Tech company is doing an evil practice
Government wags finger and collects a 0.02% net profit fine
Spends the money on anti-homeless grenades.
Tech company is doing an evil practice
Government wags finger and collects a 0.02% net profit fine
Spends the money on anti-homeless grenades.
So are they going to do the same thing against EA, ActiBlizz, Epic Games, etc etc? Or is this just "Valve has the most money and we want money and dont actually care about this issue" yet again?
Hope Valve loses and something changes. Valve has been getting away with this bullshit for way too long because people like them and therefore give them a pass on all of their shitty behaviour.
It isn't always that simple. It could lead to age verification requirements
You seem to be under the impression that gambling is illegal only for children in New York, but that's not what's happening here, gambling is illegal in New York for all ages.
Well, not all forms. The State of New York runs a lottery itself, for example:
https://en.wikipedia.org/wiki/New_York_Lottery
On November 8, 1966, New Yorkers voted to approve a constitutional amendment authorizing a government-run lottery.
Yeah, I didn't think about that. That is kind of a nightmare scenario. I still stand by what I said. Now the question is, do I trust legislation to make a good decision that doesn't fuck over everyone in the end? And if so, do I trust a multi-billion dollar company to not do some horrendous malicious compliance?
... and I'm not going to answer these questions. :|
implement age verification on games with loot boxes. watch sales crash. stop making loot box funded games.
At the expense of everyone's privacy even if you don't participate in the loot box economy, because you know the laws won't be written for only if you access them it'll be a blanket requirement. That's not the way to get rid of loot boxes.
What is the way to get rid of loot boxes?
Straight up ban them. No age gate, no nothing. Just no more loot boxes. It's worse than a fucking casino and those should be banned too.
The line between banning loot boxes and banning games like Balatro is a very fine one, with a need to specify that what is being banned is monetary transactions to access lottery pools.
That kind of accuracy and genuine intent is not what is currently present in lawmaking in most countries.
I hope I'm wrong about this, but I don't think I am.
I don't think the line is that fine in that case, considering all random mechanics in Balatro give ephemeral rewards that only last until the end of a run, which is an isolated instance of a game with limited playtime, those mechanics cannot be paid for with real money, the resulting rewards cannot be sold for real money or traded with other players, and generally cannot affect any other players in any way, not even visually through cosmetics.
As far as I know, Balatro is only really being targeted because it's stylized after poker, with the enforcement having no actual understanding of what the gameplay looks like.
I think at bigger risk from actual laws would be MMORPGs where you can get random loot drops from enemies/chests, and those also tend to have markets where people grind valuable drops and use in-game trading to transfer them to other players in exchange for real money.
By legislating them to be illegal and then fining developers that don't comply. Sliding scale fines that wipe out the cost benefit of the loot boxes in the first place would suffice.
Don't know. That's not my specialty.
But it's definitely not by compromising everyone's privacy and forcing them to identify themselves because the government wants to be able to identify everyone everywhere at all times and uaing children as the excuse like they always do.
I wonder if they ask everyone for ID. My account is old enough to drink.
What shitty behavior? A new version of Counter Strike? Literally having a platform that sells games and isn't beholden to shareholders? A platform that isn't selling our data or purposely made to game more money out of people?
You click buy, that's on you. Have an addiction then go get some fucking help and stop blaming everyone else.
I despise all loot boxes and they should be going after EA and Activision/Blizzard if they want really scuzzy, exploitive ones.
If loot boxes are illegal then send Valve a cease and desist for selling games that have loot boxes and be done with it.
Because you can do the same thing by buying the required hardware from any of those companies and selling it with the digital items on it for cash. That's not really supposed to be allowed (plenty of companies including steam do crack down on selling accounts). But while I agree that lot boxes are gambling there really needs to be a hard line that doesn't require the ability to convert assets to cash. Otherwise the loot box problem will persist and we will have shittier resulting services with no real added benefit.
People were selling animal crossing residents on eBay. People have been selling accounts for things like WOW and Call of Duty. I believe there was even a market for Destiny accounts at one point.
By NY's definition of gambling, buying a pack of Pokemon cards is gambling.
Or, alternatively, sue the game developers themselves. Because I note they aren't suing Xbox, Nintendo, or PlayStation.
This lawsuit is targeting Valve not because they are a platform or storefront that provides games with gambling, but rather is due to gambling in games that they themselves have developed. From the first line in the article:
New York state has filed a lawsuit against Valve alleging that randomized loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 amount to a form of unregulated gambling, letting users “pay for the chance to win a rare virtual item of significant monetary value.”
The suit is not claiming that lootboxes are gambling in and of themselves, it's claiming that the lootboxes in valve's own games counts as gambling because you can sell the items for steam wallet funds through the steam community market, which can then be converted into cash via multiple methods, most notably by purchasing a steam deck with wallet funds and then selling the steam deck for cash, which is not against any laws or steam's terms of service.
Personally, I agree that the line needs to be drawn more strictly than just requiring the possibility of converting the winnings into cash, and that lootboxes are predatory regardless. But this case isn't about lootboxes in general, it's about the very real problem of valve actively enabling and encouraging gambling with actual monetary value. We can't easily change the laws, but valve is (allegedly) breaking the laws as they already exist.
most notably by purchasing a steam deck
Well...
Yeah this would include WoW because drops are randomized and you can sell them and cash out with tokens.
It's particularly the bit about buying a steam deck, loading it with the high price items, and selling it that I latched onto when I read the article.
Specifically that's important because that's literally something you can do with any system and more importantly with any account. You don't even need to load up and sell a steam deck, you absolutely can just sell the steam account.
If this is simply about providing a marketplace for loot box goods on where you can convert those assets easily to real world currency then that's different. I still don't agree that it should eliminate loot boxes from being gambling (because that's exactly what it is), but I do understand why they might consider the steam asset market as part of a casino or similar.
I don't play the types of games that give out loot boxes like that, and my only experience with the asset market is the trading cards you can get by playing some games. Those strike me as very similar to Pokemon cards and TCG has already got a "black market" going on for those.
I would definitely argue that it's telling that they even mention children in this lawsuit. Because honestly, there's lots of games that are for children that include the loot box mechanic (not even just digital games but trading cards), and nothing has been done about reselling assets from those.
The root of the problem is that the loot box assets can be purchased instead of just traded (within the limits of the law), and so I'd wager that should be the change Valve makes.
I still think they should just make the loot boxes illegal if we're doing this.
the main argument seems to be not that steam has games with loot boxes in them, but that steam allows people to exchange the assets for steam wallet cash, which allows people to buy real products (games AND hardware), so it is equivalent to money. And steam is obviously enabling that system. as far as i know, xbox, nintendo and playstation don't have that in their systems
(also, NY argues that valve knew about and did not enough to stop third-party marketplaces that work with real money, based on internal communications, which might not be the same (or just be harder to prove) for the other companies)
Their argument is just "this is gambling, gambling is illegal in ny"
But it is also "you should be doing more to prevent this, this is your responsibility"
But then also "you let kids gamble*
And then sort of ALSO "therefore, you're evil and all of your profits are ill begotten and you've built an industry around 100% preying on gambling for children and circumventing our moral highground laws that outlaw sin"
So, just based on the first one, yeah, guilty.
The second one, maybe. Requiring Valve to do all that suddenly would be a massive undertaking. I'd be curious to see what they could turn out. They'd go from game devs, to store owners, to a small government.
Letting kids gamble though.... Like, this is such bullshit. Fuck off with that nonsense. This is unfair targeting on THAT issue. For what's actually happening everywhere, this is such a targeted and unreasonable change of expectation of consequence. Yeah it has to happen somewhere, but can it happen to fucking EA instead? Or even Pokemon. Do it to the TCG market or the console market. Why the PC market's best platform? Not muh boy Gaben. He's been so good to us all. OUR LORD AND SAVIORRRRRRRRRR
I'm curious to see what happens though. If Valve does lose, I hope things change for the better and not for the worse. I wonder what the Trump admin and other Nazi benefactors and idealists want. Probably to see Valve fall.
I'm not necessarily bothered that it happened to Valve. I honestly do see the other commenters point about the secondary market Valve runs as part of their platform.
On the other hand though I'm almost certain that WoW has basically the same thing (I've never actually played WOW, so I can't be 100% positive), and if literally the only problem is them running the secondary market, the lawsuit makes more sense.
But the fact that they included selling hardware to sell the digital assets makes me suspect that they don't know you could essentially do the same thing with a switch or PlayStation and that's wild to me.
They didn't memtion selling hardware as a way of selling digital assets. They included selling hardware as a way to convert the digital currency in steam wallet to real cash. The process of "selling skin in marketplace -> use those funds to buy a steam deck -> selling the deck for cash" is straightforward, and all allowed by valve.
Other platforms have people circumventing the rules and restrictions in order to sell digital assets for cash. In steam, they are included and supported by valve (and valve profits immensely from it, by selling the keys and getting a cut of most sales)
I haven't played wow in like 15 years, so I don't know either.
I do know that many other games have this system, some worse. I get the issue where you can get your money back out being actually a draw for people who could see it at profitable, that's a helllllla dark pattern.
I don't think Valve runs any of the third party platforms though. They only run the Steam marketplace, to my knowledge. I refuse to gamble on CS2 skins though, it goes against my values.
Being able to launder assets into money, while potentially being a draw ("wow, if I spend $20, I could make $1,000,000!"), seems really fucking obtuse as soon as you realize that it's through buying sold out steam decks or valve indexes. If that is happening though, I wish it wouldn't, because that encourages scalping.
I proposed a system for cs2 in a different thread:
You only get so many crates per week or hour played or whatever, and those crates are free to open and random. But, you can buy keys for specific crates where you can manually choose what you get out of said crate. The profits for that crate is split between the different skins in that crate, with more percentage going to the skin maker of the skin you chose.
But the argument as to why valve is enabling gambling and other companies that also have lootboxes arent relies on that the skins in valve's games have monetary value that is both directly influenced by valve (by making some skins rare), that players open loot boxes in hopes of getting the rare skins (because the common skins can be bought in steam's marketplace for cents) and that the skins can be exchanged for real money (either by buying hardware with steam wallet cash and selling it, or in the third party marketplaces that valve allows, protect and promotes (yes, valve has closed accounts of some third party marketplaces, but only those with gambling. The ones that just allow buying and selling for cash are explicitly protected by valve, as shown in the filing).
I do agree that the children argument is weird. Gambling in illegal in ny for all, not just children
I do think, if gambling is to be allowed anywhere, it should only be in places that can verify age; just like alcohol delivery services. But, given the trend of using age verification as an inroad for data collection and Palentir spying, I mostly think of that requirement as a jury-rigged guillotine for the casino, or for the loot boxes. Either get rid of gambling, or set up a monolithic roadblock to users. I'd be appalled if Valve were somehow required to collect drivers' licenses of people playing Dark Souls.
This is a mess. I've rewritten this a bit of this and added sections and removed sections. The gist of what I think is just that I have a lot of mixed feelings about all of this, and it's a very VERY complex topic that I just want to be done with...
In addition to asking Valve to modify or eliminate its loot box system, the New York suit asks for Valve to make “full restitution to consumers” for the disgorgement of “all monies” received from its gambling system, and for fines of “three times the amount of its gain.” Ars Technica has reached out to Valve for comment.
Lol.
Okay, so,
- Loot boxes, like other forms of gambling, can lead to addiction and result in real harm. But Valve’s loot boxes are particularly pernicious because they are popular among children and adolescents, who are lured into opening loot boxes by the prospect of winning expensive virtual items that convey status in the gaming world. Research has shown that children who are introduced to gambling are at a significantly higher risk of developing gambling addictions later in life.
I read the "nature of the lawsuit" part of the lawsuit, as I think it's enough to understand the gist of what's going on. The lawsuit is like 50 pages long and I'm not a lawyer, I'm just laying in bed with my eyelids getting heavy.
Basically, 1-11, and 13 are entirely THIS IS GAMBLING with sprinkles of GAMBLING IS BAD. Like, yeah, no fucking duh. 14 states:
- As described further below, Valve’s actions violate Article I, Section 9 of the New York Constitution, and Sections 220.05 and 220.10 of New York’s Penal Law.
Looks like article I section 9 is 'gambling is illegal in ny'. It doesn't immediately say what 220.05/10 are, but going off the really big focus on THIS IS GAMBLING AND GAMBLING IS ILLEGAL trend, I can guess what it says.
So, why the fuck is ny going after valve NOW? Why not... I dunno, a decade ago? This is so weird! And why not sue ALL the companies that have been doing it for many decades now? Niantic, Nintendo, Microsoft, Sony, the hoards of gacha games and trading card games? It can't really be that the valve definition really just hit some specific conditions, like being otherwise useless skins, most crate opens are worth basically nothing, etc. can it?
And then mixed in is a pretty heavy amount of protect the children. Which... Yes, virtue signal, but yes. Valve shouldn't allow children to be gambling. But also, I think this is a case of a mean-well situation that developed in the wrong way. Valve needs to check themselves and fix this, 100%.
If you don't know, the skins thing developed over probably more than a decade. It was a way for modders and skinners to legitimately make money, rather than be barred by copyright. Valve would share in the profit, everybody would see your custom skins rather than just you, it would give everyone a sense of uniqueness, and wouldn't unbalance the game because it was just cosmetics. Then rarity and logistics, and then it spiraled out of control. It was never meant to be "hey let's give kids gambling addiction and steal their money", Valve is one of the very few companies that that ISN'T their goal, as is very evidenced by anybody who knows anything about them. They aren't EA. It's unfortunate that it ended up this way, with other companies only seeing the dollar signs, with valve landing on it where they have, with the building hate for them.
I had a bunch of other stuff written out, mostly thoughts as I went. I have many thoughts on this. I think Valve should stop lootboxes and set an example as a leader of the industry.
I'm sad to see Valve get kicked so much, and would be devastated to see Steam and Valve fall (muh library!). They generally do try to serve consumers well, it's very clear. They single handedly saved pc gaming by offering a quality service better than piracy. Always on DRM was the trade. I hope they can innovate and do better without further dark patterns. Maybe this lawsuit is just what they need to get their shit together. Maybe it'll destroy them and a bunch of actually shitty companies will continue to be the shittiest companies to ever grace the earth in Valve's place. I have a very bad feeling about this.
Valve, for all our sakes, do better, plz fix. Before this gets worse.
There is one core difference to most other lootboxes, and it's that the skins you get from them have a tangible real world value. It is actually, in every way, resemblant of a slot machine. Put in money, receive an amount of money that is less than what you put in on average (though I guess it's never 0).
I'd have far more support for this if we didn't have something matching this entirely for decades, completely legal for kids, with the only difference being that you get a physical item instead of something digital. Of course, I'm referring to trading cards. By all means regulate both, but regulating the digital version while not touching the physical one is insane.
The implications and nuances of this lawsuit are so incredibly deep and ripple so far, that anybody on here or anywhere else that says they strongly feel one way or the other is either completely full of shit, has an ulterior motive, or has a personal stake somehow.
This lawsuit, when deeply thought about, is the opposite of simple. The more you know, the messier it gets.
Which actually makes in simple to me. They are throwing things at the wall to see what sticks while also muddying the water as if they are trying to hide something.
They are throwing very convoluted logic around for this, and I immediately distrust anyone in government who makes wild leaps to "protecting kids".
First off, I don't like loot boxes. Specifically paid loot boxes, because if you don't signify that something like this could effect any game with random drops.
Second, all the games in question are rated M. They are very much not targeted at kids. Obviously kids still play them, but that is on the parents.
That they also added "violent video games" nonsense that could have come out of the 90s is absurd. Is it about gambling or violent media? If it's about violent media, why not go after any of the other shooters that are likely going to have way more kids on them. Counterstrike is old enough that I would be surprised if it isn't a majority of millennials and gen X. At the very least I seriously doubt there are a ton of minors playing.
If it is actually about gambling targeted at kids, The Pokemon trading card game is probably the best example of "gambling aimed at kids". Sure, digital loot boxes can be more insidious, but that isn't how they've framed this and if you've seen how TCG players buy packs it's very much looks like gambling.
The framing of this is very suspicious because it doesn't make sense to go after valve exclusively for any of the things they are claiming. And the 3x fine is ridiculous. I'm all for fines actually being based on profits, but you can't tell me they would do the same for any other company.
And part of me feels this is a strong-arm tactic because valve is not publicly traded which lets them be very pro user/consumer and is the one company that is complying with age verification in a way that still protects user privacy.
I should've clarified, with "this" i mean more the general sentiment about regulation of these lootboxes that I've seen in other contexts as well - other than the general topic I don't really have an opinion on the lawsuit other than it seeming a bit ridicous to reimburse every customer in full.
Trading cards are arguably a problem too, but one that becomes much less prevalent due to their comparative inconvenience. The internet can gamify immediacy around them, and the cards of that store will never run out of stock.
Assuming that they are seems like a leap, but since we don't really know exactly what consciousness is,
Which is no different that trading card games and also not valve's fault.
I have no love for loot boxes, at least when real money is used to get them, but from what I've seen across the board Valve is far from the worst with them. Valve also doesn't allow you to sell the skins you get for real money, only steam credit. That is still real-world value, but they are also not the only company that does that.
Outside of real-world money for loot boxes, most of the issues with the skin market are not anything Valve did. It was third party sites popping up that allowed people to sell their skins for cash.
Valve have even made changes to their side that crashed the market and caused a ton of "value" to disappear.
The fact is that this lawsuit is pretty obviously not actually about gambling. If it was there are far worse companies they could go after.
And I do want something to be done about them across the board, but this is not going to do that.
Why now? Because they just got a new mayor and administration that cares
I can't believe that I side with a corporation but that just shows how immensely idiotic this is. We have so many straight up evil companies but they'd rather pick up on the one which is somewhat beneficial to our freedom and digital rights. Until we get a good competitor I'll stand with steam even if though hate corporations. Lesser evil
What’s wrong with making valve stop an actually bad thing they do?
This is how we got refunds lol
So your argument is that they're mostly alright so you'll look the other way here?
Look, I don't have any love for loot boxes in general, at least when it's real money. But there are far more egregious examples that would work just as well if not better for going after the practice of loot boxes than what steam does.
There's a reason they are singling out steam, and they signal why in the statement, saying this "teaches kids to gamble and makes them violent", repeating 90s BS about "violent video games", when the games in question are rated M, meaning if a child is playing it then that is 100% on the parents... and still not illegal anyway.
They are most likely singling out valve because they refuse to play ball with the privacy violating age checks. Valve did the bare minimum they had to: basically clearing anyone with a credit card registered as being over 18.
Valve is also not a publicly traded company and is very customer focused, even with the loot box thing. Which has been the driver for other lawsuits that only single them out.
I don't care at all. When I play cs2, I get a new case and shit skin every week. I sell the case for a few euro cents and trade up the shit skins to rarer skins that I sell. I make money playing cs2.
If people are stupid enough to get caught up in gambling, it's on them.
Sir, valve is letting 14 year olds develop life altering gambling addictions without any limits
Parenting? 14 year olds don't have credit cards to my knowledge.
You can start by selling in Steam items from other loot boxes to buy more loot boxes. As well purchase steam gift cards to put money in your account.
I remember back in the old days, 3p gambling sites used to have 0 verification. You could deposit skins, each with their own attached real life value, to gamble for other skins. That way those sites could make double the money by fixing the prices skin had, and by gambling mechanics, without even needing a credit card
They do actually
Maybe not a US thing but it’s very common in the EU
I deal with crack and I'm fine! It's those damn addicts who are the problem.
It's the same thing every time. Someone tries to stop a corporation from preying on vulnerable people and others jump to its defense because they "aren't affected". Have some empathy, man.
I care when shitty influencers get their bag by scamming children out of money. It shouldn't JUST be valve involved in this BS lawsuit though.
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