the BRONZE ROOM! lets Head back to the base as quickly as we can to make the BRONZE ROOM.

    Head back to the base, get talked to by the quest giver for a solid minute about the importance of the bronze room. Then the concept of the silver room comes up. You think 'that was a really really really long-winded tutorial, but they'll leave me alone to do the silver and gold now that I know what to do. No. Go back to the top of that list but replace BRONZE with SILVER. Then gold. Then do it again and again and again until the credits roll and you realise the game never actually happens and you just wasted a bunch of your life and you'll never ever get it back and they could have made an excellent game, and they actually did, they just wouldn't let you play it.

    Im still pretty bitter about that whole experience.

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  • [–] 1 point 8 months ago

    Yeah this game is definitely better if you're totally burned out/ depressed, cause then the handholding is kind of nice. Plus the main island is kind of sandboxy to create your real home/ base since you basically have very little autonomy in the main quests, and you don't get that in the first one. I feel like my whole life is so many decisions and I'm too tired to actually do hobbies or game, but I can do a cute game like builders with no brain, just mindless fun.

    I feel the same way that it's like if Minecraft came with a Lego manual and all you're doing is following it.

    Do you like Lego? Do you like following a kit, or do you want to build how you want without instructions?

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    [–] 12 points 8 months ago (5 children)

    Any MMO, I'll pick it up and give it an honest try for a month or so. And I feel like I'm just grinding away for days for a couple hours of fun a week.

    It's so damn boring, all of it.

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  • [–] 3 points 8 months ago

    1000% agree. My friends badgered me into WoW back during the Burning Crusade era. Gods that shit was boring AF. And beyond being boring to play it was even more boring to look at. I don't require top graphics in a game. But the oversimplified flat colors and design of everything was just so damn boring. Like at one point (last night I played actually) I was in an area and it was just like looking at a series of flat gradients next to each other. A brown gradient next to a blue gradient that faded into a white gradient. Fucking snoozefest. And there was zero exploration in the game. Don't understand why there were big open areas when you have no point in exploring off the established beeline path. Fuck WoW.

    I've played other MMOs since then. Some are better than others. ESO was fun for a bit but mostly because I like TES and really wanted to see Black Marsh, once I finished that area it wasn't as fun. And once they dropped the skyrim expansion I quit. I'm not going back to skyrim. Spent enough time with the main game. FF14 was fun till it wanted me to get into groups. Dungeons sucked because I wanted to watch the stories and explore the dungeon but the randos all bitch about it and are annoying. Not to mention them losing their shit if you don't attack exactly as they want so their minmax order of operations is just so. Lost Ark was actually pretty enjoyable too until I caught up to the current content. Then it became grindy and boring. I don't mind some grind. But MMO grind is usually untenable for me.

    Sorry, bitched about MMOs more than I intended. I mostly only play them to be with friends. But every one of them ends in the same disappointment for me. Not to mention the weird ass fucks I seem to find. I try to be nice but that seems to pull in even weirder ones.

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  • [–] 3 points 8 months ago (3 children)

    I actually had a fantastic time with ESO in the early game, because everything was new and fun and magical.

    1k+ hours in I started feeling like that.

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  • [–] 1 point 8 months ago (2 children)

    I would say you've played enough if it took you 1k hours to feel like "it's boring now"

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  • [–] 12 points 8 months ago*

    I never wanted to play any specific games but I did avoid playing Dave the Diver for months thinking it was boring. I could bet money that I would hate it. Gave it a try one day out of boredom and could not sleep until I finish it a week later. 70 hours. (yes I have a full time job)

    fucking great game

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  • [–] 20 points 8 months ago (10 children)

    Baldurs Gate 3 for me. I like the game mechanics and everything like that, but the story and characters put me off. The characters in general because of how unlikeable they all are, and the story I think my main problem is mostly that I know nothing about D&D and the game doesn't try to introduce anything. So I can't even follow the conversations properly because half the time I have no idea what they are talking about.

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  • [–] 18 points 8 months ago (1 child)

    Just fyi, if you hate the main characters you can kill then if you want and just have generic NPCs as your companions.

    Or you can ignore them full on it you don't want to kill them - you don't need them to join you.

    I'm surprised you dislike Karlach though, the most normal/relatable one.

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  • [–] 6 points 8 months ago

    I think it took me getting to act 2 before I started liking anyone besides Gale and Wyll.

    In the end I mostly stuck around Shadowheart but at first she was REAAAALLY annoying. I hated her guts lol.

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  • [–] 8 points 8 months ago (2 children)

    I really enjoyed the game with 0 knowledge about the lore

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  • [–] 3 points 8 months ago

    Really sorry to hear. Imho, it's a strong candidate for best game of all time. I actually love the characters and I think you don't need that much knowledge on lore to follow the story... I do know some lore, having previously played NWN 1 and 2 only...

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  • [–] 3 points 8 months ago

    My experience was the opposite (hated the gameplay, loved the lore). I couldn't finish it because every fight was a lopsided slog and nonstop environmental hazards made exploring annoying as fuck.

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  • [–] 1 point 8 months ago

    I've played D&D and can't follow half the BG3 conversations either. Names of places and characters have no intrinsic meaning. I find it to be a major pain in the ass to manage my own character's abilities, let alone ~8 in total. Yes, there's auto/suggested builds so you don't have to choose everything, but it's still difficult to remember how to utilize everyone. Plus, all that freedom of choice means freedom to pigeon hole yourself into some situation - unintended consequences, missed opportunities, that sort of thing. Yes, that's great for roleplay, depth of game, replayability, and all that, but I just don't have the time to get into that anymore.

    Still playing tho. Took me like 20 hours to get into the swing of things. That's also about how long it took me to get comfortable with Elite Dangerous, actually. But the 1200hrs in THAT game certainly paints a different picture about enjoyment

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  • [–] 1 point 8 months ago

    My least favorite thing about BG3 is every enemy seems to be able to do so many actions and will nail your team from a mile away, yet you have a slim to none chance to hit, and when you hit you do a whopping 2 damage or something.

    I finally started having an OK time with the game by messing with the custom settings to make combat more fun. But I have never finished it. Much more fun games keep popping up.

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  • [–] 10 points 8 months ago (8 children)

    Zelda OOT. The controls, especially when first using the slingshot and such, with the camera just sucked. I never got far with that after I finally tried it in my mid-/late-20s. It's one of those I found much more enjoyable watching someone else do.

    Played Goldeneye for the first time at a barcade in my early 30s and I didn't really enjoy that much.

    As I think about it, anything on N64 and maybe Gamecube that I would try once I had time and money later in life just were not great. I had been playing better PC games, even in the same years, and have zero nostalgia for it which probably doesn't help.

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  • [–] 4 points 8 months ago (5 children)

    I find controls especially for N64 really need their weird controller layout to feel comfortable and the oddball joystick with all the resistant travel and range it has to really handle as well as intended by developers. Tall joystick with a huge gated bowl. Never did translate well to modern controllers. Is it worth buying an N64 to USB adapter and dealing with the grinding plastic flaws of the sticks and bowl if you don't have that past experience? No idea, probably not?

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  • [–] 4 points 8 months ago (4 children)

    Yeah the N64 came right at the transition from games being primarily 2d to many groundbreaking 3d games coming out. And they really struggled with the controls and other aspects of the games.

    Like I was obsessed with GoldenEye when it was new. Perfect Dark made it irrelevant before GameCube was even a thing, just on the gameplay side, since the controls were pretty much the same. I have no interest in going back to either game at this point. Partially because of the controls, but even the more recent GoldenEye remake for PC wasn't very fun IMO, despite the move to the best fps control scheme (mouse and keyboard).

    They had it more figured out during the GameCube era, at least to the point where I can replay Metroid Prime despite the controls (that game is still on my top games ever list).

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  • [–] 2 points 8 months ago (3 children)

    I don't know what remake you are referring to unless it's the Xbox 360 cancelled remake leak with the Xenia emulator mouse+kb hacked build, but I can relate with the Perfect Dark decompilation PC port. Even with good frame rate and mouse+kb the game is too simplistic to hold my attention anymore. I can play Timesplitters 2/3 and 007 Nightfire instead if I want an old console FPS for some reason, they hold up better.

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  • [–] 2 points 8 months ago (2 children)

    Trying to look for it now, I can't be sure what the specific project is called. It wasn't official, might be the same team that did the PD one. It only had multiplayer maps, extended versions of them, too, like that soviet library one was fully open when only a part of it was open in the OG game.

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  • [–] 2 points 8 months ago* (1 child)

    The two that come to mind are Goldeneye Source or the Goldeneye X project perhaps? I am curious regardless of what you find lol.

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  • [–] 2 points 8 months ago

    It had a playable release a few years ago, though it wasn't in a polished state. I'd have to fire up my old windows machine to see the install. For all I know they got killed off by DMCA or something (GoldenEye could have been targetted by either Rare/Nintendo or MGM, whereas PD would only be the former, maybe MGM is even more aggressive than Nintendo).

    Apparently there is/was a GoldenEye decompiled that was way behind the PD decompiled project, too.

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  • [–] 2 points 8 months ago (1 child)

    OOT on the 3DS has gyro aiming. They never mention it and if they did it was brief. I noticed at first when the joystick aiming was just a little shaky. Fighting the forest temple boss was super easy in a computer chair.

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  • [–] 3 points 8 months ago

    Ship of Harkinian is incredible, full on “however you want the controls to be” controls. It’s by far the best way to play OOT! I used a Dualsense with gyro and my right thumb stick is used to look around like a modern game.

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  • [–] 10 points 8 months ago

    God of War: Ragnarok.

    I don't have a console so I had to wait for it to port to PC, then wait til it went on sale and I could snag it at a more reasonable price. I loved the one before it and was so excited to play. The first couple hours were good, and then I felt like it was an endless repetition of fight a boss, talk about our feelings while we walk to fight another boss, talk about our feelings some more, and repeat. The part where you have to play as Atreus helping that giant girl do her daily chores made me want to weep from boredom and it just went on forever. I think I gave up shortly after Freya met her brother again, but I don't really remember the storyline because it was just so mind numbingly exhausting, like listening in on a bunch of therapy sessions (and I'm super pro "take care of your mental health and go to therapy if you need it", but if I have to listen to a literal god whining and acting willfully helpless for an entire video game I'm out).

    I have been told that it is actually a good game that gets better and I should give it another go, but I'm not sure if it's good for MY mental health.

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  • [–] 10 points 8 months ago* (last edited 8 months ago) (3 children)

    Sonic CD.

    For years and years it was a mythical sonic game, a rare golden-era game hardly anyone had got to play. And I’d slightly mis-remembered it appearing way more advanced and fluid than a mega drive game.

    After being obsessed with Sonic in my youth, after finally getting to play it, it just felt like a less enjoyable Sonic 1.

    I’ve never even bothered to finish it.

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  • [–] 2 points 8 months ago

    Agreed, and the level design in Sonic CD is absolutely atrocious. It's like they put the guy who designed the Spring Yard Zone in Sonic 1 in charge of the entire game. Sonic 2 is vastly superior, and I maintain to this day that anyone who claims Sonic CD is better is either deliberately trolling or is doing some kind of more-hipster-than-thou thing as their shtick.

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  • [–] 10 points 8 months ago (2 children)

    OP, you should post the exact opposite of this question, too (unless it already exists and i missed it).

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    [–] 10 points 8 months ago (4 children)

    Nier series, expected way more from the stories

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  • [–] 4 points 8 months ago (1 child)

    I only played Nier Automata after reading a lot of praise about it. I played through it once, but it didn't really "click" for me. I didn't play it again to get a different ending.

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  • [–] 2 points 8 months ago* (1 child)

    I played up to the tutorial boss, died and then realized there are no checkpoints and all of the dialogue and cutscenes were unskippable and immediately turned off the game.

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  • [–] 1 point 8 months ago

    (Un?)Fortunately I have Ninja Gaiden experience, so only the halfway boss was hard for me, and even that only because I didn't restock on healing, while the rest of the game was pretty much hitting bullet sponges until they finally die, because I didn't do any side quests nor grind. One enemy was 20 levels above me and took like 5 minutes to destroy while instakilling me. Only needed 15-20 minutes in total to get through that one.

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  • [–] 10 points 8 months ago (1 child)

    Sekiro. I do not think its a bad game, I think it's excellent. But it is not for me. It requires rhythm and excellent reaction time, and I have neither. I have zero timing abilities, unless its like RE4 QTEs because i just need to do it a few times in a row at most, but the reactions being so constant and fast, I can not do it, i just cant, its frustrating and makes me feel stupid when I die to normal enemies. And its not like a Souls game, where I can make a build different, or summon someone for help. Again, its just not for me, I do not think its a bad game.

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  • [–] 3 points 8 months ago

    I feel similarly. I can do the rhythm and timing stuff, but I just kept wanting to do something different each time and there's just no room for that in Sekiro. You play Sekiro's way and that's kind of it.

    That and the grappling hook parkour kept giving me light vertigo.

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  • [–] 18 points 8 months ago* (3 children)

    Control. stuck in an office with dull attack options. I played about half way through then looked up my progress and walked away. Way too dull for me. Friends were raving about it.

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  • [–] 5 points 8 months ago

    Like my experience with most remedy games by this point. Cool concept, interesting world, so many things I SHOULD love....but the combat got so damn repetitive and unfun. Same enemy types over and over again. Killed all enjoyment for me. At least I finished it.

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  • [–] 4 points 8 months ago

    God, that game was so damn boring.

    Usually I get hooked immediately but Control lost me I think in around 2 hours.

    The story didn't do it any service either. I kept finding notes but never understood a damn thing in them even though I read them carefully.

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