This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

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[–] 145 points 9 months ago (25 children)

Because most other game developers would have crapped out the initial project and moved on.

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  • [–] 46 points 9 months ago (4 children)

    Indeed. And even delayed fulfillment of the original promises is impressive given how vast the scope of the original pitch was. I'm just happy to have it, even if it took a couple years longer than expected to get.

    Take a look at Star Citizen if you want to know the alternative, OP

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  • [–] 16 points 9 months ago

    Anthem in some ways is a better example because Start Citizen is never going to release, they can cruise on their promises until the company goes bankrupt. Anthem however was released in an unfinished state hardly reaching the hype it generated and then EA just cut their losses and left it like that.

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  • [–] [S] 7 points 9 months ago (2 children)

    Bringing Star Citizen up is a race to the bottom.

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  • [–] 9 points 9 months ago* (1 child)

    I think they are saying "look at star citizen as the alternative" meaning never finished, but by comparison No Man's Sky is complete now?

    Maybe i'm reading it wrong though.

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  • [+] [S] -26 points 9 months ago* (19 children)

    Remember that HG made £40 million in 2022 from good people like you, of course, they are going to keep at it.

    https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

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  • [–] 37 points 9 months ago (6 children)

    "like you"

    He didn't say he bought it. He was explaining the very obvious answer to your very obvious question. Why get all weirdly accusatory and righteous?

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  • [+] [S] -17 points 9 months ago (6 children)
  • [–] 15 points 9 months ago (5 children)

    You (possibly falsely) accused a commenter of supporting HG while saying it's a stupid thing you do. You were a dick. I pointed it out.

    And that's the whole story my friend.

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  • [+] [S] -14 points 9 months ago (4 children)

    You can support HG, but that doesn't mean that others have no right to think that it is not a smart thing to do. Spare me your ad hominem tactic, please.

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  • [–] 4 points 9 months ago (3 children)

    I will try one more time to get the point across.

    I'm not calling you a jerk because I'm insulting you ad hominem and think HG is good. I'm calling you a jerk because you were a jerk. And I agree with you that HG is not good.

    Ad hominem would be if I disagreed with you.

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  • [+] [S] -6 points 9 months ago (2 children)

    I mean, calling me a dick is already an Ad hominem. You are a jerk because you are a jerk is just circular reasoning, so there is just nothing but insults and ad hominem. xD

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  • [–] 7 points 9 months ago (10 children)

    Remember that at that point the game was allready 8 years old had had several large updates. Not counting few spikes from the updates first four years the game had under 2000 player/month in steam. Financially looking the pragmatic choice would have been to stop the development, but they did not.

    There has been several games from big publishers that were abandoned shortly after release, even if it still was possible to fix the game. Battleborn, Anthem, Concord. And even more games that are still in theory playable, but are just full if bugs or not fun to play.

    But so far i can think only three games that had bad start, but devs kept working on it and eventually managed to make fun games. No mans sky, Fallout 76 and Cyperpunk 2077

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  • [–] [S] -3 points 9 months ago (8 children)

    Yes, I have already said this is commendable...in the gaming industry, but not in other industries in terms of project delivery, hence the building analogy in my post.

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  • [–] 6 points 9 months ago* (last edited 9 months ago) (7 children)

    Why would you force other industry term on the gaming industry? Thats just silly. It like saying apple is a bad fruit because it makes for a lousy boat.

    Gaming is pretty unique platform in a way where the product is measured by unquantifiable metric called fun, but you want to compare it in standards of other products.

    In the end they kept working on a bad product where others would have stopped and ended making it good.

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  • [–] [S] -3 points 9 months ago (6 children)

    Ain't that the absurdity? It is a silly analogy, and they are asymmetrical; if the same action applies, would it have a different reaction in the other place? Would Hello Games have the reputation as they have now?

    "Why would you force other industry terms on the gaming industry?" Judging from the reply here...well, you tell me...

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  • [–] 5 points 9 months ago* (last edited 9 months ago) (5 children)

    If i must abide by your original metafora i would say:

    They promised grandiose skycraper and delivered shotty apartment complex and the tenant who had bought the apartments were understandably angry. Very few of the tenants stayed anyway, but by all means the building was a failure to the point it would be completelly understandable to have the whole building just bulldozed.

    But where most companies would just disbanded and or disapeared with the money, they kept working on the building. Added new floors, made the yard nicer, lowered the prices of the apartments and the whole time tried their best to keep the remaining few people living there happy. And after few years (decates really if you think how much faster gaming industry develops than housing) the place started to be closer what the original brochure said.

    Eventually new people start to get intrested about the apartments and the people who originally bought the apartments started to move back in without paying any additional fees. And while the windows were little smaller and the shower tiling were little different than originally promised, people seem to like living there. In a way the constant repairs and the new additions to the place, make it even better to some people.

    The point that makes that building special is that nine times out of ten, in these situations the tenants are left with unhabitable home or even closed down building. And even more often the tenants need to pay additional fees to acces the fixed parts of the building.

    Is this purely genorosity from the builder? Of course not. They also have bills to pay and in the end its their livelyhood and they surely have investers waiting a return for their money. But is it monumental showing of backbone from the builder to not walk away from the project, but keep working on it. Absolutelly.

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  • [–] [S] 1 point 9 months ago (4 children)

    Ah, yes, I knew about the divergence of this analogy. Let me add the drama.

    Yet, it's not even following the original blueprint, where the property owner simply speculates what the next move of the builder will be. Some think this property is hot looking from the outside, some think there is a redemption arc going on, some think there are too many leaks in the wall, some thinks the water pressure and the heater are not working well enough, some think it's just ugly from the inside, some think there is the builders is not communicating at all, some homes vanished, some moved out and gone.

    That's a nice sitcom.

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  • [–] 1 point 9 months ago (3 children)

    I feel like i got it now. You want to add drama. You are the neighbor yelling over the fence, the one who seems to have something against the houses, even if it literaly does not effect on their life at all.

    This is why i did not want to respond to your analogy from the beginning. It does not lead to anywhere as everything is makebeliview.

    Facts.

    The game is overwhelmingly positive status on steam. Recently almost 90% of the people are satisfied to the product.

    Its player base keeps getting bigger.

    The game is soon 10 years old, but it keeps getting updates.

    Hello Games have been working on the game in the situation where industry standard would have been to stop.

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  • [–] [S] 0 points 9 months ago (2 children)

    Now you understand the reality, sometimes you just have to get the words out somehow. XD

    And that’s ok, sneer all you want, i dont expect a change to anything, this is an extremely unpopular opinion: I still think the redemption arc is bullshit, HG has achieved the minimum professionally, and now HG being crowned as the beacon of the industry is a kneejerk reaction to the action of the industry: expensive DLC, abandoning games, scam early access...

    While ignoring the true indies/open source games that work for nothing but pure passion.

    Thanks for your time to respond.

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  • [–] 1 point 9 months ago (1 child)

    The sneering was only half intentional. And personaly i quite enjoy discussing things like this.

    But i still strongly disagree with your view. Hello Games was small studio at the start, but they havent been ringing the indie bell for their game and in my opinion they havent stolen the limelight from indie devs. Games like Terraria and Stardew valley are still celebrated games and people are praising those games and the work devs have being doing with the updates.

    Following your logic one could argue, that companies behind those games are not anywhere near the small indie teams people imagine them. And we should be angry for them too, because they take the spotlight from games like Dwarf Fortress and Project Zomboid, that have been passion projects for years before those earlier two even were concepts.

    The main thing that makes No Man Sky different is that those succesfull indie games were good from the beginning, while NMS was horrible and borderline unsalvageable game, but the devs kept working on it and making it slowly better. A effort most companies wont do.

    So in my opinion people should be happy and support Hello Games, because that shows to the other companies, that even if the first release of the game is bad, it is possible (and profitable) to keep making the game better.

    Of course, if we lived in perfect world we could consider what HG is doing a bare minimum, but we live in a world where what they do is exceptional.

    Also i strongly disagree about they doing minimun professionally. They have kept the now almost ten years old game playable, added vr, new console supports. If you want to see what minimal is take a look of Assasins Creed Unitys state in 2025.

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  • [–] [S] 1 point 9 months ago*

    Oh no, Hello Games didn't steal any limelight from anyone, they have been keeping their head down. That’s on the fanbase, the myth and the hype by inflating their achievements. I can respect the perseverance without mythologising it. Hello Games did right by continuing to improve their game — but that doesn’t erase how the industry and fan culture turn necessary professionalism into legend, nor should they turn a blind eye to the state of the game. Secondly, one strike and you're out is a bad approach. Who on earth is going to fix the mess?

    But this is why we diverge – we should support them if LNF is a good game, all roads lead to Rome, I don’t think they need another redemption arc from us, right? :)

    It is a simple remedy; do right by where they failed, namely, launching LNF without shenanigans, and let the work speak for itself; that’s the real redemption.

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  • [–] 53 points 9 months ago (1 child)

    Because instead of the usual triple a studio promising the moon for sales then delivering a pebble and not giving a shit, it was a guy who got caught up in the hype and handled it badly, and then him and his small studio worked their asses off to make the game justify the price charged. I know it's hard to drop the cynicism living in the modern world has instilled in us, but I genuinely think it was a collosal fuckup and not malicious, and they ACTUALLY put the time and effort in to deliver the promises they could and a fuckload more atuff that wasn't. In a day and age of companies lying on purpose for profit and not giving a shit, it's a breath of fresh air.

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  • [+] [S] -12 points 9 months ago*

    That I am willing to give the benefit of the doubt, but the mythology of redemption through free update is part of being a beta tester for LNF, that's pragmatism on HG's part shift their burden to the fans, not a colossal fuck-up as you claimed.

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  • [–] 33 points 9 months ago (6 children)

    Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

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  • [+] [S] -14 points 9 months ago* (5 children)
  • [–] 24 points 9 months ago (1 child)

    Because, as this article that you keep linking says, they already made bank with the broken product in the first place. They could have just taken the money and closed the studio, or at least rebranding and going for the same trick again and again, as so many other actually do. They did not do that, they chose to do the opposite, which was an incredibly bold decision at the time.

    You also keep linking another article showing how they made so much money recently, like in 2022, but you forget that this is now, with hindsight. In 2016 just after release, it was more dangerous for them to keep working on a game nobody trusted anymore.

    And for the record, I bought NMS in 2022, and liked it okay-ish. It's far from the best game ever, but arguing like you do that "they only added stuff they said would be in the game in the first place" is clearly fallacious.

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  • [–] [S] -5 points 9 months ago

    Fair enough, I will address that. It's a commendable act...in the game industry, but at the same time, it is the professionalism expected in another industry, which is why I brought up the building analogy in my original post.

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  • [–] 8 points 9 months ago (1 child)

    Well that is what lot of devs do, after scamming and getting the quick money and stop working on it. But they kept working for years, still ongoing 10 years after launch. Even with the hate they got and after they got exposed.

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  • [–] 27 points 9 months ago

    and somehow it wins “Best Ongoing Building” every year.

    Except it doesn't. It's been nominated for Stream's Labour of Love award six times in the past ten years, and never won it. In fact it's never won any Steam Awards. It won Best Ongoing at the Game Awards twice, out of a decade of being ongoing, and it won a similar award from PC Gamer once.

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  • [–] 17 points 9 months ago

    Why not? The studio worked hard to deliver a good product.

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  • [–] 8 points 9 months ago (1 child)

    lol, look at OP's only other post. Looks like another account for my block list.

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  • [–] 8 points 9 months ago (1 child)

    Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It's perfectly fine 99% of the time and the 1% it's not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it's come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn't much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!

    Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I've ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn't actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.

    When you compare that to what Hello Games has done with No Man's Sky you will see why we celebrate them. This isn't some exaggeration or accident. It's years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.

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  • [–] [S] 1 point 9 months ago

    Ah shit, yes, sorry about Cities Skyline 2, I liked Paradox when they were still small.

    At the same time, Hello Games surely looks like a saint compared to AAA games. But coming from indie and open source games with long open betas and demos before they commit to commercial, the redemption arc looks...dramatic.

    Those games don't cost and are purely driven by passion as well.

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  • [–] 7 points 9 months ago (1 child)

    Praise where praise is due: They did pump out a ton of free updates. Does this compensate for the terrible state the game was released in? That's something everyone needs to judge for themselves imo.

    Does the game have what they once promised now? Is it "good" yet? I think that's a more difficult question. If I was to criticise Hello Games for anything, than that even now they have not met some of the expectations they set. At least not for me personally.

    And I'm not talking about bs speculation or hype, I am talking about things they have said would be in the game, some of which are still not here, and many of them feel like an alpha version of what you would expect. I can't help but feel disappointed even today.

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  • [–] 6 points 9 months ago

    I think the company is shit for delivering a shit product. It is less shit for finally delivering some of what was promised but it's still a shit company

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  • [–] 6 points 9 months ago (1 child)

    My favorite game to compare NMS to is actually battlefront 2, one of if not the single worst launch in video game history, after realizing their mistakes putting in the time and effort to make the game actually run well then continuing to update the game for free even after no one is expecting more content. Yes the core mechanics of BF2 is not the best even though there isn't a single loot box or p2w mechanic left. Same with NMS the core game is still the same, it's not a brand new concept or ground breaking new mechanics to the same game they just keep working on it, fixing bugs and adding new things. I genuinely think with the state of companies like Bungie charging for Destiny expansion in 2026, a 70$ Pokemon game with 30$ dlc, and AAAA flops this is all we can ask for back your games, COMMIT to long term development and not charge for what seems like a joke of content backed by fomo

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  • [–] [S] 0 points 9 months ago*

    Yes, but Hello Game is an indie game company, not a triple-A developer. Indies have a long history of long development of the game after release/public beta. The post is about the state of the game and the fanbase irrationality. HG's direction would probably inspire a revolt in some communities.

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  • [–] 20 points 9 months ago*

    I agree, and a big part of that is that everything they’ve added over the years just feels bolted-on.

    I tried to give it a shot a little while back and tried to do one of the things that was initially promised you could do, be a trader. Pretty standard space game fare. Only to find out it’s a pretty pointless and broken experience because the way you do interstellar trade in that game is by putting goods in your pockets and walking through portals that exist in every single space station. You never even get in your ship lol.

    The game still just feels like a tech demonstration of a bunch of disparate systems that fail to integrate with eachother in any meaningful way. They’ve made the puddle much wider over the years but their outright refusal to make it any deeper is absolutely nuts.

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  • [–] 5 points 9 months ago (3 children)

    "and Hello Games never actually apologized for lying." Good. I don't want a corporate apology. Apologies from companies literally mean nothing. What matters is your actions. They have updated the game, for free, and still have no microtransactions. No third party launcher or account needed. Can be played offline. You buy the game, you get the game. That is RARE these days.

    Should they have released the game in the first place? No. If you don't support that, then don't buy it. I don't really like that, so I bought it on sale for like $30 instead of its full price of $60, which in my opinion was worth it.

    There are plenty of problems in the gaming industry right now, I think NMS's "redemption" arc is the least of your worries.

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  • [–] [S] 0 points 9 months ago* (2 children)

    "They have updated the game, for free, and still have no microtransactions"

    These are the good practices in a sea of bad actors, but that's how the fans use Hello Games to attack the AAA industry by constantly misplacing and comparing it with AAA games, not to mention mythologising them, even though they have never asked for it. Once you recalibrate your perspective, you will see that long-term developments and updates are normal in indies; maybe that's where Hello Games belongs?

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  • [–] 2 points 9 months ago (1 child)

    What makes you so upset over people "attacking" the AAA industry? Most of the big AAA players release literal garbage, games filled with anti-consumer practices. Not only do they tend to release "unfinished" like No Mans Sky did, but they also have DRM, microtransactions, third party launchers + accounts that take your data. Who cares if they get attacked? I honestly wish people would do more.

    I don't really understand what it is you have a problem with.

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  • [–] [S] 1 point 9 months ago

    It’s a satire :)

    I get that you are upset with AAA games. Honestly, I’ve managed to avoid them for a long time. But I think Hello games is not an ideal studio either; Murray did lie about the feature at release, the updates have only met minimum of professional standards, and 10 years later it is still a bland tofu of a space game, wrapped in years of technical debt, while NMS being a test bench for LNF as a fanbase look to the other way…they are doing ok…

    I just find it funny that in a sea of garbage (not as a puddle), people will grab anything shiny and call it a diamond, while ignoring the gem cave by the shore and then ask, “What is wrong? Why are you laughing?”

    The good devs never needed a redemption arc; never needed a cultural reframe to be good.

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  • [–] 4 points 9 months ago (1 child)

    I think the true test of that arc will be when. Light no fire releases.

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  • [–] 5 points 9 months ago

    They continued to work on the game years after its bad reception. They could have stopped and ignored it. But they worked on it and gave lot of free updates that changed the game dramatically. Other companies would ask money in form of DLC in example. The launch was a disaster and they deserved the hate. But the "redemption" is a different issue and they earned the good will.

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  • [–] 23 points 9 months ago (13 children)

    A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.

    They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.

    I don't like the game, and I wish the devs acted differently so that a redemption arc wasn't needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.

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  • [+] [S] -10 points 9 months ago (12 children)

    I mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a "chill sandbox". 10 years of disjointed game mechanics and bugs still implies bad game design.

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  • [–] 10 points 9 months ago (11 children)

    Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

    There's nothing wrong with not liking NMS, and as I said, I don't like it either, but I wouldn't say that the game doesn't fit the promises made just because you don't like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it's like that for every sandbox game. I don't like Minecraft and Factorio either, but like, it's my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

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  • [+] [S] -9 points 9 months ago* (10 children)

    Doesn't fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a "cinematic experience". And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

    I cannot say the same with NMS and its space tropes and exploration loop.

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  • [–] 9 points 9 months ago (9 children)

    I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

    I cannot say the same with NMS and its space tropes and exploration loop.

    Sounds to me like you had different expectations and are saying that it's somehow the game's fault.

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  • [+] [S] -12 points 9 months ago (8 children)

    Sounds to me you have no argument.

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  • [–] 8 points 9 months ago* (7 children)

    Your argument is that the game doesn't fit its "space tropes", but somehow that's not you having different expectations than what it was actually promised and delivered?

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  • [+] [S] -6 points 9 months ago* (6 children)

    I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?

    Let's not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.

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  • [–] 4 points 9 months ago (5 children)

    I don't know exactly what you mean with "functional dogfights [...] with functional AI", but from the looks of it, it's there already:

    https://www.youtube.com/watch?v=djIOoTjayKs

    There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:

    • Availability of certain blueprints to purchase.
    • Faction specific dialogue options.
    • Possibility to start missions, which require a minimum faction standing.
    • High standing will grant the player aid at times when under attack by pirates.
    • Discounts on technology modules in Space Stations.

    Maybe it's not as in-depth as you (and I) wish it was, but it's there already.

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  • [–] [S] -3 points 9 months ago (4 children)

    Here's something about dogfight:

    https://steamcommunity.com/app/275850/discussions/0/3819656548997536824/

    You can always press S to win.

    "Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already."

    Thanks for proving my point.

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  • [–] 7 points 9 months ago* (3 children)

    You can always press S to win.

    Don't do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn't do that and played the game normally.

    Thanks for proving my point.

    You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and are now telling us that it's HG's fault.

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  • [–] [S] -1 points 9 months ago* (last edited 9 months ago) (2 children)

    "Don’t do that?" I didn't press S to win, they still circle around in an arc. And they can barely kill the player when he is not moving. Is that good dogfighting AI in a space game?

    "You are strangely confrontational for some reason." Because it is a common tactic for NMS fans to claim others have "different expectations", which you have done twice already.

    "exploration first" Precisely, Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted? Would you please check their original promotional material on what they are selling?

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  • [–] 6 points 9 months ago (1 child)

    Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted?

    It's a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft "crystal clear" about being a "building game with a survival element" but you still insist on NMS being a "space game"? What does space game even mean? Can't two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?

    Would you please check their original promotional material on what they are selling?

    I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.

    Because it is a common tactic for NMS fans to claim others have "different expectations", which you have done twice already.

    I'm not a NMS fan. I think the game sucked. I hate sandboxes.

    You, however, had different expectations.

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  • [–] [S] -3 points 9 months ago

    "You, however, had different expectations." Why are you keeping hammering the flight sim angle? Did I say 6 DOF and Newtonian physics? And you wonder I got defensive? xD

    "What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?" Fair enough, then take it out; the abandoned mode should be the default. Everyone is finding combat so bad that it is obnoxious anyway, and I wouldn't mind for it to become a fantasy planetarium like Space Engine mods. :)

    "I’m not a NMS fan. I think the game sucked. I hate sandboxes." I love them, I can do so much with them, this is not this one, though. Sandbox doesn't mean there is an excuse for bad mechanics.

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  • [–] 3 points 9 months ago

    I played it last year, I wasn't Impressed. It was meh at best.

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  • [–] 3 points 9 months ago* (1 child)

    I also feel weird about it. "omg they updated a lot blah blah." I believed them and loaded the game and it's boring AF. I just assumed it's a genre I didn't like but it feels like it's unworthy of praise for me too. You're not alone dawg.

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  • [–] 3 points 9 months ago

    The last time I played it was like 2018-19, but even then it felt very much "mile wide, inch deep."

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  • [–] 22 points 9 months ago (6 children)

    It's still nothing like what it was promised to be, in fact. Sure, they added a lot of free content, a lot of updates, I'm sure fans are enjoying them... but it's not what was promised as already in the game before launch.

    Another fake redemption story is Cyberpunk. They fixed some of the bugs to make it playable, revamped the skill tree, and added paid DLC... cool? That doesn't change the fact the game is missing half of the promised content, including some that was on the trailers.

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  • [–] 14 points 9 months ago* (last edited 9 months ago) (2 children)

    So I was apparently one of the lucky ones. I bought cyberpunk day one, never had a single glitch. I saw all the chaos that went on and expected there to be a couple but I played through the entire game without a problem. Over the years ive played it a few more times after major updates or DLC and had fun each time.

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  • [–] 1 point 9 months ago

    Heh, I got Google Stadia's launch bundle for CP2077, it was heavily rebated next to all other console options, ran on high end hardware, came with a controller and a Chromecast. In the end it cost me nothing because all of it was refunded when Google shuttered Stadia.

    Overall, I enjoyed the game at launch. The city was dead, glitches were everywhere, Game streaming was hit and miss, but the side quests and story missions were very good. Its biggest fault was looking like GTA while being nothing like it.

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  • [–] 1 point 9 months ago

    I fully get what you mean, but i also find it very rigid way of looking things.

    At release no mans sky was basically a tech demo and cyperpunk was borderline unplayable game. Now if i would go to steam and bought either one of those games at full price i would get good ratio of fun/price and to me that is the important part of the game. How many hours of fun i get/ the amount of money i spend.

    Both of those games could very well been abandoned after first few updates and left to be forever bad, like so many other games, but instead somebody high enough made the decition to keep working on it.

    Yes its a shame the games dont have all the marketing promised to us and its even bigger shame the games were published in the shape they were, but now at year 2026 both of those games are worth of their price.

    So in my mind the games have had a real redemption story.

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  • [–] 1 point 9 months ago

    There's a lot they promised that isn't even in the game now, and frankly is not really possible. They've also added a lot that they never promised.

    Also some things like coop are still jank

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  • [+] 0 points 9 months ago* (1 child)
  • [–] 7 points 9 months ago

    I know your question is likely rhetorical, but for the same reason. They improved on it enough to drown out the bad press and turn people's opinions.

    I think that both games are good games, and they're both fun. They had to meet unrealistic release expectations both internally and externally so had a terrible experience at launch. There's clearly more money in fixing the product and improving public opinion though, so they did.

    I think people often forget that many games are the product of a really significant amount of people working for a significant amount of time, and that both the company paying them and the people working would like money to go in instead of out.

    Selling entertainment/art is sometimes self contradicting.

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  • [+] -3 points 9 months ago* (last edited 9 months ago) (1 child)